There are many different materials in Noita, each with their own special properties and effects.
Types[]
Materials all fall into the following categories:
Name | Properties |
---|---|
Solids | Materials that consist of solid pixels that do not move. They can be removed or be transformed into other types by spells. |
Liquids | Substances that form flat pools and lakes inside suitable pits. They can be bottled in Flasks and often inflict various Status Effects. Each liquid has its own Density, causing it to layer above or below other liquids. |
Magical Liquids | Similar to normal liquids, but all have some sort of transmutative or magical effect. Most of them commonly spawn inside Flasks on pedestals. |
Gaseous | Non-collision pixels that obey gravity inversely, flowing upwards instead of down and forming "lakes" in pits in cave ceilings. |
Powders | Materials that flow downwards and are subjected to gravity. They will naturally form piles on the ground. |
Organic and Others | Anything else that doesn't quite fit into the other categories, such as background objects, meat, or fire. |
Solid[]
Name | Location | Source | Hardness | Found as Rigid Body | Appearance | Notes | ID |
---|---|---|---|---|---|---|---|
Dirt | Surface | None | 3 Medium | Brown | Can be displaced by kicking. | ||
Ground | Various | Mixing mud and lava | 3 Medium | Brown | Can be displaced by kicking. | grass | |
Rock | Various | Mixing water and lava
Cutting an Emerald Tablet in two turns it's smallest part into Rock. |
4 Strong | Fragile stalactites in the main cave entrance.
Spark Bolt damages them like with ice. |
Gray | Will slowly melt into lava while in contact with lava. | rock_box2d |
Damp rock | Various | None | 4 Strong | Blue-Gray | Rarely changes surrounding air to water. | rock_static_wet | |
Glass | Various, Flasks | None | 0 Fragile | Lanterns, flasks | Transparent | glass | |
Fragile / Brittle glass | Snowy Depths, the Vault, Hiisi Base | None | 0 Fragile | After being cracked like ice | Transparent | Rarely appears as the lining of a box structure (sometimes with a random amount of enemies, liquid and/or wand inside). Uneffected by acid. | |
Nest | Forest | None | 0 Fragile | Giant Tree,Pikkutulikärpänen, Amppari, and Hämis nests. | A hay-like appearance. | nest_box2d | |
Wood | Various | None | 2 Light | Wheelbarrows, waterwheels, explosive crates,
gunpowder crates |
Various shades of brown | Flammable. | wood |
Wood (Giant Tree) | Forest | None | 5 Powerful | Giant Tree, Collapsed Mines (Roots of Giant Tree) | Various shades of Brown | Wood which the Giant Tree is made of. Unlike regular wood, it isn't flammable, and isn't affected by acid. | wood_tree |
Steel | Various | Mixing frozen steel with fire/lava/water, freezing molten metal | 5 Powerful | Various | Grey | Conductive. Slowly melts when in contact with lava, and rusts with water. Dissolved by acid and concentrated mana. | steel |
Dense Steel | Hiisi Base | None | 6 Extreme | Contains an extremely large pool of Teleportatium (possibly other potions as well). | Blue-grey | Conductive. Does not rust in contact with water, is dissolved by concentrated mana, but not acid. | |
Rusted steel | Steel | 2 Light | Minecarts, metal furniture | Slightly dark orange | Much more easily destroyed than steel. Only produced where water contacts steel directly, making steel objects only produce a thin coat of rusted steel. | steel_rust | |
Aluminum | Magical Temple | None | 1 Very Light | Temple braziers | Flammable, burns blue. | aluminium | |
Rusted metal | Various | Mixing rust and water | 1 Very Light | Minecarts, explosive containers | Brown | Unique material separate from steel and rusted steel. Conductive, and explosive containers will react violently.
Rusts when water touches it, though this seems to be only cosmetic. |
metal_rust |
Ice | Snowy Depths, spells | Freezing water or freezing liquid | 0 Fragile | Large chunks blocking passages and bodies of water in cold biomes. | Translucent light blue | Breaks into ridged body objects when damaged which deal collision damage to enemies but not the player. Converted to water when touching fire. Enemies turned into Ice do not deal damage to other enemies when moving fast.
