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Description

Potions are flasks of material which can be obtained throughout your journey in Noita.

When starting a new game the player will start with a potion pulled from the starting potion table.

Alchemy will not take place within the potion. For example, water will not harden lava and will not purify toxic sludge until the respective materials are removed from the potion.

Usage

  • Holding a potion will display a capacity bar where the mana would normally be to better display how much is left in the potion as well as indicating where it will end up if thrown.
  • A potion will fill when (if possible) any liquids of any part of the potion makes contact with eachother.
  • Potions can either be sprayed or thrown with left and right click respectively. Dropping a potion will throw it at the cursor and right clicking on the potion will drink it. Spraying empties the potion's contents towards the cursor, eventually producing an Empty Potion. Spraying a potion at 200% will shoot out at with much larger distance, decreasing at 100%, 90% and 80%. It will make the sound of releasing pressure at a pitch relative to how full the potion is, with the lowest pitch at 1%. If a potion has more than one material in it, for example, Acid and water, half of the spray will be acid and half water. Throwing a potion turns it into a grenade-like projectile, which will usually cause it to shatter, and if slowed down enough, either through dropping or a big enough body of liquid, prevents it from shattering. Dropping will throw the potion with its speed relative to how far away from the player it was dropped. Potions can be safely dropped if dropped around the middle of their belt. Drinking a potion has various different effects and fills your stomach based on the potion and will consume 10% if available. Drinking it at lower than 10% will reduce the effects accordingly.

Obtaining

  • From item pedestals or chests
  • The mines will sometimes spawn with a room containing a large pit and multiple shelves of potions, which is often populated by alchemists. The Hiisi Base has a similar room, but takes the form of a bar with whiskey potions
  • Potions at 200% usually come from an Alchemist or Fire Hiisi who throws potions at the player as their primary mode of attack. They can be acquired by grabbing them in mid-air or picked up if they land in a deep enough pool of liquid that slowed them enough to not shatter and can only be filled again once they fall below 100%.

States

  • Projectiles and explosions may puncture holes in potions laying around in the world, causing the liquid to leak out in a spray. Enough damage may cause the potion to shatter. Potions that have been damaged but not shattered will be fixed and returned to their normal state if the player picks it up.
  • If a flask is thrown too fast or is shot too hard or too much, it shatters. Shattered potions can not be picked up as empty ones upon shattering unlike damaged potions and upon shattering release 20% their remaining contents. The shattered flask will become useless glass.

Tips

  • A thin layer of fluid can be easily picked up by safely dropping the potion on it although you may have to pickup and drop the potion multiple times.
  • If a fluid is on top of a thin enough floor, a player can absorb it even though they are on the other side. This can be used to safely suck up hard to collect fluids such as lava or teleportatium.
  • Drinking is beneficial in that the effect of the liquid remains active regardless of your stains, perks or movement. However, drinking will use up the substance permanently whereas liquid on the ground can be picked up again.
  • Spraying straight up with most liquids while flying allows you to fly further.
  • Reactions like water hitting lava only happens when the spray hits something
  • Because a potion sprays materials out equally regardless of the actual ratio of what is filling up the flask most, this can allow the player to somewhat filter out unwanted material.
  • You can create (with difficulty) very strong throwable weapons if you mix things like lava and toxic sludge as this would surround the target if hit with toxic rock.

Material Pools

Potions have different possible materials inside depending on where they are obtained from.

Bold is for each roll, italics is for combined roll (ex. Getting gold requires a successful 1% roll and a 0.001% roll)

Starter

  • (1%) A very rare shot at one of two potions

Material

Random Material

50% of the random material flasks are full of any random liquid, and the other 50% full of any random solid, solids are given powder physics.

The things pulled from random material are extremely chaotic and you can get things like Smoke which do nothing and appear to be powdered as they are sprayed

Magic Material

Secret

Aggressive

Potion and Potion Pool Users

Potion.lua / Regular Potions

  • When potion.lua is asked for, it generates a potion. 75% of potions are magic materials and 0.05% of magic potions will try to spawn as Healthium or Purifying Powder. Rarely, it can create Healthium (0.0387%) or Purifying Powder (0.0388%)[1] The other 25% are material potions.

Treasure Chests and Great Treasure Chests

50% of the time Chests give potions, eiher a regular potion, Secret (0.02%) or Random Material (0.01%)

30% of the Great chest rolls give potions, they either get a regular potion twice and secret potion once (30%) or secret twice and random material once (70%)

Pedestals

77% of item pedestals have a regular potion on them.

Alchemists

  • All potions thrown by alchemists pull from the Aggressive pool

Fire Hiisi

  • All potions thrown by Fire Hiisi are cocktails at 200%


Trivia

  • Urine has a chance of spawning in a jar instead of a potion. Jars are identical to potions except in name and appearance.
  • Starting from 100%, it takes 17 seconds to empty a potion, and from 0% takes 5 seconds to fill (if fully submerged for the full 5 seconds)
  • Prior to the 1.0 Official Release, potions were referred to as flasks. This name would be more fitting for basic materials like Water as "Water Potion" sounds strange.

See Also

Materials

Items

Status Effects

Gallery

Berserkium Flask

Berserkium

Invisiblium Flask

Invisiblium

Teleportium Flask

Teleportatium

Pheromonium Flask

Pheromone

Sources

[1] The check for if a flask is Healthium/Purifying powder does not run from 1 to 100, but 0, and it checks if the number is less than 75, meaning the odds are 76/100, not 75/100 as zero is a possible outcome. And although purifying powder cannot spawn if healthium is picked first, that doesn't happen 99.96% of the time [(100 - (51/100,000 * 100))] and the check for purifying powder runs from 200 to 100,000, checking for anything less than 250, meaning 200 numbers are not generated and it is essentially 51/99,800, making its appearance rate very very very slightly higher.

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