|Projectiles spells that involve relocation, affecting either the caster, a target, or both.
The Return spell places a small white sparkling projectile at the cast location which begins stationary. After 4 seconds have passed, you will be teleported back to this location.
The projectile can move due to the Homing and Boomerang projectile modifiers and perk counterparts, and the Projectile Repulsion Shield perk, though this is often undesired.
Nolla and other lifetime reducing modifiers can cause Return to take effect instantaneously. Combined with a Trigger spell, this can be used to create a more flexible Teleport Bolt.
It can be used to transport all wands in a biome to the next Holy Mountain.