Unlike other ice types, melts at a very slow rate on it's own or when exposed to water. |
ice_b2 |
Toxic ice | Frozen Vault, spells | Freezing toxic sludge, using effects such as the Freeze Charge projectile modifier spell. | 0 Fragile | Translucent light green | Deals contact damage but is prevented by the Toxic Sludge Immunity perk.
Converted to toxic sludge when touching fire. Otherwise functions like ice. |
||
Frozen acid | Sources of cold | Produced by freezing acid, using effects such as the Freeze Charge projectile modifier spell. | 0 Fragile | Translucent green | Deals damage on contact, though much less than acid (on par with toxic ice).
Converted to acid when touching fire. Otherwise functions like ice. |
||
Frozen blood | Sources of cold | Produced by freezing blood, using effects such as the Freeze Charge projectile modifier spell | 0 Fragile | Translucent light red | Converts to blood when touching fire. Otherwise functions like ice. | ||
Frozen slime | Sources of cold | Produced by freezing slime, using effects such as the Freeze Charge projectile modifier spell | 0 Fragile | Translucent light violet | Converts to slime when touching fire. Otherwise functions like ice. | ||
Poisonous rock | Produced by mixing lava and poison. | ? | Purple | Likely deals damage. | |||
Dense rock | Level boundries, most of the underground | Mixing freezing liquid and lava. | 4 Strong | Light brown | Unaffected by acid. | rock_hard | |
Extremely dense rock | Level boundries, most of the underground | None | 6 Extreme | Dark Brown | Found as part of level boundaries. The strongest material available.
Unlike Dense Rock, only Black Hole, Matter Eater, and Luminous Drill can damage it. Explosion of Thunder can turn it to powder, but not destroy it. Tannerkivi will turn it to soil, but not directly destroy it. |
||
Brickwork (Holy Mountain) | Holy Mountain, Temple of the Art, various other locations | None | 5 Powerful | Holy Mountains, various temple-themed biomes, statues in Pyramid | Pale Yellow with a brickwork pattern | Acid, Black Hole, Matter Eater and Luminous Drill will destroy it, as well as giant worms. If too much brickwork surrounding the Holy Mountain room is destroyed, the gods are angered. | |
Brickwork (Other) | Magical Temple, various other locations | None | 3 Medium | Unlike Holy Mountain Brick, this brick can be damaged by various explosions. | |||
Sandstone | Desert | None | 3 Medium | Yellow-Brown | |||
Bone wall | Desert | None | 3 Medium | None | Khaki, white | ||
Packed snow | Snowy Depths | None | 1 Very Light | None | Blueish-white | Can melt into water and turns water into chilly water and chilly water into ice. Isn't a powder like snow and so isn't affected by the Dissolve Powders perk. | |
Frozen rock | Various | None | 2 Light | Blueish-Gray | Converts water into chilly water and then chilly water into ice. | ||
Cursed rock | Tower | None | 6 Extreme | None | Dark reddish gray with blackish spots | Deals high damage when touched but also while in the area where it spawns. As with all damage, this can be blocked with ambrosia. Matter Eater does not work on cursed rock. | |
Greedcursed Rock | Curse of Greed! | Periodically by the Curse of Greed | ? (most likely similar to cursed rock) | None | Sickly green with bright green edges and neon green glow | Deals high damage while touched, dealing more damage per second the more the player's body is in contact with it. | rock_static_cursed_green |
Cheese | Spoiler territory. | ||||||
Wax | Mines, Magical Temple, the Vault | Freezing/Mixing Molten Wax and water | 1 Very Light | Various biomes | White | Candle or mushroom-like appearance. | |
Toxic
rock |
Mines, Fungal Caverns | Mixing lava and toxic sludge | 3 Medium | Glowing green | Deals damage when moving on toxic rock,which is not prevented by the Toxic Sludge Immunity perk. Often spawns forming small caves containing a treasure chest or wand inside. Otherwise generates from contact between Lava and Toxic Sludge. | rock_static_radioactive | |
Volcanic rock | Various | Mixing blood/frozen steel and lava | 3 Medium | Dark Red | Created when blood mixes with lava. | lavarock_static | |
Glowing Matter | Various | produced when mixing lava and brine along with steam | ? | Rarely in the Mines |
Faintly glowing green | occasionally converts surrounding air into slime. | rock_static_glow |
Fool’s Gold | None | Mixing lava and urine | 3 Medium | Yellow | templebrick_golden_static | ||
Coal vein | Coal Pits | None | 2 Light | Coal Pits | Dark Grey | ||
Grey rock | Coal Pits | None | 3 Medium | Grey | |||
Lush ground | Underground Jungle | None | 3 Medium | Jungle | Green | Changes neaby air into soil | sand_static_rainforest |
Barren soil | Underground Jungle | None | 2 Light | Jungle | Yellow | Highly flammable, burning at a similar rate to oil. | |
Mossy steel | the Vault | None | 5 Strong | Jungle | Grey/Green | ||
Vault rock | the Vault | None | 4 Strong | ||||
Rusty ground | Sandcave | None | ? | ||||
Frozen steel | Frozen Vault | None | 3 Medium | Frozen Vault | Blue-Gray | When mixed with fire creates steel and steam.
