Noita Wiki

Nov 24 2020 - The Sauna Update[]

Release NotesSteam AnnouncementUpdate Video

The 15th update is out! This time we've focused on game balance, improvements and bug fixes, but there's also a lot of new stuff to discover and experiment with.

Among the highlights are a new well-hidden biome, a new building to chill in called Sauna, and changes that make Temple of the Art a bit more interesting. Biome modifiers are now communicated more clearly when entering a biome. The whole game has again been localized to ten different languages.

A large part of the user interface library used by Noita is now also available to mods, and there's a new menu that mods can use as a common location for their settings.




Biomes, Areas, and Structures[]

  • New structure: Sauna
  • New dangerous props in Temple of the Art
  • Spell shops in Holy Mountains have twice the spells to sell!
  • New work-in-progress area, deep underground...
  • New background in Coal Pits
  • Slight increase in variety in the Temple of the Art layout


  • Patsas enemies no longer need to breathe
  • Curse of Greed advances a tiny tiny bit slower
  • Sätkymestari shots make player projectiles hurt the player
  • Rebalanced the Tower rewards and gave them their own names
  • Certain legendary spells are not be affected by unlimited spells
  • Numerous thrown, kicked or falling items deal more reasonable damage, especially with low velocities
  • Kolmisilmä's shield can convert projectile damage fields in some circumstances
  • Alpha spell does not automatically cast another spell
  • Gamma spell does not automatically cast another spell
  • Random loadouts - Slime loadout has an actually castable third wand
  • Random loadouts - Eldritch loadout has the Projectile Repulsion Field perk as well as a way to dig
  • Lowered the resistance bonuses from Slime blood & Oil blood slightly, changed their description to clearly state the resistance effect
  • Reduced the cost of spells in Holy Mountains slightly
  • Made certain new enemies not able to suffocate
  • What is above is no longer exactly like what is below
  • Made some spells somewhat more common
  • Made Sauvojen Tuntija drop both of its rewards every time
  • Rebalanced unlockable spell pools

Miscellaneous Improvements[]

  • All localizations are up to date
  • Added copies of the music machines in certain locations to further mitigate the chance of them being lost
  • Music machines have more health to make them harder to detonate accidentally
  • Increased changes of perk pool having all perks
  • Testing a slightly different freeze effect to maybe improve performance
  • Made Odd Firebolt have a more interesting flight pattern
  • Tweaked a Kammi feature
  • Runestones activate as soon as you throw them
  • Daily run seed is fetched sooner, so the game mode menu does not have wait for it
  • Attempted to make acid slightly easier to differentiate from toxic sludge
  • Shop items and their price tags are properly centered
  • Perk descriptions can be seen before picking them up
  • Improved release notes UX

Biome Modifiers[]

  • Biome modifier's texts are displayed more prominently
  • Made biome modifiers slightly more common


  • Updated some perk names and descriptions to better reflect their functionality
  • Perk description can be seen before you pick them up
  • Finally [sic] removed firearm imagery from certain spell icons

Perk Changes[]

  • Certain perks that apply a one-time effect indicate this behaviour in their name & icon
  • Always Cast has a maximum of 4 Always Cast spells per wand
  • Improved Exploding Corpses and Exploding Gold explosions
  • Attract Gold has a longer range and stronger pull
  • The Oil Blood perk gives protection against fire but doesn't give resistance to damage
  • Revenge Explosion perk explodes harder and can't set the player on fire, + adds a 20% explosion resistance
  • The Homunculus perk can spawn homunculi in a larger variety of areas
  • The Homunculi's HP scales better towards the endgame
  • Added a 20% projectile damage resistance to Revenge Tentacle
  • Revenge Bullets works more consistently and launches the revenge projectiles faster & with increased damage
  • Clarified some perk descriptions so that they more clearly state e.g. added resistances and such
  • Bounce also increases the duration of your spells
  • Low Gravity applies the gravity effect to enemies as well (experimental change)
  • High Gravity applies the gravity effect to enemies as well (experimental change)
  • High Mana, Low Capacity should no longer be able to remove Always Casts
  • Exploding Gold has a more accurate description and its explosions work properly
  • Concentrated Spells increases recoil much less, to make it more useful
  • Boomerang Spells increases the speed and damage of your spells
  • Vampirism heals more and reduces your max hp less
  • Reduced Blood Money healing somewhat
  • Made Boomerang Shots not increase projectile damage for now as a placeholder fix to healing shot bugs
  • Re-implemented Plague Rats rat friendship
  • Retired melee-only homunculus, changed it into a Magic Arrow -shooting version
  • Plague rats, friendly ghost, homunculi, etc. don't turn berserk against player or each other on various berserk situations

Twitch Integration[]

  • Usernames are picked from messages instead of the whole viewer list
  • Votes can be cast while game is paused
  • Votes can be changed while voting is in progress
  • Enable/disable all events button in options
  • The perk-spawning stream event's description is accurate to what it *actually* does


