Noita Wiki
The information in this article or section is describing content from the Experimental Beta branch, and is currently not part of the public release version.

This page serves as a home for all the known beta changes in the current up-to-date beta branch of the game. This may include:

  • Changes mentioned in patch notes.
  • Data-mined changes that were excluded from patch notes.
  • Images/gifs of new content.
  • Links to new articles or existing articles that have beta content, to serve as a quick reference when consolidating the information here into patch notes and updating affected articles after the beta content is added back into the main branch of the game.

When adding beta-branch content to any other pages, please place information in a separate section to the rest of the page (don't mix main branch and beta-branch information in the same sections), and ensure the {{beta}} template is added to any page or section that contains information from the beta branch of the game.

For instructions on how to install the beta branch, see How To Play Guide For Noita#Beta.

The official notes are extracted from steamapps\common\Noita\_release_notes.txt.

New FEATUREs are linked.

Latest beta patch notes

April 1 2021 #3 - HOTFIXES

UPDATE: Rooms holding secret items now look a bit prettier
UPDATE: Explosive Box & Large Explosive Box should now work with more modifiers

April 1 2021 #2 - HOTFIXES

FEATURE: 100% Finnished localization (Options, Language)

April 1 2021 #1 - HOTFIXES

UPDATE: Achievement localizations on Steam and GOG
UPDATE: Buffed a couple enemies slightly

BUGFIX: A miniboss no longer shoots tentacles from [ehm] the wrong place
UPDATE: Exploding Gold stacks; the damage increases per stack
UPDATE: Plague Rats stacks, stacking any rat-themed perks increases the amount of rats as well as their HP and damage
UPDATE: Stacking fungal-themed perks increases the amount of mushrooms spawned by Cordyceps
UPDATE: Mournful Spirit can be stacked; stacks increase damage and amount of ghosts per killed enemy

MODDING: Mod save slot support - via game_mode_supports_save_slots="1" in mod.xml.

MODDING: Lua API documentation - added a "t" to a word that was missing a "t"

Mar 30 2021 - Epilogue Update


Main article: Release Notes#Mar 30 2021 - Epilogue Update

Mar 29 2021

FEATURE: New Steam Achievements!
FEATURE: New Enemy: Pysäyttäjä
FEATURE: New Enemy: Vakoilija
FEATURE: New Enemy: Teloittaja
FEATURE: New miniboss in a high-tech area
FEATURE: New secret perk
UPDATE: The powder pouch now spawns with some powder in it
UPDATE: Add Trigger, Add Timer & Add Death Trigger are now type 'other' instead of 'modifier'

UPDATE: Extra Life marked as one-off
UPDATE*: Eat Your Vegetables can't kill you fully and deals slightly less damage per tick
BUGFIX: Potions spawned by perks in Nightmare Mode were broken
BUGFIX*: Suomuhauki was giving double progress entries
BUGFIX*: Fixed a ghostly enemy needing air and getting stuck in walls
BUGFIX*: Fixed an enemy not appearing in the progress menu
BUGFIX*: Fixed Pollen not colliding with enemies properly

Mar 26 2021

FEATURE: New secret spell
FEATURE: New secret item
FEATURE: New enemy: Kyrmyniska
FEATURE: New enemy: Tarkkailija

UPDATE: Brass is no longer walk-through
UPDATE*: A lot of updates to the WIP area
UPDATE*: Fungal shift - ends the trip
BUGFIX: Frog meat was improperly named
BUGFIX: Steam version - Steam overlay wasn't enabled if game was started outside steam UI
BUGFIX*: Fungal shift icon was offset weirdly
BUGFIX*: Stacking lukki/leggy mutation affected the leg length of each other
MODDING: Lua - added EntityRemoveIngestionStatusEffect()

Mar 25 2021

FEATURE: New very WIP area
UPDATE: Nightmare Mode now gives you the Tinker With Wands Everywhere perk by default
UPDATE: Starting perks in Nightmare Mode no longer disappear after picking up just one
UPDATE: Some new perks marked as one-off
BUGFIX*: No More Shuffle was broken

Mar 24 2021

FEATURE: A new very useful structure has appeared deep underground!
UPDATE: There's a new type of gold nugget for the extremely greedy
UPDATE: Small new pedestals to decorate certain areas a bit
UPDATE: Slightly reduced speed variation of Heikko limanuljaska's projectiles
UPDATE*: Localization for new text
UPDATE*: Powders are now stored in a pouch instead of a box. The pouch doesn't break from throwing
UPDATE*: Eat Your Vegetables damage buffed
BUGFIX*: Projectile status effects weren't always applied when they should