When mixed with lava creates steel and volcanic rock. Turns water to ice on contact |
steelfrost_static |
Hell rock | The Work (Hell) | None | ? | Hell | |||
Meteorite | Mines | None | 3 Medium | Mines | Rarely found in some structures, specifically certain trap rooms that spawn in the Mines. |
Liquid[]
Name | Emits From | Evaporates Into | Freezes Into | Stain Effect | Drink Effect | Appearance | Density | Notes | ID |
---|---|---|---|---|---|---|---|---|---|
Water | Water pipes, barrels, rainy weather | Steam | Ice | Wet | None | Blue | 1 | Often used to extinguish fire on the player. Turns lava into rock, and turns into ice when touched by freezing liquid.
Purifies pools of toxic sludge into more water. |
water |
Chilly water | See notes | Steam | Chilled (slowed movement) | 0.9 | In cold biomes, the surface of water converts into chilly water.
chilly water turns into ice upon touching ice. Purifies pools of toxic sludge into more water. Does not evaporate. |
water_ice | |||
Brine | Salt + Water | Steam + Salt | None | None | 1.2 | ||||
Slush | Snowy weather | Chilled (slowed movement) | ? | Heavy liquid, similar to slime, but floats on water. Significantly slows movement. | |||||
Oil | Barrels, lanterns, robotic enemies | Combustion Only | N/A | Oily | Food Poisoning for 20s, Poisoned for 5s | Light brown | 0.4
(Floats) |
Burns easily and for a long time. | oil |
Blood | Humanoid enemies | N/A | Frozen blood | Bloody | With Vampirism, gives minor health. | Red | 1.1
(Sinks) |
Turns lava into volcanic rock. Used for the Vampirism perk. | blood |
Fungus Blood | Fungi enemies | N/A | N/A | Slimy | Tripping Some | Pink | 0.7 | Evaporates very fast. Can be obtained if quick with a flask. Can be combined with Toxic Sludge and Sand to create Mysterious Fungus. | blood_fungi |
Toxic sludge | Some monsters, toxic barrels | Toxic gas | Toxic ice | Toxic | Poisoned for 10s | Light green | 0.8 | Creates toxic rock and toxic gas from touching lava.
Touching it as a liquid, gas, or solid causes damage. Turns into water when touching water, and into swamp when touching swamp. |
radioactive_liquid |
Acid | Monster attacks | Flammable gas | Frozen acid | N/A | Poisoned for 30s | Deep green | 0.6 | Evaporates on its own.
Easily destroys most other materials, including steel. Produces flammable gas when dissolving material. Deals massive damage on contact, more if you are further submerged. |
acid |
Whiskey | Kegs | Whiskey Fumes | N/A | Alcoholic | Drunk for 30s | Deep Brown | 0.9 | Burns very quickly. Causes creatures stained to become drunk, adding spread to their attacks. | |
Sima | Flask | N/A | N/A | N/A | Mildly Boozed for 1s | Deep Brown | 0.9 | Similar to Whisky but nonflammable, and can only make you tipsy for a maximum of 1 second. | |
Lava | Stendari, fireflies | N/A | Rock | On Fire | Internal Fire | Glowing orange | 1.4 | Deals massive damage on contact.