  • UI Damage numbers support numbers that are over 2 billion
  • Telekinetic Kick works with Runestones and some other objects
  • Ukkoshyypiö should no longer lose its aura after 2 minutes
  • Fixed Projectile Transmutation Field transmuting itself
  • Fixed Projectile Thunder Field transmuting itself
  • Fixed Projectile Gravity Field affecting itself
  • Items could damage player if they changed faction
  • It was possible to occasionally get stuck with Teleportitis Dodge
  • Yes/No boxes took previous ESC press for a No
  • Kammi could cause slowdowns if player has massive maximum hitpoints
  • Lower 'Cosmetic particle amount' settings affected some non-cosmetic particles
  • Fixed a broken text entry
  • Fixed the two fish creatures being mixed-up in the progress menu
  • Fixed Vault plasma cannons shooting too far
  • Some biome modifiers could replace potion spawns in some cases
  • Fixed Curse of Greed ignoring certain materials
  • Damage field should no longer bug out when enemies die in specific ways
  • Fixed some texturing bugs at the starting area
  • Game mode list banners had rendering depth order issues
  • Certain special ending code and progress tracking wasn't working
  • Fixed Unstable Crystals teleporting oddly towards physical objects
  • Fixed fish enemies having the wrong names
  • Old save Yes/No message didn't specify the question being asked
  • Crash - recent optimizations caused a crash when loading some save games
  • Made Haavoittajamestari's status effect stop at 10 hp to prevent a hp-multiplying exploit
  • Fixed an exploit that allowed still getting extra HP from enemies not meant to give it
  • Fixed an ancient typo in lava reactions
  • Fixed an exploit related to digging around spells in Holy Mountains
  • Tower rewards disappeared at wrong times
  • Twitch integration - Player immortality event erroneously stated that the effect would always last 1 minute
  • Fixed a bug with find_the_wand_held( entity_id )

Modding - Features[]

  • Added support for mod settings menus and persistent settings - see mods/example/settings.lua

Modding - Documentation[]

  • Improved entity lua API documentation - added type information
  • Improved gui lua API documentation
  • Removed lua_readtable from lua API documentation (it's not part of the API)

Modding - Lua API[]

  • Added EntityGetWandCapacity()
  • Added StreamingGetConnectedChannelName()
  • Added StreamingSetCustomPhaseDurations()
  • Added StreamingForceNewVoting()
  • Added StreamingSetVotingEnabled()
  • Added ModSettingGet()
  • Added ModSettingSet()
  • Added ModSettingGetNextValue()
  • Added ModSettingSetNextValue()
  • Added ModSettingRemove()
  • Added ModSettingGetCount()
  • Added ModSettingGetAtIndex()
  • Added GameIsBetaBuild()
  • Added GuiSlider()
  • Added GuiTextInput()
  • Added GuiTooltip()
  • Added GuiOptionsAdd()
  • Added GuiOptionsRemove()
  • Added GuiOptionsClear()
  • Added GuiOptionsAddForNextWidget()
  • Added GuiColorSetForNextWidget()
  • Added GuiIdPush()
  • Added GuiIdPop()
  • Added GuiAnimateBegin()
  • Added GuiAnimateEnd()
  • Added GuiAnimateAlphaFadeIn()
  • Added GuiAnimateScaleIn()
  • Added GuiImage()
  • Added GuiImageButton()
  • Added GuiGetScreenDimensions()
  • Added GuiGetTextDimensions()
  • Added GuiZSet()
  • Added GuiZSetForNextWidget()
  • Added GuiIdPushString()
  • Added GuiImageNinePiece()
  • Added GuiBeginAutoBox()
  • Added GuiEndAutoBoxNinePiece()
  • Added GuiBeginScrollContainer()
  • Added GuiEndScrollContainer()
  • Added GuiLayoutBeginLayer()
  • Added GuiLayoutEndLayer()
  • Added GuiGetImageDimensions()
  • Added GuiGetPreviousWidgetInfo()
  • GuiButton() parameter order is consistent with other Gui functions. The old order is also dynamically supported
  • GuiLayoutAddHorizontalSpacing() takes optional amount parameter
  • GamePrintImportant() takes optional ui art parameter, made second parameter optional
  • StatsLogPlayerKill() takes optional 'klled_entity' parameter
  • Removed StreamingGetSettingsGhostsNamedAfterViewers()
  • Added OnModSettingsChanged hook (Accessible via init.lua)
  • Added OnPausePreUpdate() hook (Accessible via init.lua)
  • LuaComponent - added script_damage_about_to_be_received
  • LuaComponent - script_damage_received gives the id of possible projectile that caused the damage
  • Streaming integration - IRC commands can be handled on the lua side (with some limitations)

Modding - Misc[]

  • Made potion spawning use a separate spawn table, found in data/scripts/item_spawnlists.lua