Noita Wiki
(added blood material)
Tag: Visual edit
m (→‎Materials: added uses for blood)
Tag: Visual edit
Line 988: Line 988:
 
| [[File:Spell material blood.png]]
 
| [[File:Spell material blood.png]]
 
| [[Blood]]
 
| [[Blood]]
|
+
|250
 
|Blood blood blood
 
|Blood blood blood
 
|0
 
|0

Revision as of 19:30, 2 October 2019

The various Spells in Noita.

Description

Spells are the individual effects which a wand can use.

There many different spells and effects, including modifier spells, which do not create an effect on their own, but rather modifies another effect.

The order of spells in a wand matter, and it's not always straightforward which effects will be created when triggering the wand.

It seems the stats of spells are constant. However, some spells - for example the energy ball - seem to have different "modifiers" attached to them creating different effects like fire trail or toxic sludge.

List Of Spells

Projectiles

Icon Spell Uses Mana drain Damage Radius Spread Speed Cast delay Recharge time Spread modifier Critical chance Notes
Spell acidshot Acid Ball 20 20 6 - 99 +0.17 s - - - -
Spell black hole Black Hole 3 180 - - - 40 +1.33 s - - - -
Spell bomb Bomb 3 25
Explosion: 500
Explosion: 60
- 60 +1.67 s - - - Player starts the game with a wand containing this spell
Spell bomb holy Holy Bomb 2 300 Explosion: 800 Explosion: 180 - 60 +0.67 s +1.33 s - - -
Spell rubber ball Bouncing Burst 5 3 - 0.6 DEG 700 -0.03 s - - - -
Spell bubbleshot Bubble Spark 5 5 - 22.9 DEG 250 - - - - -
Spell chainsaw Chainsaw 0 Impact: 13
Drill: 0
- - 200 - -0.17 s - - Operates at melee range
Spell laser Concentrated Light 30 Impact: 10
Explosion: 22
Explosion: 3 - 140 -0.37 s - - - -
Spell death cross Death Cross 80 Explosion: 300 Explosion: 25 - - +0.67 s - - - Explodes in a cross pattern
Spell digger Digging Bolt 0 8
Drill: 0
- - - +0.02 s -0.17 s - - Operates at melee range
Spell powerdigger Digging Blast - 0 Drill: 0 - - - +0.02 s -0.17 s - - -
Spell grenade large Dropper Bolt 25 80 Impact: 95
Explosion: 390
Explosion: 16 2.9 DEG 65 +0.67 s - - - Almost immediately drops down after casting
Spell crumbling earth Earthquake 3 240 25 - - 110 - - - - -
Spell bouncy orb Energy Sphere 20 Slice: 10 - 0.6 DEG 450 +0.17 s - - - -
Spell slow bullet Energy Orb 30 Impact: 11
Explosion: 18
Explosion: 15 1.7 DEG 210 +0.10 s - +1 DEG - -
Spell flamethrower Flamethrower 60 20 Explosion: 50

Fire: 11

Explosion: 50 - 165 - - +2 DEG - -
Spell grenade Firebolt 25 50 Fire: 45
Explosion: 190
Explosion: 7 2.9 DEG 265 +0.50 s - - - Has the ability to blow up chunks of soft Materials
Spell grenade anti Odd Firebolt 25 50 Fire: 45
Explosion: 190
Explosion: 7 2.9 DEG 265 +0.50 s - - - Has the ability to blow up chunks of soft Materials. Has its gravity inverted.
Spell grenade tier 2 Large Firebolt 25 90 Fire: 70
Explosion: 240
Explosion: 25 2.9 DEG 265 +0.83 s - - - -
Spell grenade tier 3 Giant Firebolt 25 90 Fire: 95
Explosion: 290
Explosion: 40 2.9 DEG 265 +1.33 s - - - -
Spell fireball Fireball 15 70 Explosion: 200

Fire: 6

Explosion: 15 - - +0.83 s - +2 DEG - -
Spell firebomb Firebomb 10 Fire: 10 - 2.9 DEG 130 - - - - -
Spell fireworks Fireworks! 20 70 Impact: 25