Ignites and burns through nearby flammables producing smoke. Slowly melts through steel, diamond, copper, and gold dust, turning them into more lava. Melts plastic into molten plastic. Melts brass. Melts ices back to their respective liquids. |
lava |
Worm blood | Worms | N/A | N/A | N/A | Wormy Vision 50s | Yellow-Green, similar to vomit | 0.5 | Can be used to clear other stains. Drinking provides temporary vision into unseen areas.
Creates 1 part purifying powder 2 parts smoke when mixed with diamond and silver. Converts nearby freezing liquid into more worm blood. |
blood_worm |
Slime | Some monsters, (pink) fungus, mixing blood and poison/poison gas. | Slime mist (turns lava to slime mist as well) | Frozen slime | Slimy | Food Poisoning 20s | Bright Pink or Bright Green | 1.3 | Heavy liquid, and quite sticky. Moves very slowly over itself.
When a pile is generated, it takes a long time to flow away. Causes food poisoning when drank. |
|
Moss | Sometimes found in fungal caverns. | N/A | N/A | N/A | Gassy 10s | Light green | 0.9 | Grows very slowly on rocks. | |
Pea Soup | Found in a flask, frozen slime melted in desert biome | N/A | N/A | Slimy | Gassy 10s | Light Green | 1.3 | ||
Poison | Certain hiisi weapons, spells, 1 part poison after mixing honey and diamond | Poison gas | Frozen Poison | Poisoned | Poisoned 12s | Purple | 0.7 | Evaporates on its own unless under another liquid.
Touching blood makes slime. Touching lava makes poisonous rock. Turns into gas over time on it's own |
poison |
Magical liquid | Various ghostly enemies | N/A | N/A | N/A | Nothing | Glowing light blue | 0.7 | Separate to magical fluids: bled by ghostly enemies. Quickly evaporates, but can be put in a flask to preserve it. | |
Urine | Used to be from deer, now can be found in very rare spawning urine jars | N/A | N/A | Jarated | Food Poisoning 10s | Yellow | 0.7 | Mixes with snow to create water + steam. Urine jars are seemingly associated with Hiisi enemies, and they can even be found as early as the Mines. Urine jars have a different sprite than flasks. | urine |
Swamp | Sometimes found in fungal caverns.
Mixing mud and toxic sludge. Produced by mixing water with fungal/lush soil, turning fungal/lush soil back to normal soil. |
Smoke | N/A | Wet | Food Poisoning 5s | Greeny-yellow | 0.9 | There are two different types: swamp_water and swamp (swamp appears to be a mixture of swamp_water and moss). Both convert toxic sludge into swamp.
"swamp" has a small chance to turn water into water_swamp. "water_swamp" turns to peat when exposed to air. Turns lava into rock. |
swamp |
Freezing liquid | Bled by certain enemies | Freezing vapour | N/A | N/A | Inflicts the player with Chilly 20s | Light blue | 0.7 | Very damaging. Evaporates into freezing vapour quickly when exposed to air.
Freezes water into ice. Turned into freezing vapor + steam when burnt. Turns into freezing vapor when mixed with lava, turning lava into Dense Rock. Turned into worm blood by worm blood. |
|
Creepy liquid | Rarely found in random material flasks
(generated by breaking unused static sand "brick wall") |
N/A | N/A | N/A | Nothing | Light purple | ? | It expands infinitely when in contact with air unless contained in a completely closed off area. It can be turned into water with purifying powder.
Can be taken over by creeping fungus, which is flammable. |
creepy_liquid |
Vomit | The Player after recieving the "food poisoning" debuff | N/A | N/A | N/A | Food Poisoning 10s | Green with orange dots | 0.4 | Causes food poisoning when consumed. | |
Void Liquid | Created from bringing Essences to the Moon or Alchemy. | N/A | N/A | N/A | Nothing | Black | N/A | Created from toxic sludge, worm Blood, and fungus powder/solid, or alternatively toxic sludge, diamond, and chaotic polymorphine.
