There are many different spells and effects, including modifier spells, which do not create an effect on their own, but rather modify another effect.
For non-shuffle wands, the order of spells matters. Spell modifiers will only affect the next spell in a wand's list, with the exception of wands with an "Always Cast" attribute. See the Guide To Wand Mechanics for more information on how spells and modifiers interact with each other.
Most spells and hazards in the game inflicts one or more of several different kinds of damage. The ones who don't are either non-damaging utility spells or transformation types.
A terrifying acidic projectile
A slow orb of void that eats through all obstacles
A slow orb of void that eats through all obstacles and casts another spell as it expires
Summons a bomb that destroys ground very efficiently
Summons a self-propeled mine cart loaded with explosives
A bouncy, inaccurate spell
A bouncy, inaccurate spell that casts another spell upon collision
A brittle burst of air capable of greatly pushing objects
Fires a mysterious bolt that jumps from enemy to enemy
A good tool for cutting meat. Also has some magical properties...
A projectile that brings bad luck to anyone it hits
A deadly energy cross that explodes after a short time
A giant, deadly energy cross that explodes after a short time
Four deadly plasma beams in a cross-shape. Look out, they can hurt you as well!
A bolt that is ideal for mining operations
A crystal that explodes when caught in an explosion
A crystal that explodes and casts another spell when caught in an explosion
A very heavy explosive bolt
Summons a small explosive
Calls the anger of the earth
Summons a one-way portal to a sinister realm
A slow but powerful orb of energy
A slow but powerful orb of energy that casts another spell upon collision
A slow but powerful orb of energy that casts another spell after a timer runs out
A fast, arcing projectile
A fast, arcing projectile that casts another spell after a timer runs out
A slow projectile that increases its damage over time
A powerful exploding spell
A bouncy, explosive bolt that that casts another spell upon collision
A more powerful version of Firebolt
The most powerful version of Firebolt
A somewhat peculiar bouncy, explosive bolt
A fiery, explosive projectile
Summons a chaotic flock of spicy ducks
A heart-freezingly sinister aura
Summons a bomb that explodes into volatile fragments
A magical lance that cuts through soft materials
A projectile that explodes into a sticky mess
A magical bolt that heals other beings
Summons a bomb that... well...
Bigger and therefore holier
A magical ball of frozen fire
A bunch of magical sparks that fly in every direction
A spectral wand is summoned that casts a huge beam of light
A pinpointed beam of light
A projectile with immense stored electricity
Summons three short range electrical orbs
The primordial force of nature
A pinpointed, short-ranged beam of concentrated light
A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer runs out
A magical arrow that casts another spell upon collision
A magical arrow that casts another spell after a timer runs out
A powerful magical bolt that casts another spell upon collision
A powerful magical bolt that casts another spell after a timer runs out
Four guarding lights rotate around you for a time
Eight guarding lights rotate around you for a time
A fiery, explosive projectile
A more powerful version of Magic missile
The most powerful version of Magic missile
A destructive projectile from the skies!
A cloud of potent alcohol
A trail of dark, deadly flames
An extremely concentrated point of light that explodes after a moment
An instantaneous, dangerous beam of light
A plasma beam specialized in cutting materials!
A small, floating projectile that homes towards nearby creatures
Summons a spore pod that attaches to a surface and then grows and explodes into spikes
Summons a propane tank. Be careful what you wish for.
Makes a projectile launch a random spell (out of a limited selection) when it hits something
Casts one random projectile spell
Create a mighty rock out of thin air
Summons a sharp disc projectile
Summons a large, serrated disc with a curious flight pattern
A dripping ball of poisonous slime
A weak but enchanting sparkling projectile
A spark bolt that casts another spell upon collision
A spark bolt that casts two new spells upon collision
A spark bolt that casts another spell after a timer runs out
A mystical whirlwind of magic sparks
A short-lived magical bolt
A short-lived magical bolt that casts another spell after a timer runs out
A more powerful version of Spitter Bolt
A more powerful version of Spitter Bolt that casts another spell after a timer runs out
The most powerful version of Spitter Bolt
The most powerful version of Spitter Bolt that casts another spell after a timer runs out
Summons a seemingly-innocuous deer
Summons an egg that houses a friendly creature
Summons a box of explosive matter
Summons a large box of explosive matter
Summons an otherwise empty egg that casts a spell upon cracking open
Summons an autonomous rock ally
Calls a terrifying appendage from another dimension
Calls a terrifying appendage from another dimension! Comes with a timer
A magical bolt that moves you wherever it ends up flying
It was theorized that the source of qualia would be transferred ...But it turns out it was the whole body all along.