Mar 18 2021

UPDATE: Hiidenkivi no longer takes damage from Freezing Liquid & Freezing Vapour
UPDATE: Kiukkukalma & Spiraalikalma are now counted as ghosts, not mages
UPDATE: The nests in Coal Pits are no longer flammable
UPDATE: Frog meat is now tastier than ever!
UPDATE: Added Minä to the progress menu
UPDATE: Certain artifacts could be lost forever due to being killed while polymorphed 

UPDATE*: Summoned rocks can no longer be picked up and thrown

BUGFIX: Fixed summoned rocks and explosive boxes not benefiting from homing (again)

FEATURE: New Perk: Lukki Minion
UPDATE: Several particle-heavy perks no longer add extra particles when stacked
UPDATE: Removed redundant entity spawns from some perks
UPDATE*: Gas Blood now lowers your personal gravity a little bit
UPDATE*: Gas Blood now gives you toxic immunity
UPDATE*: Changed Enemy Radar to display radar blips over enemies on screen
UPDATE*: Tweaked Eat Your Vegetables satiation/starving percents
UPDATE*: Hungry Ghost now grants a damage multiplier instead of flat damage+ when eating a projectile
UPDATE*: Eat Your Vegetables now has a more appropriate icon
BUGFIX*: Lukki and Leggy Mutations make it difficult to float up in water
BUGFIX: Fixed new giant mushroom props spawning slightly inside the ground and lagging the game
BUGFIX: Fixed slowdown issues caused by enemies throwing endless physics-enabled projectiles
BUGFIX*: Tiny Ghost was hanging on to the tip of the wand instead of floating around

MODDING: Added pickup_count as a fourth parameter when picking up a perk
MODDING: Lua - GameCreateSpriteForXFrames() - added optional 'emissive' parameter

Mar 16 2021

FEATURE: New Perk: Gas Blood
UPDATE: Small text adjustments
UPDATE: A fog of war effect that appears in some biomes now has a biome modifier message
UPDATE: Optimized some scripts
UPDATE*: Glass shards from potions thrown by enemies disappear after a while
UPDATE*: "Coctails" also break into pieces of glass

UPDATE: Applied Lukki Mutation buffs to Leggy Mutation
UPDATE*: Enhanced Lukki and Leggy Mutation controls
UPDATE*: Lukki and Leggy Mutation limbs grow in length when perks are stacked
BUGFIX: Kiuaskivi and Ukkoskivi could be destroyed by explosions a bit too easily
BUGFIX*: Fixed a miniboss being resurrectable

MODDING: Lua - added GameGetCameraBounds()
MODDING: Profiler displays LuaComponent 'script_source_file' names

Mar 12 2021

UPDATE: Audio - droplets from barrel explosions, potions etc create the appropriate sound when splashing against surfaces
UPDATE: No damage numbers from lanterns
UPDATE*: Added deceleration to a couple floating objects so that they're less likely to fly away
UPDATE*: Made unstackable perks yet less likely to be seen when rerolling

BUGFIX: Crash - fixed a possible, rare crash when starting a new game
BUGFIX: Invisibility didn't turn lukki legs invisible
BUGFIX*: Sädekivi could be activated also while it was in the inventory
BUGFIX*: Sädekivi had effects after starting a New Game+

MODDING: Lua - Added GameGetOrbCountTotal()
MODDING: Lua - Added OnCountSecrets hook (Accessible via init.lua)
MODDING: Breaking - removed custom tags from entities under data/entities/misc/custom_cards/

Mar 10 2021

UPDATE: Jungle statue visuals tweaked
UPDATE: Tannerkivi activates only after being picked up
UPDATE: Potions always break into pieces of glass
UPDATE: Lukki Mutation buffed with ability to climb along walls
UPDATE: Exploding Corpses now grants explosion immunity
BUGFIX: Inanimate objects could get various status effects, which often didn't work correctly or were outright buggy
BUGFIX: Text in some potions wasn't localized, other unintended differences between potion types
BUGFIX*: A biome modifier was forced on in all biomes
MODDING: Breaking - projectile GameEffects and HitEffects are only applied to entities with "enemy" or "prey" tag
MODDING: Potion entities were updated to inherit items/pickup/potion.xml for clarity

