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List of known enum values, for cases where component_documentation.txt has a mention such as this: RAGDOLL_FX::Enum


RAGDOLL_FX[]

Used in ProjectileComponent.ragdoll_fx_on_collision, among other places

  • NONE
  • NORMAL
  • BLOOD_EXPLOSION
  • BLOOD_SPRAY
  • FROZEN
  • CONVERT_TO_MATERIAL
  • CUSTOM_RAGDOLL_ENTITY
  • DISINTEGRATED
  • NO_RAGDOLL_FILE
  • PLAYER_RAGDOLL_CAMERA

DAMAGE_TYPES[]

  • DAMAGE_MELEE
  • DAMAGE_PROJECTILE
  • DAMAGE_EXPLOSION
  • DAMAGE_BITE
  • DAMAGE_FIRE
  • DAMAGE_MATERIAL
  • DAMAGE_FALL
  • DAMAGE_ELECTRICITY
  • DAMAGE_DROWNING
  • DAMAGE_PHYSICS_BODY_DAMAGED
  • DAMAGE_DRILL
  • DAMAGE_SLICE
  • DAMAGE_ICE
  • DAMAGE_HEALING
  • DAMAGE_PHYSICS_HIT
  • DAMAGE_RADIOACTIVE
  • DAMAGE_POISON
  • DAMAGE_MATERIAL_WITH_FLASH
  • DAMAGE_OVEREATING

HIT_EFFECT[]

  • CONVERT_RAGDOLL_TO_MATERIAL
  • CRITICAL_HIT_BOOST
  • DAMAGE_BOOST
  • LOAD_CHILD_ENTITY
  • LOAD_GAME_EFFECT
  • LOAD_ENTITY
  • LOAD_UNIQUE_CHILD_ENTITY
  • LOAD_UNIQUE_GAME_EFFECT
  • SWAPPER

EXPLOSION_TRIGGER_TYPE[]

These values are used by ExplosionComponent trigger property to determine when the explosion defined on this component will trigger.

  • ON_DEATH - triggers when the entity housing ExplosionComponent is killed
  • ON_CREATE - triggers the moment ExplosionComponent is added to the entity
  • ON_TIMER - triggers according to the timeout_frames property in the ExplosionComponent

GAME_EFFECTS[]

These are the game effect names defined in Noita.

  • ELECTROCUTION
  • FROZEN
  • ON_FIRE
  • POISON
  • BERSERK
  • CHARM
  • POLYMORPH
  • POLYMORPH_RANDOM
  • BLINDNESS
  • TELEPATHY
  • TELEPORTATION
  • REGENERATION
  • LEVITATION
  • MOVEMENT_SLOWER
  • FARTS
  • DRUNK
  • BREATH_UNDERWATER
  • RADIOACTIVE
  • WET
  • OILED
  • BLOODY
  • SLIMY
  • CRITICAL_HIT_BOOST
  • CONFUSION
  • MELEE_COUNTER
  • WORM_ATTRACTOR
  • WORM_DETRACTOR
  • FOOD_POISONING
  • FRIEND_THUNDERMAGE
  • FRIEND_FIREMAGE
  • INTERNAL_FIRE
  • INTERNAL_ICE
  • JARATE
  • KNOCKBACK
  • KNOCKBACK_IMMUNITY
  • MOVEMENT_SLOWER_2X
  • MOVEMENT_FASTER
  • STAINS_DROP_FASTER
  • SAVING_GRACE
  • DAMAGE_MULTIPLIER
  • HEALING_BLOOD
  • RESPAWN
  • PROTECTION_FIRE
  • PROTECTION_RADIOACTIVITY
  • PROTECTION_EXPLOSION
  • PROTECTION_MELEE
  • PROTECTION_ELECTRICITY
  • TELEPORTITIS
  • STAINLESS_ARMOUR
  • GLOBAL_GORE
  • EDIT_WANDS_EVERYWHERE
  • EXPLODING_CORPSE_SHOTS
  • EXPLODING_CORPSE
  • EXTRA_MONEY
  • EXTRA_MONEY_TRICK_KILL
  • HOVER_BOOST
  • PROJECTILE_HOMING
  • ABILITY_ACTIONS_MATERIALIZED
  • NO_DAMAGE_FLASH
  • NO_SLIME_SLOWDOWN
  • MOVEMENT_FASTER_2X
  • NO_WAND_EDITING
  • LOW_HP_DAMAGE_BOOST
  • FASTER_LEVITATION
  • PROTECTION_ALL
  • INVISIBILITY
  • REMOVE_FOG_OF_WAR
  • MANA_REGENERATION
  • PROTECTION_DURING_TELEPORT
  • PROTECTION_POLYMORPH
  • PROTECTION_FREEZE
  • FROZEN_SPEED_UP
  • UNSTABLE_TELEPORTATION
  • POLYMORPH_UNSTABLE
  • CUSTOM
  • ALLERGY_RADIOACTIVE
  • RAINBOW_FARTS
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