Explosion: 120

Explosion: 15 - 75 +1.0 s - - - -
Spell lance Glowing Lance 30 Impact: 35 - 0.2 DEG 350 +0.33 s - -10 DEG - Goes through soft materials
Spell heal bullet Heal Projectile 20 15 - - 0.6 DEG 625 +0.07 s - +1 DEG - -
Spell lightning Lightning Bolt 70 Explosion: 500 Explosion: 35 - 60 +0.83 s - - - Electrifies liquids such as water, blood, etc. Causes the wand to emit sparks of electricity.
Spell bullet Magic Arrow 20 10 - 0.6 DEG 625 +0.07 s - +1 DEG +5% -
Spell heavy bullet Magic Bolt 30 13 - 2.9 DEG 500 + 0.12 s - +2 DEG +5% -
Spell rocket Magic Missile 10 70 Impact: 75
Explosion: 419
Explosion: 15 - 85 +1.0 s - - - -
Spell rocket tier 2 Large Magic Missile 10 90 Impact: 100
Explosion: 469
Explosion: 32 - 85 +1.50 s - - - -
Spell rocket tier 3 Giant Magic Missile 10 120 Impact: 125
Explosion: 520
Explosion: 42 - 85 +2.0s - - - -
Spell nuke Nuke 1 200 Impact: 75
Explosion: 1000
Explosion: 250 0.6 DEG 300 +0.33 s +10.0 s - - Can destroy any Material
Spell darkflame Path of Dark Flame 60 90 Impact: 5 - - 250 +0.33 s - - - Leaves behind a trail of dark flames
Spell mist blood Blood Mist 10 40 - - - - +0.17 s - - - -
Spell mist slime Slime Mist - 40 - - - - +0.17 s - - - -
Spell light bullet Spark Bolt 5 Impact: 3 - - 800 +0.05 s - -1 DEG +5% Player starts with a wand containing two copies of this spell
Spell spitter Spitter Bolt 5 8 - - 500 - - +4 DEG - -
Spell arrow Summon Arrow 15 Slice: 5 - 0.6 DEG 600 +0.17 s - -10 DEG - -
Spell disc bullet Summon Disc Projectile 20 Slice: 20 - 0.6 DEG 400 +0.17 s - +1 DEG - Deals friendly fire
Spell pebble Summon Rock Spirit 10 120 - - 1.1 DEG 230 +1.33 s - - - -
Spell teleport projectile Teleport Spell - 40 - - - 800 +0.05 s - -1 DEG - -
Spell tentacle Tentacle - 20 - - - 8 +0.67 s - - - Deals damage by physically hitting enemies, grabs things
Spell high explosive TNT 16 50 Explosion: 250 Explosion: 28 - 800 +0.83 s - +6 DEG - -
Spell mine Unstable Crystal 10 20 Explosion: 400 30 2.9 DEG 265 +0.50 s - - - -

Static Projectile

Icon Spell Uses Mana drain Effect Cast Delay Recharge time Notes
Spell levitation field Circle of Buoyancy 15 10 A field of levitative magic. +0.25s - -
Spell teleportation field Circle of Displacement 15 30 A field of teleportative magic. +0.25s - -
Spell freeze field Circle of Stillness 15 50 Conjures a freezing aura at casting location. Freezes enemies and liquids that come into contact with in. +0.25s - -
Spell regeneration field Circle of Vigour 2 80 A field of healing magic. +0.25s
Spell fire blast Explosion of Brimstone 10 Creates a firey explosion when casted. +0.05s - -
Spell alcohol blast Explosion of Spirits - - An inebriating explosion +0.05s - -
Spell explosion Explosion of Sulphur 80 Creates a high-powered explosion when casted. +0.05s - -
Spell thunder blast Explosion of Thunder An electric explosion +0.25s - -
Spell cloud water Rain Cloud 8 30 Creates a watery weather phenomenon. +0.25 s - -
Spell cloud thunder Thundercloud 5 90 Creates a thundercloud. +0.5 s - -
Spell black hole big Giga Black Hole 6 240 A growing orb of negative energy that destroy everything in its reach. +1.33s - -

Utility/Passive

Icon Spell Uses Mana drain Effect Notes
Spell x ray All Seeing Eye 10 100 Uncovers a large area of the map around the player. Does not light up the dark area surrounding the Twisty Passages.
Spell torch Torch Passive 0 Lights the end of a wand on fire and illuminates the area around the player. The fire is harmless to the player but can ignite flammable Materials.
Spell energy shield sector Energy Shield Sector Passive 0 Creates a half-circle shield in front of the player. The shield will dissipate after deflecting a number of projectiles.