Mar 9 2021

FEATURE: New enemy: Huhtasieni
FEATURE: A new biome modifier
UPDATE*: Increased Haamukivi's effective range after apparently nerfing it too much

FEATURE: New spell: Petrify
FEATURE: New perk: Summon Sädekivi
UPDATE*: Clarified Enemy Radar visuals by hiding the radar blips of enemies in camera view
BUGFIX: Add Trigger, Add Timer & Add Death Trigger should be a bit more consistent
BUGFIX: Scroll container scroll speed adapts to lots of content
BUGFIX: Venomous Curse now correctly tracks who cast it
BUGFIX*: Fixed a nonfunctional secret feature broken in the previous patch
BUGFIX*: A miniboss was giving double progress entries 
BUGFIX*: Increased the maximum simultaneous spirit cap on Mournful Spirit
BUGFIX*: Tentacler didn't work 100% correcly
MODDING/BUGFIX: Custom sounds didn't play after starting a new game, unless played before that

Mar 5 2021

FEATURE: A new work-in-progress area
UPDATE: Polished and clarified Toimari minion spawning
UPDATE: Buffed Enemy Radar perk
  • Enemies within the viewscreen are now fully visible even in dark/unseen areas, and during blindness
UPDATE: A certain artifact found in a snowy area now has a pair in a sandy area
UPDATE*: Luminous Drill can no longer accidentally destroy certain items

UPDATE: Summon rock and other spells that summon physical objects now benefit from modifiers like homing
BUGFIX: Circe of Vigour shouldn't be able to deal damage instead of healing anymore
BUGFIX*: Tentacler tentacles spawned from the shooter
BUGFIX*: Players covered in a lot of glue could end up inside a wall when teleporting to Holy Mountain
BUGFIX*: Player could only float up if polymorphed into a Skoude
BUGFIX*: Prevented a softlock caused by [REDACTED]
BUGFIX*: Fixed a certain artifact falling into the ground and disappearing
BUGFIX*: Fixed guiding powder, again, again
BUGFIX*: Fixed excrement disintegrating in sunlight the wrong way
BUGFIX*: Explosive Box spells should no longer leave ghosts in the world

Mar 2 2021

UPDATE: Sima stains give Wet status
UPDATE*: Slightly tweaked how [REDACTED] works
UPDATE*: Celestial bodies are now attracted to lunar energy

BUGFIX*: Certain rare artifacts should be less likely to disappear

MODDING: Perk progress logging can be turned off via GameAddFlagRun( "no_progress_flags_perk" )
MODDING: Creature progress logging can be turned off via GameAddFlagRun( "no_progress_flags_animal" )
MODDING: Spell progress logging can be turned off via GameAddFlagRun( "no_progress_flags_action" )
MODDING: ProjectileComponent - ground_penetration_max_durability_to_destroy
MODDING/BUGFIX: GuiAnimateScaleIn() checked for 5 parameters while it required 4

Feb 26 2021 Build #2

UPDATE*: Tweaked a text 

BUGFIX*: Fixed a badly broken script related to new secret content
BUGFIX*: Fixed some miniboss drops not working
BUGFIX*: New item had an unintended effect

Feb 26 2021 Build #1

FEATURE: New item: Kuulokivi
UPDATE: Combined the Weaken and Wither status effects into one
UPDATE*: Localizations for most of new content
UPDATE*: Made Haamukivi less common and reduced its range greatly
UPDATE*: Made Tuonenkone and Marraskone have a slightly lower range on their effect
UPDATE: Shuffled spell unlock pools a bit, hopefully for the last time
UPDATE: Adjusted the Summon Explosive Box spells to be a bit less lackluster
BUGFIX: Potion aiming line dots left 1-frame trails
BUGFIX: The "launch a spell upon bouncing" spells weren't always remembering who shot them
BUGFIX*: Fungal friends created by perks should no longer be targeted by homing spells
BUGFIX*: A progress icon wasn't loading properly
BUGFIX*: A miniboss should be yet less likely to run away
MODDING: "Cause of death" uses raw killer entity name if entity has the "ui_use_raw_name" tag
MODDING/BUGFIX: StreamingGetIsConnected() returned an integer instead of boolean

