Spells are the individual effects used on a wand. Individual spells can be found in chests as well as purchased in some shops.
There are many different spells and effects, including modifier spells, which do not create an effect on their own, but rather modify another effect.
For non-shuffle wands, the order of spells matters. Spell modifiers will only affect the next spell in a wand's list, with the exception of wands with an "Always Cast" attribute. See the Guide To Wand Mechanics for more information on how spells and modifiers interact with each other.
There are Runestones that turn any of your cast projectiles into a projectile determined by Runestone's type.
Spell Attributes
Attribute | Description |
---|---|
Uses | The number of times a spell can be cast before it is depleted. Many spells have infinite uses and are only limited by their mana drain. The uses of limited spells are restored using the spell refreshers found inside each Holy Mountain. |
Mana Drain | The amount of mana required to cast the spell. |
Damage | The amount of damage dealt by the spell, listed by type. |
Radius | The radius of the circular area in which the explosion damage of the spell (if any) is dealt. |
Spread | The range of deviation of a spell from the aimed direction, measured in degrees. The lower the number, the more accurate the spell is. |
Speed | The rate at which the projectile travels. |
Cast Delay | A modifier to the spell cooldown: the minimum time between spell casts. |
Recharge Time | A modifier to the wand cooldown, triggered after the last spell in the queue is cast. The wand "reloads" all spells in the queue, ready to cast again. |
Spread Modifier | A modifier to the spread of the wand. A negative spread modifier reduces the positive spread of a wand when applied to the spell. |
Critical Chance | The chance that a spell will critically strike, dealing 5 times the usual damage. |
Damage Types
Most spells and hazards in the game inflicts one or more of several different kinds of damage. The ones who don't are either non-damaging utility spells or transformation types.
Damage Type | Description |
---|---|
Projectile | The basic, unnamed damage type dealt by most spells and projectiles. The Slime Blood perk, for example, reduces damage taken of this type by 40%: damage from projectiles of another type, such as slice or explosion, will ignore this resistance. Despite its prevalence, some enemies are resistant to this type of damage (notably robots). |
Slice | Inflicted by spells such as Chainsaw or Summon Disc Projectile. This type of damage increases the amount which a target bleeds on hit (if applicable). |
Explosion | Explosion damage is almost always a secondary damage type caused by explosive spells, such as Firebolt. There are many sources of explosion damage, not only from spells but also environmental objects such as barrels. The explosion damage component of such spells is usually the majority of the damage dealt, making such spells good at dealing with robotic enemies (which are resistant to both slice and projectile (basic) damage). More often than not, spells which deal explosion damage will also light fires. |
Electric | Electrical damage is a more uncommon damage type inflicted by certain enemies, traps and a few specific spells. It will often stun creatures, causing them to be immobilized for a short time, unable to act and making them very vulnerable to follow-up attacks. It is often paired with explosive damage. Most spells with this damage type will electrify the wands that they're in. |
Drill | Drill damage is a rare type, only known to be dealt by Digging Bolt and Digging Blast. It is not known if it has any special properties, but based on the spells which deal drill damage, it may cause increased terrain destruction. Also acts similar to the Slice damage type, and will produce a similarly larger amount of blood when used on enemies. |
Material | This is the type of damage inflicted by objects, particles or liquids in the environment. These include, but are not limited to, flying rigid body items such as minecarts and barrels, acid, lava, fire, cursed rock, and falling debris from Earthquake and Nuke. No creature, including the player, has any resistance towards this damage type, though some perks and enemy protections can block various debuffs from being applied (preventing them from doing damage in turn). Spells usually only inflict this type of damage indirectly. |
Melee | Melee damage is mostly dealt by contact damage from lunging or charging enemies. The player also deals this type of damage with kicking. The only spells which deal this type of damage are Tentacle and its relatives. This damage type has the unique ability to instantly kill creatures who are frozen (as per the Freeze Charge effect, Circle of Stillness, or certain enemy abilities) when it is dealt. This can happen to the player, though it can be prevented with the Melee Immunity perk. |
List Of Spells
Projectiles
Icon | Spell | Uses | Mana drain | Damage | Explosion radius | Spread | Speed | Cast delay | Recharge time | Spread modifier | Critical chance | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Acid Ball | 20 | 20 | 6.0 | Explosion: 9 | - | 99 | +0.17s | - | - | - | "A terrifying acidic projectile" | |
Burst of Air | ∞ | 5 | 5.75 | Explosion: 2 | 0.0DEG | 350~450 | +0.05s | - | -2.0DEG | - | "A brittle burst of air capable of greatly pushing objects" | |
Black Hole | 3 | 180 | - | Explosion: 1 | 0.0DEG | 40 | +1.33s | - | - | - | "A slow orb of void that eats through all obstacles" | |
TNT | 16 | 50 | Explosion: 250.0 | Explosion: 28 | - | 800 | +0.83s | - | +6.0DEG | - | "Summons a small explosive"
Player may start the game with a wand containing this spell. | |
Bomb | 3 | 25 | Explosion: 500.0 | Explosion: 60 | - | - | +1.67s | - | - | - | "Summons a bomb that destroys ground very efficiently"
Player may start the game with a wand containing this spell. | |
Glitter Bomb | 16 | 70 | Explosion:
100.0 |
Explosion:
16 |
- | 800 | +0.83s | - | +6.0DEG | - | "Throws a bomb that explodes into volatile fragments" | |
Holy Bomb | 2 | 300 | Explosion: 800.0 | Explosion: 180 | - | - | +0.67s | +1.33s | - | - | "Summons a bomb that... well..." | |
Propane Tank | 10 | 75 | Explosion: 1300.0 | Explosion: 60 | - | 60 | +1.67s | - | - | - | "Summons a propane tank. Be careful what you wish for" | |
Nuke | 1 | 200 | Explosion: 1000.0 Impact: 75.0 |
Explosion: 250 | 0.6DEG | 300 | =0.33s | +10.00s | - | - | "Take cover!"
