Arthan the one (talk | contribs) (→Projectiles: added blood mist) Tag: Visual edit |
m (→Static Projectile: added a few entries and cleaned some stuff up) Tag: Visual edit |
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|Explosion: 200 |
|Explosion: 200 |
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Fire: 6 |
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| [[Firebomb]] |
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+ | |[[Firework]] |
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+ | |20 |
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+ | |70 |
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+ | |Impact: 25 |
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+ | Explosion: 120 |
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+ | |Explosion: 15 |
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|[[Slime Mist]] |
|[[Slime Mist]] |
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| [[Spark Bolt]] |
| [[Spark Bolt]] |
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|[[Teleport Spell]] |
|[[Teleport Spell]] |
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| [[Tentacle]] |
| [[Tentacle]] |
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+ | |[[Circle of Vigour]] |
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+ | |80 |
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+ | |A field of healing magic. |
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+ | | +0.25 |
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| [[Explosion of Brimstone]] |
| [[Explosion of Brimstone]] |
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− | |Creates a watery weather phenomenon |
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− | |Creates a thundercloud |
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|<nowiki>+15% crit chance</nowiki> |
|<nowiki>+15% crit chance</nowiki> |
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| [[Damage Plus]] |
| [[Damage Plus]] |
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|Projectiles will have arcs of poison flowing between them |
|Projectiles will have arcs of poison flowing between them |
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| [[Explosive Projectile]] |
| [[Explosive Projectile]] |
Revision as of 00:29, 2 October 2019
This article is a stub. You can help Noita Wiki by expanding it.
The various Spells in Noita.
Description
Spells are the individual effects which a wand can use.
There many different spells and effects, including modifier spells, which do not create an effect on their own, but rather modifies another effect.
The order of spells in a wand matter, and it's not always straightforward which effects will be created when triggering the wand.
It seems the stats of spells are constant. However, some spells - for example the energy ball - seem to have different "modifiers" attached to them creating different effects like fire trail or toxic sludge.
List Of Spells
Projectiles
Spell | Uses | Mana drain | Damage | Radius | Spread | Speed | Cast delay | Recharge time | Spread modifier | Critical chance | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Acid Ball | 20 | 20 | 6 | - | 99 | +0.17 s | - | - | - | - | |
Black Hole | 3 | 180 | - | - | - | 40 | +1.33 s | - | - | - | - |
Bomb | 3 | 25 | Explosion: 500
|
Explosion: 60
|
- | 60 | +1.67 s | - | - | - | Player starts the game with a wand containing this spell |
Holy Bomb | 2 | 300 | Explosion: 800 | Explosion: 180 | - | 60 | +0.67 s | +1.33 s | - | - | - |
Bouncing Burst | ∞ | 5 | 3 | - | 0.6 DEG | 700 | -0.03 s | - | - | - | - |
Bubble Spark | ∞ | 5 | 5 | - | 22.9 DEG | 250 | - | - | - | - | - |
Chainsaw | ∞ | 0 | Impact: 13 Drill: 0 |
- | - | 200 | - | -0.17 s | - | - | Operates at melee range |
Concentrated Light | ∞ | 30 | Impact: 10 Explosion: 22 |
Explosion: 3 | - | 140 | -0.37 s | - | - | - | - |
Death Cross | ∞ | 80 | Explosion: 300 | Explosion: 25 | - | - | +0.67 s | - | - | - | Explodes in a cross pattern |
Digging Bolt | ∞ | 0 | 8 Drill: 0 |
- | - | - | +0.02 s | -0.17 s | - | - | Operates at melee range |
Digging Blast | - | 0 | Drill: 0 | - | - | - | +0.02 s | -0.17 s | - | - | - |
Dropper Bolt | 25 | 80 | Impact: 95 Explosion: 390 |
Explosion: 16 | 2.9 DEG | 65 | +0.67 s | - | - | - | Almost immediately drops down after casting |
Earthquake | 3 | 240 | 25 | - | - | 110 | - | - | - | - | - |
Energy Sphere | ∞ | 20 | Slice: 10 | - | 0.6 DEG | 450 | +0.17 s | - | - | - | - |
