Noita Wiki
(→‎Projectiles: added blood mist)
Tag: Visual edit
m (→‎Static Projectile: added a few entries and cleaned some stuff up)
Tag: Visual edit
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|Explosion: 200
 
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Explosion: 120
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|[[Slime Mist]]
 
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|A field of healing magic.
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| [[Explosive Projectile]]
 
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Revision as of 00:29, 2 October 2019

The various Spells in Noita.

Description

Spells are the individual effects which a wand can use.

There many different spells and effects, including modifier spells, which do not create an effect on their own, but rather modifies another effect.

The order of spells in a wand matter, and it's not always straightforward which effects will be created when triggering the wand.

It seems the stats of spells are constant. However, some spells - for example the energy ball - seem to have different "modifiers" attached to them creating different effects like fire trail or toxic sludge.

List Of Spells

Projectiles

Spell Uses Mana drain Damage Radius Spread Speed Cast delay Recharge time Spread modifier Critical chance Notes
Acid Ball 20 20 6 - 99 +0.17 s - - - -
Black Hole 3 180 - - - 40 +1.33 s - - - -
Bomb 3 25
Explosion: 500
Explosion: 60
- 60 +1.67 s - - - Player starts the game with a wand containing this spell
Holy Bomb 2 300 Explosion: 800 Explosion: 180 - 60 +0.67 s +1.33 s - - -
Bouncing Burst 5 3 - 0.6 DEG 700 -0.03 s - - - -
Bubble Spark 5 5 - 22.9 DEG 250 - - - - -
Chainsaw 0 Impact: 13
Drill: 0
- - 200 - -0.17 s - - Operates at melee range
Concentrated Light 30 Impact: 10
Explosion: 22
Explosion: 3 - 140 -0.37 s - - - -
Death Cross 80 Explosion: 300 Explosion: 25 - - +0.67 s - - - Explodes in a cross pattern
Digging Bolt 0 8
Drill: 0
- - - +0.02 s -0.17 s - - Operates at melee range
Digging Blast - 0 Drill: 0 - - - +0.02 s -0.17 s - - -
Dropper Bolt 25 80 Impact: 95
Explosion: 390
Explosion: 16 2.9 DEG 65 +0.67 s - - - Almost immediately drops down after casting
Earthquake 3 240 25 - - 110 - - - - -
Energy Sphere 20 Slice: 10 - 0.6 DEG 450 +0.17 s - - - -
Energy Orb 30 Impact: 11
Explosion: 18
Explosion: 15 1.7 DEG 210 +0.10 s - +1 DEG - -
Flamethrower 60 20 Explosion: 50

Fire: 11

Explosion: 50 - 165 - - +2 DEG - -
Firebolt 25 50 Fire: 45
Explosion: 190
Explosion: 7 2.9 DEG 265 +0.50 s - - - Has the ability to blow up chunks of soft Materials
Odd Firebolt 25 50 Fire: 45
Explosion: 190
Explosion: 7 2.9 DEG 265 +0.50 s - - - Has the ability to blow up chunks of soft Materials. Has its gravity inverted.
Large Firebolt 25 90 Fire: 70
Explosion: 240
Explosion: 25 2.9 DEG 265 +0.83 s - - - -
Giant Firebolt 25 90 Fire: 95
Explosion: 290
Explosion: 40 2.9 DEG 265 +1.33 s - - - -
Fireball 15 70 Explosion: 200

Fire: 6

Explosion: 15 - - +0.83 s - +2 DEG - -
Firebomb 10 Fire: 10 - 2.9 DEG 130 - - - - -
Firework 20 70 Impact: 25

Explosion: 120

Explosion: 15 - 75 +1.0 s - - - -
Glowing Lance 30 Impact: 35 - 0.2 DEG 350 +0.33 s - -10 DEG - Goes through soft materials
Heal Projectile 20 15 - - 0.6 DEG 625 +0.07 s - +1 DEG - -
Lightning Bolt 70 Explosion: 500 Explosion: 35 - 60 +0.83 s - - - Electrifies liquids such as water, blood, etc. Causes the wand to emit sparks of electricity.
Magic Arrow 20 10 - 0.6 DEG 625 +0.07 s - +1 DEG +5% -
Magic Bolt 30 13 - 2.9 DEG 500 + 0.12 s - +2 DEG +5% -
Magic Missile 10 70 Impact: 75
Explosion: 419
Explosion: 15 - 85 +1.0 s - - - -
Large Magic Missile 10 90 Impact: 100
Explosion: 469
Explosion: 32 - 85 +1.50 s - - - -
Giant Magic Missile 10 120 Impact: 125
Explosion: 520
Explosion: 42 - 85 +2.0s - - - -
Nuke 1 200 Impact: 75
Explosion: 1000
Explosion: 250 0.6 DEG 300 +0.33 s +10.0 s - - Can destroy any Material
Path of Dark Flame 60 90 Impact: 5 - - 250 +0.33 s - - - Leaves behind a trail of dark flames
Blood Mist 10 40 - - - - +0.17 s - - - -
Slime Mist - 40 - - - - +0.17 s - - - -
Spark Bolt 5 Impact: 3 - - 800 +0.05 s - -1 DEG +5% Player starts with a wand containing two copies of this spell
Spitter Bolt 5 8 - - 500 - - +4 DEG - -
Summon Arrow 15 Slice: 5 - 0.6 DEG 600 +0.17 s - -10 DEG - -
Summon Disc Projectile 20 Slice: 20 - 0.6 DEG 400 +0.17 s - +1 DEG - Deals friendly fire
Summon Rock Spirit 10 120 - - 1.1 DEG 230 +1.33 s - - - -
Teleport Spell - 40 - - - 800 +0.05 s - -1 DEG - -
Tentacle - 20 - - - 8 +0.67 s - - - Deals damage by physically hitting enemies, grabs things
TNT 16 50 Explosion: 250 Explosion: 28 - 800 +0.83 s - +6 DEG - -
Unstable Crystal 10 20 Explosion: 400 30 2.9 DEG 265 +0.50 s - - - -

