A Spell that calls forth a tentacle from the wand, reaching out a short distance doing damage, then retreating back to the casting point. It will grab loose items like corpses, gold or even spell projectiles, and pull them back towards you. It is not affected by Homing and will always fire in a straight line.
It will not damage crates or barrels by itself.
Also has a timer variant.
- As the tentacle will pull all (most?) projectiles, it presents a very real risk when using it. For example if a grenadier shoots at the extended tentacle, the retracting tentacle will pull the grenade back into you, so be careful.
- Casting a tentacle with the Matter Eater modifier will localise the terrain-destroying effect on the casting position for the duration of the effect, allowing the player to tunnel through the ground like a worm.
- Speed Up and Light Shot can make the tentacle stretch insanely far, making the Freeze Charge combo powerful at incredible range. Combining both at the same time allows the tentacle to ignore obstacles, though the freeze instant kill becomes unreliable then.
- Plasma Beam Orbit will damage enemies but not the player.
- A Tentacle with increased speed can be used to 'steal' spells from Holy Mountain spell shops.
- Spells To Power can repeatedly absorb itself with Tentacle With Timer, which can cause the damage exponential increase. Spells to Power scales with projectile and explosion damage, so the damage modifier can be anything that adds those types. Divide by 10 can be replaced with Divide by 4 for less lag.
Alternative wand build for less lag and spell storage.
- When used with Orbit modifiers, the tentacle will become a "child entity" and always stick to Minä. When Minä dies or is polymorphed, the tentacle expires. Guide To Infinite Lifetime Spells is a good way to use it. Spells to spells can remove the tentacle.
It is possible to make the projectile-pulling effects of the Tentacle With Timer to work for you by flinging a spell in a different direction, as shown in this Video. While a fun stunt, the value of the move in combat is debatable.