Also causes the same effect as Earthquake after the explosion. | |
Bomb Cart | 6 | 75 | Explosion: 400.0 | Explosion: 40 | - | 30 | +1.00s | - | - | - | "Summons a self-propeled mine cart loaded with explosives." | |
Energy Sphere | ∞ | 20 | Normal: 5 Slice: 5 | Explosion: 2 | 0.6DEG | 400~500 | +0.17s | - | - | - | "A fast, arcing projectile"
Damage of the projectile is modified by the difference between current speed and initial speed. Synergises with Accelerating Shot. Player may start the game with a wand containing one to three copies of this spell. | |
Energy Sphere With Timer | ∞ | 50 | Normal: 5 Slice: 5 | Explosion: 2 | 0.6DEG | 400~500 | +0.17s | - | - | - | "A fast, arcing projectile that casts another spell after a timer (3.33s) runs out"
Damage of the projectile is modified by the difference between current speed and initial speed. Synergises with Accelerating Shot. | |
Cursed Sphere | ∞ | 40 | 15 | - | 8.6 DEG | 1 | +0.33 s | - | - | - | "A projectile that brings bad luck to anyone it hits"
Similar to the attack by Märkiäinen that causes a storm cloud to track the enemy. | |
Bubble Spark | ∞ | 5 | 5.0 | Explosion: 4 | 22.9DEG | 200~300 | -0.08s | - | - | - | "A bouncy, inaccurate spell" | |
Bubble Spark With Trigger | ∞ | 16 | 5.0 | Explosion: 4 | 22.9DEG | 200~300 | -0.08s | - | - | - | "A bouncy, inaccurate spell that casts another spell upon collision" | |
Magic Arrow | ∞ | 20 | 10.0 | Explosion: 2 | 0.6DEG | 600~650 | +0.07s | - | +1.0DEG | +5% | "A handy magical arrow" | |
Magic Arrow With Timer | ∞ | 35 | 10.0 | Explosion: 2 | 0.6DEG | 600~650 | +0.07s | - | +1.0DEG | +5% | "A magical arrow that casts another spell after a timer (0.17s) runs out" | |
Magic Arrow With Trigger | ∞ | 35 | 10.0 | Explosion: 2 | 0.6DEG | 600~650 | +0.07s | - | +1.0DEG | +5% | "A magical arrow that casts another spell upon collision" | |
Triplicate Bolt | ∞ | 25 | 5.0 | - | 2.3DEG | 550 | +0.13s | - | +7.0DEG | - | "A formation of three small, fast bolts"
Can damage solid material. | |
Freezing Gaze | 20 | 45 | 10 | - | - | 40 | +0.33 | - | - | - | "A heart-freezingly sinister aura"
Fires 12 freezing bolts in a fan formation. | |
Chainsaw | ∞ | 1 | Slice: 12.75 | Explosion: 3 | 0.0DEG | 200 | -? | -0.17s | +3.0DEG | - | "A good tool for cutting meat. Also has some magical properties..."
Operates at melee range. Enemies killed with this bleed more. | |
Digging Bolt | ∞ | 0 | 7.5 | Explosion: 6 | 0.0DEG | 0 | +0.02s | -0.17s | - | - | "A bolt that is ideal for mining operations"
Operates at melee range | |
Digging Blast | ∞ | 0 | - | Explosion: 7 | 0.0DEG | 0 | +0.02s | -0.17s | - | - | "More powerful digging" | |
Earthquake | 3 | 240 | - | Explosion: 2 | 0.0DEG | 110 | - | - | - | - | "Calls the anger of the earth"
Causes material within the effect radius to crumble into chunks and fall down. | |
Path of Dark Flame | 60 | 90 | 20.0 | Explosion: 1 | - | 250 | +0.33s | - | - | - | "A trail of dark, deadly flames"
Leaves behind a trail of dark flames | |
Death Cross | ∞ | 80 | Explosion: 300.0 | Explosion: 25 | - | 0 | +0.67s | - | - | - | "A deadly energy cross that explodes after a short time"
Explodes in a cross pattern | |
Giga Death Cross | 8 | 150 | Explosion: 400.0 | Explosion: 35 | - | 0 | +1.17s | - | - | - | "A giant, deadly energy cross that explodes after a short time"
Although only explosion damage is listed, it has an additional damaging projectile component that will ignore Explosion Immunity. | |
Destruction | ∞ | 600 | - | - | - | - | +3.33s | +10.00s | - | - | "Instantly decimate foes around you, at the cost of your HP"
Sacrifice 10% of your current HP (at minimum 20) to kill everything on the screen. Casting the spell can't kill you. | |
Arrow | ∞ | 15 | Slice: 5.0 | - | 0.6DEG | 550~650 | +0.17s | - | -10DEG | - | "Summons an arrow"
Damage of the projectile is modified by the difference between current speed and initial speed. Synergises with Accelerating Shot. Can hit caster. | |
Disc Projectile | ∞ | 20 | Slice: 20.0 | - | 0.6DEG | 350~450 | +0.17s | - | +1.0DEG | - | "Summons a sharp disc projectile"
Damage of the projectile is modified by the difference between current speed and initial speed. Synergises with Accelerating Shot. Can hit caster. Creatures which are hit bleed more. | |
Giga Disc Projectile | ∞ | 38 | Slice: 63.0 | - | 1DEG | 250 | +0.33s | - | - | - | "Summons a large, serrated disc with a curious flight pattern"
Damage of the projectile is modified by the difference between current speed and initial speed. Synergises with Accelerating Shot. Note that in this case "curious flight pattern" means that the projectile will reverse direction after hitting terrain if it doesn't hit an enemy, strongly homing towards the caster and potentially dealing damage to them. | |
Summon Omega Sawblade | ∞ | 56 | Slice: 50 | - | 1 DEG | 150 | +0.50s | - | - | +5 DEG | "That's a lot of sawblade" | |
Summon Deercoy | 10 | 120 | Explosion: 400.0 | Explosion: 30 | 2.9DEG | 250~280 | +1.33s | - | - | - | "Summon a seemingly-innocuous deer" | |
Fireball | 15 | 70 | Fire: 6.25 Explosion: 200.0 |
Explosion: 15 | - | 160~170 | +0.83s | - | +2.0DEG | - | "A powerful exploding spell" | |
Firebomb | ∞ | 10 | Fire: 10.0 | Explosion: 7 | 2.9DEG | 120~140 | - | - | - | - | "Slow, fiery bolt" | |
Fireworks! | 20 | 70 | Explosion: 120.0 Impact: 25.0 |
Explosion: 15 | 0.0DEG | 70~80 | +1.00s | - | - | - | "A fiery, explosive projectile" | |
Flamethrower | 60 | 20 | Fire: 11.25 Explosion: 50.0 |
Explosion: 8 | - | 160~170 | - | - | +2.0DEG | - | "A stream of fire!!" | |
Firebolt | 25 | 50 | Explosion: 190.0 Impact: 45.0 |
Explosion: 7 | 2.9DEG | 250~280 | +0.50s | - | - | - | "A bouncy, explosive bolt"
Has the ability to blow up chunks of soft Materials. Affected by gravity. Player may start the game with a wand containing this spell. | |
Odd Firebolt | 25 | 50 | Explosion: 190.0 Impact: 45.0 |