Static Projectile

Spell Uses Mana drain Effect Cast Delay Recharge time Notes
Circle of Buoyancy 15 10 A field of levitative magic. +0.25 s - -
Circle of Displacement 15 30 A field of teleportative magic. +0.25 s - -
Circle of Stillness 15 50 Conjures a freezing aura at casting location. Freezes enemies and liquids that come into contact with in. +0.25 s - -
Circle of Vigour 2 80 A field of healing magic. +0.25
Explosion of Brimstone 10 Creates a firey explosion when casted. +0.05 s - -
Explosion of Spirits - - - - - -
Explosion of Sulphur 80 Creates a high-powered explosion when casted. +0.05 s - -
Explosion of Thunder
Rain Cloud 8 30 Creates a watery weather phenomenon. +0.25 s
Thundercloud 5 90 Creates a thundercloud. +0.5 s

Utility/Passive

Spell Uses Mana drain Effect Notes
All Seeing Eye 10 100 Uncovers a large area of the map around the player. Does not light up the dark area surrounding the Twisty Passages.
Torch Passive 0 Lights the end of a wand on fire and illuminates the area around the player. The fire is harmless to the player but can ignite flammable Materials.
Energy Shield Sector Passive 0 Creates a half-circle shield in front of the player. The shield will dissipate after deflecting a number of projectiles.

Projectile Modifiers

Spell Mana drain Effect Cast delay Recharge time Notes
Acid Trail 15 Projectiles leave behind a trail of Acid - - -
Antigravity 1 Inverts gravity for the projectile - - -
Blood to Acid 30 Any blood in range of the projectile turns into acid +0.17 s - -
Burning Trail 5 Projectiles leave a trail of fire behind them - - -
Critical on Burning 10 Adds 100% critical hit chance to projectiles on burning enemies - - -
Critical on Oiled Enemies 10 Adds 100% critical chance to projectiles on oiled enemies - - -
Critical Plus 5 +15% crit chance - - -
Damage Plus 5 Increases the damage done by the spell by 10 +0.08 s - -
Electric Arc 15 Projectiles will have arcs of lightning surging between them - - -
Poison Arc 15 Projectiles will have arcs of poison flowing between them - - -
Explosive Projectile 30 Causes projectiles to be more destructive to the environment +0.67 s - -
Fireball Thrower 10 Causes the projectile to cast fireballs in random directions as it flies - - -
Firecrackers 0 Projectiles release firecrackers when they disappear - - -
Fire Trail 10 Projectiles leave a trail of fiery particles - - -
Gravity 1 Increases the force of gravity on the projectile - - -
Homing 50 Causes the projecetile to fly towards your foes - - -
Knockback 5 Knocks back foes hit with the projectile - - -
Lava to Blood 30 Any lava within range of the projectile turns into blood +0.17 s - -
Matter Eater 120 Causes the projectile to destroy the environment as it flies - - -
Necromancy 40 Causes the corpses of creatures killed by the Projectile to rise to your aid - - -
Reduce Recharge Time 15 Reduces the time between spellcasts - - -
Recoil 5 Increases the recoil when casting the spell - - -
Speed Up 5 Increases the speed at which the projectile flies through the air - - -
Water Trail 10 Projectiles leave a trail of water - - -
Water to Poison 30 Any Water within range of the projectile turns into poison +0.17 s - -

Materials

Spell Uses Description Mana drain Speed Cast delay Recharge time
Blood
Cement Transmute drops of wet cement from nothing 0 120 -0.17 s
Circle Of Water 8 An expanding circle of water 20 +0.33
Chunk of Soil Don't soil yourself! 5 5
Mist of Spirits A cloud of potent alcohol 40 +0.17 s
Oil Transmute drops of oil from nothing 0 129 -0.25 s -0.17
Sea of Acid
Sea of Alcohol 3 A large area below the caster is filled with Whiskey 140 +0.25 s
Sea of Lava 3 A large area below the caster is filled with lava 140 +0.25 s
Sea of Oil
Sea of Water 3 A large area below the caster is filled with water 140 +0.25 s
Water Transmute drops of water from nothing 0 129 -0.25s -0.17s

Multicast

Spell mana drain spread description
Double Spell 0 Simultaneously cast 2 spells
Triple Spell 2 Simultaneously cast 3 spells
Quadruple Spell 5 Simultaneously cast 4 spells
Double Scatter Spell 0 +5 DEG Simultaneously cast 2 spells with low accuracy
Triple Scatter Spell 1 +10 DEG Simultaneously cast 3 spells with low accuracy
Formation Bifurcated 2 Cast 2 spells in a bifurcated pattern
Formation Trifurcated 3 Cast 3 spells in a trifurcated pattern
Formation Above and Below 3 Cast 3 spells - ahead, above, and below the caster
Formation Pentagon 6 Cast 5 spells in a pentagonal pattern
Formation Hexagon 4 Cast 6 spells in a hexagonal pattern

Suffixes

These modifiers can be added to many spells by the game, even multiple times ("with double Trigger")

suffix effect
with Timer if the spell is not destroyed, casts another spell from the wand after the timer runs out
with Trigger upon collision with an obstacle, casts another spell from the wand

Trivia

See Also

  • Interactions