Nov 24 2020 - The Sauna Update[]
Release Notes — Steam Announcement — Update Video
The 15th update is out! This time we've focused on game balance, improvements and bug fixes, but there's also a lot of new stuff to discover and experiment with.
Among the highlights are a new well-hidden biome, a new building to chill in called Sauna, and changes that make Temple of the Art a bit more interesting. Biome modifiers are now communicated more clearly when entering a biome. The whole game has again been localized to ten different languages.
A large part of the user interface library used by Noita is now also available to mods, and there's a new menu that mods can use as a common location for their settings.
Creatures[]
- New enemy: Turvattomuusmestari
- New enemy: Kuihdutusmestari
- New enemy: Turvalennokki
- New enemy: Raukka
- New enemy: Taivaankatse
Perks[]
- New perk: Pinpointer
- New perk: Projectile Repulsion Sector
- New perk: Projectile Eater
- New perk: Projectile Slower
- New perk: Low Recoil
- New perk: Personal Plasma Beam
- New perk: Extra Shop Item
Spells[]
- New spell: Ball Lightning
- New spell: Nolla
- New spell: Accelerative Homing
- New spell: Zeta
- New spell: Phi
- New spell: Homebringer Teleport Bolt
- New spell: Myriad Spell
- New spell: Magical Explosion
- New spell: Spells to Power
- New spell: Summon Omega Sawblade
- New spell: Spiraling Arc
- New spell: Orbit Arc
- New spell: Temporary Wall
- New spell: Temporary Platform
- New spell: Summon Missile
Biomes, Areas, and Structures[]
- New structure: Sauna
- New dangerous props in Temple of the Art
- Spell shops in Holy Mountains have twice the spells to sell!
- New work-in-progress area, deep underground...
- New background in Coal Pits
- Slight increase in variety in the Temple of the Art layout
Balance[]
- Patsas enemies no longer need to breathe
- Curse of Greed advances a tiny tiny bit slower
- Sätkymestari shots make player projectiles hurt the player
- Rebalanced the Tower rewards and gave them their own names
- Certain legendary spells are not be affected by unlimited spells
- Numerous thrown, kicked or falling items deal more reasonable damage, especially with low velocities
- Kolmisilmä's shield can convert projectile damage fields in some circumstances
- Alpha spell does not automatically cast another spell
- Gamma spell does not automatically cast another spell
- Random loadouts - Slime loadout has an actually castable third wand
- Random loadouts - Eldritch loadout has the Projectile Repulsion Field perk as well as a way to dig
- Lowered the resistance bonuses from Slime blood & Oil blood slightly, changed their description to clearly state the resistance effect
- Reduced the cost of spells in Holy Mountains slightly
- Made certain new enemies not able to suffocate
- What is above is no longer exactly like what is below
- Made some spells somewhat more common
- Made Sauvojen Tuntija drop both of its rewards every time
- Rebalanced unlockable spell pools
Miscellaneous Improvements[]
- All localizations are up to date
- Added copies of the music machines in certain locations to further mitigate the chance of them being lost
- Music machines have more health to make them harder to detonate accidentally
- Increased changes of perk pool having all perks
- Testing a slightly different freeze effect to maybe improve performance
- Made Odd Firebolt have a more interesting flight pattern
- Tweaked a Kammi feature
- Runestones activate as soon as you throw them
- Daily run seed is fetched sooner, so the game mode menu does not have wait for it
- Attempted to make acid slightly easier to differentiate from toxic sludge
- Shop items and their price tags are properly centered
- Perk descriptions can be seen before picking them up
- Improved release notes UX
Biome Modifiers[]
- Biome modifier's texts are displayed more prominently
- Made biome modifiers slightly more common
Comprehensibility[]
- Updated some perk names and descriptions to better reflect their functionality
- Perk description can be seen before you pick them up
- Finally [sic] removed firearm imagery from certain spell icons
Perk Changes[]
- Certain perks that apply a one-time effect indicate this behaviour in their name & icon
- Always Cast has a maximum of 4 Always Cast spells per wand
- Improved Exploding Corpses and Exploding Gold explosions
- Attract Gold has a longer range and stronger pull
- The Oil Blood perk gives protection against fire but doesn't give resistance to damage
- Revenge Explosion perk explodes harder and can't set the player on fire, + adds a 20% explosion resistance
- The Homunculus perk can spawn homunculi in a larger variety of areas
- The Homunculi's HP scales better towards the endgame
- Added a 20% projectile damage resistance to Revenge Tentacle
- Revenge Bullets works more consistently and launches the revenge projectiles faster & with increased damage
- Clarified some perk descriptions so that they more clearly state e.g. added resistances and such
- Bounce also increases the duration of your spells
- Low Gravity applies the gravity effect to enemies as well (experimental change)
- High Gravity applies the gravity effect to enemies as well (experimental change)
- High Mana, Low Capacity should no longer be able to remove Always Casts
