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Status effects are a number of certain afflictions or buffs that can affect both the players and enemies independently from [[Perks|perks]]. They are gained through staining and consuming [[potions]] and [[materials]] (usually liquids), enemy attacks, and certain spells. All status effects will work at full strength for their entire duration or as long as there's at least one percent stain left on the player.
 
Status effects are a number of certain afflictions or buffs that can affect both the players and enemies independently from [[Perks|perks]]. They are gained through staining and consuming [[potions]] and [[materials]] (usually liquids), enemy attacks, and certain spells. All status effects will work at full strength for their entire duration or as long as there's at least one percent stain left on the player.
   
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| Wet clothes protect you from fire.
 
| Wet clothes protect you from fire.
 
| Prevents ignition. Is depleted by contact with fire.
 
| Prevents ignition. Is depleted by contact with fire.
 
|
| [[Water]] stains. Humid [[biomes]].
+
* [[Water]] stains.
  +
* Humid [[biomes]].
 
|
 
|
 
|-
 
|-
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You sense an increased chance of attaining critical hits.
 
You sense an increased chance of attaining critical hits.
 
| Prevents ignition; increases chance to deal critical damage. Is depleted by contact with fire.
 
| Prevents ignition; increases chance to deal critical damage. Is depleted by contact with fire.
 
|
|[[Blood]] stains.
+
* [[Blood]] stains.
 
|
 
|
 
|-
 
|-
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| Oil makes you slippery and more flammable.
 
| Oil makes you slippery and more flammable.
 
| The player loses traction while on the ground (even will slide down slopes) and will stay on fire for much longer.
 
| The player loses traction while on the ground (even will slide down slopes) and will stay on fire for much longer.
 
|
|[[Oil]] stains.
+
* [[Oil]] stains.
 
|Being both wet/bloody and oiled will allow you to ignite when in fire, but extinguish immediately after leaving the fire.
 
|Being both wet/bloody and oiled will allow you to ignite when in fire, but extinguish immediately after leaving the fire.
 
|-
 
|-
Line 40: Line 42:
 
| You're on fire. Find some water!
 
| You're on fire. Find some water!
 
| Character quickly loses health. Enemies affected by this are too occupied to attack you.
 
| Character quickly loses health. Enemies affected by this are too occupied to attack you.
 
|
|Contact with [[fire]] or [[lava]].
+
* Contact with [[fire]] or [[lava]].
 
|Despite the description, immersion in nearly any liquid (including oil) will extinguish you.
 
|Despite the description, immersion in nearly any liquid (including oil) will extinguish you.
  +
  +
 
Can be blocked with the [[Oil Blood]] and [[Fire Immunity]] [[perks]]
 
|-
 
|-
 
|[[File:Effect internal fire.png]]
 
|[[File:Effect internal fire.png]]
Line 47: Line 53:
 
| You're burning inside. Cause: <cause>
 
| You're burning inside. Cause: <cause>
 
|Ignites the player. Damage continues even when submerged.
 
|Ignites the player. Damage continues even when submerged.
| Consuming [[Lava]]. Consuming [[Fire]].
 
 
|
 
|
 
* Consuming [[Lava]].
  +
* Consuming [[Fire]].
  +
|Consuming other substances does not put out the internal fire.
 
|-
 
|-
 
|[[File:Effect ingestion freezing.png]]
 
|[[File:Effect ingestion freezing.png]]
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|You're feeling cold inside. Movement is difficult. Cause: <cause>
 
|You're feeling cold inside. Movement is difficult. Cause: <cause>
 
|Slowed movement.
 
|Slowed movement.
 
|
|Consuming [[Freezing Liquid]]. Consuming snow.
+
* Consuming [[Freezing Liquid]].
  +
* Consuming snow.
 
|
 
|
 
|-
 
|-
Line 61: Line 71:
 
| You are frozen solid.
 
| You are frozen solid.
 
| Character is unable to move.
 
| Character is unable to move.
 
|
| Being hit by freeze attacks or consuming too much snow.
+
* Being hit by freeze attacks
  +
* Consuming too much snow.
 
|
 
|-
 
|-
 
|[[File:Effect Electrocution.png]]
 
|[[File:Effect Electrocution.png]]
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| Paralyzed and unable to act.
 
| Paralyzed and unable to act.
 
| Electrical shocks from spells or other effects.
 
| Electrical shocks from spells or other effects.
 
|
| Can be blocked with ''Electricity'' and ''Electrical Immunity'' [[perks]]
 
  +
| Can be blocked with [[Electricity]] and [[Electricity Immunity]] [[perks]]
 
|-
 
|-
 
|[[File:Effect knockback star.png]]
 
|[[File:Effect knockback star.png]]
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|
 
|
 
|Cannot levitate or respond to movement inputs.
 
|Cannot levitate or respond to movement inputs.
 