Feb 25 2021

UPDATE*: Lowered chances of [REDACTED] when [REDACTED]
BUGFIX*: Potions and [REDACTED] didn't always work correctly together
MODDING/BUGFIX: ModDevGenerateSpriteUVsForDirectory() didn't generate UV maps if path didn't start with the mod directory ("mods/my_mod/...")
MODDING: ModDevGenerateSpriteUVsForDirectory() - Improved error messages if invalid uv src files are detected
MODDING: ModDevGenerateSpriteUVsForDirectory() - added optional 'override_existing' parameter
MODDING: Lua API documentation - improved documentation of ModDevGenerateSpriteUVsForDirectory()

Feb 24 2021

UPDATE*: Fire spark particles are snapped to the pixel grid when rendering them

FEATURE: A new hidden structure

BUGFIX: Worms attacked some traps
BUGFIX*: A certain miniboss could not be spawned as expected when player has traveled far away

Feb 23 2021 - 2

UPDATE: Fire emits occasional cosmetic spark particles

BUGFIX: Fixed one cause of 'Cause of death: "" '
BUGFIX: Cape lagged behind character when moving quickly
BUGFIX: Wands and other items lagged behind character when moving quickly

MODDING: Game mode menu dynamically scales to fit up to six game modes without scrollbar

Feb 23 2021

FEATURE: Item: Cruel Orb
FEATURE: [REDACTED] might affect your reality!

UPDATE: If you're polymorphed into a sheep, minions created by perks should no longer attack you
UPDATE*: Shiny Orb and other money-generating items now beautifully throw the gold around

FEATURE: Spell: Summon Explosive Box
FEATURE: Spell: Summon Large Explosive Box

BUGFIX: Projectile Area Teleport no longer targets charmed or friendly units

FEATURE: Perk: Cordyceps
FEATURE: Perk: Fungal Disease
UPDATE*: Perks produced by Gamble are automatically given to player

BUGFIX: Spontaneous Generation and Fungal Colony no longer randomly light stuff on fire
BUGFIX: Rage-Fueled Levitation should work properly with Stronger Levitation

FEATURE*: Fine-tuned a structure in the Vault

BUGFIX: Enemies with immunities weren't displaying the 'blocked' message properly
BUGFIX: Freeze immunity also granted melee immunity
BUGFIX: Multiline perk description rendering was broken
BUGFIX*: Fixed a missing enemy progress icon

MODDING/BUGFIX: GameRefeshSprite() didn't always refresh sprites
MODDING/BUGFIX*: Fixed an overeager error when generating UV maps

Feb 19 2021

UPDATE*: Made Liimahiisi spawns more common
UPDATE*: Made Golden Orbs be more likely to give gold before expiring
UPDATE*: Clarified some text

FEATURE: Spell: Rainbow Trail
FEATURE: Spell: Glue Shot
FEATURE: Spell: Short-range Homing
FEATURE: Spell: Iceball

UPDATE*: Finetuned Expanding Sphere sprite

FEATURE: A new structure in the Vault

FEATURE: Perk: Gamble
FEATURE: Perk: Fungal Colony
FEATURE: Perk: Rage-fueled Levitation

UPDATE: Attract Gold gains additional range when stacked

BUGFIX: Some disabled teleporters started playing audio after loading game
BUGFIX: End of Everything spell was prematurely unlocked
BUGFIX*: Crash on autosave restore menu
BUGFIX*: Material box powder spraying had liquid sound
BUGFIX*: Made one of the minibosses not be able to suffocate or take falling damage
BUGFIX*: Fixed typos that affected the order of enemies in the progress list
BUGFIX*: Wand traps in the mines were too rusted
BUGFIX*: The lightnings caused by Cursed Orbs' clouds appeared slightly too high
BUGFIX*: A miniboss should be less likely to wander away

MODDING: Lua API documentation - added a warning about a weird case of GameShootProjectile
MODDING/BUGFIX*: Lua - Removed BiomeMapGetSize() assert

Feb 11 2021

FEATURE: Enemy: Liimahiisi
FEATURE: Spell: Remove Bounce
FEATURE: Item: Auringonsiemen
FEATURE: Something to find in a cold area

UPDATE: Progress menu shows how many times an enemy has killed the player
UPDATE: Progress menu enemies are sorted better
UPDATE: There's a UI hint to enter New Game+

BUGFIX*: Fixed stats
BUGFIX*: You can run "noita.exe -fix_stats" to fix lost stats and progress

Feb 10 2021

FEATURE: Enemy: Tuonelankone
FEATURE: Enemy: Marraskone
FEATURE: Enemy: Pienkätyri

