A spell that flings forth a spinning stick of dynamite at high speed, exploding after a set time. This spell may be included in the bomb wand in slot2 at the start of a normal New Game.
Tips[edit | edit source]
- The TNT spell has significantly more charges than the Bomb spell, but is less effective at destroying terrain making it more useful against enemies than digging.
- Due to the erratic behaviour of the thrown dynamite sticks, it may take some practice to hit properly with them.
- With the Homing modifier, dynamite sticks can be made to follow enemies, significantly improving the odds of hitting them with the explosion.
Trivia[edit | edit source]
For a significant period of Early Access, spells that summoned non-magical explosives were not affected by flight-path altering projectile modifiers.