Explosion: 7 | 2.9DEG | 250~280 | +0.50s | - | - | - | "A somewhat peculiar bouncy, explosive bolt"
Has the ability to blow up chunks of soft Materials. Has inverted gravity. | |
Dropper Bolt | 35 | 80 | Explosion: 390.0 Impact: 95.0 |
Explosion: 16 | 2.9DEG | 50~80 | +0.67s | - | - | - | "A very heavy explosive bolt"
Very strongly affected by gravity, low speed. | |
Large Firebolt | 20 | 90 | Explosion: 240.0 Impact: 70.0 |
Explosion: 25 | 2.9DEG | 250~280 | +0.83s | - | - | - | "A more powerful version of Firebolt" | |
Giant Firebolt | 20 | 90 | Explosion: 290.0 Impact: 95.0 |
Explosion: 40 | 2.9DEG | 250~280 | +1.33s | - | - | - | "The most powerful version of Firebolt" | |
Firebolt With Trigger | 25 | 50 | Explosion: 190.0 Impact: 45.0 |
Explosion: 7 | 2.9DEG | 250~280 | +0.50s | - | - | - | "A firebolt that that casts another spell upon collision" | |
Healing Bolt | 20 | 15 | - | Explosion: 2 | 0.6DEG | 600~650 | +0.07s | - | +1.0DEG | - | "A magical bolt that heals other beings" | |
Magic Bolt | ∞ | 30 | 12.75 | Explosion: 6 | 2.9DEG | 600~750 | +0.12s | - | +2.5DEG | +5% | "A powerful magical bolt"
Capable of destroying terrain. Pushes back caster slightly. | |
Magic Bolt With Timer | ∞ | 40 | 12.75 | Explosion: 6 | 2.9DEG | 600~750 | +0.12s | - | +2.5DEG | +5% | "A powerful magical bolt that casts another spell after a timer (0.17s) runs out" | |
Magic Bolt With Trigger | ∞ | 40 | 12.75 | Explosion: 6 | 2.9DEG | 600~750 | +0.12s | - | +2.5DEG | +5% | "A powerful magical bolt that casts another spell upon collision" | |
Glowing Lance | ∞ | 30 | 35.0 | Explosion: 1 | 0.2DEG | 300~400 | +0.33s | - | -10DEG | - | "A magical lance that cuts through soft materials"
Goes through soft materials. Can hit caster. | |
Pinpoint of Light | ∞ | 65 | Normal: 5 Explosion: 40 | Explosion: 20 | 1.7DEG | 850 | +0.67s | - | +6DEG | - | "An extremely concentrated point of light that explodes after a moment" | |
Concentrated Light | ∞ | 30 | Explosion: 22.0 Impact: 9.75 |
Explosion: 3 | 0.0DEG | 130~150 | -0.37s | - | - | - | "A pinpointed beam of light"
Can start fires. | |
Intense Concentrated Light | ∞ | 110 | 125.0 | - | 2.9DEG | 1 | +1.50s | - | - | - | "A spectral wand is summoned that casts a huge beam of light" | |
Luminous Drill | ∞ | 10 | 11.25 | - | 0.0DEG | 1400 | -0.58s | -0.17s | - | - | "A pinpointed, short-ranged beam of concentrated light" | |
Luminous Drill With Timer | ∞ | 30 | 11.25 | - | 0.0DEG | 1400 | -0.58s | -0.17s | - | - | "A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer (0.07s) runs out" | |
Lightning Bolt | ∞ | 70 | Electricity: 500.0 | Explosion: 35 | - | - | +0.83s | - | - | - | "The primordial force of nature"
Electrifies liquids such as water, blood, etc. Electrifies the wand like the Electric Torch spell | |
Ball Lightning | ∞ | 70 | Explosion: 25 | Explosion: 15 | 45.8 DEG | 800 | +0.83s | - | - | - | "Summons three short range electrical orbs"
Electrifies liquids such as water, blood, etc. | |
Spark Bolt | ∞ | 5 | 3.0 | Explosion: 2 | 0.0DEG | 750~850 | +0.05s | - | -1.0DEG | +5% | "A weak but enchanting sparkling projectile"
Player may start the game with a wand containing one to three copies of this spell. | |
Spark Bolt With Timer | ∞ | 10 | 3.0 | Explosion: 2 | 0.0DEG | 750~850 | +0.05s | - | - | +5% | "A spark bolt that casts another spell after a timer (0.17s) runs out" | |
Spark Bolt With Trigger | ∞ | 10 | 3.0 | Explosion: 2 | 0.0DEG | 750~850 | +0.05s | - | - | +5% | "A spark bolt that casts another spell upon collision" | |
Spark Bolt With Double Trigger | ∞ | 15 | Explosion: 10.0 Impact: 3.75 |
Explosion: 12 | 0.0DEG | 650~750 | +0.07s | - | - | +5% | "A spark bolt that casts two new spells upon collision" | |
Meteor | 10 | 150 | Fire: 56.25 Explosion: 500 |
Explosion: 45 | - | 300~400 | - | - | - | - | "A destructive projectile from the skies!" | |
Unstable Crystal | 15 | 20 | Explosion: 400.0 | Explosion: 30 | 2.9DEG | 250~280 | +0.50s | - | - | - | "A crystal that explodes when someone comes nearby"
Player may start the game with a wand containing this spell. | |
Unstable Crystal With Trigger | 15 | 20 | - | - | - | - | +0.50s | - | - | - | "A crystal that explodes and casts another spell when someone comes nearby" | |
Mist of Spirits | ∞ | 40 | Explosion: 500 | - | - | 0 | +0.17s | - | - | - | "A cloud of potent alcohol"
Can be set on fire for a flaming cloud. | |
Blood Mist | 10 | 40 | Explosion: 500 | - | - | 0 | +0.17s | - | - | - | "A cloud of blood mist" | |
Toxic Mist | ∞ | 40 | Explosion: 500 | - | - | 0 | +0.17s | - | - | - | "A cloud of toxic mist" | |
Slime Mist | ∞ | 40 | Explosion: 500 | - | - | 0 | +0.17s | - | - | - | "A cloud of slimy mist"
Extinguishes fire on contact. | |
Summon Rock Spirit | 10 | 120 | - | - | 1.1DEG | 220~240 | +1.33s | - | - | - | "Summon an autonomous rock ally"
Explodes into harmful freezing vapour. | |
Dormant Crystal | 20 | 20 | Explosion: 550.0 | Explosion: 30 | 2.9DEG | 250~280 | +0.50s | - | - | - | "A crystal that explodes when caught in an explosion" | |
Dormant Crystal With Trigger | 20 | 20 | - | - | - | - | +0.50s | - | - | - | "A crystal that explodes and casts another spell when caught in an explosion" | |
Dormant Crystal Detonation | ∞ | 50 | - | - | - | - | +0.08s | - | - | - | "All nearby dormant crystals explode" | |
Prickly Spore Pod | ∞ | 20 | 3.0 | - | 2.9DEG | 225 | +0.67s | - | - | - | "Launches a spore pod that attaches to a surface and then grows and explodes into spikes" | |
Magic Missile | 10 | 70 | Explosion: 420.0 Impact: 75.0 |
Explosion: 15 | 0.0DEG | 70 | +1.00s | - | - | - | "A fiery, explosive projectile"
Player may start the game with a wand containing this spell. | |
Large Magic Missile | 8 | 90 | Explosion: 470.0 Impact: 100.0 |
Explosion: 32 | 0.0DEG | 70 | +1.50s | - | - | - | "A more powerful version of Magic missile" | |
Giant Magic Missile | 6 | 120 | Explosion: 520.0 Impact: 125.0 |
Explosion: 42 | 0.0DEG | 70 | +2.00s | - | - | - | "The most powerful version of Magic missile" | |
