|Projectile Orbit Spells
|Modifiers that add orbiting projectiles to a spell. They cut through both terrain and enemies, and only disappear when its host projectile expires or on direct impact with an enemy.
Makes four nukes orbit around the affected projectiles, which detonate on impact similarly to the Nuke spell
- Explosion immunity is almost required to survive casting this modifier. Fire immunity also helps with the fire particles that follow the explosion.
- The explosion will also make chunks of material break loose from the ceiling and rain down, potentially harming the player and enemies.
- If multiple Orbits of the same or different types are placed, only the first Orbit of the spell block will work and its effect will be multiplied by the number of Orbits.