UPDATE*: Miniboss drops adjusted to have a couple more variables
UPDATE*: Finetuned a new enemy's attacks and behaviour
UPDATE: The Vault is rusted
UPDATE: The game tracks streaks for normal runs
UPDATE: Boss' minions don't drop gold anymore
UPDATE: Teleportatium & polymorphine are less likely to affect you with just a couple pixels of them

UPDATE: Removed Worm Detractor from the perk pool
UPDATE: 'Remove Worm & Lukki Digging' renamed to 'Feared by Worms'; it now has the Worm Detractor effect as well

BUGFIX*: Paha Silmä caused a misplaced sprite to appear in the world before the item was picked up
BUGFIX*: Fixed Projectile Area Teleport teleporting to a slightly wrong spot sometimes
BUGFIX: Fixed Teleport Cast teleporting to a slightly wrong spot sometimes
BUGFIX: Resetting the game after a certain win would crash the game
BUGFIX: Game stats handle a certain end condition better
BUGFIX: Sauvojen Tuntija spawn fixed
BUGFIX: New Game+ - there was a chance that the boss arena had a wrong biome
BUGFIX: UI - maximum hp was not displayed if your hp was less than 1

FEATURE: Stream event: Friendly Contact Damage
FEATURE: Stream event: Enemy Contact Damage

MODDING: Lua - added EntityGetFilename()
MODDING: Lua - added EntityGetClosestWormAttractor() and EntityGetClosestWormDetractor() functions
MODDING: Lua - added GetParallelWorldPos()
MODDING: Lua - BiomeMapGetSize() returns the biome map size everytime
MODDING/BUGFIX: MagicNumber - DEBUG_PAUSE_SIMULATION is set to false during loading

Feb 5 2021

FEATURE: Enemy: Elvytyskristalli
FEATURE: Item: Shiny Orb
FEATURE: Item: Hiidenkivi

UPDATE: Options - Gamepad auto detection is now the new default
UPDATE: UI - SHIFT CLICK now does the auto dragging
UPDATE: UI - Auto drag now supports spells going to the selected wand
UPDATE: UI - Gamepad - Spells can now be dragged with also A button
UPDATE*: Reverted the Greed Curse to how it was before due to mystery bugs
UPDATE: Testing a slight material change to make certain biomes less laggy

BUGFIX: Fixed the transition between two biomes having a seam on the background
BUGFIX*: Minibosses should now actually drop the same thing when using the same seed

UPDATE: Extra Potion Capacity removed from perk pool for now
UPDATE: Homunculi no longer take damage from Contact Damage
UPDATE*: Eat Your Vegetables nerfed a bit

BUGFIX*: Eat Your Vegetables should no longer affect healing spells
BUGFIX: Attempt to further decrease the probability of getting perks you already have

BUGFIX: Key binds for open inventory should work better now
BUGFIX: Minor issue - the background colors were very slightly wrong
BUGFIX*: Lightning spells should now have normal range

UPDATE: LifetimeComponent now has kill_parent and kill_all_parents flags
UPDATE*: Log spam reduced

Feb 3 2021

UPDATE: Effects that increase/decrease spell damage can't wrap from negative to positive and vice versa

FEATURE: Spell: Black Hole with Death Trigger

UPDATE*: Renamed the Withering Curses to Weakening Curses to better indicate their effect
UPDATE*: Venomous Curse should no longer require a 1-frame wait between stacks
BUGFIX*: Fixed Gold to Power doing a minimum of 10000 damage on every shot (whoops)

FEATURE: Perk: Eat Your Vegetables (very WIP)

UPDATE*: Fast Projectiles no longer stacks due to some odd behaviour it caused
UPDATE*: Buffed Boomerang Spells

BUGFIX: Fast Projectiles perk sometimes caused crashes and lag
BUGFIX*: Rare potions could include a material that should not have been there

UPDATE: MagicNumbers now has DEBUG_LUA_REPORT_PRINT_FILES for tracking down lua log spam

Feb 2 2021

UPDATE: Minibosses should now drop the same loot every time when using the same seed