After a period of time, you'll be returned to where you cast this spell
Brings the target hit closer to you
A shortlived magical bolt that moves you wherever it ends up flying
A formation of three small, fast bolts
A crystal that explodes when someone comes nearby
A crystal that explodes and casts another spell when someone comes nearby
Summons a giant worm to cause havoc for a moment!
A thin, horizontal barrier that harms passing creatures, including you
A thin, vertical barrier that harms passing creatures, including you
A thin, square-shaped barrier that harms passing creatures, including you
A field of electrifying magic
A field of teleportative magic
A field of sheep-like magic
A field of regenerative magic
A field of levitative magic
A field of freezing magic
A field of protective magic
A field of transformative magic
Creates a watery weather phenomenon
Instantly decimates foes around you, at the cost of your HP
A large explosion that doesn't damage the ground
All nearby explosive spells cast by you instantly detonate
Small explosions appear randomly over a large area
A static, magical phenomenon that casts 3 extra spells after a short while
Projectiles caught within the field transform into blasts of lightning
Projectiles caught within the field are attracted towards its center
Projectiles caught within the field transform into harmless critters
Casts one random static projectile spell
Even light dies eventually...
A growing orb of negative energy that destroys everything in its reach
Summons a friendly fly that attacks your enemies!
Summons five flies to aid you in battle
Summons four fire bugs to aid you in battle
Summon six wasps to aid you in battle
Sucks powder-like materials nearby and releases them upon expiring
Sucks liquid materials nearby and releases them upon expiring
Sucks nearby projectiles and creatures into the middle of the field instantaneously
Passive spells add one extra "draw" to the cast. If they are placed at the end of a wand they can be used for wrapping.
Note that a projectile modifier is only applied to the spell that is to the right of it in the wand's queue.
With a non-shuffle wand, the modifier must come before the spell in order to modify it. In a shuffle wand, the modifier will be applied randomly in the spell queue.
Immediately adds 30 mana to the wand
Creates arcs of gunpowder between projectiles (requires 2 projectile spells)
Creates arcs of fire between projectiles (requires 2 projectile spells)
Creates arcs of lightning between projectiles (requires 2 projectile spells)
Creates arcs of poison between projectiles (requires 2 projectile spells)
Makes a projectile separate into a bundle of 5 explosive bolts as soon as it moves downwards
Makes a projectile launch 8 magical bolts if it moves slowly enough
A projectile will launch a copy of itself when it bounces
Makes a projectile shoot bubble sparks as it bounces
Makes a projectile release a bundle of concentrated light as it bounces
Any time the projectile would bounce, it also explodes
Makes a projectile bounce on impact
A projectile launches a plasma beam upon bouncing
A normally bouncy projectile stops doing so
Causes a projectile to cast a copy of itself upon expiring, up to 5 times
Limits the radius of a projectile's explosion heavily
Makes a projectile leave a trail of copies of itself
Makes a projectile always do a critical hit on bloody enemies
Makes a projectile always do a critical hit on wet (water) enemies
Makes a projectile always do a critical hit on burning enemies
Makes a projectile always do a critical hit on oiled enemies
Gives a projectile +15% chance of a critical hit
Gives a projectile an energy field that constantly deals 3.5 damage to nearby creatures
A projectile gains a hefty damage boost, but is also able to hurt you
If the wand has more than 50 mana, all mana over that is converted into additional damage
Makes a projectile move considerably faster, but deal less damage
Increases the damage done by a projectile
Greatly increases the damage done by a projectile, at the cost of its speed
Randomly increases or lowers the damage done by projectiles
If the wand has more than 50 mana, all mana over that is converted into additional damage
A projectile gains a hefty damage boost, but is also able to hurt you
Makes a projectile crumble the earth it hits
Gives a projectile an electric charge, that it will release on impact
Gives a projectile a frozen charge, that it will release on impact
Makes a projectile explode upon collision with creatures covered in alcohol
Makes a projectile explode powerfully upon collision with creatures covered in alcohol
Makes a projectile explode upon collision with creatures covered in slime
Makes a projectile explode powerfully upon collision with creatures covered in slime
