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Revision as of 19:56, 17 October 2020


Status effects are a number of certain afflictions or buffs that can affect both the players and enemies independently from perks. They are gained through staining and consuming potions and materials (usually liquids), enemy attacks, and certain spells. All status effects will work at full strength for their entire duration or as long as there's at least one percent stain left on the player.

Note that not all potions will give the same effects when consumed instead of stained, and will often cause vomiting instead. There are a few perks that have effects similar to status effects.

Icon Name In-game description Effect Sources Notes
Effect Wet Wet Wet clothes protect you from fire. Prevents ignition. Is depleted by player contact with fire. Water stains.
Effect Bloody Bloody Bloody clothes protect you from fire.

You sense an increased chance of attaining critical hits.

Prevents ignition; increases chance to dealt critical damage. Is depleted by player contact with fire. Blood stains.
Effect Oiled Oiled Oil makes you slippery and more flammable. The player loses traction while on the ground (even will slide down slopes) and ignites more easily Oil stains. Being both wet/bloody and oiled will allow you to ignite when in fire, but extinguish immediately after leaving the fire.
Effect On fire On Fire! You're on fire. Find some water! Player loses health. Enemies affected by this are too occupied to attack you. Contact with fire or lava.
Effect internal fire Internal Fire You're burning inside. Cause: <cause> Ignites the player. Damage continues even when submerged. Consuming Lava. Consuming Fire. Why would you do this?
Effect ingestion freezing Chilly You're feeling cold inside. Movement is difficult. Cause: <cause> Slowed movement. Consuming Freezing Liquid. Consuming snow.
Effect Frozen Frozen You are frozen solid. One single melee attack will kill you. Being hit by freeze attacks or consuming too much snow. The instant KO aspect can be blocked with the Melee Immunity Perk.
Effect Electrocution Stunned Paralyzed and unable to act. Electrical shocks from spells or other effects. Can be blocked with Electricity and Electrical Immunity Perks
Effect Slimy Slimy Your slimy clothes protect you from fire. The mucus makes moving around difficult. Slows movement. Prevents ignition. Slime stains. Pea Soup stains. Fungus Blood stains.
Effect Radioactive Toxic Toxic Sludge in your clothes makes your health degrade slowly. Wet clothes protect you from fire. Can be washed off by liquids. Slowly degrades your health by 2% of maxHP per tick. Prevents ignition. Is depleted by player contact with fire. Cannot kill you on its own. Toxic Sludge stains.
Effect Alcoholic Alcoholic The heavy scent of booze oozes off your clothes. Aiming is disturbed. And alcohol is flammable too! Heavier spread on spells. Ignites more easily. Alchemic Precursor stains. Whiskey stains.
Mildly Boozed You're feeling a little tipsy. Cause: <cause> Consuming Sima. Technically you could reach the higher severities with a lot of Sima, but you'd heavily oversatiate yourself by then.
Drunk You drank too much. Aiming is disturbed. Cause: <cause>. Heavier spread on spells. Happens when accumulating 15s of Mildly Boozed. Consuming Whiskey. Consuming Sima. Vomiting removes the Poisoned effect.
Wasted You drank too much. Aiming is disturbed. Drinking more will make you poisoned. Cause: <cause> Heavier spread on spells. Blurry vision. Happens when accumulating 45 seconds of Mildly Boozed. Drinking past 60s will poison the player for every second over. Causes vommiting.
Effect Poisoned Poisoned A posioning slowly degrades your health. The player slowly loses health. Poison stains. Drinking poison, toxic sludge, certain mushrooms, etc. Eating Rotten Meat.
Effect Jarated Jarated Wet clothes protect you from fire. You sense an increased danger of being hit with a critical. Helps prevent ignition, player or effected entity is more likely to receive critical damage. Urine stains. The rarity of Urine Jars limits the usefulness of the critical damage effect.
Effect food poisoning Food Poisoning You're feeling sick. nothing stays inside. Cause: <cause> The player occasionally vomits, producing the vomit material and losing 10% satiation every time. Eating Rotten Meat, drinking vomit, etc. This status can actually be beneficial as it allows the player to consume more material and disables the effects of consumed poison (but also beneficial effects gained through consumption.) Otherwise harmless.
Effect farts Gassy You're feeling pressure inside. Cause: <cause> The player will periodically release flammable gas. Eating Grass, Moss, Pea Soup, other plant-based material.
Effect nightvision Wormy Vision You're seeing things more clearly. Cause: <cause> Grants the ability to see into the darkness including magical darkness. Color shifting vision. Drinking worm blood. Players may find the visual effect unpleasant.
Effect satiation 00 Minimally Satiated Your stomach is almost empty Eating.
Effect satiation 01 Satiated You can still fit more in your stomach. Occurs past 25% satiation.
Effect satiation 02 Fully Satiated You're feeling full. Any more will make movement difficult. Occurs past 90% satiation.
Effect satiation 03 Oversatiated You're feeling really full Clumsy Movement is added. Occurs past 100% satiation.
Effect satiation 04 Terribly Oversattiated You're feeling sickly full. Any more food might hurt you Occurs past 140% satiation.
Effect satiation 05 Choking You're feeling sickly full and choking. Occurs past 150% satiation.
Effect satiation 06 Choking Any more food will hurt you. Cause: Overeating Eating decreases health From reaching Choking.
Effect satiation choking Choking and Bloated You most certainly don't feel like eating more A text appears that says "You are feeling like you'll soon explode".

and "You are bursting at the seams."

