synergies page or section?
title says it all; there are some good synergies (e.g. vampirism + more blood, teleportitis + electricity) either with certain wands or other perks that we could probably add in
With the recent addition of perk rerolls it is now possible to stack multiple instances of the same perk. Most perks don't benefit from this (like immunities), but certain ones like Perk Lottery apparently do. Further testing is required to find out just how much of an effect this has. I'm particularly curious as to whether you can get more than one extra perk per altar. --FuNx24x7 (talk) 15:55, 20 November 2019 (UTC)
A mostly complete list of perk stacking effects, for the section on stacking
I don't have the know-pow to create a table, so I figure I'd just drop my data here in the talk page, just in case it could help with the section on perk stacking. A surprising amount of perks do stack in some way, but sadly ran into trouble with Worm perks, Revenge perks, and More Love / Hate. All interactions tested on the Beta Branch of 12/4/19 HypatiaDoingHerBest (talk) 02:48, 10 December 2019 (UTC)
About Perk IDs
Concering the IDs, i think that everything related to modding should be in the heavily underutilized modding section of the wiki. The spell and perks lists should, in my opinion, be for the average normal player, and IDs have no bearing whatsoever on their play experience and is (likely) not something they would be interested in. Lancar223 (talk) 07:43, 17 February 2020 (UTC)
Perk pool - explanation needed
Could someone add an explanation for "perk pool"? It's mentioned twice near the start, but never described.
I've heard/read a few descriptions during twitch streams, but I don't know the exact details. Thanks! Quiddity-wp (talk) 02:03, 31 January 2021 (UTC)
Bug for "angry ghost"
I just found a funny bug for "angry ghost" perk. If you have an empty wand, the ghost will copy last want you've shot that had any spells, but at quite rapid pace. And even in infinite amount for spells that are otherwise finite. Sometimes it gets confused though, and starts to shoot enemies projectiles.
- Less of a bug and more of a side effect of how they chose to implement it, really. It copies _nearby_ spells, not just your spells, from memory. And yeah, a fast-recharge empty wand will cause it to fire rapidly; it's coded to fire when you fire, last I checked into it. Vexx32 (talk) 00:16, 4 May 2021 (UTC)