Noita Wiki

Dec 19 2019 - Snowy Update[]

Steam Announcement

Hello everyone and snowy holidays! This update adds a whole slew of new features, including 5 entirely new magical liquids, a New Game+ mode, new spells, new creatures and more! Over the upcoming days you will notice additional festive spirit within the game...


  • 15 new spells!
  • New, very elusive creature roams a certain area...
  • New creature. Very bomb.
  • 5 new weather phenomena
  • 5 new magical materials
  • New Game+


  • No restart when entering nightmare game via main menu
  • Downwards bolt bundle has unlimited uses
  • Changed item attraction perk to gold attraction to make it more useful
  • A hidden creature has an extra tool
  • Tweaked a boss' sounds
  • Foggy nights are darker
  • Cosmetic tweaks to fire immunity perk
  • Optimization - tentacles are more CPU-friendly
  • Various gameplay tweaks
  • Gold nuggets come in various different sizes
  • Summon Hollow Egg has unlimited uses


  • Nightmare Mode - some of the entrances were blocked
  • Nightmare mode - empty chunks were appearing in places
  • Thunderstone could be placed into spell inventory
  • Fungal caverns had no potion spawns
  • Healers etc were friendly with player
  • Revenge explosion and tentacle did nothing
  • Fixed TNT explosions
  • Several randomized effects were broken
  • Loading screen audio didn't fade smoothly
  • Autosave should work better now
  • Crash - Boss crashes, general stability fixes (thanks to Captain_Duck for helping investigate this!)
  • Crash - relating to the Light modifier (thanks to Efi)


  • Mods can define new game modes (see mods/nightmare for an example)
  • Lua/BUGFIX - dofile handling when file doesn't exist was a bit broken and didn't log errors
  • Lua/BUGFIX - fixed a lua sandbox escape exploit
  • Lua - added ProceduralRandomf()
  • Lua - added Randomf()
  • Lua - added GetComponentTypeName()
  • Lua - added GameGetDateAndTimeLocal()
  • Lua - added GameGetDateAndTimeUTC()
  • Lua - added GameEmitRainParticles()
  • Lua - added GetRandomAction()
  • Lua - added script_kick to LuaComponent
  • Tags - now there are 256 tag slots available for Entities