Makes a projectile charm creatures covered in toxic sludge
Gives a spell a small probability of short-circuiting
Gives a projectile a randomly colored sparkly trail
Turns a projectile invisible
Gives a projectile a blue sparkly trail
Gives a projectile a green sparkly trail
Gives a projectile a orange sparkly trail
Gives a projectile a purple sparkly trail
Gives a projectile a red sparkly trail
Gives a projectile a yellow sparkly trail
Gives a projectile a much lower cast delay, but no respect to your aim
Gives a projectile the power to knock back the foes it hits
Makes a projectile cast copies of itself with an upwards trajectory
A projectile will shoot out 8 copies of itself when it expires or hits the ground
Makes a projectile cast copies of itself in random directions
Makes a projectile cast copies of itself with a downwards trajectory
Increases the lifetime of a spell
The duration of a projectile is set to zero
Reduces the lifetime of a spell
Makes a projectile illuminate its surroundings
Makes corpses of creatures killed by a projectile rise to your aid
Makes four fireballs rotate around a projectile
Makes four… nukes(?!) rotate around a projectile
Makes four plasma beams rotate around a projectile
Makes four sawblades rotate around a projectile
Makes four copies of a projectile rotate around it
Makes a projectile fly only in cardinal or diagonal lines
Forces a projectile on a horizontal path, but increases its damage
Applies an upwards force to the projectile
Increases the effect gravity has on a projectile
Causes a projectile to aim straight upwards a short time after casting
Causes a projectile to aim straight downwards a short time after casting
Causes a projectile to chaotically fly wherever it wishes
Makes a projectile move rapidly in a slithering manner, like a snake
Makes a projectile fly back and forth
A projectile flies much slower but teleports short distances over its flight
A projectile flies in a spiralling pattern
A projectile orbits the point of its origin
A projectile rotates towards the direction you're aiming
A projectile homes towards enemies at an increasing pace
Makes a projectile turns towards the nearest visible enemy
Makes a projectile turn towards your foes
Makes a projectile accelerate towards your foes
Gives a projectile a path that curves towards you
If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target
A projectile flies towards targets when near them
Makes a projectile turn the creatures it hits into living fireball throwers
Causes creatures hit by the projectile to gain a gravity well that draws projectiles in; dissipates eventually
Makes a projectile turn the creatures it hits into living thunderstorms
Makes creatures hit by a projectile grow tentacles in a chaotic manner
Turns a wounded enemy into stone
Makes a projectile fly through enemies, but harmful to the caster
Makes plasma beam spell's beam wider
Gives a projectile a shield that deflects other projectiles
Makes a projectile split into three projectiles whose existences are entangled
Casts one random modifier spell
Increases the recoil when casting spells
Reduces the recoil when casting spells
Reduces the time between spellcasts
Reduces the spread of a spell
Makes a projectile no longer explode
The reload time of the wand is set to exactly 1.5 seconds
Makes a projectile decelerate as it flies
Causes a projectile to accelerate as it flies
Increases the speed at which a projectile flies through the air
Gives a projectile the power to go through the ground
Makes a projectile shy away from obstacles
Makes a projectile float above the ground
Makes a projectile release firecrackers when it disappears
Makes a projectile eat the environment as it flies
Makes a projectile more destructive to the environment
Makes a projectile fire small fireballs perpendicular to its trajectory
Makes a projectile cast tentacles in random directions
Makes a projectile cast lightning in random directions
Makes a projectile cast fireballs in random directions
A projectile fires beams of light in random directions
Increases a projectile's damage based on the number of creatures nearby
Converts any nearby projectiles cast by you into extra damage
Gives a projectile a trail of water
Gives a projectile a trail of gunpowder
Gives a projectile a tail of fire
Gives a projectile a trail of acid
Gives a projectile a trail of fiery particles
Gives a projectile a trail of oil
Gives a projectile a trail of poison
Gives a projectile a trail of rainbow
Makes any water within a projectile's range turns into poison
Makes any toxic sludge within a projectile's range turn into acid
Converts nearby nonmagical liquids into explosive gunpowder
Makes any hard, solid materials within a projectile's range turn into sand
