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A typical Mine entrance

The Mines are the entry area of the game, featuring mostly dirt, wooden beams and piles of coal, as well as oil barrels and other minor explosives. The area is rather cramped with narrow corridors and shafts. Pools of Water, Oil and Toxic Sludge are common. The ground in this area contains small patches of gold.

Enemies[]

Hurtta, Hiisi, and Limanuljaska in the Mines are weaker versions that have less HP and slower attacks. This can be seen by their brown tint (normal versions have a green tint).

Common Rare

Hazards[]

Explosive crates, toxic sludge barrels, and oil barrels are frequent in the Mines. In addition, oil-filled lanterns are found in most corridors; fires are extremely common, not helped by the abundance of Oil, coal, and wooden structures.

Structures[]

Liquid Vat A large wooden vat, containing a random, non-corrosive liquid (Water, Berserkium, Oil, Toxic Sludge etc.). Can very rarely also contain Cement, Sand, Gold, and other powder materials as well. There are two variants, one with wooden trusses underneath, and one that has a hollow underneath it which sometimes contains either a Chest or an Extra Max Health pickup. The wood breaks apart into Rigid Body pieces when damaged.
Trapped Treasure Room These come in two main types:
  • Trapped Wand Rooms have a flat floor and a wand pedestal in the center. They will typically trigger a Circle of spell when the wand is collected (most commonly and recognisably Circle of Acid, although other variants may exist). The trap box is always in the upper-left of the room and can easily be kicked down from its perch to disarm the trap. The trap spell can generally be outrun , and take note that the spell circle is blocked by terrain, so quickly ducking around a corner into an upper passage is generally fairly safe.
  • Submerged Rooms have a basin filled usually with some kind of liquid (usually Water, Toxic Sludge, Whiskey, or Teleportatium) or occasionally Gunpowder and often with one or two Fire or Electrical Trap boxes on one or both sides. Typically using a Bomb or other explosive to quickly empty the liquid is the safest way to disarm the trap, although they can sometimes be removed from their alcoves or simply destroyed with explosives.
Fungal Area Rarely an area full of Fungus can spawn with a few enemies usually found in the Fungal Caverns, containing a more powerful wand, max health upgrade, or chest.
Alchemy Laboratory A room made out of Brickwork and a unique material named Meteorite, with two wooden shelves with a selection of potions containing magical liquids and a basin containing Lava. Will always spawn a Hiisi Alchemist, Ukko, or Stendari that can often wander off. Fragile and chaotic.
Toxic Rock Passage A large passage with walls made of Toxic Rock. Can spawn a Chest or Extra Max Health pickup in the centre.

Puzzles[]

The Mines also contains a few puzzle scenes that can generate in its twisty passages.

Rope-Swing Puzzle[]

The puzzle.

An open room, with a small amount of water on the ground. Dangling from the ceiling is a large metal chain, affixed to an electrified metal box. On the right side of the room is a strange platform.


Solution

The platform must be electrified to spawn a Chest. Either by the electric box, any electricity spells, through the use of an Ukkoskivi, or otherwise.

Electrifying the platform with the Electric box.

The platform must be electrified to spawn a Chest. Either by the electric box, any electricity spells, through the use of an Ukkoskivi, or otherwise.

Electrifying the platform with the Electric box.

The platform must be electrified to spawn a Chest. Either by the electric box, any electricity spells, through the use of an Ukkoskivi, or otherwise.

Electrifying the platform with the Electric box.


Empty Basin, Empty Potion Puzzle[]

Ruusu Puzzle.png

A small basin is visible, with a potion stand containing an Empty Potion just to its right. Further right is a solid Wood wall.


Solution

Breaking the wooden wall reveals a second basin filled with Oil. Ferrying the oil to the left basin will reward you with the Ruusu, a unique Wand. If the oil happens to burn away or otherwise get misplaced, find another pool of oil to ferry the necessary material from.


Filling the opposite basin with Oil.

Breaking the wooden wall reveals a second basin filled with Oil. Ferrying the oil to the left basin will reward you with the Ruusu, a unique Wand. If the oil happens to burn away or otherwise get misplaced, find another pool of oil to ferry the necessary material from.


Filling the opposite basin with Oil.

Breaking the wooden wall reveals a second basin filled with Oil. Ferrying the oil to the left basin will reward you with the Ruusu, a unique Wand. If the oil happens to burn away or otherwise get misplaced, find another pool of oil to ferry the necessary material from.


Filling the opposite basin with Oil.


Empty Basin Puzzle[]

A small basin is visible, with seemingly nothing else nearby. The ceiling above seems to have a short break where a wooden plank has been affixed to bridge the gap.


Solution

Breaking the wooden plank in the ceiling will reveal a shallow vat of a random liquid. To solve the puzzle, break the side of the vat to allow the material to pour down into the basin, rewarding you with a Chest. Ferrying the material manually will also work, as will finding another source of the same material, if one is available.

One solution to the empty basin and vat puzzle.

Breaking the wooden plank in the ceiling will reveal a shallow vat of a random liquid. To solve the puzzle, break the side of the vat to allow the material to pour down into the basin, rewarding you with a Chest. Ferrying the material manually will also work, as will finding another source of the same material, if one is available.

One solution to the empty basin and vat puzzle.

Breaking the wooden plank in the ceiling will reveal a shallow vat of a random liquid. To solve the puzzle, break the side of the vat to allow the material to pour down into the basin, rewarding you with a Chest. Ferrying the material manually will also work, as will finding another source of the same material, if one is available.

One solution to the empty basin and vat puzzle.

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