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A spell modifier that casts the next spell a long distance from the point of casting, similar to Long-Distance Cast. However, the cast can be stopped by solid terrain.

Tips[]

  • Synergizes well with dangerous static projectiles, like Explosion and most of its variants.
  • Also makes Touch of Water and related spells safe to cast.
  • Just like Long-Distance Cast, when used with limited-use modifiers, e.g. Matter Eater, it can make that modifier unlimited. E.g. a wand with just Matter Eater and Warp Cast on it, will not deplete the remaining charges from the Matter Eater. However, if there are any other projectiles on the wand that are cast, this effect will not work.

Gallery[]

Warp Cast

Warp Cast distance, shown with Death Cross

See Also[]

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