Status effects are a number of certain afflictions or buffs that can affect both the players and enemies independently from perks. They are gained through staining and consuming potions and materials (usually liquids), enemy attacks, and certain spells. All status effects will work at full strength for their entire duration or as long as there's at least one percent stain left on the player.
Note that not all potions will give the same effects when consumed instead of stained, and will often cause vomiting instead. There are a few perks that have effects similar to status effects.
When you re-enter the game, there are some effects that are doubled, so you can exploit it for example Greased Lightning, Haavoittajamestari's Heartache and Hungry Ghost's Extra modifiers.
Icon | Name | In-game description | Effect | Sources | Notes |
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Wet | Wet clothes protect you from fire. | Prevents ignition. Is depleted by contact with fire. | |||
Bloody | Bloody clothes protect you from fire.
You sense an increased chance of attaining critical hits. |
Prevents ignition; increases chance to deal critical damage. Is depleted by contact with fire. |
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Oiled | Oil makes you slippery and more flammable. | The player loses traction while on the ground (even will slide down slopes) and will stay on fire for much longer. |
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Being both wet/bloody and oiled will allow you to ignite when in fire, but extinguish immediately after leaving the fire. | |
On Fire! | You're on fire. Find some water! | Character quickly loses health. Enemies affected by this are too occupied to attack you. | Despite the description, immersion in nearly any liquid (including oil) will extinguish you.
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Internal Fire | You're burning inside. Cause: <cause> | Ignites the player. Damage continues even when submerged. | Consuming other substances does not put out the internal fire. | ||
Chilly | You're feeling cold inside. Movement is difficult. Cause: <cause> | Slowed movement. |
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Frozen | You are frozen solid. | Character is unable to move. |
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When Frozen, taking any melee hit, regardless if it deals damage or heals[1], will reduce the target's current HP by 50%.
If the frozen target has 25% max HP or less, a melee hit will kill them instantly. | |
Stunned | Paralyzed and unable to act. | Electrical shocks from spells or other effects. | Can be blocked with Electricity and Electricity Immunity perks | ||
[Dazed]
(Placeholder Name) |
Cannot levitate or respond to movement inputs. |
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Blinded | Causes the player to be blinded for 20 seconds, only be able to see a small distance around themselves, however, enemy parts that glow such as eyes will still be visible. |
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Twitchy | Your hand spasms randomly! | Causes the player to fire their wand automatically at random intervals, and makes any projectiles fired able to hit the player. |
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If you're holding an item like your flask to wait out the status effect, you'll shoot once when you switch to you wand even after the status effect is over. | |
Neutralized spells | Projectile spells you fire will short-circuit. | Cannot fire projectile spells. |
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Spells fired by the player disappear immediately after firing - explosive spells will detonate on the spot. | |
Heartache | Your maximum health is temporarily halved. | Maximum health, as well as the current health are divided by 2 for the duration of the effect to preserve the ratio. |
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Vulnerable | Your protective perks are temporarily disabled. |
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Personal Gravity Field | You attract projectiles for a while |
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Slimy | Your slimy clothes protect you from fire. The mucus makes moving around difficult. | Slows movement. Prevents ignition. Is depleted by contact with fire. |
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The slower movement can be blocked by the Slime Blood perk | |
Toxic | Toxic Sludge in your clothes makes your health degrade slowly. Wet clothes protect you from fire. Can be washed off by liquids. | Slowly degrades your health by 2% of max HP per tick. Prevents ignition. Is depleted by player contact with fire. Will at most reduce you to a certain percentage of your max health but cannot kill you on its own. |
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Blocked by Gas Blood and Toxic Immunity perks. | |
Alcoholic | The heavy scent of booze oozes off your clothes. Aiming is disturbed. And alcohol is flammable too! | Heavier spread on spells. Ignites more easily. |
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Tipsy | You're feeling a little tipsy. Cause: <cause> | Small spread on spells. Happens when accumulating less than 15s of Drunkenness |
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Technically you could reach the higher severities with a lot of Alcohol, but you'd heavily oversatiate yourself by then. | |
Drunk | You drank too much. Aiming is disturbed. Cause: <cause>. | Heavier spread on spells. Happens when accumulating over 15s of Drunkenness but less than 45s. | |||
Wasted | You drank too much. Aiming is disturbed. Drinking more will make you poisoned. Cause: <cause> | Heavier spread on spells. Blurry vision. Happens when accumulating over 45 seconds of Drunkenness. Drinking past 60s will poison the player for every second over along with causing sporadic vomiting. | Vomiting removes the Poisoned effect. | ||
Poisoned | A poisoning slowly degrades your health. | The player slowly loses health. Like toxic sludge, the stain can only reduce your health to a certain percentage. |
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Jarated | Wet clothes protect you from fire. You sense an increased danger of being hit with a critical. | Helps prevent ignition, player or effected entity is more likely to receive critical damage. |
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The rarity of Urine Jars limits the usefulness of the critical damage effect.