|
|Taking damage from projectiles or melee while flying.
+
* Taking damage from projectiles or melee while flying.
  +
|
  +
|-
 
|[[File:Effect blindness.png]]
  +
|Blinded
  +
|
  +
|Causes the player to be blinded for 20 seconds, only be able to see a small distance around themselves, however, enemy parts that glow such as eyes will still be visible.
  +
|
 
*[[Sokaisunmestari]] projectiles
  +
|
 
|-
 
|-
 
|[[File:Effect twitchy.png]]
 
|[[File:Effect twitchy.png]]
 
|Twitchy
 
|Twitchy
 
|Your hand spasms randomly!
 
|Your hand spasms randomly!
|Causes the player to fire their wand automatically at random intervals as well as making any projectiles fired able to hit the player.
+
|Causes the player to fire their wand automatically at random intervals, and makes any projectiles fired able to hit the player.
  +
|
|[[Sätkymestari]] projectiles
 
|Given to the player from the [[Sätkymestari|Master of Twitching]]
+
* [[Sätkymestari]] projectiles
  +
|If you're holding an item like your flask to wait out the status effect, you'll shoot once when you switch to you wand even after the status effect is over.
 
|-
 
|-
 
|[[File:Effect neutralized.png]]
 
|[[File:Effect neutralized.png]]
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|Projectile spells you fire will short-circuit.
 
|Projectile spells you fire will short-circuit.
 
|Cannot fire projectile spells.
 
|Cannot fire projectile spells.
  +
|
|[[Maadoittajamestari]] projectiles
+
* [[Maadoittajamestari]] projectiles
|Spells fired by player disappear immediately after firing - explosive spells will detonate on the spot.
+
|Spells fired by the player disappear immediately after firing - explosive spells will detonate on the spot.
 
|-
 
|-
 
|[[File:Effect hearty.png]]
 
|[[File:Effect hearty.png]]
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|Your maximum health is temporarily halved.
 
|Your maximum health is temporarily halved.
 
|Maximum health, as well as the current health are divided by 2 for the duration of the effect to preserve the ratio.
 
|Maximum health, as well as the current health are divided by 2 for the duration of the effect to preserve the ratio.
  +
|
|[[Haavoittajamestari]] projectiles
+
* [[Haavoittajamestari]] projectiles
 
|
 
|
 
|-
 
|-
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|Your protective perks are temporarily disabled.
 
|Your protective perks are temporarily disabled.
 
|
 
|
  +
|
|[[Turvattomuusmestari]] projectiles
+
* [[Turvattomuusmestari]] projectiles
 
|
 
|
 
|-
 
|-
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|You're temporarily more vulnerable to all damage types.
 
|You're temporarily more vulnerable to all damage types.
 
|
 
|
  +
|
|[[Kuihdutusmestari]] projectiles
+
* [[Kuihdutusmestari]] projectiles
 
|
 
|
 
|-
 
|-
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|Your slimy clothes protect you from fire. The mucus makes moving around difficult.
 
|Your slimy clothes protect you from fire. The mucus makes moving around difficult.
 
|Slows movement. Prevents ignition. Is depleted by contact with fire.
 
|Slows movement. Prevents ignition. Is depleted by contact with fire.
|[[Slime]] stains. Pea Soup stains. Fungus Blood stains.
 
 
|
 
|
 
* [[Slime]] stains
  +
* Pea Soup stains
  +
* Fungus Blood stains
  +
|The slower movement can be blocked by the [[Slime Blood]] perk
 
|-
 
|-
 
|[[File:Effect Radioactive.png]]
 
|[[File:Effect Radioactive.png]]
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| Toxic Sludge in your clothes makes your health degrade slowly. Wet clothes protect you from fire. Can be washed off by liquids.
 
| Toxic Sludge in your clothes makes your health degrade slowly. Wet clothes protect you from fire. Can be washed off by liquids.
 
| Slowly degrades your health by 2% of max HP per tick. Prevents ignition. Is depleted by player contact with fire. Will at most reduce you to a certain percentage of your max health but cannot kill you on its own.
 
| Slowly degrades your health by 2% of max HP per tick. Prevents ignition. Is depleted by player contact with fire. Will at most reduce you to a certain percentage of your max health but cannot kill you on its own.
  +
|
|[[Toxic Sludge]] stains.
 
|Blocked by the ''Toxic Sludge Immunity'' perk.
+
* [[Toxic Sludge]] stains.
  +
|Blocked by the [[Toxic Immunity]] perk.
 
|-
 
|-
 
|[[File:Effect Alcoholic.png]]
 
|[[File:Effect Alcoholic.png]]
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| The heavy scent of booze oozes off your clothes. Aiming is disturbed. And alcohol is flammable too!
 
| The heavy scent of booze oozes off your clothes. Aiming is disturbed. And alcohol is flammable too!
 
| Heavier spread on spells. Ignites more easily.
 
| Heavier spread on spells. Ignites more easily.
  +
|
|[[Alchemic precursor|Alchemic Precursor]] stains, [[Whiskey]] stains, and
 
