Noita Wiki
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Directly above the labyrinth area there's a cave containing a [[???|???,]] with a Kuulokivi inside.}}
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Directly above the labyrinth area there's a cave containing a [[???|???,]] with a [[Kuulokivi]] inside.}}
   
 
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Throwing 3 of any [[Egg]] at the triangular Gate, or casting 3 [[Summon Egg]] or [[Summon Hollow Egg]] at it, activates a boss fight. The structure splits into 4 pieces, each physics-based enemy emitting a curse damage field. It can be easily dispatched by destroying its physical form (such as with the [[Black Hole]] spell), although these kills won't be counted towards the Progress entries. In terms of direct damage, explosion damage is the most effective, but the boss here is generally very resistant to all other forms of damage.
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Throwing 3 of any [[Egg]] at the triangular Gate, or casting 3 [[Summon Egg]] or [[Summon Hollow Egg]] at it, activates a boss fight. The structure splits into 4 pieces (named '''Veska''', '''Molari''', '''Mokke''', and '''Seula'''), each a physics-based enemy emitting a curse damage field. It can be easily dispatched by destroying its physical form (such as with the [[Black Hole]] spells), although these kills won't be counted towards the Progress entries. In terms of direct damage, explosion damage is the most effective, but the boss here is generally very resistant to all other forms of damage.
   
The curse damage field surrounding the gate pieces also has the effect of erasing terrain, so it is of limited use to attempt to fight from cover. It has no ranged attacks, but moves fairly quickly. Mobility perks are generally a good idea.}}
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The curse damage field surrounding the gate pieces also has the effect of erasing terrain, so it is of limited use to attempt to fight from cover. It has no ranged attacks, but moves fairly quickly. Mobility perks are generally a good idea.
   
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<gallery>
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Monster gate monster d.png|Seula
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Monster gate monster b.png|Molari
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Monster gate monster a.png|Veska
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Monster gate monster c.png|Mokke
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</gallery>
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}}
 
== Enemies ==
 
== Enemies ==
   

Revision as of 21:24, 14 March 2021

Magical Temples are labyrinths of brickwork located near the Snowy Depths and the Temple of the Art. They are extremely dark, similar to the Dark Cave. However, staying still will slowly light up the immediate area.

They are generally populated with Taikasauva and various ghostly and mage enemies.

Locations

Snowy Depths



Magical Temple



A Magical Temple is present to the west of the Snowy Depths. The deepest part of the temple contains an Orb Room. This Magical Temple is quite small, only a couple of biome tiles wide. Though the enemies pose a fairly large risk for this early in the game, it is possible to traverse on the first visit to the Snowy Depths if a method of revealing the darkness is available.

Upcoming Changes

The information in this section is describing content from the Experimental Beta branch, and is currently not part of the public release version.

This content includes possible spoilers or secrets. Tread carefully.

Directly above the labyrinth area there's a cave containing a ???, with a Kuulokivi inside.

Directly above the labyrinth area there's a cave containing a ???, with a Kuulokivi inside.

Directly above the labyrinth area there's a cave containing a ???, with a Kuulokivi inside.


Magical Temple (Temple of the Art)

A second Magical Temple is present beyond the triangular gate to the east of the Temple of the Art. Further east and downwards leads to the Wizards' Den.

It is guarded by a triangle-shaped structure that repels projectiles, though it can still be drilled through or around.

Upcoming Changes

The information in this section is describing content from the Experimental Beta branch, and is currently not part of the public release version.

This content includes possible spoilers or secrets. Tread carefully.

Throwing 3 of any Egg at the triangular Gate, or casting 3 Summon Egg or Summon Hollow Egg at it, activates a boss fight. The structure splits into 4 pieces (named Veska, Molari, Mokke, and Seula), each a physics-based enemy emitting a curse damage field. It can be easily dispatched by destroying its physical form (such as with the Black Hole spells), although these kills won't be counted towards the Progress entries. In terms of direct damage, explosion damage is the most effective, but the boss here is generally very resistant to all other forms of damage.

The curse damage field surrounding the gate pieces also has the effect of erasing terrain, so it is of limited use to attempt to fight from cover. It has no ranged attacks, but moves fairly quickly. Mobility perks are generally a good idea.

Throwing 3 of any Egg at the triangular Gate, or casting 3 Summon Egg or Summon Hollow Egg at it, activates a boss fight. The structure splits into 4 pieces (named Veska, Molari, Mokke, and Seula), each a physics-based enemy emitting a curse damage field. It can be easily dispatched by destroying its physical form (such as with the Black Hole spells), although these kills won't be counted towards the Progress entries. In terms of direct damage, explosion damage is the most effective, but the boss here is generally very resistant to all other forms of damage.

The curse damage field surrounding the gate pieces also has the effect of erasing terrain, so it is of limited use to attempt to fight from cover. It has no ranged attacks, but moves fairly quickly. Mobility perks are generally a good idea.

Throwing 3 of any Egg at the triangular Gate, or casting 3 Summon Egg or Summon Hollow Egg at it, activates a boss fight. The structure splits into 4 pieces (named Veska, Molari, Mokke, and Seula), each a physics-based enemy emitting a curse damage field. It can be easily dispatched by destroying its physical form (such as with the Black Hole spells), although these kills won't be counted towards the Progress entries. In terms of direct damage, explosion damage is the most effective, but the boss here is generally very resistant to all other forms of damage.

The curse damage field surrounding the gate pieces also has the effect of erasing terrain, so it is of limited use to attempt to fight from cover. It has no ranged attacks, but moves fairly quickly. Mobility perks are generally a good idea.

Enemies

Common

Rare

Very Rare

Tips and Tricks

  • Visibility in the temple is near 0% so be sure to be prepared with one of these options:
    • Drinking Worm Blood will allow you to see through the darkness for a limited time.
    • All Seeing Eye can remove the darkness in a large area so it is useful for exploring the Magical Temple.
    • Torch reveals a small area around the player, and this area does stay revealed.
  • Invisiblium Flask can be used to avoid early encounters or surprise attacks from unexplored areas.
  • Some passages will be blocked by Toxic Sludge mist, making it dangerous to move into unrevealed areas too quickly.
  • Two of the enemies in this area, Spiraalikalma (Spiral Phantom) and Kiukkukalma (Angry Phantom), are visible even through the darkness.
    • Stevari (Guardian) are not visible in the darkness but emit a constant noise which can be used to detect its presence.
  • Of all the enemies Taikasauva (Magic Wand) might be the most dangerous. Its attacks vary depending on the wand it spawns as and can quickly lead to death if it attacks from the darkness where it can't be seen.