Converts nearby toxic sludge and fungus to more void liquid. Sinks through the ground destroying particles until it disappears. |
void_liquid |
Molten Copper | Flasks, (beta branch) melt copper with lava | N/A | Release 1.0:
Nothing Beta Branch: Rock |
Release 1.0:
N/A Beta Branch: On Fire |
Internal Fire 10s | Glowing pinkish-white | Release 1.0:
N/A Beta Branch: ? |
Release 1.0:
Immediately disappears upon contact with solid or liquid materials. Briefly leaves fire behind upon contact with solid materials. Beta Branch Feb 5th, 2021: Behaves much like lava, damaging entities and setting them on fire. Does not melt through very light materials, or solidify if in contact with lava. Can set flammable materials on fire. |
|
Molten Gold
(Beta Branch) |
Melt gold (powder) with lava | N/A | N/A | On Fire | Internal Fire 10s | Yellowish white/golden | ? | Behaves much like lava, damaging entities and setting them on fire. Does not melt through very light materials, or solidify if in contact with lava. Can set flammable materials on fire. Evaporates water into steam. | |
Molten Metal
(Beta Branch) |
Melt weak metal powders or robotic corpses | N/A | N/A | N/A | ? | Grayish white | ? | Can be turned into steel by freezing or adding water. | |
Greed-Cursed Liquid | Curse of Greed! | N/A | N/A | Poisoned | Poisoned 12s | Dark green | ? | Deals contact damage similar to Acid, dealing more damage per second the more a player is submerged. Only is created through Curse of Greed's effects, and cannot be converted back to normal. | cursed_liquid |
Ominous Liquid | Varjokupla, Lukki Lair | N/A | ? | Poisoned | Poisoned 12s | Dark purple | ? | Similarly to Poison causes Poisoned effect | material_darkness |
Porridge | Eat your Vegtables perk | N/A | N/A | Healing | Heals for a percentage of the player's health | White, porridge-like. | ? | ||
Rainbow | Rainbow Trail modifier | N/A | N/A | N/A | Rainbow Farts | Bright rainbow gradient | ? | Quickly evaporates and disappears. When consumed, gives the player the "Rainbow Farts" status, which causes the player to continuously emit a rainbow-colored gas. |
Magical Liquid[]
While most liquids and powders can spawn in a Flask, Magical Liquids nearly always do, aside from some that also appear in pools or are created with Alchemy.
Name | Recipe/Source | Stain Effect | Drink Effect | Density | Notes |
---|---|---|---|---|---|
Polymorphine | None | Polymorphed | Polymorphed 15s | 4.14 | Sheep usually die in 1 single hit and have low movement speed. Avoid combat while polymorphed (as much as possible). Enemies killed while polymorphed won't drop any gold. |
Chaotic polymorphine | Mixing Polymorphine and Toxic Sludge (toxic sludge is unaffected) | Polymorphed | Polymorphed 15s | 4.15 | Can become (almost?) any creature in the game. Polymorphed creatures, including you, assume all the attributes of the new form, including HP and weaknesses. |
Unstable Polymorphine | Mixing Flummoxium, blood, and oil. | Polymorphed | Polymorphed 15s | 4.16 | Like chaotic polymorphine, but only transform into random Hiisi. |
Berserkium | Mixing whiskey and frog meat. | Berserk | Berserk 15s | 2.412 | Only applies to the attacks of those affected by berserkium, doesn't affect secondary damage sources (e.g., explosive barrels). |
Teleportatium | Mixing odd brickwork and water. (turns wizardstone to smoke)
|
Teleportation | Begin teleporting in facing direction. Usually lasts around 3-4 teleports | 4.21 | When stepping in it, you will teleport in roughly the same direction you are aiming unless blocked by too much terrain.
Is flammable. Is turned to fire by concentrated mana Turns brass into copper, evaporating into smoke in the process. |
Unstable Teleportatium | Mixing whiskey with Teleportatium
Mixing Unstable Teleportium with stable Teleportium and water. |
Teleportation | Begin teleporting in random direction. Usually lasts around 3-4 teleports | 4.43 | This will teleport you in a random direction, and the stain washes off faster.
