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A Spell that calls forth a tentacle from the wand, reaching out a short distance doing damage, then retreating back to the casting point. It will grab loose items like corpses, gold or even spell projectiles, and pull them back towards you. It is not affected by Homing and will always fire in a straight line.

It will not damage crates or barrels by itself.

Also has a timer variant.

Tips[]

  • As the tentacle will pull all (most?) projectiles, it presents a very real risk when using it. For example if a grenadier shoots at the extended tentacle, the retracting tentacle will pull the grenade back into you, so be careful.
  • Casting a tentacle with the Matter Eater modifier will localise the terrain-destroying effect on the casting position for the duration of the effect, allowing the player to tunnel through the ground like a worm.
  • Speed Up and Light Shot can make the tentacle stretch insanely far, making the combo with Freeze Charge powerful at incredible range. Combining both at the same time allows the tentacle to ignore obstacles, though it won't reliably freeze and kill enemies instantly.
  • Plasma Beam Orbit will damage enemies but not the player.
  • A Tentacle with increased speed can be used to 'steal' spells from Holy Mountain spell shops.

Advanced Guides[]

  • Spells To Power can repeatedly absorb itself with Tentacle With Timer, which can cause the damage to increase exponentially. Spells to Power scales with projectile and explosion damage, so the damage modifier can be anything that adds those types. Divide by 10 can be replaced with Divide by 4 for less lag. Warning: If this combination results in negative damage, Spells To Power creates an infinite loop that freezes the game. Make sure you add enough damage if you use damage reducing spells like Light Shot, Divide By, or Piercing Shot.
Wand 0376 h
Shuffle
No
Spells/Cast
1
Summon Tentacle With Timer
Heavy Shot
Spells To Power
Divide By 10
Omega
Summon Missile

Alternative wand build for less lag and spell storage.

Wand 0376 h
Shuffle
No
Spells/Cast
1
Summon Tentacle With Timer
Heavy Shot
Spells To Power
Spells To Power
Recoil Damper
Divide By 2
Divide By 4
Spell Duplication
Requirement - Every Other
Weakening Curse - Projectiles
Summon Missile
Wand Refresh
Requirement - Endpoint
Wand 0376 h
Shuffle
No
Spells/Cast
1
Divide By 2
Divide By 3
Reduce Lifetime
Reduce Lifetime
Divide By 10
Ping-Pong Path
Orbit Larpa
Lava To Blood
Add Expiration Trigger
Summon Tentacle
Projectile Transmutation Field
Wand 0376 h
Shuffle
No
Spells/Cast
1
Triple Spell
Plasma Beam Orbit
Increase Lifetime
Add Trigger
Orbiting Arc
Chain Spell
Add Trigger
Reduce Lifetime
Blood Magic
Add Expiration Trigger
Damage Field
Summon Tentacle
Spark Bolt
Plasmabeamorbit-and-tentacle-armor

Trivia[]

It is possible to make the projectile-pulling effects of the Tentacle With Timer to work for you by flinging a spell in a different direction, as shown in this Video. While a fun stunt, the value of the move in combat is debatable.

Gallery[]

Demo tentacle

Attacking an enemy

Demo tentacle grab

Grabbing a projectile

Tentacle shop steal

Stealing spells from the shop

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