Bouncing Burst | ∞ | 5 | 3.0 | - | 0.6DEG | 650~750 | -0.03s | - | -0.5DEG | - | "A very bouncy projectile"
Damage of the projectile is modified by the difference between current speed and initial speed. Synergises with Accelerating Shot. Player may start the game with a wand containing one to three copies of this spell. | |
Slimeball | ∞ | 20 | Explosion: 30.0 Impact: 6.25 |
Explosion: 9 | - | 90 | +0.17s | - | +2.0DEG | - | "A dripping ball of poisonous slime"
NOTE: Having this spell on a wand will cause the wand to slowly produce Flammable Gas when equipped. Multiple Slimeball spells will increase the rate of production. | |
Energy Orb | ∞ | 30 | Explosion: 18.0 Impact: 11.25 |
Explosion: 15 | 1.7DEG | 180~240 | +0.10s | - | +1.8DEG | - | "A slow but powerful orb of energy"
Capable of destroying solid material. | |
Energy Orb With A Timer | ∞ | 50 | Explosion: 18.0 Impact: 11.25 |
Explosion: 15 | 1.7DEG | 180~240 | +0.10s | - | +1.8DEG | - | "A slow but powerful orb of energy with a timer (1.67s)" | |
Energy Orb With A Trigger | ∞ | 50 | Explosion: 18.0 Impact: 11.25 |
Explosion: 15 | 1.7DEG | 180~240 | +0.42s | - | +5DEG | - | "A slow but powerful orb of energy that casts another spell upon collision" | |
Spiral Shot | 15 | 50 | 5.0 | - | 0.0DEG | 100~120 | +0.33s | - | - | - | "A mystical whirlwind of magic sparks" | |
Magic Guard | ∞ | 40 | - | - | - | - | +0.33s | - | - | - | "Four guarding lights rotate around you for a time" | |
Big Magic Guard | ∞ | 60 | - | - | - | - | +0.50s | - | - | - | "Eight guarding lights rotate around you for a time" | |
Spitter Bolt | ∞ | 5 | 7.5 | Explosion: 2 | 0.0DEG | 400~600 | -0.02s | - | +4.0DEG | - | "A short-lived magical bolt"
Player may start the game with a wand containing one to three copies of this spell. | |
Spitter Bolt With Timer | ∞ | 10 | 7.5 | Explosion: 2 | 0.0DEG | 400~600 | -0.02s | - | +4.0DEG | - | "A short-lived magical bolt that casts another spell after a timer (0.67s) runs out" | |
Large Spitter Bolt | ∞ | 25 | 11.25 | Explosion: 2 | 0.0DEG | 600~800 | -0.03s | - | +5.0DEG | - | "A more powerful version of Spitter Bolt" | |
Large Spitter Bolt With Timer | ∞ | 30 | 11.25 | Explosion: 2 | 0.0DEG | 600~800 | -0.03s | - | +5.0DEG | - | "A more powerful version of Spitter Bolt that casts another spell after a timer (0.67s) runs out" | |
Giant Spitter Bolt | ∞ | 40 | 13.75 | Explosion: 2 | 0.0DEG | 800 | -0.07s | - | +6.0DEG | - | "The most powerful version of Spitter Bolt" | |
Giant Spitter Bolt With Timer | ∞ | 45 | 13.75 | Explosion: 2 | 0.0DEG | 800 | -0.07s | - | +6.0DEG | - | "The most powerful version of Spitter Bolt that casts another spell after a timer (0.67s) runs out" | |
Summon Egg | 2 | 100 | 25 | - | - | 60 | - | - | - | - | "Summons an egg that houses a friendly creature" | |
Summon Hollow Egg | ∞ | 70 | 25 | - | - | 60 | +0.20s | - | - | - | "Summon an otherwise empty egg that casts a spell upon cracking open" | |
Summon Rock | 3 | 100 | - | - | - | - | - | - | - | - | "Create a mighty rock out of thin air" | |
Summon Taikasauva | 1 | 300 | - | - | - | - | - | - | - | - | "Summon a possessed wand to aid you" | |
Small Teleport Bolt | ∞ | 20 | - | - | 0.0DEG | 1350 | - | - | -2.0DEG | - | "A shortlived magical bolt that moves you wherever it ends up flying" | |
Teleport Spell | ∞ | 40 | - | Explosion: 2 | 0.0DEG | 750~850 | +0.05s | - | -1.0DEG | - | "A magical bolt that moves you wherever it ends up flying" | |
Return | ∞ | 40 | - | - | - | - | +0.05 | - | -1.0DEG | "After a period of time, you'll be returned to where you cast this spell" | ||
Swapper | ∞ | 5 | - | - | - | 800 | +0.05 | - | -1.0DEG | +5% | "It was theorized that the source of qualia qould be transferred ...But it turns out it was the whole body all day." | |
Homebringer Teleport Bolt | ∞ | 20 | - | - | - | 800 | - | - | -2 DEG | - | "Brings the target hit closer to you" | |
Tentacle | ∞ | 20 | - | - | - | 8 | +0.67s | - | - | - | "Calls a terrifying appendage from another dimension"
Deals damage by physically hitting enemies, grabs things | |
Tentacle With Timer | ∞ | 20 | - | - | - | 8 | +0.67s | - | - | - | "Calls a terrifying appendage from another dimension! Comes with a timer (0.33s)" | |
Eldritch Portal | 5 | 140 | - | - | - | - | +0.50s | - | - | - | "Summons a one-way portal to a sinister realm" | |
Thunder Charge | 3 | 120 | Explosion: 180.0 Electricity: 750.0 |
Explosion: 50 | - | 100~120 | +2.00s | - | - | - | "A projectile with immense stored electricity" | |
Random Projectile Spell | ∞ | 20 | Fire: 10 | - | - | 130 | varies | varies | - | - | "Casts one random projectile spell" | |
Chaos Magic | 30 | 120 | - | - | - | - | +0.67s | - | - | - | "Makes a projectile launch a random spell (out of a limited selection) when it hits something"
The game lists this spell as a projectile, but it actually functions like a projectile modifier. Can be used fairly safely from a distance and can create Circle of Vigours for healing. Can summon Giga Black Holes and Acid Clouds for potential digging through brickwork. Has a chance to launch a nuke. |
Static Projectile
Icon | Spell | Uses | Mana drain | Cast delay | Recharge time | Notes |
---|---|---|---|---|---|---|
Explosion of Brimstone | ∞ | 10 | +0.05s | - | "A fiery explosion" | |
Explosion of Poison | ∞ | 30 | +0.05s | - | "An alchemical explosion" | |
Explosion of Spirits | ∞ | 30 | +0.05s | - | "An inebriating explosion" | |
Explosion | ∞ | 80 | +0.05s | - | "A powerful explosion" | |
Magical Explosion | ∞ | 80 | +0.05s | - | "A powerful explosion that doesn't damage the ground" | |
Explosion of Thunder | ∞ | 110 | +0.25s | - | "An electric explosion" | |
Circle of Displacement | 15 | 30 | +0.25s | - | "A field of teleportative magic" | |
Circle of Thunder | 15 | 60 | +0.25s | - | "A field of electrifying magic" | |
Circle of Stillness | 15 | 50 | +0.25s | - | "A field of freezing magic" | |
