Terrain Interaction Spells |
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Spell modifiers that change how projectiles interact with solid terrain. |
A charge-limited projectile modifier spell that causes affected projectiles to destroy material in a small radius around it during travel. It has more difficulty destroying harder materials, especially cursed rock.
Matter Eater can destroy Gold Nuggets dropped by enemies.
Tips[]
- If the projectile is very long-lasting, such as that of Dormant Crystal, it will continue eating its way through the world wherever it goes.
- Adds a lifetime component to the affected spells that cause them to end after 150-250 frames, if they don't expire sooner.
- Works very well with spells that follow you such as Summon Friendly Fly or with slower spells such as Energy Orb or Slimeball.
- A wand with this spell as Always Casts is an incredibly powerful digging tool since any spells it casts (directly) will always cut through steel, brickwork, and even extremely dense rock. It will however struggle severely with cursed rock, making such a wand insufficient for digging through such walls.
- Beware of angering the gods when using this, as the brickwork in the Holy Mountain, while resilient, is not immune to this spell.
- Does not work with Summon Explosive Box , Bomb or Summon Rock projectiles; the projectile will immediately destroy itself.
- Combining this with Long-Distance Cast or a spell with Add Trigger spells alone will give the effect without using any charges. E.g. A wand with just Matter Eater and Long-Distance Cast on it, will not deplete the remaining charges from the Matter Eater. However, if there are any other projectiles on the wand that are cast, this effect will not work.
- Does not use charges when all projectiles are cast by Divide By spells.
- Does not use charges when used with Note spells.
- It can be the "Always Cast" on naturally generated wand with extremely rare probability.
Gallery[]
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