The information in this article or section is describing content from the Experimental Beta branch, and is currently not part of the public release version.
This page serves as a home for all the known beta changes in the current up-to-date beta branch of the game. This may include:
- Changes mentioned in patch notes.
- Data-mined changes that were excluded from patch notes.
- Images/gifs of new content.
- Links to new articles or existing articles that have beta content, to serve as a quick reference when consolidating the information here into patch notes and updating affected articles after the beta content is added back into the main branch of the game.
When adding beta-branch content to any other pages, please place information in a separate section to the rest of the page (don't mix main branch and beta-branch information in the same sections), and ensure the {{beta}}
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For instructions on how to install the beta branch, see How To Play Guide For Noita#Beta.
The official notes are extracted from steamapps\common\Noita\_release_notes.txt
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New FEATURE
s are linked.
Latest beta patch notes
April 1 2021 #3 - HOTFIXES
*GENERAL* UPDATE: Rooms holding secret items now look a bit prettier UPDATE: Explosive Box & Large Explosive Box should now work with more modifiers
April 1 2021 #2 - HOTFIXES
*LOCALIZATION* FEATURE: 100% Finnished localization (Options, Language)
April 1 2021 #1 - HOTFIXES
*GENERAL* UPDATE: Achievement localizations on Steam and GOG UPDATE: Buffed a couple enemies slightly *BUG FIXES* BUGFIX: A miniboss no longer shoots tentacles from [ehm] the wrong place *PERKS* UPDATE: Exploding Gold stacks; the damage increases per stack UPDATE: Plague Rats stacks, stacking any rat-themed perks increases the amount of rats as well as their HP and damage UPDATE: Stacking fungal-themed perks increases the amount of mushrooms spawned by Cordyceps UPDATE: Mournful Spirit can be stacked; stacks increase damage and amount of ghosts per killed enemy *MODDING* MODDING: Mod save slot support - via game_mode_supports_save_slots="1" in mod.xml. *MODDING - DOCUMENTATION* MODDING: Lua API documentation - added a "t" to a word that was missing a "t"
Mar 30 2021 - Epilogue Update
- Main article: Release Notes#Mar 30 2021 - Epilogue Update
Mar 29 2021
*GENERAL* FEATURE: New Steam Achievements! FEATURE: New Enemy: Pysäyttäjä FEATURE: New Enemy: Vakoilija FEATURE: New Enemy: Teloittaja FEATURE: New miniboss in a high-tech area FEATURE: New secret perk UPDATE: The powder pouch now spawns with some powder in it *SPELLS* UPDATE: Add Trigger, Add Timer & Add Death Trigger are now type 'other' instead of 'modifier' *PERKS* UPDATE: Extra Life marked as one-off UPDATE*: Eat Your Vegetables can't kill you fully and deals slightly less damage per tick *BUG FIXES* BUGFIX: Potions spawned by perks in Nightmare Mode were broken BUGFIX*: Suomuhauki was giving double progress entries BUGFIX*: Fixed a ghostly enemy needing air and getting stuck in walls BUGFIX*: Fixed an enemy not appearing in the progress menu BUGFIX*: Fixed Pollen not colliding with enemies properly
Mar 26 2021
*GENERAL* FEATURE: New secret spell FEATURE: New secret item FEATURE: New enemy: Kyrmyniska FEATURE: New enemy: Tarkkailija UPDATE: Brass is no longer walk-through UPDATE*: A lot of updates to the WIP area UPDATE*: Fungal shift - ends the trip *BUG FIXES* BUGFIX: Frog meat was improperly named BUGFIX: Steam version - Steam overlay wasn't enabled if game was started outside steam UI BUGFIX*: Fungal shift icon was offset weirdly BUGFIX*: Stacking lukki/leggy mutation affected the leg length of each other *MODDING* MODDING: Lua - added EntityRemoveIngestionStatusEffect()
Mar 25 2021
Also, some new Alchemy recipes were added
*GENERAL* FEATURE: New very WIP area UPDATE: Nightmare Mode now gives you the Tinker With Wands Everywhere perk by default UPDATE: Starting perks in Nightmare Mode no longer disappear after picking up just one *PERKS* UPDATE: Some new perks marked as one-off BUGFIX*: No More Shuffle was broken
Mar 24 2021