Makes any lava within a projectile's range turn into blood
Makes any blood within a projectile's range turns into acid
Transmutes various liquids and powdery substances within a projectile's range into something else
Target hit by a projectile takes 25% extra electricity damage for a time
Target hit by a projectile takes 25% extra explosion damage for a time
Target hit by a projectile takes 25% extra melee damage for a time
Target hit by a projectile takes 25% extra projectile damage for a time
Imbues a projectile with a curse that makes the target hit by the projectile to waste away
An expanding circle of dripping acid
An expanding circle of water
An expanding circle of slick oil
An expanding circle of burning air
Transmute drops of water from nothing
Transmute drops of oil from nothing
Transmute drops of wet cement from nothing
Transmute drops of acid from nothing
Summons a large body of acid below the caster
Summons a large body of tasty alcohol below the caster
Summons a large body of flammable gas below the caster
Summons a large body of lava below the caster
Summons a large body of oil below the caster
Summons a large body of water below the caster
Transmutes everything in a short radius into blood, including walls, creatures... and you
Transmutes everything in a short radius into blood, including walls, creatures... and you
Transmutes everything in a short radius into gold, including walls, creatures... and you
Transmutes everything in a short radius into gold, including walls, creatures... and you
Transmutes everything in a short radius into oil, including walls, creatures... and you
Transmutes everything in a short radius into oil, including walls, creatures... and you
Transmutes everything in a short radius into smoke, including walls, creatures... and you
Transmutes everything in a short radius into smoke, including walls, creatures... and you
Transmutes everything in a short radius into alcohol, including walls, creatures... and you
Transmutes everything in a short radius into alcohol, including walls, creatures... and you
Transmutes everything in a short radius into water, including walls, creatures... and you
Transmutes everything in a short radius into water, including walls, creatures... and you
As the name suggests, multicast spells allows multiple spells to be cast simultaneously.
Multiple spells are required for a multicast to be effective. For example, using Triple Spell on a wand with only two other spells after it will result in two spells being cast.
Projectile modifiers placed before a multicast will affect all spells within the multicast for only the price of casting the modifier once, allowing for potentially powerful combinations.
Spells tagged as "Other" usually have very specific or odd behaviors that are not easily classified. They're often involved in, or a reward from, various secrets in the game.
Makes a projectile cast another spell upon expiring
Makes a projectile cast another spell upon expiring
Makes a projectile cast another spell after a short time
Makes a projectile cast another spell upon collision
Makes a projectile cast another spell after a short time
Makes a projectile cast another spell upon expiring
Casts the next spell 2 times, but with reduced damage
Casts the next spell 3 times, but with reduced damage
Casts the next spell 4 times, but with reduced damage
Casts the next spell 10 times, but with reduced damage
Casts a copy of the last spell in your wand
Copies the two following spells in the wand when cast
Casts a copy of the first spell in your wand
Every modifier-type spell in the current wand is applied to a projectile
Casts copies of every spell in your wand
Casts a copy of every projectile-type spell in the current wand
Copies every static projectile -type spell in the wand when cast
Copies a random spell in another wand you're holding
Casts a spell, any spell, at random!
Casts a random spell among the spells in your wand
Casts a random spell among the spells in your wand three times!
Casts three random spells among the spells in your wand
The next spell is skipped if there are less than 20 projectiles nearby
The next spell is skipped if you have more than 25% health left
The next spell is skipped if there are less than 15 enemies nearby
The next spell is skipped every other time this spell is cast
If a Requirement spell before this succeeds, the next spell is skipped
Any Requirement spells before this will skip all spells between them and this spell
Duplicates every spell cast before it
You're heavily advised not to cast this spell.
Though mechanically, the 'variances' are separate, distinct spells, one can consider the following properties as 'modifiers' that exist as applied to a select number of spells.