Is flammable. Combines with slime to make stable teleportium. Converts brass into metal dust, turning into smoke in the process. Turns into fire when mixed with concentrated mana. |
Pheromone | Mixing Flummoxium and Berserkium | Charmed | Charmed 20s | 3.513 | Enemies will still attack the player in retaliation to taking damage from them. Has no known effect on the player. |
Invisiblium | None | Invisible | Food Poisoning 20s | 5.3272 | Having any other stain will disable the invisibility until they're removed. Firing a wand also cancels invisibility for a few seconds. Creatures with this effect appear near-transparent to the player.
Is flammable. Converted to water when touched by water. |
Concentrated mana | Adding water to Concentrated mana | Mana Regeneration | Mana regeneration 20s | 4.921 | Wears off quickly with movement. Converts water into more concentrated mana.
Converts metal to steam. Converts stable/unstable teleportatium to fire. |
Acceleratium | None | Greased Lightning | Greased Lightning 20s | 1.1 | Boosts movement speed by 75%
Wears off quickly with movement. |
Levitatium | Mixing Flummoxium and a metal powder | Faster Levitation | Faster Levitation 20s | 1.11 | Boosts levitation speed vertically by 75% |
Hastium | Mixing Acceleratium and Levitatium | Greased Lightning & Faster Levitation | Greased Lightning 10s
Faster Levitation 10s |
1.091 | Boosts levitation speed vertically by 75%
Boosts movement speed by 75% Wears off quickly with movement. Also only gives half the duration of both effects per use unlike Acceleratium/Levitatium consumed by themselves. |
Flummoxium | Mixing Worm Pheremones and worm blood | Confused | Confused 10s | 1.2 | Affected creature has a large pink question mark above their head. |
Healthium | None | Regeneration | Regeneration 7s | 5.53 | Extremely rare. Not to be confused with lively concoction, a very similar liquid. |
Lively concoction | 3 random materials, dependant on world seed. | Regeneration | Regeneration 7s | 5.74 | Created by alchemy. Quickly evaporates while in the environment. |
Draught of Midas | Mixing Alchemic precursor and meat | Alcoholic | Food Poisoning 15s, Poisoned 10s | 4 | Created from alchemic precursor and all types of meat. Can be stored in a flask by letting a waist deep pool rest on top of gold and then collecting it. Converts most materials into gold on contact. |
Worm pheromone | None | Worm Food | Worm Food 40s | 4.76 | Naturally spawns in flasks as of December 19th update. |
Ambrosia | Mixing Honey and Diamond | Protection from All | Food Poisoning 20s | 5.12 | Protection from all types of damage, including acid and Greedcursed meterials. Wears off very quickly with movement. |
Alchemic precursor | 3 random materials, dependant on world seed. | Alcoholic | Food Poisoning 10s, Poisoned 10s | 3.5 | Created by alchemy. |
Gaseous[]
Note: All gases (actually most materials) deplete the O2 meter and by extension cause the Noita to suffocate if they are submerged
Name | Emits From | Submerge Effect | Appearance | Notes |
---|---|---|---|---|
Steam | Evaporated water | Light grey | Condenses into water. | |
Smoke | Fire | Grey | ||
Toxic gas | Evaporated toxic sludge | Damages | Light green | Similar in appearance to flammable gas (evaporated acid), but deals damage over time which ignores the Toxic Sludge Immunity perk. Not flammable. |
Flammable gas | Acid evaporation, Mushroom enemies,
wands with Acid-related spells |
Deep green | Burns quickly, similar to whiskey.