Energy Orb | ∞ | 30 | Impact: 11 Explosion: 18 |
Explosion: 15 | 1.7 DEG | 210 | +0.10 s | - | +1 DEG | - | - |
Flamethrower | 60 | 20 | Explosion: 50
Fire: 11 |
Explosion: 50 | - | 165 | - | - | +2 DEG | - | - |
Firebolt | 25 | 50 | Fire: 45 Explosion: 190 |
Explosion: 7 | 2.9 DEG | 265 | +0.50 s | - | - | - | Has the ability to blow up chunks of soft Materials |
Odd Firebolt | 25 | 50 | Fire: 45 Explosion: 190 |
Explosion: 7 | 2.9 DEG | 265 | +0.50 s | - | - | - | Has the ability to blow up chunks of soft Materials. Has its gravity inverted. |
Large Firebolt | 25 | 90 | Fire: 70 Explosion: 240 |
Explosion: 25 | 2.9 DEG | 265 | +0.83 s | - | - | - | - |
Giant Firebolt | 25 | 90 | Fire: 95 Explosion: 290 |
Explosion: 40 | 2.9 DEG | 265 | +1.33 s | - | - | - | - |
Fireball | 15 | 70 | Explosion: 200
Fire: 6 |
Explosion: 15 | - | - | +0.83 s | - | +2 DEG | - | - |
Firebomb | ∞ | 10 | Fire: 10 | - | 2.9 DEG | 130 | - | - | - | - | - |
Firework | 20 | 70 | Impact: 25
Explosion: 120 |
Explosion: 15 | - | 75 | +1.0 s | - | - | - | - |
Glowing Lance | ∞ | 30 | Impact: 35 | - | 0.2 DEG | 350 | +0.33 s | - | -10 DEG | - | Goes through soft materials |
Heal Projectile | 20 | 15 | - | - | 0.6 DEG | 625 | +0.07 s | - | +1 DEG | - | - |
Lightning Bolt | ∞ | 70 | Explosion: 500 | Explosion: 35 | - | 60 | +0.83 s | - | - | - | Electrifies liquids such as water, blood, etc. Causes the wand to emit sparks of electricity. |
Magic Arrow | ∞ | 20 | 10 | - | 0.6 DEG | 625 | +0.07 s | - | +1 DEG | +5% | - |
Magic Bolt | ∞ | 30 | 13 | - | 2.9 DEG | 500 | + 0.12 s | - | +2 DEG | +5% | - |
Magic Missile | 10 | 70 | Impact: 75 Explosion: 419 |
Explosion: 15 | - | 85 | +1.0 s | - | - | - | - |
Large Magic Missile | 10 | 90 | Impact: 100 Explosion: 469 |
Explosion: 32 | - | 85 | +1.50 s | - | - | - | - |
Giant Magic Missile | 10 | 120 | Impact: 125 Explosion: 520 |
Explosion: 42 | - | 85 | +2.0s | - | - | - | - |
Nuke | 1 | 200 | Impact: 75 Explosion: 1000 |
Explosion: 250 | 0.6 DEG | 300 | +0.33 s | +10.0 s | - | - | Can destroy any Material |
Path of Dark Flame | 60 | 90 | Impact: 5 | - | - | 250 | +0.33 s | - | - | - | Leaves behind a trail of dark flames |
Blood Mist | 10 | 40 | - | - | - | - | +0.17 s | - | - | - | - |
Slime Mist | - | 40 | - | - | - | - | +0.17 s | - | - | - | - |
Spark Bolt | ∞ | 5 | Impact: 3 | - | - | 800 | +0.05 s | - | -1 DEG | +5% | Player starts with a wand containing two copies of this spell |
Spitter Bolt | ∞ | 5 | 8 | - | - | 500 | - | - | +4 DEG | - | - |
Summon Arrow | ∞ | 15 | Slice: 5 | - | 0.6 DEG | 600 | +0.17 s | - | -10 DEG | - | - |
Summon Disc Projectile | ∞ | 20 | Slice: 20 | - | 0.6 DEG | 400 | +0.17 s | - | +1 DEG | - | Deals friendly fire |
Summon Rock Spirit | 10 | 120 | - | - | 1.1 DEG | 230 | +1.33 s | - | - | - | - |
Teleport Spell | - | 40 | - | - | - | 800 | +0.05 s | - | -1 DEG | - | - |
Tentacle | - | 20 | - | - | - | 8 | +0.67 s | - | - | - | Deals damage by physically hitting enemies, grabs things |
TNT | 16 | 50 | Explosion: 250 | Explosion: 28 | - | 800 | +0.83 s | - | +6 DEG | - | - |
Unstable Crystal | 10 | 20 | Explosion: 400 | 30 | 2.9 DEG | 265 | +0.50 s | - | - | - | - |
Static Projectile
Spell | Uses | Mana drain | Effect | Cast Delay | Recharge time | Notes |
---|---|---|---|---|---|---|
Circle of Buoyancy | 15 | 10 | A field of levitative magic. | +0.25 s | - | - |
Circle of Displacement | 15 | 30 | A field of teleportative magic. | +0.25 s | - | - |
Circle of Stillness | 15 | 50 | Conjures a freezing aura at casting location. Freezes enemies and liquids that come into contact with in. | +0.25 s | - | - |
Circle of Vigour | 2 | 80 | A field of healing magic. | +0.25 | ||
Explosion of Brimstone | ∞ | 10 | Creates a firey explosion when casted. | +0.05 s | - | - |
Explosion of Spirits | - | - | - | - | - | - |
Explosion of Sulphur | ∞ | 80 | Creates a high-powered explosion when casted. | +0.05 s | - | - |
Explosion of Thunder | ||||||
Rain Cloud | 8 | 30 | Creates a watery weather phenomenon. | +0.25 s | ||
Thundercloud | 5 | 90 | Creates a thundercloud. | +0.5 s |
Utility/Passive
Spell | Uses | Mana drain | Effect | Notes |
---|---|---|---|---|
All Seeing Eye | 10 | 100 | Uncovers a large area of the map around the player. | Does not light up the dark area surrounding the Twisty Passages. |
Torch | Passive | 0 | Lights the end of a wand on fire and illuminates the area around the player. | The fire is harmless to the player but can ignite flammable Materials. |