*GENERAL* FEATURE: A new very useful structure has appeared deep underground! UPDATE: There's a new type of gold nugget for the extremely greedy UPDATE: Small new pedestals to decorate certain areas a bit UPDATE: Slightly reduced speed variation of Heikko limanuljaska's projectiles UPDATE*: Localization for new text UPDATE*: Powders are now stored in a pouch instead of a box. The pouch doesn't break from throwing *PERKS* UPDATE*: Eat Your Vegetables damage buffed *BUG FIXES* BUGFIX*: Projectile status effects weren't always applied when they should
Mar 18 2021
*GENERAL* UPDATE: Hiidenkivi no longer takes damage from Freezing Liquid & Freezing Vapour UPDATE: Kiukkukalma & Spiraalikalma are now counted as ghosts, not mages UPDATE: The nests in Coal Pits are no longer flammable UPDATE: Frog meat is now tastier than ever! UPDATE: Added Minä to the progress menu UPDATE: Certain artifacts could be lost forever due to being killed while polymorphed *SPELLS* UPDATE*: Summoned rocks can no longer be picked up and thrown BUGFIX: Fixed summoned rocks and explosive boxes not benefiting from homing (again) *PERKS* FEATURE: New Perk: Lukki Minion UPDATE: Several particle-heavy perks no longer add extra particles when stacked UPDATE: Removed redundant entity spawns from some perks UPDATE*: Gas Blood now lowers your personal gravity a little bit UPDATE*: Gas Blood now gives you toxic immunity UPDATE*: Changed Enemy Radar to display radar blips over enemies on screen UPDATE*: Tweaked Eat Your Vegetables satiation/starving percents UPDATE*: Hungry Ghost now grants a damage multiplier instead of flat damage+ when eating a projectile UPDATE*: Eat Your Vegetables now has a more appropriate icon BUGFIX*: Lukki and Leggy Mutations make it difficult to float up in water *BUG FIXES* BUGFIX: Fixed new giant mushroom props spawning slightly inside the ground and lagging the game BUGFIX: Fixed slowdown issues caused by enemies throwing endless physics-enabled projectiles BUGFIX*: Tiny Ghost was hanging on to the tip of the wand instead of floating around *MODDING* MODDING: Added pickup_count as a fourth parameter when picking up a perk MODDING: Lua - GameCreateSpriteForXFrames() - added optional 'emissive' parameter
Mar 16 2021
*GENERAL* FEATURE: New Perk: Gas Blood UPDATE: Small text adjustments UPDATE: A fog of war effect that appears in some biomes now has a biome modifier message UPDATE: Optimized some scripts UPDATE*: Glass shards from potions thrown by enemies disappear after a while UPDATE*: "Coctails" also break into pieces of glass *PERKS* UPDATE: Applied Lukki Mutation buffs to Leggy Mutation UPDATE*: Enhanced Lukki and Leggy Mutation controls UPDATE*: Lukki and Leggy Mutation limbs grow in length when perks are stacked *BUG FIXES* BUGFIX: Kiuaskivi and Ukkoskivi could be destroyed by explosions a bit too easily BUGFIX*: Fixed a miniboss being resurrectable *MODDING* MODDING: Lua - added GameGetCameraBounds() MODDING: Profiler displays LuaComponent 'script_source_file' names
Mar 12 2021
*GENERAL* UPDATE: Audio - droplets from barrel explosions, potions etc create the appropriate sound when splashing against surfaces UPDATE: No damage numbers from lanterns UPDATE*: Added deceleration to a couple floating objects so that they're less likely to fly away UPDATE*: Made unstackable perks yet less likely to be seen when rerolling *BUG FIXES* BUGFIX: Crash - fixed a possible, rare crash when starting a new game BUGFIX: Invisibility didn't turn lukki legs invisible BUGFIX*: Sädekivi could be activated also while it was in the inventory BUGFIX*: Sädekivi had effects after starting a New Game+ *MODDING* MODDING: Lua - Added GameGetOrbCountTotal() MODDING: Lua - Added OnCountSecrets hook (Accessible via init.lua) MODDING: Breaking - removed custom tags from entities under data/entities/misc/custom_cards/
Mar 10 2021
*GENERAL* FEATURE: New Spell: [REDACTED] UPDATE: Jungle statue visuals tweaked UPDATE: Tannerkivi activates only after being picked up UPDATE: Potions always break into pieces of glass *PERKS* UPDATE: Lukki Mutation buffed with ability to climb along walls UPDATE: Exploding Corpses now grants explosion immunity *BUG FIXES* BUGFIX: Inanimate objects could get various status effects, which often didn't work correctly or were outright buggy BUGFIX: Text in some potions wasn't localized, other unintended differences between potion types BUGFIX*: A biome modifier was forced on in all biomes *MODDING* MODDING: Breaking - projectile GameEffects and HitEffects are only applied to entities with "enemy" or "prey" tag MODDING: Potion entities were updated to inherit items/pickup/potion.xml for clarity
Mar 9 2021
*GENERAL* FEATURE: New enemy: Huhtasieni FEATURE: A new biome modifier UPDATE*: Increased Haamukivi's effective range after apparently nerfing it too much *SPELLS* FEATURE: New spell: Petrify *PERKS* FEATURE: New perk: Summon Sädekivi UPDATE*: Clarified Enemy Radar visuals by hiding the radar blips of enemies in camera view *BUG FIXES* BUGFIX: Add Trigger, Add Timer & Add Death Trigger should be a bit more consistent BUGFIX: Scroll container scroll speed adapts to lots of content BUGFIX: Venomous Curse now correctly tracks who cast it BUGFIX*: Fixed a nonfunctional secret feature broken in the previous patch BUGFIX*: A miniboss was giving double progress entries BUGFIX*: Increased the maximum simultaneous spirit cap on Mournful Spirit BUGFIX*: Tentacler didn't work 100% correcly *MODDING* MODDING/BUGFIX: Custom sounds didn't play after starting a new game, unless played before that
Mar 5 2021
*GENERAL* FEATURE: A new work-in-progress area UPDATE: Polished and clarified Toimari minion spawning UPDATE: Buffed Enemy Radar perk
- Enemies within the viewscreen are now fully visible even in dark/unseen areas, and during blindness
UPDATE: A certain artifact found in a snowy area now has a pair in a sandy area UPDATE*: Luminous Drill can no longer accidentally destroy certain items *SPELLS* UPDATE: Summon rock and other spells that summon physical objects now benefit from modifiers like homing *BUG FIXES* BUGFIX: Circe of Vigour shouldn't be able to deal damage instead of healing anymore BUGFIX*: Tentacler tentacles spawned from the shooter BUGFIX*: Players covered in a lot of glue could end up inside a wall when teleporting to Holy Mountain BUGFIX*: Player could only float up if polymorphed into a Skoude BUGFIX*: Prevented a softlock caused by [REDACTED] BUGFIX*: Fixed a certain artifact falling into the ground and disappearing BUGFIX*: Fixed guiding powder, again, again BUGFIX*: Fixed excrement disintegrating in sunlight the wrong way BUGFIX*: Explosive Box spells should no longer leave ghosts in the world
Mar 2 2021
*GENERAL* UPDATE: Sima stains give Wet status UPDATE*: Slightly tweaked how [REDACTED] works UPDATE*: Celestial bodies are now attracted to lunar energy BUGFIX*: Certain rare artifacts should be less likely to disappear *MODDING* MODDING: Perk progress logging can be turned off via GameAddFlagRun( "no_progress_flags_perk" ) MODDING: Creature progress logging can be turned off via GameAddFlagRun( "no_progress_flags_animal" ) MODDING: Spell progress logging can be turned off via GameAddFlagRun( "no_progress_flags_action" ) MODDING: ProjectileComponent - ground_penetration_max_durability_to_destroy MODDING/BUGFIX: GuiAnimateScaleIn() checked for 5 parameters while it required 4
Feb 26 2021 Build #2
*GENERAL* UPDATE*: Tweaked a text *BUG FIXES* BUGFIX*: Fixed a badly broken script related to new secret content BUGFIX*: Fixed some miniboss drops not working BUGFIX*: New item had an unintended effect
Feb 26 2021 Build #1
*GENERAL* FEATURE: New item: Kuulokivi UPDATE: Combined the Weaken and Wither status effects into one UPDATE*: Localizations for most of new content UPDATE*: Made Haamukivi less common and reduced its range greatly UPDATE*: Made Tuonenkone and Marraskone have a slightly lower range on their effect *SPELLS* UPDATE: Shuffled spell unlock pools a bit, hopefully for the last time UPDATE: Adjusted the Summon Explosive Box spells to be a bit less lackluster *BUG FIXES* BUGFIX: Potion aiming line dots left 1-frame trails BUGFIX: The "launch a spell upon bouncing" spells weren't always remembering who shot them BUGFIX*: Fungal friends created by perks should no longer be targeted by homing spells BUGFIX*: A progress icon wasn't loading properly BUGFIX*: A miniboss should be yet less likely to run away *MODDING* MODDING: "Cause of death" uses raw killer entity name if entity has the "ui_use_raw_name" tag MODDING/BUGFIX: StreamingGetIsConnected() returned an integer instead of boolean
Feb 25 2021
*GENERAL* UPDATE*: Lowered chances of [REDACTED] when [REDACTED] *BUG FIXES* BUGFIX*: Potions and [REDACTED] didn't always work correctly together *MODDING* MODDING/BUGFIX: ModDevGenerateSpriteUVsForDirectory() didn't generate UV maps if path didn't start with the mod directory ("mods/my_mod/...") MODDING: ModDevGenerateSpriteUVsForDirectory() - Improved error messages if invalid uv src files are detected MODDING: ModDevGenerateSpriteUVsForDirectory() - added optional 'override_existing' parameter MODDING: Lua API documentation - improved documentation of ModDevGenerateSpriteUVsForDirectory()
Feb 24 2021
*GENERAL* UPDATE*: Fire spark particles are snapped to the pixel grid when rendering them *BIOMES, AREAS AND STRUCTURES* FEATURE: A new hidden structure *BUG FIXES* BUGFIX: Worms attacked some traps BUGFIX*: A certain miniboss could not be spawned as expected when player has traveled far away
Feb 23 2021 - 2
*GENERAL* UPDATE: Fire emits occasional cosmetic spark particles *BUG FIXES* BUGFIX: Fixed one cause of 'Cause of death: "" ' BUGFIX: Cape lagged behind character when moving quickly BUGFIX: Wands and other items lagged behind character when moving quickly *MODDING* MODDING: Game mode menu dynamically scales to fit up to six game modes without scrollbar
Feb 23 2021
*GENERAL* FEATURE: Item: Cruel Orb FEATURE: [REDACTED] might affect your reality! UPDATE: If you're polymorphed into a sheep, minions created by perks should no longer attack you UPDATE*: Shiny Orb and other money-generating items now beautifully throw the gold around *SPELLS* FEATURE: Spell: Summon Explosive Box FEATURE: Spell: Summon Large Explosive Box BUGFIX: Projectile Area Teleport no longer targets charmed or friendly units *PERKS* FEATURE: Perk: Cordyceps FEATURE: Perk: Fungal Disease UPDATE*: Perks produced by Gamble are automatically given to player BUGFIX: Spontaneous Generation and Fungal Colony no longer randomly light stuff on fire BUGFIX: Rage-Fueled Levitation should work properly with Stronger Levitation *BIOMES, AREAS AND STRUCTURES* FEATURE*: Fine-tuned a structure in the Vault *BUG FIXES* BUGFIX: Enemies with immunities weren't displaying the 'blocked' message properly BUGFIX: Freeze immunity also granted melee immunity BUGFIX: Multiline perk description rendering was broken BUGFIX*: Fixed a missing enemy progress icon *MODDING* MODDING/BUGFIX: GameRefeshSprite() didn't always refresh sprites MODDING/BUGFIX*: Fixed an overeager error when generating UV maps
Feb 19 2021
*GENERAL* UPDATE*: Made Liimahiisi spawns more common UPDATE*: Made Golden Orbs be more likely to give gold before expiring UPDATE*: Clarified some text *SPELLS* FEATURE: Spell: Rainbow Trail FEATURE: Spell: Glue Shot FEATURE: Spell: Short-range Homing FEATURE: Spell: Iceball UPDATE*: Finetuned Expanding Sphere sprite *BIOMES, AREAS AND STRUCTURES* FEATURE: A new structure in the Vault *PERKS* FEATURE: Perk: Gamble FEATURE: Perk: Fungal Colony FEATURE: Perk: Rage-fueled Levitation UPDATE: Attract Gold gains additional range when stacked *BUG FIXES* BUGFIX: Some disabled teleporters started playing audio after loading game BUGFIX: End of Everything spell was prematurely unlocked BUGFIX*: Crash on autosave restore menu BUGFIX*: Material box powder spraying had liquid sound BUGFIX*: Made one of the minibosses not be able to suffocate or take falling damage BUGFIX*: Fixed typos that affected the order of enemies in the progress list BUGFIX*: Wand traps in the mines were too rusted BUGFIX*: The lightnings caused by Cursed Orbs' clouds appeared slightly too high BUGFIX*: A miniboss should be less likely to wander away *MODDING* MODDING: Lua API documentation - added a warning about a weird case of GameShootProjectile MODDING/BUGFIX*: Lua - Removed BiomeMapGetSize() assert
Feb 11 2021
*GENERAL* FEATURE: Enemy: Liimahiisi FEATURE: Spell: Remove Bounce FEATURE: Item: Auringonsiemen FEATURE: Something to find in a cold area UPDATE: Progress menu shows how many times an enemy has killed the player UPDATE: Progress menu enemies are sorted better UPDATE: There's a UI hint to enter New Game+ BUGFIX*: Fixed stats BUGFIX*: You can run "noita.exe -fix_stats" to fix lost stats and progress
Feb 10 2021
*GENERAL* FEATURE: Enemy: Tuonelankone FEATURE: Enemy: Marraskone FEATURE: Enemy: Pienkätyri UPDATE*: Miniboss drops adjusted to have a couple more variables UPDATE*: Finetuned a new enemy's attacks and behaviour UPDATE: The Vault is rusted UPDATE: The game tracks streaks for normal runs UPDATE: Boss' minions don't drop gold anymore UPDATE: Teleportatium & polymorphine are less likely to affect you with just a couple pixels of them *PERKS* UPDATE: Removed Worm Detractor from the perk pool UPDATE: 'Remove Worm & Lukki Digging' renamed to 'Feared by Worms'; it now has the Worm Detractor effect as well *BUG FIXES* BUGFIX*: Paha Silmä caused a misplaced sprite to appear in the world before the item was picked up BUGFIX*: Fixed Projectile Area Teleport teleporting to a slightly wrong spot sometimes BUGFIX: Fixed Teleport Cast teleporting to a slightly wrong spot sometimes BUGFIX: Resetting the game after a certain win would crash the game BUGFIX: Game stats handle a certain end condition better BUGFIX: Sauvojen Tuntija spawn fixed BUGFIX: New Game+ - there was a chance that the boss arena had a wrong biome BUGFIX: UI - maximum hp was not displayed if your hp was less than 1 *STREAM INTEGRATION* FEATURE: Stream event: Friendly Contact Damage FEATURE: Stream event: Enemy Contact Damage *MODDING* MODDING: Lua - added EntityGetFilename() MODDING: Lua - added EntityGetClosestWormAttractor() and EntityGetClosestWormDetractor() functions MODDING: Lua - added GetParallelWorldPos() MODDING: Lua - BiomeMapGetSize() returns the biome map size everytime MODDING/BUGFIX: MagicNumber - DEBUG_PAUSE_SIMULATION is set to false during loading
Feb 5 2021
*GENERAL* FEATURE: Enemy: Elvytyskristalli FEATURE: Item: Shiny Orb FEATURE: Item: Hiidenkivi UPDATE: Options - Gamepad auto detection is now the new default UPDATE: UI - SHIFT CLICK now does the auto dragging UPDATE: UI - Auto drag now supports spells going to the selected wand UPDATE: UI - Gamepad - Spells can now be dragged with also A button UPDATE*: Reverted the Greed Curse to how it was before due to mystery bugs UPDATE: Testing a slight material change to make certain biomes less laggy BUGFIX: Fixed the transition between two biomes having a seam on the background BUGFIX*: Minibosses should now actually drop the same thing when using the same seed *PERKS* UPDATE: Extra Potion Capacity removed from perk pool for now UPDATE: Homunculi no longer take damage from Contact Damage UPDATE*: Eat Your Vegetables nerfed a bit BUGFIX*: Eat Your Vegetables should no longer affect healing spells BUGFIX: Attempt to further decrease the probability of getting perks you already have *BUG FIXES* BUGFIX: Key binds for open inventory should work better now BUGFIX: Minor issue - the background colors were very slightly wrong BUGFIX*: Lightning spells should now have normal range *MODDING* UPDATE: LifetimeComponent now has kill_parent and kill_all_parents flags UPDATE*: Log spam reduced
Feb 3 2021
*GENERAL* UPDATE: Effects that increase/decrease spell damage can't wrap from negative to positive and vice versa *SPELLS* FEATURE: Spell: Black Hole with Death Trigger UPDATE*: Renamed the Withering Curses to Weakening Curses to better indicate their effect UPDATE*: Venomous Curse should no longer require a 1-frame wait between stacks BUGFIX*: Fixed Gold to Power doing a minimum of 10000 damage on every shot (whoops) *PERKS* FEATURE: Perk: Eat Your Vegetables (very WIP) UPDATE*: Fast Projectiles no longer stacks due to some odd behaviour it caused UPDATE*: Buffed Boomerang Spells *BUG FIXES* BUGFIX: Fast Projectiles perk sometimes caused crashes and lag BUGFIX*: Rare potions could include a material that should not have been there *MODDING* UPDATE: MagicNumbers now has DEBUG_LUA_REPORT_PRINT_FILES for tracking down lua log spam
Feb 2 2021
*GENERAL* UPDATE: Minibosses should now drop the same loot every time when using the same seed *SPELLS* FEATURE: Spell: Withering Curse - Projectiles FEATURE: Spell: Withering Curse - Explosives FEATURE: Spell: Withering Curse - Electricity FEATURE: Spell: Withering Curse - Melee UPDATE*: Gold Magic renamed to Gold to Power to be more consistent with the naming UPDATE*: Added a maximum of 24 000 gold spent on a single cast of Gold to Power UPDATE*: Adjusted how Withering Curse works to make it less laggy UPDATE*: Withering Curse renamed to Venomous Curse to better indicate its effect BUGFIX: Fixed a rare speed multiplier-related slowdown issue BUGFIX*: Fixed Freeze Charge adding its damage wrong *PERKS* UPDATE*: Angry Ghost has a small 4-frame minimum delay between shots UPDATE*: Risky Living renamed to Close Call to be more different from Living On The Edge UPDATE*: Close Call's effect range increased a bit *BUG FIXES* BUGFIX: Fixed a miniboss spawning endlessly BUGFIX*: Fixed some erroneous coordinate math BUGFIX*: Attempted to make the greed curse behave more reliably UPDATE: UI - extremely large numbers are now displayed with numeric abbreviations UPDATE: NG+ now cleans up the old world files BUGFIX: More Blood -perk didn't always work BUGFIX: Unstable teleportatium is now more unstable BUGFIX: Game reset - perks are now more deterministic regardless where you reset the game *MODDING* UPDATE: ControlsComponent now has mButtonDownLeftClick UPDATE: ControlsComponent mButtonDownRightClick should now work UPDATE: gun_actions.lua now lists related_extra_entities for easy listing of modifier entities
Jan 29 2021
*GENERAL* FEATURE: A new runestone has appeared! FEATURE: Gamepad - analog flying can be enabled from options *BUG FIXES* BUGFIX: Throw potion and switch to wand quickly bug is fixed BUGFIX*: Material Box tooltip stays quiet about drinking BUGFIX*: Some final progress menu enemy entry fixes BUGFIX*: Guiding powder should work better *SPELLS* FEATURE: Spell - Gold Magic FEATURE: Spell - Withering Curse *PERKS* FEATURE: Perk - Mournful Spirit FEATURE: Perk - Risky Living UPDATE*: Hungry Ghost now grants you temporary extra damage each time it eats
Jan 28 2021
*GENERAL* FEATURE: Item - Material Box FEATURE: A very rare and powerful artefact, dropped by a powerful monster FEATURE: A high-risk, high-reward variant of an item for the exceptionally greedy UPDATE: Fixed Vuoksikivi not offering underwater breathing like it was meant to UPDATE: Slight adjustments to the mana costs and other details of several spells UPDATE: Enemies are holding wand graphically better UPDATE: Performance of some rare spell combos has been improved UPDATE: Gamepad - aiming cursor now displays materials and items *PERKS* FEATURE: Perk - Hungry Ghost BUGFIX*: Multiple Angry Ghosts now work as they should *SPELLS* UPDATE: Tiny Ghost may cast stronger spells depending on how much damage you have suffered UPDATE: Removed mana cost from Tiny Ghost *BUG FIXES* BUGFIX: A rare crash with stacked Faster Projectiles perk *MODDING* BUGFIX: GameGetPotionColorUint() now returns an unsigned int
Jan 27 2021
*GENERAL* UPDATE: The Greed Curse effect now disappears unless you destroy the related crystal, instead of the other way around UPDATE: UI - Gamepad - gamepad aiming stick is now rebindable UPDATE*: Tweaks and buffs for a new enemy UPDATE*: A small structure spawns less covered in snow *PERKS* UPDATE: Angry Ghost now shoots in sync with the player instead of autonomously *SPELLS* FEATURE: Spell - Slow But Steady UPDATE: Updated Sawblade Orbit to include slightly deadlier sawblades BUGFIX: Made Fireball Orbit slightly less particle-intensive BUGFIX: Tau should behave better *BUG FIXES* BUGFIX*: Playerghost should spawn now BUGFIX*: During [SPOILER] - static gold was turned to dynamic gold BUGFIX: Enemies hold the wands at a more reasonable height *MODDING* UPDATE: Larpa spells (and Quantum Shift) now add the tag "projectile_cloned" to all entities created using them
Jan 26 2021
*GENERAL* FEATURE: A new enemy UPDATE*: Tweaked electric trap box damage and range UPDATE: Alt + Enter now toggles between fullscreen and windowed mode UPDATE: F2 screenshot key is rebindable UPDATE: UI - Options - right clicking on language takes you back UPDATE: UI - Gamepad - now you can set the game to use a specific controller UPDATE: UI - Gamepad - gamepad ui keys are now rebindable UPDATE: Options - added Open Gif Directory shortcut to options UPDATE: Hiisi's weakness should now work everywhere UPDATE: Made a miniboss drop some spells to make all optional bosses behave similarly *SPELLS* FEATURE: Added 5 funny modifier spells UPDATE: Dormant crystal detonation has been reworked and renamed to Explosive Detonator *BIOMES, AREAS AND STRUCTURES* FEATURE*: Another new structure in Mines UPDATE*: Made a certain cold area have a slightly nicer layout (still WIP) *PERKS* UPDATE: Exploding Gold now makes gold explode when enemies go near the nuggets UPDATE: Certain perks may now remove other perks from the perk pool if their effects are very similar *BUG FIXES* BUGFIX: Fixed Thundercloud's lightning strikes appearing way too high up BUGFIX: Some rare named wands could end up with duplicate always cast spells when game is saved BUGFIX: Fixed game trying to open an extremely small resolution window BUGFIX*: Fixed a key rebind bug in wand selection UI BUGFIX*: Mouse cursor reappears faster in menus when using a controller
Jan 22 2021
*GENERAL* FEATURE: Controller auto detection now automatically switches between keyboard and gamepad controls UPDATE: Wand selection UI - hot keys (1,2,3,4) now work with it *BUG FIXES* BUGFIX: Wand selection UI - wand now goes to the requested empty wand slot BUGFIX*: Gamepad item quick selects are rebindable BUGFIX*: Gamepad rebinds some button names were missing
Jan 21 2021
*GENERAL* FEATURE: Two new biome modifiers! FEATURE: Controller buttons are now rebindable FEATURE: Two new enemies! FEATURE: Made a certain cold area more interesting... UPDATE: Player Ghost is back UPDATE: Pause menu now displays NG+ counts and far away lands UPDATE: The perk reroll machine no longer stops working if there are still perks to pick up *BUG FIXES* BUGFIX: Fixed a rare crash, caused by explosion being too tiny *SPELLS* FEATURE: New Spell: Mana To Damage FEATURE: New Spell: Projectile Area Teleport *PERKS* FEATURE: New Perk: Healthy Exploration UPDATE: Wand Experimenter now heals three times what it used to *MODDING* MODDING: MagicNumbers - added DEBUG_PERSISTENT_FLAGS_DISABLED - allows for disabling of permanent unlocks MODDING: DamageModelComponent - added healing_particle_effect_entity
Jan 19 2021
*GENERAL* UPDATE: Reduced electric trap box damage *SPELLS* FEATURE: New spell: Tau FEATURE: New spell: Sigma FEATURE: New spell: Plasma Cutter FEATURE: New spell: Plasma Beam Enhancer UPDATE: The Duplicate spell is no longer a modifier to avoid some recursion-related crashes *BIOMES, AREAS AND STRUCTURES* FEATURE: New structure in Mines *BUG FIXES* BUGFIX: Fixed a rare instance where casting a specific combination of spells could instantly kill the player BUGFIX: Guiding powder was pointing wrong in certain cases BUGFIX: Chain Spell was lagging heavily with certain spell combinations BUGFIX: More hatred perk affected relations of player and plague rats BUGFIX: Replay edit progress display was missing a '%' character BUGFIX*: Concentrated Mana was no longer melting certain metals BUGFIX: Cursed Orb's effect didn't work when combined with other effects like Necromancy BUGFIX: Font rendering - on some graphics cards text rendering would cause nasty vertical glitches *MODDING* MODDING: Lua - added GetMaterialInventoryMainMaterial() MODDING: Lua - added ConvertMaterialEverywhere() MODDING: Lua - added CellFactory_GetUIName() MODDING: Lua - added ConvertMaterialOnAreaInstantly()
Jan 13 2021
*GENERAL* FEATURE: New enemy: Suur-Ukko FEATURE: New item: Paha Silmä *PERKS* UPDATE: Removed Low and High Gravity perks for now *SPELLS* UPDATE*: Liquid Detonation no longer affects magical liquids UPDATE*: Glimmer spells are slightly more consistent *BIOMES, AREAS AND STRUCTURES* FEATURE: New structures in Coal Pits and Snowy Depths *POLISH* UPDATE: The Nightmare Mode map has been updated with some of the newly-added biomes *BUG FIXES* BUGFIX: Several enemies had broken progress menu icons BUGFIX*: Normal fire melted metals BUGFIX*: Some wands spawned with multicast Always Cast spells *MODDING* MODDING/BUGFIX: LaserEmitterComponent didn't set damage based on damage_to_entities
Dec 21 2020
*GENERAL* FEATURE: A new miniboss FEATURE: A new side area and two enemies to go with it FEATURE: Some new items to make looking for secrets a bit easier *PERKS* FEATURE: Perk - Contact Damage UPDATE: Clarified the descriptions of the Concentrated Spells & Pinpointer perks *SPELLS* FEATURE: Spell - Vacuum Field FEATURE: Spell - Liquid to Explosion FEATURE: Spell - Plasma Beam Cross FEATURE: Spell - Plasma Beam Bounce FEATURE: Spell - Plasma Beam Thrower FEATURE: Spell - Concentrated Explosion FEATURE: Spell - Aimed Arc *STREAMING INTEGRATION* FEATURE: Stream event - Holiday Mood *POLISH* UPDATE: Moved miniboss spell unlocks around a bit *MODDING - DOCUMENTATION* MODDING: Lua API documentation - removed a duplicate comma
Dec 17 2020
*SPELLS* FEATURE: Spell - Powder Vacuum Field FEATURE: Spell - Liquid Vacuum Field UPDATE*: Expanding Sphere deals more damage and takes damage modifiers into account *BALANCE* UPDATE: Polymorphine and Chaotic Polymorphine need more than 1 pixel to take effect UPDATE*: Extra Potion Capacity stacks and is more powerful UPDATE*: Returned Stronger Hearts to its previous strength *POLISH* FEATURE: A new guiding alchemy reaction UPDATE*: Added more audio when triggering a certain new secret *BUG FIXES* BUGFIX: Sauvojen Tuntija gave another miniboss' drops by accident BUGFIX: Rat minions won't attack you when berserk BUGFIX*: Prevented creatures from polymorphing into Veska, Mokke, Molari or Seula BUGFIX*: Fixed an error in the description of a new spell BUGFIX*: Attempted to make a miniboss less likely to drop through the ground BUGFIX*: Rat minions from new rat perks will get the same stats as Plague Rats *MODDING - DOCUMENTATION* MODDING: Lua API documentation - has type information for all functions MODDING: Lua API documentation - improved some function descriptions MODDING: Lua API documentation - added generate_lua_documentation.lua which will some day implement API doc generation
Dec 14 2020
*PERKS* FEATURE: Perk - Item Radar FEATURE: Perk - Extra Potion Capacity FEATURE: Perk - Spontaneous Generation FEATURE: Perk - Revenge Rats UPDATE: Stronger Hearts can now stack, but starts out giving only 50% extra hp from hearts UPDATE: Perks that do not stack should no longer appear ever again when rerolling UPDATE: Certain stackable perks (such as Low Gravity) appear less often when rerolling UPDATE: Perks that can only stack a specific number of times should no longer appear after that UPDATE: The Always Cast perk has a new spell pool to pick from *SPELLS* FEATURE: Spell - Remove Explosion FEATURE: Spell - Plasma Beam FEATURE: Spell - Expanding Sphere FEATURE: A selection of 6 absurd spells FEATURE: A selection of 8 whimsical spells *STREAMING INTEGRATION* FEATURE: Stream event - Always Cast *BIOMES, AREAS AND STRUCTURES* UPDATE: New props and structures in Snowy Wasteland and Desert *BALANCE* UPDATE: Stacking multiple Permanent Shield perks works better UPDATE: Essence to Power now counts player summon -like spells UPDATE: Hiisi Base lamps give weaker electric jolts UPDATE: Retired multicast spells from the always cast spell pool (for now) due to certain bugs UPDATE: Added new spells to the always cast lineup *POLISH* UPDATE: Underground Jungle's trees should no longer suddenly start blocking projectiles UPDATE: Added a particle effect for Projectile Repulsion Field UPDATE: The teleportation and blindness statuses now have an HUD element UPDATE: The perk reroll machine's cost is now centered! Isn't that beautiful? UPDATE: Slightly adjusted a secret UPDATE: Slightly adjusted another secret *BUG FIXES* BUGFIX: Fixed an odd interaction between increased explosive damage and certain projectiles BUGFIX: Fixed a rare error with the Wand Refresh spell BUGFIX: Prevented a certain cube from spawning in nightmare mode BUGFIX: A miniboss couldn't be targeted by homing BUGFIX: A miniboss didn't spawn its rewards correctly BUGFIX: Extra Wand Capacity counted Always Casts when deciding what the maximum wand capacity could be BUGFIX: Armed Creature streaming event would give wands to too many creatures BUGFIX: Fixed a rare crash with streaming event chat names *MODDING* MODDING: Perks now more clearly indicate whether they stack or not MODDING: Added stackable_is_rare for stackable perks that only seldom reappear MODDING: Added stackable_how_often_reappears for changing how quickly a perk can reappear when rerolling (default value 4) MODDING: perk_list.lua now has STACKABLE_YES and STACKABLE_NO to make the stackability more obvious MODDING: Steam Workshop uploader now supports .plz files MODDING/BUGFIX: Lua - GuiImage() rect animation layout calculation used size of whole sprite sheet instead of a single frame