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{{Header|Pyramid|<!--You can add pictures here-->}}
 
A large structure found in the [[Desert]]. Most of the structure is static, however some parts are [[random| randomly]] generated between each run, opening or sealing some passages.
 
A large structure found in the [[Desert]]. Most of the structure is static, however some parts are [[random| randomly]] generated between each run, opening or sealing some passages.
 
At the top of Pyramid's exterior is an [[Orb of True Knowledge]] and an [[Emerald Tablet]].
 
At the top of Pyramid's exterior is an [[Orb of True Knowledge]] and an [[Emerald Tablet]].
 
Below the Pyramid lies the [[Sandcave]].
 
Below the Pyramid lies the [[Sandcave]].
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==Enterance==
 
The entrances to the Pyramid interior are blocked by large rock walls, requiring explosives, [[Chainsaw|certain]] [[Digging Bolt|spells]], or a [[Chaotic Polymorphine Flask]] to gain access.
 
The entrances to the Pyramid interior are blocked by large rock walls, requiring explosives, [[Chainsaw|certain]] [[Digging Bolt|spells]], or a [[Chaotic Polymorphine Flask]] to gain access.
 
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Revision as of 23:17, 9 October 2019

Pyramid

A large structure found in the Desert. Most of the structure is static, however some parts are randomly generated between each run, opening or sealing some passages. At the top of Pyramid's exterior is an Orb of True Knowledge and an Emerald Tablet. Below the Pyramid lies the Sandcave.


Enterance

The entrances to the Pyramid interior are blocked by large rock walls, requiring explosives, certain spells, or a Chaotic Polymorphine Flask to gain access.

Hazards

  • Pools of lava or toxic sludge may spawn in some cases
  • Wall-mounted traps (watch for round protrusions hanging off walls)
  • Breakable pots - have a 50/50 chance of spilling Firecrackers or several Spiders and water when hit
  • Skull Rats - flying, but relatively easy
  • Skull Flies - large and tough flying enemies that will fire Path of Dark Flame from long range
  • Alchemists - will throw flasks of various random substances
  • Kiukkukalma - ghost, fires splitter projectiles

The Wand Room

Towards the top of the Pyramid, there is a vault surrounded by rock walls and filled with toxic sludge that contains three high-level wands, which may generate with powerful spell combinations, high stats, or a combination of both, making this a point of interest.

Depending on the player's equipment and how the Pyramid interior generated, several approaches to getting the wands are possible:

  • Drink the sludge starting from the top to remove it - time consuming and tricky, but most safe method
  • Open a path for the sludge to flow elsewhere - fast, but potentially dangerous
  • Open a path into the vault and ignore the sludge - toxic sludge will drop the player to 5% HP, but won't kill the player
  • Backtrack to the Pyramid from lower levels after getting Toxic Sludge Immunity
  • Freeze the sludge or use water in a Flask to neutralise it