Projectile Modifiers

Icon Spell Mana drain Effect Cast delay Notes
Spell acid trail Acid Trail 15 Projectiles leave behind a trail of Acid - -
Spell burn trail Burning Trail 5 Projectiles leave a trail of fire behind them - -
Spell fire trail Fire Trail 10 Projectiles leave a trail of fiery particles - -
Spell water trail Water Trail 10 Projectiles leave a trail of water - -
Spell gravity anti Anti-gravity 1 Inverts gravity for the projectile - -
Spell blood to acid Blood to Acid 30 Any blood in range of the projectile turns into acid +0.17 s -
Spell burning critical Critical on Burning 10 Adds 100% critical hit chance to projectiles on burning enemies - -
Spell critical oil Critical on Oiled Enemies 10 Adds 100% critical chance to projectiles on oiled enemies - -
Spell critical hit Critical Plus 5 +15% crit chance - -
Spell damage Damage Plus 5 Increases the damage done by the spell by 10 +0.08 s -
Spell arc electric Electric Arc 15 Projectiles will have arcs of lightning surging between them - -
Spell arc poison Poison Arc 15 Projectiles will have arcs of poison flowing between them - -
Spell explosive projectile Explosive Projectile 30 Causes projectiles to be more destructive to the environment +0.67 s -
Spell fireball ray Fireball Thrower 10 Causes the projectile to cast fireballs in random directions as it flies - -
Spell unstable gunpowder Firecrackers 0 Projectiles release firecrackers when they disappear - -
Spell gravity Gravity 1 Increases the force of gravity on the projectile - -
Spell homing Homing 50 Causes the projecetile to fly towards your foes - -
Spell knockback Knockback 5 Knocks back foes hit with the projectile - -
Spell lava to blood Lava to Blood 30 Any lava within range of the projectile turns into blood +0.17 s -
Spell matter eater Matter Eater 120 Causes the projectile to destroy the environment as it flies - -
Spell necromancy Necromancy 40 Causes the corpses of creatures killed by the Projectile to rise to your aid - -
Spell recharge Reduce Recharge Time 15 Reduces the time between spellcasts - -
Spell recoil Recoil 5 Increases the recoil when casting the spell - -
Spell speed Speed Up 5 Increases the speed at which the projectile flies through the air - -
Spell water to poison Water to Poison 30 Any Water within range of the projectile turns into poison +0.17 s -

Materials

Icon Spell Uses Description Mana drain Speed Cast delay Recharge time
Spell material blood Blood 250 Blood blood blood 0 129 -0.25s -0.17s
Spell material cement Cement Transmute drops of wet cement from nothing 0 120 -0.17 s
Spell material oil Oil Transmute drops of oil from nothing 0 129 -0.25 s -0.17
Spell material water Water Transmute drops of water from nothing 0 129 -0.25s -0.17s
Spell circle water Circle Of Water 8 An expanding circle of water 20 +0.33
File:Spell soilball.png Chunk of Soil Don't soil yourself! 5 5
Spell mist alcohol Mist of Spirits A cloud of potent alcohol 40 +0.17 s
Spell sea acid Sea of Acid
Spell sea alcohol Sea of Alcohol 3 A large area below the caster is filled with Whiskey 140 +0.25 s
Spell sea lava Sea of Lava 3 A large area below the caster is filled with lava 140 +0.25 s
Spell sea oil Sea of Oil
Spell sea water Sea of Water 3 A large area below the caster is filled with water 140 +0.25 s

Multicast

Icon Spell mana drain spread description
Spell burst 2 Double Spell 0 Simultaneously cast 2 spells
Spell burst 3 Triple Spell 2 Simultaneously cast 3 spells
Spell burst 4 Quadruple Spell 5 Simultaneously cast 4 spells
Spell scatter 2 Double Scatter Spell 0 +5 DEG Simultaneously cast 2 spells with low accuracy
Spell scatter 3 Triple Scatter Spell 1 +10 DEG Simultaneously cast 3 spells with low accuracy
Spell y shape Formation Bifurcated 2 Cast 2 spells in a bifurcated pattern
Spell w shape Formation Trifurcated 3 Cast 3 spells in a trifurcated pattern
Spell t shape Formation Above and Below 3 Cast 3 spells - ahead, above, and below the caster
Spell pentagram shape Formation Pentagon 6 Cast 5 spells in a pentagonal pattern
Spell circle shape Formation Hexagon 4 Cast 6 spells in a hexagonal pattern

Suffixes

These modifiers can be added to many spells by the game, even multiple times ("with double Trigger")

suffix effect
with Timer if the spell is not destroyed, casts another spell from the wand after the timer runs out
with Trigger upon collision with an obstacle, casts another spell from the wand

Trivia

See Also

  • Interactions