Circle of Buoyancy | 15 | 10 | +0.25s | - | "A field of levitative magic" | |
Circle of Transmogrification | 5 | 50 | +0.25s | - | "A field of sheep-like magic"
Does not currently affect the player | |
Circle of Fervour | 15 | 30 | +0.25s | - | "A field of berserk magic"
Grants the entity enhanced damage and area of effect (similar to beserkium) while in contact. | |
Circle of Vigour | 2 | 80 | +0.25s | - | "A field of regenerative magic" | |
Circle of Shielding | 10 | 20 | +0.25s | - | "A field of protective magic" | |
Circle of Unstable Metamorphosis | 10 | 20 | +0.25s | - | "A field of transformative magic" | |
Acid Cloud | 4 | 120 | +0.25s | - | "Creates a rain of acid" | |
Blood Cloud | 3 | 60 | +0.50s | - | "Creates a rain of blood" | |
Thundercloud | 5 | 90 | +0.50s | - | "Creates a thundercloud" | |
Oil Cloud | 15 | 20 | +0.25s | - | "Creates a rain of oil" | |
Rain Cloud | 10 | 30 | +0.25s | - | "Creates a watery weather phenomenon" | |
Projectile Gravity Field | 3 | 120 | +0.25s | - | "Projectiles caught within the field are attracted towards its center" | |
Projectile Thunder Field | 4 | 140 | +0.25s | - | "Projectiles caught within the field transform into blasts of lightning" | |
Projectile Transmutation Field | 4 | 120 | +0.25s | - | "Projectiles caught within the field transform into harmless critters" | |
Giga Black Hole | 6 | 240 | +1.33s | - | "A growing orb of negative energy that destroys everything in its reach"
Unlike Black Hole, this can damage the player. | |
Glittering Field | 20 | 90 | +0.17s | - | "Small explosions appear over a large area" | |
Horizontal Barrier | ∞ | 70 | +0.08s | - | "Creates a thin, horizontal barrier that harms passing creatures, including you" | |
Vertical Barrier | ∞ | 70 | +0.08s | - | "Creates a thin, vertical barrier that harms passing creatures, including you" | |
Square Barrier | 20 | 70 | +0.33s | - | "Creates a thin, square-shaped barrier that harms passing creatures, including you" | |
Random Static Projectile Spell | ∞ | 20 | +0.17s | - | "Casts one random static projectile spell" | |
Summon Fly Swarm | ∞ | 70 | +1.0s | +0.33s | "Summons five flies to aid you in battle" | |
Summon Firebug Swarm | ∞ | 80 | +1.0s | +0.33s | "Summons four fire bugs to aid you in battle" | |
Summon Wasp Swarm | ∞ | 90 | +1.0s | +0.33s | "Summons six wasps to aid you in battle" | |
Summon Friendly Fly | ∞ | 120 | +1.0s | +0.67s | "Summons a friendly fly that attacks your enemies!" | |
Matosade | 2 | 225 | +1.67s | +1.0s | "Alea iacta est" | |
Meteorisade | 2 | 225 | +1.67s | +1.0s | "Alea iacta est" |
Passive
Icon | Spell | Uses | Mana drain | Notes |
---|---|---|---|---|
Energy Shield | ∞ | 10 | "Deflects incoming projectiles"
The shield will dissipate after deflecting a number of projectiles. Mana drain is constant and passive. | |
Energy Shield Sector | ∞ | 10 | "Deflects incoming projectiles"
The shield will dissipate after deflecting a number of projectiles. Mana drain is constant and passive. | |
Torch | ∞ | 0 | "Lights your wand right up!"
The fire is harmless to the player but can ignite flammable Materials. Reveals a small area within the Dark Cave and other "dark" areas while the wand is held, even when underwater. | |
Electric Torch | ∞ | 0 | "A bright but very dangerous light!" | |
Tiny Ghost | ∞ | 3 | "Summons a tiny ethereal being to your help" |
Utility
Icon | Spell | Uses | Mana drain | Notes |
---|---|---|---|---|
All-Seeing Eye | 10 | 100 | "See into the unexplored. But not everywhere..."
Does not light up the Dark Cave between the Collapsed Mines and Twisty Cave. | |
Long-Distance Cast | ∞ | 0 | "Cast a spell some distance away from the caster"
Extremely useful for firing spells through walls, particularly Teleport Spell. Functions as a trigger spell | |
Teleporting Cast | ∞ | 100 | "Casts a spell from the closest enemy"
Has a limited range, in which the spell will fire from the wand. | |
Warp Cast | ∞ | 20 | "Makes a spell immediately jump a long distance, stopped by walls" | |
Wand Refresh | ∞ | 30 | "Reloads the wand immediately" | |
Summon Wall | 40 | +0.67s | "Summons a shortlived obstacle" | |
Summon Platform | 30 | +0.67 | "Summons a shortlived bit of ground" | |
Spells To Nukes | 2 | 600 | "Transforms every projectile currently in the air into a nuke; not a good idea" | |
Spells To Giga Sawblades | ∞ | 100 | "Transforms every projectile currently in the air into a giant sawblade" | |
Spells To Magic Missiles | 10 | 100 | "Transforms every projectile currently in the air into a magic missile" | |
Spells To Death Crosses | 15 | 80 | "Transforms every projectile currently in the air into a death cross" | |
Spells To Black Holes | 10 | 200 | "Transforms every projectile currently in the air into a black hole" | |
Spells To Acid | ∞ | 200 | "Transforms every projectile currently in the air into a pool of acid" |
Projectile Modifiers
Note that a projectile modifier is only applied to the spell that is to the right of it in the wand's queue.
With a non-shuffle wand, put the modifier before the spell you want it to modify. In a shuffle wand, the modifier will be applied randomly in the spell queue.
Icon | Spell | Mana drain | Cast delay | Stackable effect | Notes |
---|---|---|---|---|---|
Personal Gravity Field | 110 | - | "Causes creatures hit by the projectile to gain a gravity well that draws projectiles in; dissipates eventually" | ||
Bounce | 0 | - | Yes | "Causes projectiles to bounce on impact"
Adds one more bounce per instance of the modifier. | |
Explosive Bounce | 20 | +0.42s | Yes | "Any time the projectile would bounce, it also explodes"
Adds one more bounce per instance of the modifier. | |
Laser Bounce | 30 | +0.20s | Yes | "Makes a projectile release a bundle of concentrated light as it bounces"
Adds one more bounce per instance of the modifier. | |
Bubbly Bounce | 8 | +0.13s | Yes | "Makes a projectile shoot bubble sparks as it bounces."