FEATURE: Spell: Withering Curse - Projectiles
FEATURE: Spell: Withering Curse - Explosives
FEATURE: Spell: Withering Curse - Electricity
FEATURE: Spell: Withering Curse - Melee
UPDATE*: Gold Magic renamed to Gold to Power to be more consistent with the naming
UPDATE*: Added a maximum of 24 000 gold spent on a single cast of Gold to Power
UPDATE*: Adjusted how Withering Curse works to make it less laggy
UPDATE*: Withering Curse renamed to Venomous Curse to better indicate its effect
BUGFIX: Fixed a rare speed multiplier-related slowdown issue
BUGFIX*: Fixed Freeze Charge adding its damage wrong

UPDATE*: Angry Ghost has a small 4-frame minimum delay between shots
UPDATE*: Risky Living renamed to Close Call to be more different from Living On The Edge
UPDATE*: Close Call's effect range increased a bit

BUGFIX: Fixed a miniboss spawning endlessly
BUGFIX*: Fixed some erroneous coordinate math
BUGFIX*: Attempted to make the greed curse behave more reliably
UPDATE: UI - extremely large numbers are now displayed with numeric abbreviations
UPDATE: NG+ now cleans up the old world files
BUGFIX: More Blood -perk didn't always work
BUGFIX: Unstable teleportatium is now more unstable
BUGFIX: Game reset - perks are now more deterministic regardless where you reset the game

UPDATE: ControlsComponent now has mButtonDownLeftClick
UPDATE: ControlsComponent mButtonDownRightClick should now work
UPDATE: gun_actions.lua now lists related_extra_entities for easy listing of modifier entities

Jan 29 2021

FEATURE: A new runestone has appeared!
FEATURE: Gamepad - analog flying can be enabled from options

BUGFIX: Throw potion and switch to wand quickly bug is fixed
BUGFIX*: Material Box tooltip stays quiet about drinking
BUGFIX*: Some final progress menu enemy entry fixes
BUGFIX*: Guiding powder should work better

FEATURE: Spell - Gold Magic
FEATURE: Spell - Withering Curse

FEATURE: Perk - Mournful Spirit
FEATURE: Perk - Risky Living

UPDATE*: Hungry Ghost now grants you temporary extra damage each time it eats

Jan 28 2021

FEATURE: Item - Material Box
FEATURE: A very rare and powerful artefact, dropped by a powerful monster
FEATURE: A high-risk, high-reward variant of an item for the exceptionally greedy

UPDATE: Fixed Vuoksikivi not offering underwater breathing like it was meant to
UPDATE: Slight adjustments to the mana costs and other details of several spells
UPDATE: Enemies are holding wand graphically better
UPDATE: Performance of some rare spell combos has been improved
UPDATE: Gamepad - aiming cursor now displays materials and items

FEATURE: Perk - Hungry Ghost

BUGFIX*: Multiple Angry Ghosts now work as they should

UPDATE: Tiny Ghost may cast stronger spells depending on how much damage you have suffered
UPDATE: Removed mana cost from Tiny Ghost

BUGFIX: A rare crash with stacked Faster Projectiles perk

BUGFIX: GameGetPotionColorUint() now returns an unsigned int

Jan 27 2021

UPDATE: The Greed Curse effect now disappears unless you destroy the related crystal, instead of the other way around
UPDATE: UI - Gamepad - gamepad aiming stick is now rebindable
UPDATE*: Tweaks and buffs for a new enemy
UPDATE*: A small structure spawns less covered in snow

UPDATE: Angry Ghost now shoots in sync with the player instead of autonomously

FEATURE: Spell - Slow But Steady

UPDATE: Updated Sawblade Orbit to include slightly deadlier sawblades

BUGFIX: Made Fireball Orbit slightly less particle-intensive
BUGFIX: Tau should behave better

BUGFIX*: Playerghost should spawn now
BUGFIX*: During [SPOILER] - static gold was turned to dynamic gold
BUGFIX: Enemies hold the wands at a more reasonable height

UPDATE: Larpa spells (and Quantum Shift) now add the tag "projectile_cloned" to all entities created using them

Jan 26 2021

FEATURE: A new enemy

UPDATE*: Tweaked electric trap box damage and range
UPDATE: Alt + Enter now toggles between fullscreen and windowed mode
UPDATE: F2 screenshot key is rebindable
UPDATE: UI - Options - right clicking on language takes you back
UPDATE: UI - Gamepad - now you can set the game to use a specific controller
UPDATE: UI - Gamepad - gamepad ui keys are now rebindable
UPDATE: Options - added Open Gif Directory shortcut to options
UPDATE: Hiisi's weakness should now work everywhere
UPDATE: Made a miniboss drop some spells to make all optional bosses behave similarly

