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(further clarification on plasma beam)
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* Kills from [[Essences]] count as player kills.
 
* Kills from [[Essences]] count as player kills.
 
* Also killing things such as [[Potions|Flasks]]/[[Summon Hollow Egg|Hollow Eggs]]/[[Holy Bomb|Bombs]]/[[Summon Deercoy|Deercoy]] ect. will count as you killing an entity. Exception being if the spell is pacifist.
 
* Also killing things such as [[Potions|Flasks]]/[[Summon Hollow Egg|Hollow Eggs]]/[[Holy Bomb|Bombs]]/[[Summon Deercoy|Deercoy]] ect. will count as you killing an entity. Exception being if the spell is pacifist.
* A good way to tell if you have failed this run is when picking up a perk the alter will bleed (the exception to this is if there is a wand from the pacifist chest this will make the alter bleed even if you haven't killed anything)
+
* A good way to tell if you have failed this run is when picking up a perk the altar will bleed (the exception to this is if there is a wand from the pacifist chest this will make the altar bleed even if you haven't killed anything)
   
 
== Spells ==
 
== Spells ==
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*[[Magic Guard]]/[[Magic Guard|Big Magic Guard]]
 
*[[Magic Guard]]/[[Magic Guard|Big Magic Guard]]
 
*[[Giga Black Hole]]
 
*[[Giga Black Hole]]
  +
*Kills from the 'beam' portion of [[Plasma Beam]] are safe (kills from contact with the 'emitter' are not)
 
*Poison from [[Poison Arc]]/[[Poison Trail]]
 
*Poison from [[Poison Arc]]/[[Poison Trail]]
 
*[[Prickly Spore Pod]] (although note that the projectile does 3 damage and can kill weak enemies)
 
*[[Prickly Spore Pod]] (although note that the projectile does 3 damage and can kill weak enemies)
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*[[Summon Deercoy]]
 
*[[Summon Deercoy]]
 
*[[Summon Egg]]
 
*[[Summon Egg]]
*[[Summon Explosive Box]]/[[Summon Explosive Box|Summon Large Explosive Box]]
+
*Explosives with a physics body (such as [[Bomb]]/[[Summon Explosive Box]]/[[Summon Explosive Box|Summon Large Explosive Box]]) will count as trick kills if they explode from damage or from having their physics body destroyed (but will count as player kills if they explode from their lifetime expiring)
 
*[[Summon Rock]]
 
*[[Summon Rock]]
 
*[[Summon Rock Spirit]]
 
*[[Summon Rock Spirit]]
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*[[Giga Holy Bomb]]
 
*[[Giga Holy Bomb]]
 
*[[Meteorisade]]
 
*[[Meteorisade]]
*[[Plasma Beam]]
 
 
*Spells cast from a [[Summon Hollow Egg|Hollow Egg]] will count as player kills
 
*Spells cast from a [[Summon Hollow Egg|Hollow Egg]] will count as player kills
 
*[[Summon Swarm]]
 
*[[Summon Swarm]]

Revision as of 23:44, 28 June 2022

A Pacifist run is a run with zero enemy kills that are attributed to the player. There is an Achievement Pillar for completing it.

Because it is often unclear whether a given spell or perk will count as a player kill; those that are safe to use are listed below.

Details

  • Kolmisilmä cannot die by any means for a pacifist run, including through methods that would normally count as a trick kill (such as physics damage).
  • Although it is possible to traverse back up to the Altar, the Achievement Pillar will only be awarded when the Sampo is taken to The Work (End).
  • Kills from attacking while transformed with Chaotic Polymorphine count as player kills.
  • Eväkäs in the Holy Mountain are an often overlooked 'enemy' that may be killed during wand testing in the Holy Mountain.
  • Essence Eaters count as killable enemies for the purposes of this achievement, so they must be destroyed with a 'safe' method.
  • Kills from Essences count as player kills.
  • Also killing things such as Flasks/Hollow Eggs/Bombs/Deercoy ect. will count as you killing an entity. Exception being if the spell is pacifist.
  • A good way to tell if you have failed this run is when picking up a perk the altar will bleed (the exception to this is if there is a wand from the pacifist chest this will make the altar bleed even if you haven't killed anything)

Spells

Safe

LDC + explosive projectile + egg spells or material spells

Long Distance Cast + Explosive Projectile + Summon Hollow Egg

Not safe

Note that kills from the following spells do count as player kills and will invalidate the run:

Modifiers

Some modifiers can be used safely as long as the projectile they are modifying does not kill the enemy. Projectile damage can be reduced with Light Shot or Piercing Shot, among others.

Safe

Not Safe

All Modifiers can be made safe with the Intense Concentrated Light interaction (as long and they don't hit the enemy on the first frame)

Perks

Safe

Not safe

Note that kills from the following perks do count as player kills and will invalidate the run:

Items

Safe

Not safe

  • Emerald Tablets act as both a 25 damage projectile and a physics body, and will count as player kills if the projectile kills the target. This makes them very unsafe to use on enemies, although slightly safer to use on enemies with more than 25 HP.
  • Projectiles from Broken Wand do not count as a player kill, but hitting enemies with the Broken Wand itself will.
  • Elemental stones like the Ukkoskivi, while safe to use in water for trick kills, should not be thrown at enemies, as kills from hitting enemies with them will count as player kills.
  • Paha Silmä
  • Crystal Key
  • Broken Spell
  • Flasks and Eggs, if broken via a non pacifist spell, will count as a player kill
    • (but breaking via throwing or launching is safe)

Exploit

This content includes possible spoilers or secrets. Tread carefully.

The easiest method by far to achieve a pacifist run is to use the polymorphine exploit, as detailed in the below video. Some players prefer to avoid resorting to this method.

Polymorphine exploit

The easiest method by far to achieve a pacifist run is to use the polymorphine exploit, as detailed in the below video. Some players prefer to avoid resorting to this method.

Polymorphine exploit

The easiest method by far to achieve a pacifist run is to use the polymorphine exploit, as detailed in the below video. Some players prefer to avoid resorting to this method.

Polymorphine exploit