Adds one more bounce per instance of the modifier. | |
Downwards Bolt Bundle | 90 | +0.42s | "Makes a projectile separate into a bundle of 5 explosive bolts as soon as it moves downwards" | ||
Octagonal Bolt Bundle | 100 | +0.33s | "Makes a projectile launch 8 magical bolts if it moves slowly enough" | ||
Downwards Larpa | 120 | - | "Makes a projectile cast copies of itself with a downwards trajectory" | ||
Upwards Larpa | 120 | - | "Makes a projectile cast copies of itself with an upwards trajectory" | ||
Chaos Larpa | 100 | - | "Makes a projectile cast copies of itself in random directions" | ||
Slithering Path | 0 | - | Yes | "Makes a projectile move rapidly in a slitering manner, like a snake" | |
Chaotic Path | 0 | - | Yes | "Causes a projectile to chaotically fly wherever it wishes" | |
Spiral Arc | 0 | -0.10s | ? | "A projectile flies in a spiralling pattern" | |
Orbiting Arc | 0 | -0.10s | ? | "A projectile orbits the point of its origin" | |
Ping-Pong Path | 0 | - | Yes | "Makes a projectile fly back and forth" | |
Gravity | 1 | - | "Increases the effect gravity has on a projectile" | ||
Anti-Gravity | 1 | - | "Applies a lifting force to a projectile" | ||
Fly Downwards | 0 | -0.05s | "Causes a projectile to aim straight downwards a short time after casting" | ||
Fly Upwards | 0 | -0.05s | "Causes a projectile to aim straight upwards a short time after casting" | ||
Homing | 70 | - | Yes | "Makes a projectile accelerate towards your foes" | |
Automatic Rotation | 40 | - | Yes | "Makes a projectile turn toward your foes" | |
Auto-Aim | 25 | - | "Makes a projectile turn towards the nearest visible enemy" | ||
Boomerang | 10 | - | Yes | "Causes the projectile to fly towards you" | |
Floating Arc | 5 | +0.17s | "Makes a projectile float above the ground"
Does not decrease speed and corrects the projectile to not move away from the ground. | ||
Avoiding Arc | 0 | +0.17s | "Makes a projectile shy away from obstacles" | ||
Piercing Shot | 140 | - | No | "Makes a projectile fly through enemies, but harmful to the caster" | |
Light | ? | - | "Makes a projectile illuminate its surroundings"
The projectile gives off light in a small radius. | ||
Nolla | 1 | -0.25s | ? | "The duration of a projectile is set to zero" | |
Reduce Recharge Time | 15 | -0.17s | Yes | "Reduces the time between spellcasts" | |
Blood Magic | -100 | -0.33s | Yes | "Reduces a spell's mana cost and recharge time greatly, at the cost of four health points"
Also reduces recharge time by 0.33s. | |
Increase Duration | 40 | +0.22s | Yes | "Increases the lifetime of a spell" | |
Reduce Lifetime | 10 | -0.25s | Yes | "Reduces the lifetime of a spell" | |
Increase Mana | -30 | +0.25s | Yes | "Immediately adds 30 mana to the wand"
Technically, reduces the mana cost of the affected spell by 30. | |
Fizzle | 0 | -0.17s | "Gives a spell a small probability of short-circuiting"
Also increases projectile speed by 20%. | ||
Recoil | 5 | - | Yes | "Increases the recoil when casting the spell" | |
Recoil Damper | 5 | - | Yes | "Reduces the recoil when casting the spell" | |
Reduce Spread | 1 | - | Yes | "Reduces the spread of a spell" | |
Heavy Spread | 2 | -0.17s | Yes | "Gives a projectile a much lower cast delay, but no respect to your aim" | |
Horizontal Path | 0 | -0.07s | Yes | "Forces a projectile on a horizontal path, but increases its damage" | |
Linear Arc | 0 | -0.07s | "Makes a projectile fly only in cardinal or diagonal lines"
Increases projectile damage by 5. | ||
Chain Spell | 70 | - | "Causes a projectile to cast a copy of itself upon expiring, up to 3 times"
Increases spread by +10 DEG and reduces damage of the projectile by 6. | ||
Copy Trail | 150 | - | "Makes a projectile leave a trail of copies of itself" | ||
Quantum Split | 10 | +0.08 | "Makes a projectile split into three projectiles whose existences are entangled" | ||
Spell Duplication | 250 | +0.33s | Yes | "Duplicates every spell cast before it"
Also increases recharge time by 0.33s. | |
Knockback | 5 | - | "Gives a projectile the power to knock back the foes it hits" | ||
Speed Up | 5 | - | Yes | "Increases the speed at which the projectile flies through the air" | |
Accelerating Shot | 20 | +0.13s | Yes | "Causes a projectile to accelerate as it flies" | |
Decelerating Shot | 10 | -0.13s | Yes | "Makes a projectile decelerate as it flies" | |
Electric Arc | 15 | - | "Creates arcs of lightning between projectiles (requires 2 projectile spells)" | ||
Fire Arc | 15 | - | "Creates arcs of fire between projectiles (requires 2 projectile spells)" | ||
Gunpowder Arc | 15 | - | "Creates arcs of gunpowder between projectiles (requires 2 projectile spells)" | ||
Poison Arc | 15 | - | "Creates arcs of poison between projectiles (requires 2 projectile spells)" | ||
Damage Field | 30 | - | "Gives the projectile an energy field that constantly deals 3.5 damage to nearby creatures" | ||
Projectile Energy Shield | 5 | - | "Gives a projectile a shield that deflects other projectiles" | ||
Damage Plus | 5 | +0.08s | Yes | "Increases the damage done by a projectile" | |
Random Damage | 15 | +0.08s | Yes | "Randomly increases or lowers the damage done by projectiles" | |
Heavy Shot | 7 | +0.17s | Yes | "Greatly increases the damage done by a projectile, at the cost of its speed" | |
Spells to Power | 70 | +0.33s | ? | "Converts any nearby projectiels cast by you into extra damage" | |
Light Shot | 7 | -0.05s | Yes | "Makes a projectile move considerably faster, but deal less damage" | |
Electric Charge | 8 | - | Yes | "Gives a projectile an electric charge, that it will release on impact"
Causes the wand to emit sparks of electricity. Electrifies the wand. | |
Freeze Charge | 10 | - | Yes | "Gives a projectile a frozen charge, that it will release on impact" | |
Earthquake Shot | 45 | - | "Makes a projectile crumble the earth it hits" | ||
Fireball Thrower | 110 | - | "Makes a projectile cast fireballs in random directions" | ||
Personal Fireball Thrower | 90 | - | "Makes a projectile turn the creatures it hits into living fireball throwers" | ||
Two-Way Fireball Thrower | 130 | - | "Makes a projectile fire small fireballs perpendicular to its trajectory" | ||
Tentacler | 110 | - | "Makes a projectile cast tentacles in random directions" | ||
Personal Tentacler | 90 | - | "Makes creatures hit by a projectile grow tentacles in a chaotic manner" | ||
