Pheromone is a bright red sparkling liquid that stains creatures with the charm curse, making them switch allegiance to the side of the player. It will stain the player and cause the same particle effects as on enemies, but is otherwise harmless. The stain will not go away while moving and will stay forever unless washed off with other liquid. It can be found in flasks just as many other Magical Liquids, but it can also can be created by mixing Flummoxium and Berserkium.
Tips[]
- It's hard, but not impossible, to spray enough Pheromone on a flying creature in order to trigger the charm. If the creature lands then a pool on the ground is significantly easier to use.
- A popular use is to turn Parantajahiisi in the Hiisi Base to your side, making them follow and heal you.
- Dropping a wand in a pool of pheromone will cause it to behave like a friendly Taikasauva, moving and shooting enemies on its own. More on this, below.
- If the wand that is dropped in the pheromone has no spells on it (Including always-cast), the wand will be deleted and a significant amount of gold will appear in its place.
Ghosts[]
When a wand is submerged in Pheromone, invisible Taikasauva ghosts begin to spawn that are friendly to the player. This only occurs when Pheromone completely covers a wand's hitbox, so the pool needs to be around 5-10 pixels in depth.
These invisible creatures are typically unnoticeable, but they will seek out and attack any nearby enemies. While these Taikasauva will follow the player, they do have a tendency to wander off.
Typically, one of the very first spawned ghosts will pick up the submerged wand, raising it from the pool, and ghosts will therefore cease spawning. However, a submerged wand with no spells will not be picked up, and Taikasauva will continue to spawn. A Taikasauva without a wand will instead have a short-range projectile attack, a pink attack orb that is the same as the Verikristalli's.
Like other Taikasauva, these creatures will drop 10 when killed (20 if the death was an accident). As kills with physics objects like an Emerald Tablet or Runestone qualify as an "accidental" kill, throwing objects across the top of a pool of submerged wands will yield a decent amount of gold, seemingly from thin air. See a video demo by Letaali.
Use caution: these ghosts will naturally despawn after 60 seconds and any wand they are holding will disappear along with them. This can be a good way to clean up unwanted wands, or can result in losing a valuable wand.
The perk Enemy Radar will make these ghosts more detectable.