FEATURE: Added 5 funny modifier spells

UPDATE: Dormant crystal detonation has been reworked and renamed to Explosive Detonator

FEATURE*: Another new structure in Mines

UPDATE*: Made a certain cold area have a slightly nicer layout (still WIP)

UPDATE: Exploding Gold now makes gold explode when enemies go near the nuggets
UPDATE: Certain perks may now remove other perks from the perk pool if their effects are very similar

BUGFIX: Fixed Thundercloud's lightning strikes appearing way too high up
BUGFIX: Some rare named wands could end up with duplicate always cast spells when game is saved
BUGFIX: Fixed game trying to open an extremely small resolution window
BUGFIX*: Fixed a key rebind bug in wand selection UI
BUGFIX*: Mouse cursor reappears faster in menus when using a controller

Jan 22 2021

FEATURE: Controller auto detection now automatically switches between keyboard and gamepad controls

UPDATE: Wand selection UI - hot keys (1,2,3,4) now work with it

BUGFIX: Wand selection UI - wand now goes to the requested empty wand slot 
BUGFIX*: Gamepad item quick selects are rebindable
BUGFIX*: Gamepad rebinds some button names were missing

Jan 21 2021

FEATURE: Two new biome modifiers!
FEATURE: Controller buttons are now rebindable
FEATURE: Two new enemies!
FEATURE: Made a certain cold area more interesting...

UPDATE: Player Ghost is back
UPDATE: Pause menu now displays NG+ counts and far away lands
UPDATE: The perk reroll machine no longer stops working if there are still perks to pick up

BUGFIX: Fixed a rare crash, caused by explosion being too tiny

FEATURE: New Spell: Mana To Damage
FEATURE: New Spell: Projectile Area Teleport

FEATURE: New Perk: Healthy Exploration

UPDATE: Wand Experimenter now heals three times what it used to

MODDING: MagicNumbers - added DEBUG_PERSISTENT_FLAGS_DISABLED - allows for disabling of permanent unlocks
MODDING: DamageModelComponent - added healing_particle_effect_entity

Jan 19 2021

UPDATE: Reduced electric trap box damage

FEATURE: New spell: Tau
FEATURE: New spell: Sigma
FEATURE: New spell: Plasma Cutter
FEATURE: New spell: Plasma Beam Enhancer

UPDATE: The Duplicate spell is no longer a modifier to avoid some recursion-related crashes

FEATURE: New structure in Mines

BUGFIX: Fixed a rare instance where casting a specific combination of spells could instantly kill the player
BUGFIX: Guiding powder was pointing wrong in certain cases
BUGFIX: Chain Spell was lagging heavily with certain spell combinations
BUGFIX: More hatred perk affected relations of player and plague rats
BUGFIX: Replay edit progress display was missing a '%' character
BUGFIX*: Concentrated Mana was no longer melting certain metals
BUGFIX: Cursed Orb's effect didn't work when combined with other effects like Necromancy
BUGFIX: Font rendering - on some graphics cards text rendering would cause nasty vertical glitches

MODDING: Lua - added GetMaterialInventoryMainMaterial()
MODDING: Lua - added ConvertMaterialEverywhere()
MODDING: Lua - added CellFactory_GetUIName()
MODDING: Lua - added ConvertMaterialOnAreaInstantly()

Jan 13 2021

FEATURE: New enemy: Suur-Ukko
FEATURE: New item: Paha Silmä

UPDATE: Removed Low and High Gravity perks for now

UPDATE*: Liquid Detonation no longer affects magical liquids
UPDATE*: Glimmer spells are slightly more consistent
FEATURE: New structures in Coal Pits and Snowy Depths
UPDATE: The Nightmare Mode map has been updated with some of the newly-added biomes
BUGFIX: Several enemies had broken progress menu icons
BUGFIX*: Normal fire melted metals
BUGFIX*: Some wands spawned with multicast Always Cast spells
MODDING/BUGFIX: LaserEmitterComponent didn't set damage based on damage_to_entities