[[Draught of Midas]] stains.
+
* [[Alchemic precursor|Alchemic Precursor]] stains
  +
* [[Whiskey]] stains
  +
* [[Draught of Midas]] stains
 
|
 
|
 
|-
 
|-
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| You're feeling a little tipsy. Cause: <cause>
 
| You're feeling a little tipsy. Cause: <cause>
 
|Small spread on spells. Happens when accumulating less than 15s of Drunkenness
 
|Small spread on spells. Happens when accumulating less than 15s of Drunkenness
| rowspan="3" | Consuming Alcohol.
+
| rowspan="3" |
  +
* Consuming [[Whiskey]]
  +
*Consuming [[Juhannussima]]
 
| rowspan="2" |Technically you could reach the higher severities with a ''lot'' of Alcohol, but you'd heavily oversatiate yourself by then.
 
| rowspan="2" |Technically you could reach the higher severities with a ''lot'' of Alcohol, but you'd heavily oversatiate yourself by then.
 
|-
 
|-
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| Poisoned
 
| Poisoned
 
| A poisoning slowly degrades your health.
 
| A poisoning slowly degrades your health.
| The player slowly loses health.
+
| The player slowly loses health. Like toxic sludge, the stain can only reduce your health to a certain percentage.
  +
|
|[[Poison]] stains. Drinking poison, toxic sludge, certain mushrooms, etc. Eating [[Rotten Meat]].
 
  +
* [[Poison]] stains.
 
* Drinking poison, toxic sludge, certain mushrooms, etc.
  +
* Eating [[Rotten Meat]].
 
|
 
|
 
|-
 
|-
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| Wet clothes protect you from fire. You sense an increased danger of being hit with a critical.
 
| Wet clothes protect you from fire. You sense an increased danger of being hit with a critical.
 
|Helps prevent ignition, player or effected entity is more likely to receive critical damage.
 
|Helps prevent ignition, player or effected entity is more likely to receive critical damage.
  +
|
| [[Urine]] stains.
 
 
* [[Urine]] stains.
 
|The rarity of Urine Jars limits the usefulness of the critical damage effect.
 
|The rarity of Urine Jars limits the usefulness of the critical damage effect.
  +
Since the player can't recieve a critical hit, there are no downsides to dousing the world in Urine.
 
|-
 
|-
 
|[[File:Effect food poisoning.png]]
 
|[[File:Effect food poisoning.png]]
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| You're feeling sick. nothing stays inside. Cause: <cause>
 
| You're feeling sick. nothing stays inside. Cause: <cause>
 
| The player occasionally vomits, producing the [[vomit]] material and losing 10% [[satiation]] every time. And any ingested effects besides Wasted will be lost upon vomiting.
 
| The player occasionally vomits, producing the [[vomit]] material and losing 10% [[satiation]] every time. And any ingested effects besides Wasted will be lost upon vomiting.
  +
|
| Eating [[Rotten Meat]], drinking vomit, [[ambrosia]], [[invisiblium]] etc.
 
  +
* Eating [[Rotten Meat]],
 
* Drinking vomit, [[ambrosia]], [[invisiblium]] etc.
 
|This status can actually be beneficial as it allows the player to consume more material and disables the effects of consumed poison (but also beneficial effects gained through consumption.) Otherwise harmless.
 
|This status can actually be beneficial as it allows the player to consume more material and disables the effects of consumed poison (but also beneficial effects gained through consumption.) Otherwise harmless.
 
|-
 
|-
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| You're feeling pressure inside. Cause: <cause>
 
| You're feeling pressure inside. Cause: <cause>
 
| The player will periodically release [[Flammable Gas|flammable gas]].
 
| The player will periodically release [[Flammable Gas|flammable gas]].
  +
|
| Eating Grass, Moss, Pea Soup, other plant-based material.
+
* Eating Grass, Moss, Pea Soup, other plant-based material, Wax.
 
|
 
|
 
|-
 
|-
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| You're seeing things more clearly. Cause: <cause>
 
| You're seeing things more clearly. Cause: <cause>
 
| Grants the ability to see into the darkness including magical darkness. Color shifting vision.
 
| Grants the ability to see into the darkness including magical darkness. Color shifting vision.
  +
|
| Drinking [[Worm Blood|worm blood]].
+
* Drinking [[Worm Blood|worm blood]].
 
|Players may find the visual effect unpleasant.
 
|Players may find the visual effect unpleasant.
 
|-
 
|-
Line 188: Line 234:
 
|Your stomach is almost empty
 
|Your stomach is almost empty
 
|
 
|
  +
| rowspan="10" |
|Eating.
 