You explode and die at 200%

Occurs past 175% satiation.
Effect ingestion damage Bursting at the Seams You're feeling so slow you might explode. Cause: Overeating From reaching Choking and Bloated.
Effect ingestion movement slower Clumsy Movement Movement is difficult. Cause: Overeating Slows movement. From becoming Oversatiated.
Effect trip Tripping You sense that something is off. Cause: <cause> Audio is distorted. Vision shifts. Consuming weird fungus, mainly from the pink version found in the Fungal Caverns. Consuming Fungus Blood.
Tripping Some You feel in harmony with the magic. Cause: <cause> Audio is distorted. Vision changes colors and shifts. Happens when accumulating 30s of Tripping.
Heavily Tripping Maan, that color smells interesting. Cause: <cause> Audio is distorted. Vision changes colors, shifts, and swirls. Happens when accumulating 90s of Tripping.
Tripping Balls Usual concepts don't apply. Cause: <cause> Audio is distorted. Vision changes color, shifts, swirls, and moves. Visions of 3 eyes appear. Causes vomiting. Happens when accumulating 180s of Tripping.
Effect Berserk Berserk A berserk curse affects you. Spells deal double damage and have doubled blast radius. Enemies become aggressive to any other enemies affected by this status effect. Berserkium stains. Consuming berserkium. Entering a Circle of Fervour spell (does not affect caster). Creatures allied to you (usually through eggs or the Summon Egg spell) will attack players under this effect.
Effect Polymorph Polymorphed The player turns into a type of sheep. Consuming or being stained by Polymorphine. Presumed name, as the HUD is disabled for the duration of being polymorphed.
Effect Polymorph random Random

Polymorph

The player turns into nearly any creature in the game. Consuming or being stained by Chaotic Polymorphine.
Effect Invisibility Invisible The magical liquid on your clothes makes you invisible. The spell is disturbed by wet or stained clothes. No, you cannot remove the clothes. Turns the player transparent, ignored by most enemies. Enemies under this effect are only mostly transparent. Invisiblium stains (drinking causes food poisoning instead).

Häivehiisi's projectile.

Using a wand, kicking, or taking damage also disables the effect for a few seconds. Also silences footsteps and the levitation sound effect.
Effect Charm Charmed A charm affects you. Causes most creatures to become friendly. Pheromone stains. Consuming Pheromone. Has no noticeable effect on the player themselves.
Effect Hp regeneration Regeneration A health regeneration spell affects you. Heals the players HP. Lively Concoction stains. Healthium stains. Consuming Healthium. Consuming Lively Concoction.
Confused You feel confused. Swaps horizontal movement. Flummoxium stains. Consuming Flummoxium.
Effect worm attractor Worm Food You feel like future worm food. Makes worms in the world think you are food and attracts them to you Worm Pheromone stains. Consuming Worm Pheromone.
Effect Teleportation Teleportation A teleport curse affects you. Teleports you in the direction of the cursor, or randomly if blocked. Teleportatium stains. Drinking Teleportatium.
Effect protection all Protection from all You feel strength in your body. Blocks damage from all sources Ambrosia stains (drinking causes food poisoning instead). Wears off extremely fast.
Effect movement faster Greased Lightning You feel extremely fast. Increases movement speed. Acceleratium stains. Drinking Acceleratium
Effect mana regeneration Mana Regeneration You gain mana back faster. Increased mana regen. Concentrated Mana stains. Drinking Concentrated Mana. Wears off fairly fast.

Trivia and Tips

  • The Food Poisoning effect is particularly useful for emptying the player's stomach in case the player needs to consume a lot of material in a short amount of time.
  • Take care when immersing yourself in a potion for its beneficial effect, as the stains will not protect you from fire. However, complete immersion in a potion will at least extinguish any fire the player has on themselves.
  • The explosion from extreme overeating is larger than the standard bomb spell.
  • Before the Feast Update, players could consume an unlimited amount of material, with damage being the only harmful effect.
  • Many stains can be retained for longer by simply not moving.
  • Obtaining a flask of solid or powder material not normally found in flasks (usually through cheats) and that doesn't already have consumption effect (snow) and "drinking" it from the flasks will only fill satiation, but otherwise have no other effect.