Dec 21 2020

FEATURE: A new miniboss
FEATURE: A new side area and two enemies to go with it
FEATURE: Some new items to make looking for secrets a bit easier
FEATURE: Perk - Contact Damage
UPDATE: Clarified the descriptions of the Concentrated Spells & Pinpointer perks
FEATURE: Spell - Vacuum Field
FEATURE: Spell - Liquid to Explosion
FEATURE: Spell - Plasma Beam Cross
FEATURE: Spell - Plasma Beam Bounce
FEATURE: Spell - Plasma Beam Thrower
FEATURE: Spell - Concentrated Explosion
FEATURE: Spell - Aimed Arc
FEATURE: Stream event - Holiday Mood
UPDATE: Moved miniboss spell unlocks around a bit
MODDING: Lua API documentation - removed a duplicate comma

Dec 17 2020

FEATURE: Spell - Powder Vacuum Field
FEATURE: Spell - Liquid Vacuum Field
UPDATE*: Expanding Sphere deals more damage and takes damage modifiers into account
UPDATE: Polymorphine and Chaotic Polymorphine need more than 1 pixel to take effect
UPDATE*: Extra Potion Capacity stacks and is more powerful
UPDATE*: Returned Stronger Hearts to its previous strength
FEATURE: A new guiding alchemy reaction
UPDATE*: Added more audio when triggering a certain new secret
BUGFIX: Sauvojen Tuntija gave another miniboss' drops by accident
BUGFIX: Rat minions won't attack you when berserk
BUGFIX*: Prevented creatures from polymorphing into Veska, Mokke, Molari or Seula
BUGFIX*: Fixed an error in the description of a new spell
BUGFIX*: Attempted to make a miniboss less likely to drop through the ground
BUGFIX*: Rat minions from new rat perks will get the same stats as Plague Rats
MODDING: Lua API documentation - has type information for all functions
MODDING: Lua API documentation - improved some function descriptions
MODDING: Lua API documentation - added generate_lua_documentation.lua which will some day implement API doc generation

Dec 14 2020

FEATURE: Perk - Item Radar
FEATURE: Perk - Extra Potion Capacity
FEATURE: Perk - Spontaneous Generation
FEATURE: Perk - Revenge Rats
UPDATE: Stronger Hearts can now stack, but starts out giving only 50% extra hp from hearts
UPDATE: Perks that do not stack should no longer appear ever again when rerolling
UPDATE: Certain stackable perks (such as Low Gravity) appear less often when rerolling
UPDATE: Perks that can only stack a specific number of times should no longer appear after that
UPDATE: The Always Cast perk has a new spell pool to pick from
FEATURE: Spell - Remove Explosion
FEATURE: Spell - Plasma Beam
FEATURE: Spell - Expanding Sphere
FEATURE: A selection of 6 absurd spells
FEATURE: A selection of 8 whimsical spells
FEATURE: Stream event - Always Cast
UPDATE: New props and structures in Snowy Wasteland and Desert
UPDATE: Stacking multiple Permanent Shield perks works better
UPDATE: Essence to Power now counts player summon -like spells
UPDATE: Hiisi Base lamps give weaker electric jolts
UPDATE: Retired multicast spells from the always cast spell pool (for now) due to certain bugs
UPDATE: Added new spells to the always cast lineup
UPDATE: Underground Jungle's trees should no longer suddenly start blocking projectiles
UPDATE: Added a particle effect for Projectile Repulsion Field
UPDATE: The teleportation and blindness statuses now have an HUD element
UPDATE: The perk reroll machine's cost is now centered! Isn't that beautiful?
UPDATE: Slightly adjusted a secret
UPDATE: Slightly adjusted another secret
BUGFIX: Fixed an odd interaction between increased explosive damage and certain projectiles
BUGFIX: Fixed a rare error with the Wand Refresh spell
BUGFIX: Prevented a certain cube from spawning in nightmare mode
BUGFIX: A miniboss couldn't be targeted by homing
BUGFIX: A miniboss didn't spawn its rewards correctly
BUGFIX: Extra Wand Capacity counted Always Casts when deciding what the maximum wand capacity could be
BUGFIX: Armed Creature streaming event would give wands to too many creatures
BUGFIX: Fixed a rare crash with streaming event chat names
MODDING: Perks now more clearly indicate whether they stack or not
MODDING: Added stackable_is_rare for stackable perks that only seldom reappear
MODDING: Added stackable_how_often_reappears for changing how quickly a perk can reappear when rerolling (default value 4)
MODDING: perk_list.lua now has STACKABLE_YES and STACKABLE_NO to make the stackability more obvious
MODDING: Steam Workshop uploader now supports .plz files
MODDING/BUGFIX: Lua - GuiImage() rect animation layout calculation used size of whole sprite sheet instead of a single frame