  +
* Eating and drinking (anything that doesn't cause Food Poisoning).
 
|
 
|
 
|-
 
|-
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|
 
|
 
|Occurs past 25% [[satiation]].
 
|Occurs past 25% [[satiation]].
|
 
 
|-
 
|-
 
|[[File:Effect satiation 02.png]]
 
|[[File:Effect satiation 02.png]]
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|
 
|
 
|Occurs past 90% [[satiation]].
 
|Occurs past 90% [[satiation]].
|
 
 
|-
 
|-
 
|[[File:Effect satiation 03.png]]
 
|[[File:Effect satiation 03.png]]
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|Clumsy Movement is added.
 
|Clumsy Movement is added.
 
|Occurs past 100% [[satiation]].
 
|Occurs past 100% [[satiation]].
|
+
|-
  +
|[[File:Effect ingestion movement slower.png]]
 
|Clumsy Movement
 
|Movement is difficult. Cause: Overeating
 
|Slows movement.
 
|From becoming Oversatiated.
 
|-
 
|-
 
|[[File:Effect satiation 04.png]]
 
|[[File:Effect satiation 04.png]]
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|
 
|
 
|Occurs past 140% [[satiation]].
 
|Occurs past 140% [[satiation]].
|
 
 
|-
 
|-
 
|[[File:Effect satiation 05.png]]
 
|[[File:Effect satiation 05.png]]
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|
 
|
 
|Occurs past 150% [[satiation]].
 
|Occurs past 150% [[satiation]].
|
 
 
|-
 
|-
 
|[[File:Effect satiation 06.png]]
 
|[[File:Effect satiation 06.png]]
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|Eating decreases health
 
|Eating decreases health
 
|From reaching Choking.
 
|From reaching Choking.
|
 
 
|-
 
|-
 
|[[File:Effect satiation choking.png]]
 
|[[File:Effect satiation choking.png]]
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You explode and die at 200%
 
You explode and die at 200%
 
|Occurs past 175% [[satiation]].
 
|Occurs past 175% [[satiation]].
|
 
 
|-
 
|-
 
|[[File:Effect ingestion damage.png]]
 
|[[File:Effect ingestion damage.png]]
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|
 
|
 
|From reaching Choking and Bloated.
 
|From reaching Choking and Bloated.
|
 
|-
 
|[[File:Effect ingestion movement slower.png]]
 
|Clumsy Movement
 
|Movement is difficult. Cause: Overeating
 
|Slows movement.
 
|From becoming Oversatiated.
 
|
 
 
|-
 
|-
 
|rowspan="4"|[[File:Effect trip.png]]
 
|rowspan="4"|[[File:Effect trip.png]]
Line 261: Line 299:
 
|You sense that something is off. Cause: <cause>
 
|You sense that something is off. Cause: <cause>
 
|Audio is distorted. Vision shifts.
 
|Audio is distorted. Vision shifts.
  +
| rowspan="4" |
| rowspan="4" |Consuming weird fungus, mainly from the pink version found in the [[Fungal Caverns]]. Consuming [[Fungus Blood]]. Consuming [[Konna]].
+
* Consuming most fungus, mainly from the pink version found in the [[Fungal Caverns]].
  +
* Consuming [[Fungus Blood]].
  +
* Consuming [[Konna]].
  +
*Consuming [[Glue]].
 
|
 
|
 
|-
 
|-
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|You feel like there is a dark cloud hanging over you.
 
|You feel like there is a dark cloud hanging over you.
 
|A rain cloud follows you for the duration.
 
|A rain cloud follows you for the duration.
| rowspan="3" |Eating Cursed meat
+
| rowspan="3" |
  +
* Eating Cursed meat
 
|-
 
|-
 
|Thunder Curse
 
|Thunder Curse
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|A berserk curse affects you.
 
|A berserk curse affects you.
 
|Spells deal double damage and have doubled blast radius, and certain spells are able to damage terrain that they couldn't before. Enemies become aggressive to any other enemies affected by this status effect.
 
|Spells deal double damage and have doubled blast radius, and certain spells are able to damage terrain that they couldn't before. Enemies become aggressive to any other enemies affected by this status effect.
  +
|
|[[Berserkium]] stains. Consuming berserkium. Entering a [[Circle of Fervour]] spell (does not affect caster).
 
  +
* [[Berserkium]] stains.
  +
* Consuming berserkium.
 
* Entering a [[Circle of Fervour]] spell (does not affect caster).
 
|Creatures allied to you (usually through eggs or the [[Summon Egg]] spell) will attack players under this effect.
 
|Creatures allied to you (usually through eggs or the [[Summon Egg]] spell) will attack players under this effect.
 
|-
 
|-
Line 304: Line 350:
 
|You're a sheep.
 
|You're a sheep.
 
|The player turns into a type of sheep.
 
|The player turns into a type of sheep.
  +
|
|Consuming or being stained by [[Polymorphine]].
 
  +
* [[Polymorphine]] stain.
  +
* Consuming Polymorphine
  +
*[[Muodonmuutosmestari]] projectiles
 
| rowspan="2" |Presumed name, as the HUD is disabled for the duration of being polymorphed.
 
| rowspan="2" |Presumed name, as the HUD is disabled for the duration of being polymorphed.
  +
  +
 
Can be blocked by eating [[Muodonmuutosmestari]] corpses
 
|-
 
|-
 
|[[File:Effect Polymorph random.png]]
 
|[[File:Effect Polymorph random.png]]
Line 311: Line 363:
 
|A polymorph curse affects you.
 
|A polymorph curse affects you.
 
|The player turns into nearly any creature in the game.
 
|The player turns into nearly any creature in the game.
  +
|
|Consuming or being stained by [[Chaotic polymorphine|Chaotic Polymorphine]].
+
* [[Chaotic polymorphine|Chaotic Polymorphine]] stain.
 