Lightning Thrower | 110 | - | "Makes a projectile cast lightning in random directions" | ||
Personal Lightning Caster | 90 | - | "Makes a projectile turn the creatures it hits into living thunderstorms" | ||
Critical Plus | 5 | - | Yes | "Gives a projectile +15% chance of a critical hit" | |
Critical on Burning | 10 | - | Yes | "Makes a projectile always do a critical hit on burning enemies" | |
Critical On Bloody Enemies | 10 | - | Yes | "Makes a projectile always do a critical hit on bloody enemies" | |
Critical on Oiled Enemies | 10 | - | Yes | "Makes a projectile always do a critical hit on oiled enemies" | |
Critical on Wet (Water) Enemies | 10 | - | Yes | "Makes a projectile always do a critical hit on wet (water) enemies" | |
Explosion On Drunk Enemies | 20 | - | "Makes a projectile explode upon collision with creatures covered in alcohol" | ||
Giant Explosion On Drunk Enemies | 200 | - | "Makes a projectile explode powerfully upon collision with creatures covered in alcohol" | ||
Explosion On Slimy Enemies | 20 | - | "Makes a projectile explode upon collision with creatures covered in slime" | ||
Giant Explosion On Slimy Enemies | 200 | - | "Makes a projectile explode powerfully upon collision with creatures covered in slime" | ||
Charm On Toxic Sludge | 70 | - | "Makes a projectile charms creatures covered in toxic sludge" | ||
Necromancy | 40 | +0.17s | "Makes corpses of creatures killed by a projectile to rise to your aid" | ||
Blood To Acid | 30 | +0.17s | "Makes any blood within the projectile's range turns into acid" | ||
Lava To Blood | 30 | +0.17s | "Makes any lava within the projectile's range turn into blood" | ||
Ground To Sand | 70 | +1.00s | "Makes any hard, solid materials within a projectile's range turn into sand" | ||
Toxic Sludge To Acid | 50 | +0.17s | "Makes any toxic sludge within a projectile's range turn into acid" | ||
Chaotic Transmutation | 80 | +0.33s | "Transmutes various liquids and powdery substances within a projectile's range into something else" | ||
Water To Poison | 30 | +0.17s | "Makes any water within a projectile's range turns into poison" | ||
Explosive Projectile | 30 | +0.67s | Yes | "Makes a projectile more destructive to the environment" | |
Matter Eater | 120 | - | "Makes a projectile eat the environment as it flies" | ||
Firecrackers | 15 | - | "Makes a projectile release firecrackers when it disappears" | ||
Drilling Shot | 160 | +0.82s | "Gives a projectile the power to go through the ground" | ||
Burning Trail | 5 | - | "Gives a projectile a tail of fire" | ||
Fire Trail | 10 | - | "Gives a projectile a trail of fiery particles" | ||
Gunpowder Trail | 10 | - | "Gives a projectile a trail of gunpowder" | ||
Oil Trail | 10 | - | "Gives a projectile a trail of oil" | ||
Poison Trail | 10 | - | "Gives a projectile a trail of poison" | ||
Acid Trail | 15 | - | "Gives a projectile a trail of acid" | ||
Water Trail | 10 | - | "Gives a projectile a trail of water" | ||
Random Modifier Spell | 20 | - | "Casts one random modifier spell" | ||
Add Trigger | 10 | - | "Makes a projectile cast another spell upon collision" | ||
Add Timer | 20 | - | "Makes a projectile cast another spell after a short time" | ||
Add Expiration Trigger | 20 | - | "Makes a projectile cast another spell upon expiring" |
Materials
Material spells create Materials when cast, usually various types of liquid. They only do damage if the material itself is damaging, or by suffocation.
Icon | Spell | Uses | Notes | Mana drain | Speed | Cast delay | Recharge time |
---|---|---|---|---|---|---|---|
Circle of Acid | 4 | "An expanding circle of dripping acid" | 40 | - | +0.33s | - | |
Circle of Fire | 15 | "An expanding circle of burning air" | 20 | - | +0.33s | - | |
Circle of Oil | 15 | "An expanding circle of slick oil" | 20 | - | +0.33s | - | |
Circle of Water | 15 | "An expanding circle of water" | 20 | - | +0.33s | - | |
Acid | ∞ | "Transmute drops of acid from nothing" | 0 | 123~135 | -0.25s | -0.17s | |
Blood | 250 | "Blood blood blood" | 0 | 123~135 | -0.25s | -0.17s | |
Cement | ∞ | "Transmute drops of wet cement from nothing" | 0 | 123~135 | -0.25s | -0.17s | |
Oil | ∞ | "Transmute drops of oil from nothing" | 0 | 123~135 | -0.25s | -0.17s | |
Water | ∞ | "Transmute drops of water from nothing" | 0 | 123~135 | -0.25s | -0.17s | |
Sea of Acid | 3 | "A large area below the caster is filled with acid" | 140 | - | +0.25s | - | |
Sea of Flammable Gas | 3 | "A large area below the caster is filled with flammable gas" | 140 | - | +0.25s | - | |
Sea of Alcohol | 3 | "A large area below the caster is filled with tasty alcohol" | 140 | - | +0.25s | - | |
Sea of Lava | 3 | "A large area below the caster is filled with lava" | 140 | - | +0.25s | - | |
Sea of Oil | 3 | "A large area below the caster is filled with oil" | 140 | - | +0.25s | - | |
Sea of Water | 3 | "A large area below the caster is filled with water" | 140 | - | +0.25s | - | |
Chunk of Soil | ∞ | "Don't soil yourself" | 5 | 0~10 | - | - | |
Touch of Spirits | 5 | "Transmutes everything in a short radius into alcohol, including walls, creatures... and you"' | 240 | - | - | - | |
Touch of Blood | 3 | "Transmutes everything in a short radius into blood, including walls, creatures... and you"' | 270 | - | - | - | |
Touch of Gold | 1 | "Transmutes everything in a short radius into gold, including walls, creatures... and you"' | 300 | - | - | - | |
Touch of Oil | 5 | "Transmutes everything in a short radius into oil, including walls, creatures... and you"' | 260 | - | - | - | |
Touch of Smoke | 5 | "Transmutes everything in a short radius into smoke, including walls, creatures... and you"' | 230 | - | - | - | |
Touch of Water | 5 | "Transmutes everything in a short radius into water, including walls, creatures... and you"' | 280 | - | - | - |
Multicast
As the name suggests, multicast spells allow you to cast multiple spells simultaneously.
Multiple spells are required for a multicast to be effective. For example, using Triple Spell on a wand with only two other spells after it will result in two spells being cast.
Projectile modifiers placed before a multicast will affect all spells within the multicast for only the price of casting the modifier once, allowing for potentially powerful combinations.
