A Pacifist run is a run with zero enemy kills that are attributed to the player. There is an Achievement Pillar for completing it.
Because it is often unclear whether a given spell or perk will count as a player kill; those that are safe to use are listed below.
Details[]
- Kolmisilmä cannot die by any means for a pacifist run, including through methods that would normally count as a trick kill (such as physics damage).
- Although it is possible to traverse back up to the Altar, the Achievement Pillar will only be awarded when the Sampo is taken to The Work (End).
- Kills from attacking while transformed with Chaotic Polymorphine count as player kills.
- Eväkäs in the Holy Mountain are an often overlooked 'enemy' that may be killed during wand testing in the Holy Mountain.
- Essence Eaters count as killable enemies for the purposes of this achievement, so they must be destroyed with a 'safe' method.
- Kills from Essences count as player kills.
- Also killing things such as Flasks/Hollow Eggs/Bombs/Deercoy ect. will count as you killing an entity. Exception being if the spell is pacifist.
- A good way to tell if you have failed this run is when picking up a perk the altar will bleed (the exception to this is if there is a wand from the pacifist chest this will make the altar bleed even if you haven't killed anything)
Spells[]
Safe[]
- Acid from Acid Cloud/Acid Trail
- Circle of Fervour
- Destruction
- Dormant Crystal/Explosive Detonator
- Downwards Bolt Bundle/Octagonal Bolt Bundle
- Drowning via Water Trail/Chunk of Soil (the explosion will count), etc.
- Earthquake/Earthquake Shot
- Eldritch Portal
- Explosive Projectile with Summon Hollow Egg or a Material spell
- Fire from Fire Trail/Burning Trail/Fire Arc
- Magic Guard/Big Magic Guard
- Giga Black Hole
- Kills from the 'beam' portion of Plasma Beam are safe (kills from contact with the 'emitter' are not)
- Mist
- Poison from Poison Arc/Poison Trail
- Prickly Spore Pod (although note that the projectile does 3 damage and can kill weak enemies)
- Propane Tank
- Spells To Magic Missiles/Spells To Nukes/Spells To Giga Sawblades/Spells To Death Crosses * (As long as the spells transformed are not the players e.g. a spark bolt made into a sawblade will give the player kill count)
- Spiral Shot
- Summon Deercoy
- Summon Egg
- Explosives with a physics body (such as Bomb/Summon Explosive Box/Summon Large Explosive Box) will count as trick kills if they explode from damage or from having their physics body destroyed (but will count as player kills if they explode from their lifetime expiring)
- Summon Rock
- Summon Rock Spirit
- Summon Taikasauva
- Thundercloud/Cursed Sphere (the Cursed Sphere projectile counts as a player kill but the thunderclouds do not)
- Touch of spells
- Unstable Crystal
Not safe[]
Note that kills from the following spells do count as player kills and will invalidate the run:
- Random spells from Random Projectile Spell/etc. are treated the same as a normal version of that spell (e.g. a random Fireball will count as a kill, a random Eldritch Portal will not)
- Bomb Cart (although physics kills from the cart are safe)
- Omega Black Hole
- Spells cast from an Dormant Crystal With Trigger will count as player kills, although kills from the crystal's explosion will not.
- Energy Shield/Energy Shield Sector
- Flock of Ducks
- Holy Bomb
- Infestation
- Giga Holy Bomb
- Meteorisade
- Spells cast from a Hollow Egg will count as player kills
- Summon Swarm
- Summon Tiny Ghost
- Spells cast from an Unstable Crystal With Trigger will count as player kills, although kills from the crystal's explosion will not.
- Worm Launcher
Modifiers[]
Some modifiers can be used safely as long as the projectile they are modifying does not kill the enemy. Projectile damage can be reduced with Light Shot or Piercing Shot, among others.
Safe[]
- Bubbly Bounce
- Electric Arc
- Explosion On Drunk Enemies/Explosion On Slimy Enemies
- Firecrackers
- Gunpowder Arc/Gunpowder Trail
- Larpa Bounce
- Laser Bounce
- Personal Fireball Thrower/Personal Lightning Caster/Personal Tentacler
- Personal Gravity Field
- Projectile Energy Shield
Not Safe[]
- Chain Spell
- Chaos Larpa
- Copy Trail
- Damage Field
- Explosive Bounce
- Fireball Orbit/Sawblade Orbit
- Fireball Thrower/Lightning Thrower/Tentacler/Plasma Beam Thrower
- Plasma Beam Orbit/Nuke Orbit (although it appears to be safe if the nukes explode when the projectile expires)
- Downwards Larpa/Upwards Larpa/Orbit Larpa/Larpa Explosion
- Plasma Beam Bounce
- Petrify
- Quantum Split
- Venomous Curse
All Modifiers can be made safe with the Intense Concentrated Light interaction (as long and they don't hit the enemy on the first frame)
Perks[]
Safe[]
- Contact Damage
- Cordyceps
- Electricity
- Exploding Gold
- Exploding Corpses
- Fungal Colony
- Homunculus
- Lukki Minion
- Mournful Spirit
- Plague Rats
- Revenge Rats
- Spontaneous Generation
- Summon Sädekivi
Not safe[]
Note that kills from the following perks do count as player kills and will invalidate the run:
- Angry Ghost
- Fungal Disease
- Levitation Trail
- Telekinetic Kick
- Lukki Mutation/Leggy Mutation
- Personal Plasma Beam
- Revenge Bullets/Revenge Explosion/Revenge Tentacle
- Concentrated spells (makes some safe spells do projectile damage making some safe spells unsafe)
Items[]
Safe[]
- Shiny Orb
- Runestones (when thrown)
- Chaos Die
Not safe[]
- Emerald Tablets act as both a 25 damage projectile and a physics body, and will count as player kills if the projectile kills the target. This makes them very unsafe to use on enemies, although slightly safer to use on enemies with more than 25 HP.
- Projectiles from Broken Wand do not count as a player kill, but hitting enemies with the Broken Wand itself will.
- Elemental stones like the Ukkoskivi, while safe to use in water for trick kills, should not be thrown at enemies, as kills from hitting enemies with them will count as player kills.
- Projectiles transformed by Runestones will retain ownership and will still count as your kills if lethal
- Paha Silmä
- Crystal Key
- Broken Spell
- Flasks and Eggs, if broken via a non pacifist spell, will count as a player kill
- (but breaking via throwing or launching is safe)
Exploit[]
This content includes possible spoilers or secrets. Tread carefully.
The easiest method by far to achieve a pacifist run is to use the polymorphine exploit, as detailed in the below video. Some players prefer to avoid resorting to this method.
The easiest method by far to achieve a pacifist run is to use the polymorphine exploit, as detailed in the below video. Some players prefer to avoid resorting to this method.
The easiest method by far to achieve a pacifist run is to use the polymorphine exploit, as detailed in the below video. Some players prefer to avoid resorting to this method.