- Exploding Gold has a more accurate description and its explosions work properly
- Concentrated Spells increases recoil much less, to make it more useful
- Boomerang Spells increases the speed and damage of your spells
- Vampirism heals more and reduces your max hp less
- Reduced Blood Money healing somewhat
- Made Boomerang Shots not increase projectile damage for now as a placeholder fix to healing shot bugs
- Re-implemented Plague Rats rat friendship
- Retired melee-only homunculus, changed it into a Magic Arrow -shooting version
- Plague rats, friendly ghost, homunculi, etc. don't turn berserk against player or each other on various berserk situations
Twitch Integration[]
- Usernames are picked from messages instead of the whole viewer list
- Votes can be cast while game is paused
- Votes can be changed while voting is in progress
- Enable/disable all events button in options
- The perk-spawning stream event's description is accurate to what it *actually* does
Bugfixes[]
- UI Damage numbers support numbers that are over 2 billion
- Telekinetic Kick works with Runestones and some other objects
- Ukkoshyypiö should no longer lose its aura after 2 minutes
- Fixed Projectile Transmutation Field transmuting itself
- Fixed Projectile Thunder Field transmuting itself
- Fixed Projectile Gravity Field affecting itself
- Items could damage player if they changed faction
- It was possible to occasionally get stuck with Teleportitis Dodge
- Yes/No boxes took previous ESC press for a No
- Kammi could cause slowdowns if player has massive maximum hitpoints
- Lower 'Cosmetic particle amount' settings affected some non-cosmetic particles
- Fixed a broken text entry
- Fixed the two fish creatures being mixed-up in the progress menu
- Fixed Vault plasma cannons shooting too far
- Some biome modifiers could replace potion spawns in some cases
- Fixed Curse of Greed ignoring certain materials
- Damage field should no longer bug out when enemies die in specific ways
- Fixed some texturing bugs at the starting area
- Game mode list banners had rendering depth order issues
- Certain special ending code and progress tracking wasn't working
- Fixed Unstable Crystals teleporting oddly towards physical objects
- Fixed fish enemies having the wrong names
- Old save Yes/No message didn't specify the question being asked
- Crash - recent optimizations caused a crash when loading some save games
- Made Haavoittajamestari's status effect stop at 10 hp to prevent a hp-multiplying exploit
- Fixed an exploit that allowed still getting extra HP from enemies not meant to give it
- Fixed an ancient typo in lava reactions
- Fixed an exploit related to digging around spells in Holy Mountains
- Tower rewards disappeared at wrong times
- Twitch integration - Player immortality event erroneously stated that the effect would always last 1 minute
- Fixed a bug with find_the_wand_held( entity_id )
Modding - Features[]
- Added support for mod settings menus and persistent settings - see mods/example/settings.lua
Modding - Documentation[]
- Improved entity lua API documentation - added type information
- Improved gui lua API documentation
- Removed lua_readtable from lua API documentation (it's not part of the API)
Modding - Lua API[]
- Added EntityGetWandCapacity()
- Added StreamingGetConnectedChannelName()
- Added StreamingSetCustomPhaseDurations()
- Added StreamingForceNewVoting()
- Added StreamingSetVotingEnabled()
- Added ModSettingGet()
- Added ModSettingSet()
- Added ModSettingGetNextValue()
- Added ModSettingSetNextValue()
- Added ModSettingRemove()
- Added ModSettingGetCount()
- Added ModSettingGetAtIndex()
- Added GameIsBetaBuild()
- Added GuiSlider()
- Added GuiTextInput()
- Added GuiTooltip()
- Added GuiOptionsAdd()
- Added GuiOptionsRemove()
- Added GuiOptionsClear()
- Added GuiOptionsAddForNextWidget()
- Added GuiColorSetForNextWidget()
- Added GuiIdPush()
- Added GuiIdPop()
- Added GuiAnimateBegin()
- Added GuiAnimateEnd()
- Added GuiAnimateAlphaFadeIn()
- Added GuiAnimateScaleIn()
- Added GuiImage()
- Added GuiImageButton()
- Added GuiGetScreenDimensions()
- Added GuiGetTextDimensions()
- Added GuiZSet()
- Added GuiZSetForNextWidget()
- Added GuiIdPushString()
- Added GuiImageNinePiece()
- Added GuiBeginAutoBox()
- Added GuiEndAutoBoxNinePiece()
- Added GuiBeginScrollContainer()
- Added GuiEndScrollContainer()
- Added GuiLayoutBeginLayer()
- Added GuiLayoutEndLayer()
- Added GuiGetImageDimensions()
- Added GuiGetPreviousWidgetInfo()
- GuiButton() parameter order is consistent with other Gui functions. The old order is also dynamically supported
- GuiLayoutAddHorizontalSpacing() takes optional amount parameter
- GamePrintImportant() takes optional ui art parameter, made second parameter optional
- StatsLogPlayerKill() takes optional 'klled_entity' parameter
- Removed StreamingGetSettingsGhostsNamedAfterViewers()
- Added OnModSettingsChanged hook (Accessible via init.lua)
- Added OnPausePreUpdate() hook (Accessible via init.lua)
- LuaComponent - added script_damage_about_to_be_received
- LuaComponent - script_damage_received gives the id of possible projectile that caused the damage
- Streaming integration - IRC commands can be handled on the lua side (with some limitations)
Modding - Misc[]
- Made potion spawning use a separate spawn table, found in data/scripts/item_spawnlists.lua