Icon | Spell | Mana drain | Spread modifier | Notes |
---|---|---|---|---|
Double Spell | 0 | - | "Simultaneously cast 2 spells" | |
Triple Spell | 2 | - | "Simultaneously cast 3 spells" | |
Quadruple Spell | 5 | - | "Simultaneously cast 4 spells" | |
Octuple Spell | 30 | - | "Simultaneously cast 8 spells" | |
Myriad Spell | 50 | - | "Simultaneously casts as many spells as you have left uncast in your wand" | |
Double Scatter Spell | 0 | +5.0DEG | "Simultaneously cast 2 spells with low accuracy" | |
Triple Scatter Spell | 1 | +10.0DEG | "Simultaneously cast 3 spells with low accuracy" | |
Quadruple Scatter Spell | 2 | +20.0DEG | "Simultaneously cast 4 spells with low accuracy" | |
Delayed Spellcast | 20 | - | "A static, magical phenomenon that casts 3 extra spells after a short while" | |
Formation - Behind Your Back | 0 | - | "Cast 2 spells: one ahead of and one behind the caster" | |
Formation - Above And Below | 3 | - | "Cast 3 spells - ahead, above and below the caster" | |
Formation - Pentagon | 6 | - | "Cast 5 spells in a pentagonal pattern" | |
Formation - Hexagon | 4 | - | "Cast 6 spells in a hexagonal pattern" | |
Formation - Bifurcated | 2 | - | "Cast 2 spells in a bifurcated pattern" | |
Formation - Trifurcated | 3 | - | "Cast 3 spells in a trifurcated pattern" |
Other
Spells tagged as "other" usually have very specific or odd behaviors that are not easily classified. They're often involved in, or a reward from, various secrets in the game.
Icon | Spell | Uses | Mana drain | Damage | Radius | Spread | Speed | Cast delay | Recharge time | Spread modifier | Critical chance | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chain Bolt | ∞ | 80 | 25.0 | - | 7.0DEG | 40 | +0.75s | - | - | - | "Fires a mysterious bolt that jumps from enemy to enemy" | |
Ocarina - Note A | ∞ | 1 | - | - | - | 350 | +0.25s | - | - | - | "Music for your ears!" | |
Ocarina - Note B | ||||||||||||
Ocarina - Note C | ||||||||||||
Ocarina - Note D | ||||||||||||
Ocarina - Note E | ||||||||||||
Ocarina - Note F | ||||||||||||
Ocarina - Note G# | ||||||||||||
Ocarina - Note A2 | ||||||||||||
Kantele - Note A | ∞ | 1 | - | - | - | 350 | +0.25s | - | - | - | "Music for your ears!" | |
Kantele - Note D | ||||||||||||
Kantele - Note D# | ||||||||||||
Kantele - Note E | ||||||||||||
Kantele - Note G | ||||||||||||
Divide By 2 | ∞ | 35 | -6 | - | - | - | +0.33s | - | - | - | "Casts the next spell twice, but with reduced damage" | |
Divide By 3 | ∞ | 50 | -11 | - | - | - | +0.58s | - | - | - | "Casts the next spell 3 times, but with reduced damage" | |
Divide By 4 | ∞ | 70 | -16 | - | - | - | +0.83s | - | - | - | "Casts the next spell 4 times, but with reduced damage" | |
Divide By 10 | 5 | 200 | -38 | - | - | - | +1.33s | +0.33s | - | - | "Casts the next spell 10 times, but with reduced damage" | |
Random Spell | ∞ | 5 | - | - | - | - | - | - | +10 DEG | - | "Casts a spell, any spell, at random!" | |
Copy Random Spell | ∞ | 20 | - | - | - | - | - | - | - | - | "Casts a random spell among the spells in your hand" | |
Copy Random Spell Thrice | ∞ | 50 | - | - | - | - | - | - | - | - | "Casts a random spell among the spells in your hand three times!" | |
Copy Three Random Spells | ∞ | 40 | - | - | - | - | - | - | - | - | "Casts three random spells among the spells in your hand" | |
Alpha | ∞ | 30 | - | - | - | - | +0.25s | - | - | - | "Casts a copy of the first spell in your wand" | |
Gamma | ∞ | 30 | - | - | - | - | +0.25s | - | - | - | "Casts a copy of the last spell in your wand" | |
Omega | ∞ | 300 | - | - | - | - | +0.83s | - | - | - | "Casts copies of every spell in your wand" | |
Mu | ∞ | 160 | - | - | - | - | +0.83s | - | - | - | "Every modifier-type spell in the current wand is applied to a projectile" | |
Phi | ∞ | 120 | - | - | - | - | +0.83s | - | - | - | "Casts a copy of every projectile-type spell in the current wand" | |
Zeta | ∞ | 20 | - | - | - | - | - | - | - | - | "Copies a random spell in another wand you're holding" | |
Summon Portal | 7 | 50 | - | - | - | - | +1.33s | - | - | - | "Summons a strange portal" | |
The End Of Everything | 1 | 600 | - | - | - | - | +1.67s | +1.67s | - | - | "You're heavily advised not to cast this spell." |
Suffixes
Though mechanically, the 'variances' are separate, distinct spells, one can consider the following properties as 'modifiers' that exist as applied to a select number of spells.
Icon | Suffix | Effect |
---|---|---|
With Timer | Casts the next spell in the wand from the projectile after a certain time elapses or when it is destroyed (such as upon impact), whichever occurs first. | |
With Trigger | Casts the next spell in the wand from the projectile upon impact. | |
With Double Trigger | Casts the next two spells in the wand from the projectile upon impact. Comparable to a (single) trigger followed by Double Spell. Spark Bolt With Double Trigger is the only spell currently in the game with this 'suffix'. |
Tips
- Wands that have an electric spell within their queue with be electrified, and if the player is in contact with a conductive material for a few seconds, will send an electric current through that material.
- Placing a limited-use spell (such as Firebolt) after another short-lived spell with the Trigger suffix (such as Energy Orb) in a non-shuffle wand's spell list will ensure that the limited-use spell is only cast if the initial trigger spell hits an enemy or obstacle, allowing better conservation of limited-use spells.
- Long-range spells with a trigger or timer can be used to cast potentially harmful spells (such as the "Touch of [X]" spells, Earthquake, explosions, spells involving hazardous liquids, etc.) at a safe distance away from the player.
- "Formation" and "Multicast" modifiers can be used in combination with spells with a Trigger or Timer modifier, allowing you to cast multiple spells from a single Trigger or Timer spell.
- Placing a modifier or multicast spell at the end of a wand's queue will result in the wand casting spells from earlier in the queue with the modifier/multicast applied.
- Spells with Trigger or Timer modifiers can be used to bypass the cast delay on spells such as Lightning Bolt, allowing for deadly rapid fire combinations.
- Combining Heavy Shot or Damage Plus with a cloud of mist type spell creates a damage over time effect. Furthermore, adding Homing creates a cloud that will seek out the closest enemy and constantly damage them.
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