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This is a list of spell combinations, usually two to four spells, which create surprisingly good results.

Trigger, Multi-cast, Damage[]

Putting a damage spell such as chainsaw on the end of a trigger. This one may be too obvious.

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Shuffle
No
Spells/Cast
1
Spark Bolt With Trigger
Damage Plus
Triple Spell
Chainsaw
Chainsaw
Chainsaw

Chainsaw does good damage but normally only at melee range. The damage plus costs the same amount of mana whether it applies to all the chainsaws or to just the spark bolt with trigger. The chainsaws each reduce recharge time even though they are inside of the trigger.

OR

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Spells/Cast
1
Magic Arrow With Trigger
Orbiting Arc
Heavy Spread
Formation - Pentagon
Spitter Bolt
Bubble Spark
Digging Blast
Digging Bolt
Triplicate Bolt

Heavy spread reduces recharge time, but doesn't affect spread outside of the trigger, orbiting arc or spiral arc work well in triggers as well. The digging blast/bolt reduce recharge time and allow the wand to be used for digging as well.

Ping Pong, Luminous Drill[]

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Shuffle
No
Spells/Cast
1
Ping-Pong Path
Luminous Drill

Ping-Pong path increases the lifetime of luminous drill at no additional mana cost. This turns an otherwise very close range digging/damage wand into a powerful long range one. Any other spell that increases lifetime will also create interesting results: Phasing Arc, Increase Lifetime, Orbiting Arc, Spiral Arc, and Perks#Boomerang Spells

Explosive Projectile, Material Spell[]

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Shuffle
No
Spells/Cast
1
Spark Bolt With Trigger
Explosive Projectile
Water
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No
Spells/Cast
1
Explosive Projectile
Summon Hollow Egg

Explosive projectile creates surprisingly high damage explosions on certain projectiles. The examples above cause trick kills. See Explosive Projectile for more information on the modifier's awesome but glitchy behavior.

Homing, Rock[]

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Shuffle
No
Spells/Cast
1
Accelerative Homing
Rock

OR

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Shuffle
No
Spells/Cast
1
Homing
Lightning Thrower
Rock

Rocks deal physics damage, and cause trick kills. Accelerative homing is ideal for the extra speed, but in practice homing is also good. Adding one of the "thrower" modifiers cause the rocks to expire for easy clean up and deal more damage. See Guide To Homing for more homing ideas.

Velocity-sensitive spells[]

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Shuffle
No
Spells/Cast
1
Accelerating Shot
Heavy Shot
Bouncing Burst

Five spells will deal more damage the more that they accelerate: Bouncing Burst, Arrow, Disc Projectile, Energy Sphere and Infestation.

Heavy Shot helps reduces the initial speed. Accelerative Homing can be used instead of, or in addition to, Accelerating Shot. Some more complex high damage wands build on this concept.

Critical on Material[]

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No
Spells/Cast
1
Critical On Wet (Water) Enemies
Double Spell
Spark Bolt
Water

The material spells apply a stain even if the visual drop of liquid is not near the enemy. Multiple critical on X modifiers can be stacked for more than 100% critical chance (bigger damage multiplier). In this example, spark bolt has a +5% critical chance for a total of 105% critical chance. Normally criticals have a chance to do 5x damage, however with this case the projectile will aways do 5 x 105% damage (525%).

Chaotic Transmutation, Plasma[]

Chaotic Transmutation removes the beam on Plasma Beam/Cutter. This means it won't damage the player, but will still damage enemies.

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Shuffle
No
Spells/Cast
1
Spark Bolt With Trigger
Chaotic Transmutation
Plasma Beam

OR

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No
Spells/Cast
1
Homing
Chaotic Transmutation
Plasma Cutter

If the plasma projectile touches liquid it will transmute it. Watch out for the acid.

Healing, Teleport[]

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Shuffle
No
Spells/Cast
1
Double Spell
Healing Bolt
Small Teleport Bolt

One of many setups for using healing bolt. Works better with some way to make healing bolt infinite. See: Advanced Guide: Introduction to Greek Letter Spells

Long Distance Cast, Teleport[]

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Shuffle
No
Spells/Cast
1
Long-Distance Cast
Small Teleport Bolt
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Shuffle
No
Spells/Cast
1
Long-Distance Cast
Nolla
Small Teleport Bolt

Teleport through walls! More advanced setups can use blackholes, circle of vigour, ground to sand, and more, to combine movement with healing and digging.

Other[]

See something missing or a better way to organize this information? Please contribute your ideas!

  • Machine Gun Wands
  • Warp Cast, Touch of(s)

See also[]

External links[]

  • noitacheatsheet.com - examples of many spell-combinations. (Does not include many late-version spells)


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