Since the player can't recieve a critical hit, there are no downsides to dousing the world in Urine. | |
Food Poisoning | You're feeling sick. nothing stays inside. Cause: <cause> | The player occasionally vomits, producing the vomit material and losing 10% satiation every time. And any ingested effects besides Wasted will be lost upon vomiting. |
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This status can actually be beneficial as it allows the player to consume more material and disables the effects of consumed poison (but also beneficial effects gained through consumption.) Otherwise harmless. | |
Gassy | You're feeling pressure inside. Cause: <cause> | The player will periodically release flammable gas. |
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Wormy Vision | You're seeing things more clearly. Cause: <cause> | Grants the ability to see into the darkness including magical darkness. Color shifting vision. |
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Players may find the visual effect unpleasant. | |
Minimally Satiated | Your stomach is almost empty |
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Satiated | You can still fit more in your stomach. | Occurs past 25% satiation. | |||
Fully Satiated | You're feeling full. Any more will make movement difficult. | Occurs past 90% satiation. | |||
Oversatiated | You're feeling really full | Clumsy Movement is added. | Occurs past 100% satiation. | ||
Clumsy Movement | Movement is difficult. Cause: Overeating | Slows movement. | From becoming Oversatiated. | ||
Terribly Oversatiated | You're feeling sickly full. Any more food might hurt you | Occurs past 140% satiation. | |||
Choking | You're feeling sickly full and choking. | Occurs past 150% satiation. | |||
Choking | Any more food will hurt you. Cause: Overeating | Eating decreases health | From reaching Choking. | ||
Choking and Bloated | You most certainly don't feel like eating more | A text appears that says "You are feeling like you'll soon explode".
and "You are bursting at the seams." You explode and die at 200% |
Occurs past 175% satiation. | ||
Bursting at the Seams | You're feeling so slow you might explode. Cause: Overeating | From reaching Choking and Bloated. | |||
Tripping | You sense that something is off. Cause: <cause> | Audio is distorted. Vision shifts. |
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Tripping Some | You feel in harmony with the magic. Cause: <cause> | Audio is distorted. Vision changes colors and shifts. Happens when accumulating 30s of Tripping. | |||
Heavily Tripping | Maan, that color smells interesting. Cause: <cause> | Audio is distorted. Vision changes colors, shifts, and swirls. Happens when accumulating 90s of Tripping. | |||
Tripping Balls | Usual concepts don't apply. Cause: <cause> | Audio is distorted. Vision changes color, shifts, swirls, and moves. Visions of 3 eyes appear. Causes vomiting. Happens when accumulating 180s of Tripping. | After reaching around 300 seconds of this effect, the sky shade is changing from pink to yellow (repeating) and swirl and moving vision dissapears. | ||
Rain Curse | You feel like there is a dark cloud hanging over you. | A rain cloud follows you for the duration. |
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Thunder Curse | The weight of the cloud is almost unbearable. Your head hurts. | A thunder cloud follows you for the duration, caused when accumulating 14s of Rain Curse from eating Cursed Meat | |||
Acid Rain Curse | All the foul thoughts you have ever had wash over you. | An acid cloud follows you for the duration, caused when accumulating 44s of Thunder Curse from eating Cursed Meat | |||
Berserk | A berserk curse affects you. | Spells deal double damage and have doubled blast radius, and certain spells are able to damage terrain that they couldn't before. Enemies become aggressive to any other enemies affected by this status effect. |
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Creatures allied to you (usually through eggs or the Summon Egg spell) will attack players under this effect. | |
Polymorph | You're a sheep. | The player turns into a type of sheep. |
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Can be blocked by eating Muodonmuutosmestari corpses | |
Chaos Polymorph | A polymorph curse affects you. | The player turns into nearly any creature in the game. |
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Polymorph Immunity | You cannot be polymorphed.
Cause: <cause> |
The player is immune to polymorph effects. |
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Invisible | The magical liquid on your clothes makes you invisible. The spell is disturbed by wet or stained clothes. No, you cannot remove the clothes. | Turns the player transparent, ignored by most enemies. Enemies under this effect are similarly transparent and so can still be seen if looking carefully. |
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Using a wand, kicking, or taking damage also disables the effect for a few seconds. Also silences footsteps and the levitation sound effect. | |
Charmed | A charm affects you. | Causes most creatures to become friendly. |
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Has no noticeable effect on the player themselves. | |
Regeneration | A health regeneration spell affects you. | Heals the players HP. |
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Confused | You feel confused. | Swaps horizontal movement. |
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Worm Food | You feel like you're future worm food. | Makes worms in the world think you are food and attracts them to you |
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Teleportation | A teleport curse affects you. | Teleports you in the direction of the cursor, or randomly if blocked. |
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Protection from all | You feel strength in your body. | Blocks damage from all sources |
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Wears off extremely fast when moving or falling. | |
Greased Lightning | You feel extremely fast. | Increases movement speed. |
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Fast Levitation | You levitate 75% faster | You levitate 75% faster. |
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Mana Regeneration | You gain mana back faster. | Increased mana regen. |
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Wears off fairly fast. | |
Rainbow farts | Open your eyes, I see Your eyes are open Wear no disguise for me Come into the open Cause: Ingesting Rainbow |
The player will periodically release Unicorn farts (rainbow gas). |
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This message is part of the song lyrics from Erasure's "Always", which was used as the soundtrack to the Adult Swim game Robot Unicorn Attack. |
Trivia and Tips[]
- The Food Poisoning effect is particularly useful for emptying the player's stomach in case the player needs to consume a lot of material in a short amount of time.
- Take care when immersing yourself in a potion for its beneficial effect, as the stains will not protect you from fire. However, complete immersion in a potion will at least extinguish any fire the player has on themselves.
- The explosion from extreme overeating is larger than the standard bomb spell.
- Before the Feast Update, players could consume an unlimited amount of material, with damage being the only harmful effect.
- Many stains can be retained for longer by simply not moving.
- Obtaining a flask of solid or powder material not normally found in flasks (usually through cheats) and that doesn't already have consumption effect (snow) and "drinking" it from the flasks will only fill satiation, but otherwise have no other effect.
- The urine's stain – Jarated – is a reference to Team Fortress 2, a free-to-play class shooter. One of the playable characters, the Sniper, can throw a jar of urine, also called "Jarate". It causes similar effects to the ones shown in Noita: makes enemies susceptible to mini crits (which make attacks deal 35% more damage) and can extinguish teammates who are on fire.
- ↑ Using the Weakening Curse trick with melee weakening curse, the player can heal from melee type damage.