* Consuming Chaotic Polymorphine
 
|-
 
|-
 
|[[File:Effect protection polymorph.png]]
 
|[[File:Effect protection polymorph.png]]
Line 318: Line 372:
 
Cause: <cause>
 
Cause: <cause>
 
|The player is immune to polymorph effects.
 
|The player is immune to polymorph effects.
  +
|
|Consuming the meat of [[Muodonmuutosmestari]].
 
  +
* Consuming the meat of [[Muodonmuutosmestari]].
 
|-
 
|-
 
|[[File:Effect Invisibility.png]]
 
|[[File:Effect Invisibility.png]]
Line 324: Line 379:
 
|The magical liquid on your clothes makes you invisible. The spell is disturbed by wet or stained clothes. No, you cannot remove the clothes.
 
|The magical liquid on your clothes makes you invisible. The spell is disturbed by wet or stained clothes. No, you cannot remove the clothes.
 
|Turns the player transparent, ignored by most enemies. Enemies under this effect are similarly transparent and so can still be seen if looking carefully.
 
|Turns the player transparent, ignored by most enemies. Enemies under this effect are similarly transparent and so can still be seen if looking carefully.
  +
|
|[[Invisiblium]] stains (drinking causes food poisoning instead).
+
* [[Invisiblium]] stains (drinking causes food poisoning instead).
[[Häivehiisi|Häivehiisi's]] projectile.
 
  +
 
* [[Häivehiisi|Häivehiisi's]] projectile.
 
|Using a wand, kicking, or taking damage also disables the effect for a few seconds. Also silences footsteps and the levitation sound effect.
 
|Using a wand, kicking, or taking damage also disables the effect for a few seconds. Also silences footsteps and the levitation sound effect.
 
|-
 
|-
Line 332: Line 389:
 
|A charm affects you.
 
|A charm affects you.
 
|Causes most creatures to become friendly.
 
|Causes most creatures to become friendly.
  +
|
|[[Pheromone]] stains. Consuming Pheromone.
+
* [[Pheromone]] stains.
  +
* Consuming Pheromone.
 
|Has no noticeable effect on the player themselves.
 
|Has no noticeable effect on the player themselves.
 
|-
 
|-
Line 339: Line 398:
 
|A health regeneration spell affects you.
 
|A health regeneration spell affects you.
 
|Heals the players HP.
 
|Heals the players HP.
  +
|
|[[Lively concoction|Lively Concoction]] stains. [[Healthium]] stains. Consuming Healthium. Consuming Lively Concoction.
 
  +
* [[Lively concoction|Lively Concoction]] stains.
  +
* Consuming Lively Concoction.
  +
* [[Healthium]] stains.
  +
* Consuming Healthium.
 
|
 
|
 
|-
 
|-
Line 346: Line 409:
 
|You feel confused.
 
|You feel confused.
 
|Swaps horizontal movement.
 
|Swaps horizontal movement.
  +
|
|[[Flummoxium]] stains. Consuming Flummoxium. Consuming [[Meat|Ambiguous Meat]].
 
  +
* [[Flummoxium]] stains.
  +
* Consuming Flummoxium.
 
* Consuming [[Meat|Ambiguous Meat]].
 
|
 
|
 
|-
 
|-
Line 353: Line 419:
 
|You feel like you're future worm food.
 
|You feel like you're future worm food.
 
|Makes worms in the world think you are food and attracts them to you
 
|Makes worms in the world think you are food and attracts them to you
  +
|
|[[Worm Pheromone]] stains. Consuming Worm Pheromone.
+
* [[Worm Pheromone]] stains.
  +
* Consuming Worm Pheromone.
  +
* Consuming the meat of an innocent creature ([[Enemies#Passive Animals|Passive Animals]]).
 
|
 
|
 
|-
 
|-
Line 360: Line 429:
 
|A teleport curse affects you.
 
|A teleport curse affects you.
 
|Teleports you in the direction of the cursor, or randomly if blocked.
 
|Teleports you in the direction of the cursor, or randomly if blocked.
  +
|
|[[Teleportatium]] stains. Drinking Teleportatium.
+
* [[Teleportatium]] stains.
  +
* Drinking Teleportatium.
 
|
 
|
 
|-
 
|-
Line 367: Line 438:
 
|You feel strength in your body.
 
|You feel strength in your body.
 
|Blocks damage from all sources
 
|Blocks damage from all sources
  +
|
|[[Ambrosia]] stains (drinking causes food poisoning instead).
+
* [[Ambrosia]] stains (drinking causes food poisoning instead).
 
|Wears off ''extremely'' fast when moving or falling.
 
|Wears off ''extremely'' fast when moving or falling.
 
