A spell that flings forth a spinning stick of dynamite at high speed, exploding after a set time. This spell may be included in the bomb wand in slot2 at the start of a normal New Game.
- The TNT spell has significantly more charges than the Bomb spell, but is less effective at destroying terrain making it more useful against enemies than digging.
- Due to the erratic behaviour of the thrown dynamite sticks, it may take some practice to hit properly with them. It's a good example of an easy to learn but hard to master spell.
- With the Homing modifier, dynamite sticks can be made to follow enemies but has a tendency to overshoot past them.
For a significant period of Early Access, spells that summoned non-magical explosives were not affected by flight-path altering projectile modifiers.