While not immediately damaging, sudden combustion becomes a possibility. | |
Freezing vapour | Freezing liquid, explosive cannisters, jäätiö, lohkare | Damages | Pale blue, sparkles | Freezing liquid may linger without fully evaporating, creating constant trails of freezing vapour. |
Funky Vapor | Fire/Lava + Cactus | |||
Poison gas | Evaporated poison | Purple | Flammable, but not actually poisonous. | |
Nauseating Gas | Mixing excrement with lava | |||
Healium | Evaporated healthium or lively concoction | Heals | Pale green | |
Slime | Evaporated slime | Pale green? | Collected from killed mulkkio with flask. Properties unknown, created by combining fire and slime . Name appears to be incorrectly capitalised in game as 'slime Mist' (from flask name). |
Powder[]
Name | Source | Hardness | Dissolve Powders | Appearance | Notes | ID |
---|---|---|---|---|---|---|
Soil | Surface | 2 Light | Yes | Dark brown | Created by mixing excrement with lava. Often has grass growing on top. As with any powder, it can be kicked around. | soil |
Mud | Surface | 2 Light | Yes? | Dark brown | Created by mixing water with soil. | |
Coal | Mines | 2 Light | Yes | Black | Flammable. Burns for a very long time. | |
Honey | Produced by amppari nests, Fungal Caverns | 2 Light | ? | Yellow | Flammable. Melts into lava upon burning. | |
Gunpowder (volatile) | Coal Pits, Firecrackers spell, Gunpowder potion | 1 Very Light | Yes | Orange | Sometimes called 'firecrackers' as per the spell. Upon combustion, creates small explosions that deal 6 damage. May linger without automatically destroying itself, creating constant small explosions. | |
Gunpowder | Gunpowder Trail spell | 1 Very Light | Yes | Orange | Burns quickly but does not explode. | |
Gold | Various | 3 Medium | No | Gold, white | Harder than bomb explosions, surviving them. Is always a powder, so it drips like sand. If touched by the player, becomes collected as money.
Can very rarely appear in a flask, spraying about $1000 worth before empty. |
|
Toxic Gold | Using the Sampo on the Mountain Island with 4 or less Orbs of True Knowledge. | 3 Medium | ? | Pale green, white | The entire world turns to toxic gold by using the Sampo on the Mountain Island if you have 4 or less Orbs of True Knowledge. The gold is green and toxic to the player. The Toxic immunity perk makes it not harm the player. | |
Copper | Mines | 3 Medium? | No | Brown-red, white | Although spawning in the world similarly to gold and is similarly a powder, it cannot be collected as money. Conductive. | |
Brass | Ejected by firearm-using enemies | 0 Fragile | No | Orange | Does not block creature or projectile movement but blocks other materials, similar to fungus. | |
Metal Dust | Mixing water and molten metal | ? | ? | Gray | ||
Plastic | Ejected by shotgun-using enemies | 0 Fragile | ? | Red | Does not block creature or projectile movement | |
Diamond | Multiple biomes, ukko | 4 Strong | No | White, blue | Despite being a naturally spawning powder like gold, it cannot be collected as money. Unaffected by the Dissolve Powders perk. | |
Snow | Snowy Depths, Hiisi Base | 0 Fragile | Yes | Pure white | Snowmen in the Snowy Depths are made of this. Melts into water, which might quickly evaporate. Ingesting will chill the player, slowing them down and occasionally freezing them. | |
Sand | Vats in the Mines, Desert | 2 Light | Yes | Light yellow, white | ||
Blue sand | Broken Houre crystals and recovery crystals. | 2 Light? | No | Light blue, navy blue | ||
Bone dust | Skeletal enemies, Desert | 1 Very Light | Yes | White | Sometimes dropped from nests when destroyed. | |
Purifying powder | Rare flask spawn. Alchemy. | 1 Very Light | No | White | Converts many liquids into water. Created from Diamond and Brass. Floats on lava. | |
Salt | Rare flask spawn. | 1 Very Light? | Yes | White | Converts water into brine. No known other effects. | |
Sodium | Rare flask spawn. | 1 Very Light? | No | White | Explodes in contact with many liquids. | |
Wax | Rarely found in Mines | ? | ? | Yellowish white | Consuming causes Gassy. | |
Monstrous Powder | Extremely rare "any material" flask spawn | ? | ? | ? | Spawns Sauvojen Tuntija after crackling on the ground for a few seconds, like gunpowder that is lit on fire.