|-
 
|-
Line 374: Line 446:
 
|You feel extremely fast.
 
|You feel extremely fast.
 
|Increases movement speed.
 
|Increases movement speed.
  +
|
|[[Acceleratium]] stains. Drinking Acceleratium
+
* [[Acceleratium]] stains.
  +
* Drinking Acceleratium
  +
* [[Hastium]] stains.
  +
* Drinking Hastium.
 
|
 
|
 
|-
 
|-
Line 381: Line 457:
 
|You levitate 75% faster
 
|You levitate 75% faster
 
|You levitate 75% faster.
 
|You levitate 75% faster.
  +
|
|[[Levitatium]] stains. Drinking Levitatium.
+
* [[Levitatium]] stains.
  +
* Drinking Levitatium.
  +
* [[Hastium]] stains.
  +
* Drinking Hastium.
 
|
 
|
 
|-
 
|-
Line 388: Line 468:
 
|You gain mana back faster.
 
|You gain mana back faster.
 
|Increased mana regen.
 
|Increased mana regen.
  +
|
|[[Concentrated Mana]] stains. Drinking Concentrated Mana.
+
* [[Concentrated Mana]] stains.
  +
* Drinking Concentrated Mana.
 
|Wears off fairly fast.
 
|Wears off fairly fast.
  +
|-
  +
|[[File:Effect farts.png]]
  +
|Rainbow farts
  +
|Open your eyes, I see<br>Your eyes are open<br>Wear no disguise for me<br>Come into the open<br>Cause: Ingesting Rainbow
  +
|The player will periodically release [[unicorn farts]] (rainbow gas).
  +
|
  +
* Drinking [[rainbow liquid]]
  +
| this message is part of the song lyrics from Erasure's "[https://youtu.be/lWqJTKdznaM?t=23 Always]", which was the soundtrack to the Adult Swim game [[wikipedia:Robot Unicorn Attack|Robot Unicorn Attack]].
 
|}
 
|}
   
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* Obtaining a flask of solid or powder material not normally found in flasks (usually through cheats) and that doesn't already have consumption effect (snow) and "drinking" it from the flasks will only fill [[satiation]], but otherwise have no other effect.
 
* Obtaining a flask of solid or powder material not normally found in flasks (usually through cheats) and that doesn't already have consumption effect (snow) and "drinking" it from the flasks will only fill [[satiation]], but otherwise have no other effect.
   
* The urine's stain – Jarated – is a reference to Team Fortress 2, a free-to-play hero shooter. One of the playable characters, the Sniper, can throw a jar of urine, also called "Jarate". It causes similar effects to the ones shown in Noita: makes enemies susceptible to mini crits and can put teammates out of fire.
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* The urine's stain – Jarated – is a reference to Team Fortress 2, a free-to-play class shooter. One of the playable characters, the Sniper, can throw a jar of urine, also called "Jarate". It causes similar effects to the ones shown in Noita: makes enemies susceptible to mini crits (which make attacks deal 35% more damage) and can extinguish teammates who are on fire.
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[[Category:Noita]]

Revision as of 01:41, 11 October 2021

Status effects are a number of certain afflictions or buffs that can affect both the players and enemies independently from perks. They are gained through staining and consuming potions and materials (usually liquids), enemy attacks, and certain spells. All status effects will work at full strength for their entire duration or as long as there's at least one percent stain left on the player.

Note that not all potions will give the same effects when consumed instead of stained, and will often cause vomiting instead. There are a few perks that have effects similar to status effects.

Icon Name In-game description Effect Sources Notes
Effect Wet Wet Wet clothes protect you from fire. Prevents ignition. Is depleted by contact with fire.
Effect Bloody Bloody Bloody clothes protect you from fire.

You sense an increased chance of attaining critical hits.

Prevents ignition; increases chance to deal critical damage. Is depleted by contact with fire.
Effect Oiled Oiled Oil makes you slippery and more flammable. The player loses traction while on the ground (even will slide down slopes) and will stay on fire for much longer. Being both wet/bloody and oiled will allow you to ignite when in fire, but extinguish immediately after leaving the fire.
Effect On fire On Fire! You're on fire. Find some water! Character quickly loses health. Enemies affected by this are too occupied to attack you. Despite the description, immersion in nearly any liquid (including oil) will extinguish you.