Energy Shield Sector | Passive | 0 | Creates a half-circle shield in front of the player. | The shield will dissipate after deflecting a number of projectiles. |
Projectile Modifiers
Spell | Mana drain | Effect | Cast delay | Recharge time | Notes |
---|---|---|---|---|---|
Acid Trail | 15 | Projectiles leave behind a trail of Acid | - | - | - |
Antigravity | 1 | Inverts gravity for the projectile | - | - | - |
Blood to Acid | 30 | Any blood in range of the projectile turns into acid | +0.17 s | - | - |
Burning Trail | 5 | Projectiles leave a trail of fire behind them | - | - | - |
Critical on Burning | 10 | Adds 100% critical hit chance to projectiles on burning enemies | - | - | - |
Critical on Oiled Enemies | 10 | Adds 100% critical chance to projectiles on oiled enemies | - | - | - |
Critical Plus | 5 | +15% crit chance | - | - | - |
Damage Plus | 5 | Increases the damage done by the spell by 10 | +0.08 s | - | - |
Electric Arc | 15 | Projectiles will have arcs of lightning surging between them | - | - | - |
Poison Arc | 15 | Projectiles will have arcs of poison flowing between them | - | - | - |
Explosive Projectile | 30 | Causes projectiles to be more destructive to the environment | +0.67 s | - | - |
Fireball Thrower | 10 | Causes the projectile to cast fireballs in random directions as it flies | - | - | - |
Firecrackers | 0 | Projectiles release firecrackers when they disappear | - | - | - |
Fire Trail | 10 | Projectiles leave a trail of fiery particles | - | - | - |
Gravity | 1 | Increases the force of gravity on the projectile | - | - | - |
Homing | 50 | Causes the projecetile to fly towards your foes | - | - | - |
Knockback | 5 | Knocks back foes hit with the projectile | - | - | - |
Lava to Blood | 30 | Any lava within range of the projectile turns into blood | +0.17 s | - | - |
Matter Eater | 120 | Causes the projectile to destroy the environment as it flies | - | - | - |
Necromancy | 40 | Causes the corpses of creatures killed by the Projectile to rise to your aid | - | - | - |
Reduce Recharge Time | 15 | Reduces the time between spellcasts | - | - | - |
Recoil | 5 | Increases the recoil when casting the spell | - | - | - |
Speed Up | 5 | Increases the speed at which the projectile flies through the air | - | - | - |
Water Trail | 10 | Projectiles leave a trail of water | - | - | - |
Water to Poison | 30 | Any Water within range of the projectile turns into poison | +0.17 s | - | - |
Materials
Spell | Uses | Description | Mana drain | Speed | Cast delay | Recharge time |
---|---|---|---|---|---|---|
Blood | ||||||
Cement | Transmute drops of wet cement from nothing | 0 | 120 | -0.17 s | ||
Circle Of Water | 8 | An expanding circle of water | 20 | +0.33 | ||
Chunk of Soil | Don't soil yourself! | 5 | 5 | |||
Mist of Spirits | A cloud of potent alcohol | 40 | +0.17 s | |||
Oil | Transmute drops of oil from nothing | 0 | 129 | -0.25 s | -0.17 | |
Sea of Acid | ||||||
Sea of Alcohol | 3 | A large area below the caster is filled with Whiskey | 140 | +0.25 s | ||
Sea of Lava | 3 | A large area below the caster is filled with lava | 140 | +0.25 s | ||
Sea of Oil | ||||||
Sea of Water | 3 | A large area below the caster is filled with water | 140 | +0.25 s | ||
Water | Transmute drops of water from nothing | 0 | 129 | -0.25s | -0.17s |
Multicast
Spell | mana drain | spread | description |
---|---|---|---|
Double Spell | 0 | Simultaneously cast 2 spells | |
Triple Spell | 2 | Simultaneously cast 3 spells | |
Quadruple Spell | 5 | Simultaneously cast 4 spells | |
Double Scatter Spell | 0 | +5 DEG | Simultaneously cast 2 spells with low accuracy |
Triple Scatter Spell | 1 | +10 DEG | Simultaneously cast 3 spells with low accuracy |
Formation Bifurcated | 2 | Cast 2 spells in a bifurcated pattern | |
Formation Trifurcated | 3 | Cast 3 spells in a trifurcated pattern | |
Formation Above and Below | 3 | Cast 3 spells - ahead, above, and below the caster | |
Formation Pentagon | 6 | Cast 5 spells in a pentagonal pattern | |
Formation Hexagon | 4 | Cast 6 spells in a hexagonal pattern |
Suffixes
These modifiers can be added to many spells by the game, even multiple times ("with double Trigger")
suffix | effect |
---|---|
with Timer | if the spell is not destroyed, casts another spell from the wand after the timer runs out |
with Trigger | upon collision with an obstacle, casts another spell from the wand |
Trivia
See Also
- Interactions