Interestingly, consuming it from a flask gives a few negative effects (poisoning and food poisoning) |
|
Ratty Powder | Extremely rare "any material" flask spawn | ? | ? | Brownish yellow | Spawns a few friendly Rats upon being thrown on the ground. Doesn't seem to do anything when sprayed. Consumption causes poison and vomit. |
Organic and Other[]
Name | Source | Hardness | Appearance | Notes | ID |
---|---|---|---|---|---|
Meat | Various enemies | 2 Light | Varies | The Chainsaw spell destroys meat to create significantly more of the corpse's emissions. Can be eaten, but this has no effect, even with Vampirism perk. | meat |
Rotten meat | Red-blooded enemies | 1 Very Light | Varies | Corpses collapse into this ugly pile. As with any powder, it can be kicked around, and may even spawn drops of blood. When ingested, will cause food poisoning and poison. Like meat, will produce lots of blood when sliced with the chainsaw which is safe to drink again. | |
Slimy Meat | Slime-blooded Enemies | 2 Light | Varies | ||
Green Slimy | Toxic-slime blooded enemies, Kolmisilmä | 2 Light | Varies | Consuming grants Food Poisoning. | |
Weird / Toad Meat | Toad enemies, Konna, Jättikonna. | ? | ? | Consuming grants Tripping effect. Used to create Berserkium. Currently not labeled in-game (labeled as ' or in other words no name given). | |
Grass | Various | 0 Fragile | Light Green, with Blue and Pink "Flowers" | Appears naturally and goes in the foreground layer (meaning that things can't collide with it). Consumption causes Gassy. | grass |
Moss | Various | 0 Fragile | Light Green | Appears naturally and goes in the foreground layer (meaning that things can't collide with it). When ingested, will cause the player to become flatulent and periodically fart flammable gas. | moss |
Fungus | Fungal Caverns, Mines | ? | Hot Pink | Slowly grows upwards. Blocks movement of liquids, but not solids - this can create highly effective 'potion baths'. Can be destroyed to create Slime.
If eaten, audio and visual effects occur, representing a psychoactive trip. Fungus may also be found as a material in a flask called "glowing fungal spore", creating background elements on the surface and in the Mines. If these scenic fungi are destroyed, it spawns fast-disappearing liquid fungus. Liquid fungus applies the slime stain. |
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Blue Fungus | Fungal Caverns | 1 Very Light | Cyan-Blue | Consuming grants food poisoning and gassy. | |
Fire | Various | N/A | Bright Red, Yellow, Orange, and White | Burns, melts, and/or evaporate some materials. Will combust most creatures and deal damage over time. Can be rarely found in a flask.
Sometimes lingers endlessly without self-destructing which can be put out with even Spark Bolt. Fire can be negated by spells and perks. Can be eaten and will induce the Internal Fire effect. |
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Sign fire | Forest, Mines Entrance | N/A | Bright Red, Yellow, Orange, and White | Background flames that highlight the signs showing the game's controls at spawn. It doesn't hurt the player or burn anything at all. | |
Liquid fire | A cocktail flask containing it is thrown by the Tulihiisi. | N/A | Bright Red, Yellow, Orange, and White | Behaves similarly to normal fire, but the flask it came in always explodes on impact when thrown. | |
Evergreen seed | Rare flask spawn. | N/A | ? | When sprayed on the ground will cause background trees to grow. If trees cannot grow, it just creates soil.
Seed: 1255527100 (chest at the start). |
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Plant Seed | Spat by Kauhuhirviö, Rare flask spawn | <5 | Dark Khaki | Wherever the plant seed falls it will grow small shrubs and bushes once you add water. Material shows up as "Plant Seed". Acts like a powder, but like Fungus does not collide with the solid entities or projectiles, but fluids. Destroyed by explosions.
Seed: 971784649 (5 o'clock from entrance to mines, under the oil container). 963618061 (left from spawn, in a chest). 1046718876 (several flasks in rare chest, Collapsed Mines, 7 o'clock from spawn). 1416646886(one flask in mines, on the way to collapsed mines). |
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Hell Slime | Bled by Helvetin sylkijä. | ? | Translucent Red | Starts as a powder then turns into a solid when it lands. Dissolves when in contact with Water. Becomes solid when it lands on Lava, allows Lava to pass through it while solid, simply moving out the way. |
See Also[]
- Flasks
- Materials spreadsheet by Vexx32