Can be blocked with the Oil Blood and Fire Immunity perks

Effect internal fire Internal Fire You're burning inside. Cause: <cause> Ignites the player. Damage continues even when submerged. Consuming other substances does not put out the internal fire.
Effect ingestion freezing Chilly You're feeling cold inside. Movement is difficult. Cause: <cause> Slowed movement.
Effect Frozen Frozen You are frozen solid. Character is unable to move.
  • Being hit by freeze attacks
  • Consuming too much snow.
Effect Electrocution Stunned Paralyzed and unable to act. Electrical shocks from spells or other effects. Can be blocked with Electricity and Electricity Immunity perks
Effect knockback star [Dazed]

(Placeholder Name)

Cannot levitate or respond to movement inputs.
  • Taking damage from projectiles or melee while flying.
Effect blindness Blinded Causes the player to be blinded for 20 seconds, only be able to see a small distance around themselves, however, enemy parts that glow such as eyes will still be visible.
Effect twitchy Twitchy Your hand spasms randomly! Causes the player to fire their wand automatically at random intervals, and makes any projectiles fired able to hit the player. If you're holding an item like your flask to wait out the status effect, you'll shoot once when you switch to you wand even after the status effect is over.
Effect neutralized Neutralized spells Projectile spells you fire will short-circuit. Cannot fire projectile spells. Spells fired by the player disappear immediately after firing - explosive spells will detonate on the spot.
Effect hearty Heartache Your maximum health is temporarily halved. Maximum health, as well as the current health are divided by 2 for the duration of the effect to preserve the ratio.
Effect Vulnerable Vulnerable Your protective perks are temporarily disabled.
Effect Withered Withered You're temporarily more vulnerable to all damage types.
Effect Slimy Slimy Your slimy clothes protect you from fire. The mucus makes moving around difficult. Slows movement. Prevents ignition. Is depleted by contact with fire.
  • Slime stains
  • Pea Soup stains
  • Fungus Blood stains
The slower movement can be blocked by the Slime Blood perk
Effect Radioactive Toxic Toxic Sludge in your clothes makes your health degrade slowly. Wet clothes protect you from fire. Can be washed off by liquids. Slowly degrades your health by 2% of max HP per tick. Prevents ignition. Is depleted by player contact with fire. Will at most reduce you to a certain percentage of your max health but cannot kill you on its own. Blocked by the Toxic Immunity perk.
Effect Alcoholic Alcoholic The heavy scent of booze oozes off your clothes. Aiming is disturbed. And alcohol is flammable too! Heavier spread on spells. Ignites more easily.
Effect drunk Tipsy You're feeling a little tipsy. Cause: <cause> Small spread on spells. Happens when accumulating less than 15s of Drunkenness Technically you could reach the higher severities with a lot of Alcohol, but you'd heavily oversatiate yourself by then.
Drunk You drank too much. Aiming is disturbed. Cause: <cause>. Heavier spread on spells. Happens when accumulating over 15s of Drunkenness but less than 45s.
Wasted You drank too much. Aiming is disturbed. Drinking more will make you poisoned. Cause: <cause> Heavier spread on spells. Blurry vision. Happens when accumulating over 45 seconds of Drunkenness. Drinking past 60s will poison the player for every second over along with causing sporadic vomiting. Vomiting removes the Poisoned effect.
Effect Poisoned Poisoned A poisoning slowly degrades your health. The player slowly loses health. Like toxic sludge, the stain can only reduce your health to a certain percentage.
  • Poison stains.
  • Drinking poison, toxic sludge, certain mushrooms, etc.
  • Eating Rotten Meat.
Effect Jarated Jarated Wet clothes protect you from fire. You sense an increased danger of being hit with a critical. Helps prevent ignition, player or effected entity is more likely to receive critical damage. The rarity of Urine Jars limits the usefulness of the critical damage effect.

Since the player can't recieve a critical hit, there are no downsides to dousing the world in Urine.

Effect food poisoning Food Poisoning You're feeling sick. nothing stays inside. Cause: <cause> The player occasionally vomits, producing the vomit material and losing 10% satiation every time. And any ingested effects besides Wasted will be lost upon vomiting. This status can actually be beneficial as it allows the player to consume more material and disables the effects of consumed poison (but also beneficial effects gained through consumption.) Otherwise harmless.
Effect farts Gassy You're feeling pressure inside. Cause: <cause> The player will periodically release flammable gas.
  • Eating Grass, Moss, Pea Soup, other plant-based material, Wax.
Effect nightvision Wormy Vision You're seeing things more clearly. Cause: <cause> Grants the ability to see into the darkness including magical darkness. Color shifting vision. Players may find the visual effect unpleasant.
Effect satiation 00 Minimally Satiated Your stomach is almost empty
  • Eating and drinking (anything that doesn't cause Food Poisoning).
Effect satiation 01 Satiated You can still fit more in your stomach. Occurs past 25% satiation.
Effect satiation 02 Fully Satiated You're feeling full. Any more will make movement difficult. Occurs past 90% satiation.
Effect satiation 03 Oversatiated You're feeling really full Clumsy Movement is added. Occurs past 100% satiation.
Effect ingestion movement slower Clumsy Movement Movement is difficult. Cause: Overeating Slows movement. From becoming Oversatiated.
Effect satiation 04 Terribly Oversatiated You're feeling sickly full. Any more food might hurt you Occurs past 140% satiation.
Effect satiation 05 Choking You're feeling sickly full and choking. Occurs past 150% satiation.
Effect satiation 06 Choking Any more food will hurt you. Cause: Overeating Eating decreases health From reaching Choking.
Effect satiation choking Choking and Bloated You most certainly don't feel like eating more A text appears that says "You are feeling like you'll soon explode".

and "You are bursting at the seams."

