Spell modifiers that cause projectiles to afflict targets with a long-lasting debuff.
A spell modifier that causes its projectile to "infect" a creature with the Personal Tentacler effect, making it lash out with tentacles in random directions until it dies. If the projectile strikes the player, either by enemy wand use or friendly-fire projectiles, the modifier will affect the player too.
This effect can attach itself to pickups like the max health upgrade hearts, or HP/spell restores inside the Holy Mountain, as well as explosive crates and barrels, or other rigid body objects (it requires testing if this includes rigid body ice and similar). It will disappear when the items are picked up or crates destroyed.