In order to even reach this place you will require some form of infinite flight, such as a wand with Teleport Spell. Far more reliable, however, is a wand with enough recoil to push you into the air when shooting downwards.
The Work (sky) consists of all the biomes from the main path in the same arrangement and order, which means that since you're approaching from below you will start out in a version of the top layer of The Work (Hell) and then proceed up to the Temple of the Art. There are some differences, however, as most materials the dungeons are made of are changed into a cloud-like substance that is (strangely) very resistant to digging and is also hard to see.
None of the permanent areas that are the same every game will be present, only the sections that are procedurally generated will appear in The Work (Sky).
Above the top area before the biome starts looping you'll find the Moon some distance above where the new game mine entrance would've been.
Points of Interest
- There is a large area in both The Work (Hell) and The Work (Sky) that has very powerful spells like Omega or Mu. It may be of interest for one to go there to build powerful wands.
Both the The Work (Sky) and The Work (Hell) play host to some of the most challenging enemies in the game. The enemies present in The Work (Sky) include:
- Sky Gazer
- Lance Sentry
- Master of Teleporting
- Celestial Crystal
- Thunder Spirit
- Death Worm
- Great Thunder Mages
- and rarely, one of the three different varieties of Creeps
- Sky Gazers fire Polymorphine projectiles, and bleed Chaotic Polymorphine. Their prevalence in this biome makes traversing it a very hazardous prospect, regardless of the player's health or perks.
- The presence and the order of The Work (Sky) is most likely a reference to the Hermetic principle of "As Below, So Above" which appears on The Emerald Tablet and is a key principle in European alchemy