You explode and die at 200%

Occurs past 175% satiation.
Effect ingestion damage Bursting at the Seams You're feeling so slow you might explode. Cause: Overeating From reaching Choking and Bloated.
Effect trip Tripping You sense that something is off. Cause: <cause> Audio is distorted. Vision shifts.
Tripping Some You feel in harmony with the magic. Cause: <cause> Audio is distorted. Vision changes colors and shifts. Happens when accumulating 30s of Tripping.
Heavily Tripping Maan, that color smells interesting. Cause: <cause> Audio is distorted. Vision changes colors, shifts, and swirls. Happens when accumulating 90s of Tripping.
Tripping Balls Usual concepts don't apply. Cause: <cause> Audio is distorted. Vision changes color, shifts, swirls, and moves. Visions of 3 eyes appear. Causes vomiting. Happens when accumulating 180s of Tripping.
Effect curse cloud Rain Curse You feel like there is a dark cloud hanging over you. A rain cloud follows you for the duration.
  • Eating Cursed meat
Thunder Curse The weight of the cloud is almost unbearable. Your head hurts. A thunder cloud follows you for the duration, caused when accumulating 14s of Rain Curse from eating Cursed Meat
Acid Rain Curse All the foul thoughts you have ever had wash over you. An acid cloud follows you for the duration, caused when accumulating 44s of Thunder Curse from eating Cursed Meat
Effect Berserk Berserk A berserk curse affects you. Spells deal double damage and have doubled blast radius, and certain spells are able to damage terrain that they couldn't before. Enemies become aggressive to any other enemies affected by this status effect. Creatures allied to you (usually through eggs or the Summon Egg spell) will attack players under this effect.
Effect Polymorph Polymorphed You're a sheep. The player turns into a type of sheep. Presumed name, as the HUD is disabled for the duration of being polymorphed.


Can be blocked by eating Muodonmuutosmestari corpses

Effect Polymorph random Chaos Polymorph A polymorph curse affects you. The player turns into nearly any creature in the game.
Effect protection polymorph Polymorph Immunity You cannot be polymorphed.

Cause: <cause>

The player is immune to polymorph effects.
Effect Invisibility Invisible The magical liquid on your clothes makes you invisible. The spell is disturbed by wet or stained clothes. No, you cannot remove the clothes. Turns the player transparent, ignored by most enemies. Enemies under this effect are similarly transparent and so can still be seen if looking carefully.
  • Invisiblium stains (drinking causes food poisoning instead).
Using a wand, kicking, or taking damage also disables the effect for a few seconds. Also silences footsteps and the levitation sound effect.
Effect Charm Charmed A charm affects you. Causes most creatures to become friendly. Has no noticeable effect on the player themselves.
Effect Hp regeneration Regeneration A health regeneration spell affects you. Heals the players HP.
Effect confusion Confused You feel confused. Swaps horizontal movement.
Effect worm attractor Worm Food You feel like you're future worm food. Makes worms in the world think you are food and attracts them to you
Effect Teleportation Teleportation A teleport curse affects you. Teleports you in the direction of the cursor, or randomly if blocked.
Effect protection all Protection from all You feel strength in your body. Blocks damage from all sources
  • Ambrosia stains (drinking causes food poisoning instead).
Wears off extremely fast when moving or falling.
Effect movement faster Greased Lightning You feel extremely fast. Increases movement speed.
Effect faster levitation Fast Levitation You levitate 75% faster You levitate 75% faster.
Effect mana regeneration Mana Regeneration You gain mana back faster. Increased mana regen. Wears off fairly fast.
Effect farts Rainbow farts Open your eyes, I see
Your eyes are open
Wear no disguise for me
Come into the open
Cause: Ingesting Rainbow
The player will periodically release unicorn farts (rainbow gas). this message is part of the song lyrics from Erasure's "Always", which was the soundtrack to the Adult Swim game Robot Unicorn Attack.

Trivia and Tips

  • The Food Poisoning effect is particularly useful for emptying the player's stomach in case the player needs to consume a lot of material in a short amount of time.
  • Take care when immersing yourself in a potion for its beneficial effect, as the stains will not protect you from fire. However, complete immersion in a potion will at least extinguish any fire the player has on themselves.
  • The explosion from extreme overeating is larger than the standard bomb spell.
  • Before the Feast Update, players could consume an unlimited amount of material, with damage being the only harmful effect.
  • Many stains can be retained for longer by simply not moving.
  • Obtaining a flask of solid or powder material not normally found in flasks (usually through cheats) and that doesn't already have consumption effect (snow) and "drinking" it from the flasks will only fill satiation, but otherwise have no other effect.
  • The urine's stain – Jarated – is a reference to Team Fortress 2, a free-to-play class shooter. One of the playable characters, the Sniper, can throw a jar of urine, also called "Jarate". It causes similar effects to the ones shown in Noita: makes enemies susceptible to mini crits (which make attacks deal 35% more damage) and can extinguish teammates who are on fire.