Requirement

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The Requirement spells put conditions for a spell to be cast, depending on the type of Requirement spell. Their main purpose is to be able to add spells and conditions to an existing spell when the requirements are met, albeit this requires a large amount of space.

Tips[edit | edit source]

  • The spells essentially function as an if-else block. This is evidenced by the glyphs translating to "if", "else" and "end".
  • Casting two Every Other spells next to each other makes the next spell impossible to cast, effectively making a Wand Refresh spell , without using any mana. This can be useful for extra storage space or casting limited-charge Spells indefinitely.

Unlocking[edit | edit source]

This content includes possible gameplay spoilers or secrets. Tread carefully.

The spells can be unlocked by taking one of the Stone Tablets over to the Alchemist's hut located at the eastern edge of the Lake. Throw the tablet into the hut, and enter the portal that appears there. The portal leads to a small room directly below, which if entered via the portal, will contain a powerful Experimental Wand, a selection of Requirement spells, and some furniture. The room also allows wand-editing within, on the first visit.

The spells can be unlocked by taking one of the Stone Tablets over to the Alchemist's hut located at the eastern edge of the Lake. Throw the tablet into the hut, and enter the portal that appears there. The portal leads to a small room directly below, which if entered via the portal, will contain a powerful Experimental Wand, a selection of Requirement spells, and some furniture. The room also allows wand-editing within, on the first visit.

The spells can be unlocked by taking one of the Stone Tablets over to the Alchemist's hut located at the eastern edge of the Lake. Throw the tablet into the hut, and enter the portal that appears there. The portal leads to a small room directly below, which if entered via the portal, will contain a powerful Experimental Wand, a selection of Requirement spells, and some furniture. The room also allows wand-editing within, on the first visit.


Example usage[edit | edit source]

This concept was originally devised by Priskip. It enables continuous spawning of enemies, including the rare Leggy Mimic which will always drop the Leggy Mutation perk.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Long-Distance Cast
Warp Cast
Requirement - Every Other
Double Spell
Nolla
Projectile Transmutation Field
Spark Bolt
Requirement - Otherwise
Teleporting Cast
Nolla
Piercing Shot
Add Trigger
Circle of Unstable Metamorphosis
Touch Of Smoke
Requirement - Endpoint
Double Spell
Chainsaw

More details (on an earlier version of this wand concept) are explained in the following video by Priskip and LetsSufferTogether: