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Oct 15 2020 - 1.0 Release[]

Release Notes

Highlights[]

  • New Daily Practice Run game mode.
  • Twitch Integration - let stream viewers make your game even more more chaotic.
  • Biome modifiers - biomes are sometimes a bit different from the usual form.
  • Some biomes have simulated temperature effects.
  • Lots of gameplay and UI tweaks and additions.
  • Visual and audio enhancements.
  • New spells, perks, enemies, materials, secrets, sounds and more.
  • Over 15 new music music tracks: Underground Jungle, Vault, Temple of the Art and more.
  • Performance optimizations and bug fixes.
  • Options menu overhaul.

Features[]

Updates[]

  • New background in Temple of the Art, Pyramid and Mines
  • Telekinetic Kick animations
  • Levitation Trail sparks have increased velocity but slow down when penetrating materials
  • Added variety to projectile explosion VFX
  • Increased the strength of physical impulses of many projectiles
  • Mines has new wands, spells and tiles
  • Starting equipment is randomized
  • Enhanced Holy Mountain visuals
  • Adjusted spawn probabilities of several spells
  • Pentagram / Hexagram mana tweaked
  • Light modifier's radius increased
  • New attack for Plasmakukka
  • Improved UI graphics filtering (pixel-perfect UI rendering)
  • Health bar displays damage amount
  • Spell icons are colored according to spell type
  • Tweaked selected item look in inventory
  • Wand info boxes display all slots
  • Mana bar is displayed only if a wand is selected
  • Overhauled and extended a side biome
  • Overhauled options menu
  • Improved adaptive vsync logic
  • Gamma setting can no longer be used to see in the dark
  • Overhauled knockback effects
  • Picking up the nearest item is now prefered
  • Polished teleport fx
  • Mountain background fixes
  • Never Skip Leg Day perk is buffed
  • Never Skip Leg Day perk affects Telekinetic Kick
  • Living On The Edge perk effects start when hp is under 25%
  • Toxic Sludge Immunity perk now protects you from frozen toxic sludge
  • Some ragdolls fall down more easily
  • Jetpack particles indicate remaining jetpack energy
  • Melee on frozen player doesn't lead to instakill
  • Glass Cannon is shinier
  • Liquids can now push characters
  • UI - bars now shake to indicate when you're out of them
  • UI - mana drain now has its own icon
  • UI - displays cast delay as a bar if trying to use wand and there's an ongoing delay
  • Buffed a secret spell to be worth its salt
  • AI doesn't attempt to use wands with certain spells
  • AI throws away wands that have no usable spells
  • Polished AI wand carrying animations
  • Various text changes
  • Spells in the progress menu have a background indicating the spell type
  • Torch will melt frozen materials around it
  • Made some wall materials harder
  • UI - New rising damage numbers
  • Emerald Tablet text appears in a more mysterious way
  • Optimization - optimized various systems
  • Optimization - optimized rainforest performance
  • Optimization - optimized area saving and loading
  • An arcane action is acknowledged
  • Game over UI tweaks
  • Updated some spell icons
  • Audio - mix tweaks
  • Audio - rain ambience stereo panning
  • Audio - added flying sound to Stevari's projectiles
  • Polished the visuals of various props and background sprites
  • Enemies have new particle-based laser sights
  • Menus - scrolling boxes are smoother
  • Menus - locked game mode description text is washed out
  • Menus - menu UI animations
  • Menus - main menu polish
  • Tweaked emerald tablet text animations
  • Tweaked some teleport particle effects
  • Temple and boss music reacts better to various situations

Bugfixes[]

  • Revenge Tentacle and Revenge Explosion used to trigger on heal
  • Some rainforest enemies didn't drop gold on death
  • UI wasn't scaled correctly on some resolutions
  • UI bars could sometimes go negative
  • The game allowed selecting resolutions where the UI became so small it was illegible
  • Display resolution change restore counter went below zero
  • Perk list went offscreen when lots of perks had been picked
  • Health bar went partially over other UI elements when max hp was high
  • When hovering "Mods" in main menu a tooltip about mod incompatibilities was always displayed
  • Changes to "Low resolution rendering" option weren't applied correctly until other options were changed
  • Dragged spells weren't always rendered at correct depth
  • Spell Refresh effects on wand weren't applied until inventory was interacted with
  • Character kept momentum after entering a portal, while the target area was loading
  • Quiet liquid flow sound could be heard throughout the intro
  • Gamepad always overrode mouse input focus when it was enabled
  • Crash - shooting wand with fireworks and downwards bolt bundle
  • Game should be hitting 60 fps more consistently now
  • Hitting Escape at the start made things bug out
  • Gold couldn't be picked up near enemies that were alive
  • Boss arena bridge didn't always collapse
  • Cloud spell spawn positions ignored obstacles
  • Teleportitis triggered even though damage was blocked
  • HP overflow is handled better
  • Money overflow is handled better
  • Setting enemies or yourself on fire multiple times didn't work correctly
  • Inanimate objects displayed damage numbers
  • Fixed some issues in scripts
  • Inventory gamepad controls didn't work with some item configurations
  • Fixed a crash when loading very old save game
  • Homing on Eel didn't work
  • Splash sound could be heard when approaching [REDACTED]
  • Throwable items had a lifetime of 28 minutes
  • Clouds had ridiculous maximum speed
  • Progress menu item info boxes weren't sometimes fully visible
  • "Press E to pick treasure chest" -> "Press E to open treasure chest"
  • Audio - a fungal enemy didn't play sound on all deaths
  • Scroll container left side worked as a snap target
  • Mouse cursor flickered when starting the game
  • Hopefully fixed Hiisi Base turrets being able to shoot backwards
  • It was not possible to anger the gods in the holy mountain area of The Laboratory
  • Improved note spell code

Modding[]

  • EntityAddComponent2() supports tags via _tags="tag1,tag2"
  • Lua - added StatsGlobalGetValue()
  • Lua - added BiomeMapConvertPixelFromUintToInt()
  • Lua - added BiomeObjectSetValue()
  • Lua - added BiomeVegetationSetValue()
  • Lua - added BiomeMaterialSetValue()
  • Lua - added BiomeMaterialGetValue()
  • Lua - added EntitySetDamageFromMaterial()
  • Lua - added EntityAddRandomStains()
  • Lua - added OnBiomeConfigLoaded hook (Accessible via init.lua. Gives access to biome configs pre world gen.)
  • Lua - added StreamingGetVotingCycleDurationFrames()
  • Lua - added a new Shift+F5 debug menu that can be configured via lua (available in noita_dev.exe)
  • Lua - added GameIsModeFullyDeterministic()
  • Lua - added GameIsInventoryOpen()
  • Lua - added StreamingGetIsConnected()
  • Lua - StreamingGetSettingsGhostsNamedAfterViewers()
  • Lua - added ComponentAddTag()
  • Lua - added ComponentRemoveTag()
  • Lua - added ComponentHasTag()
  • Lua - added StreamingGetRandomViewerName()
  • Lua - added SetWorldSeed()
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