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Ignores both mana drain and charges of actual copied spell, and are unlocked by killing [[Kolmisilmän koipi]].
 
Ignores both mana drain and charges of actual copied spell, and are unlocked by killing [[Kolmisilmän koipi]].
 
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This modifier attaches a random modifier to a projectile spell. Nearly any kind of modifier can be selected, including path and movement modifiers, material trails, projectile duplication effects, and more.
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This modifier attaches a random modifier to a projectile spell. Nearly any kind of modifier can be selected, including path and movement modifiers, material trails, larpa duplication effects, and more.
   
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[[Chaos Magic]] is one of the possible modifiers despite technically being classified as a projectile.<br />
There is also a small chance that the projectile's effects will be replaced with the effects of an entirely different spell on impact with an enemy, similarly to a trigger spell activation.
 
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== Tips ==
 
== Tips ==
   
* Explosion Immunity is ''highly'' recommended if you want to avoid an untimely death. Expect to see [[Nuke Orbit]] and the effects of [[Nuke|Nukes]] and [[Holy Bomb|Holy Bombs]].
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* Explosion Immunity is ''highly'' recommended if you want to avoid an untimely death. Expect to see [[Nuke Orbit]] and [[Nuke|Nukes]].
 
* Fire Immunity and Electricity Immunity are also extremely helpful in preventing damage from modifiers such as [[Lightning Thrower]] and [[Fireball Thrower]]
 
* Fire Immunity and Electricity Immunity are also extremely helpful in preventing damage from modifiers such as [[Lightning Thrower]] and [[Fireball Thrower]]
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*The mana cost of the selected modifier will be ignored, but the effect of [[Mana To Damage]] can be chosen and drain the wand's remaining mana.
 
{{SpellNav}}
 
{{SpellNav}}

Revision as of 17:51, 19 May 2021

Random Spells
Random Spell
Copy Random Spell
Copy Random Spell Thrice
Copy Three Random Spells
Chaos Magic
Random Projectile Spell
Random Modifier Spell
Random Static Projectile Spell
Wild magic that casts other spells at random, either from the wand itself or from a particular subset.

Ignores both mana drain and charges of actual copied spell, and are unlocked by killing Kolmisilmän koipi.

This modifier attaches a random modifier to a projectile spell. Nearly any kind of modifier can be selected, including path and movement modifiers, material trails, larpa duplication effects, and more.

Chaos Magic is one of the possible modifiers despite technically being classified as a projectile.

Tips

  • Explosion Immunity is highly recommended if you want to avoid an untimely death. Expect to see Nuke Orbit and Nukes.
  • Fire Immunity and Electricity Immunity are also extremely helpful in preventing damage from modifiers such as Lightning Thrower and Fireball Thrower
  • The mana cost of the selected modifier will be ignored, but the effect of Mana To Damage can be chosen and drain the wand's remaining mana.