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Tag: Visual edit
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Revision as of 06:25, 8 September 2021

Welcome. This guide will cover some of the mechanics of creating an infinite lifetime spell, caveats, and a detailed list of the minimum necessary modifiers for creating infinite lifetime spells out of any given projectile spell.

Infinite lifetime spells are often referred to in the Noita community as infiniwisps or more simply just wisps, among other terms. They are often paired with modifiers like Boomerang and Homing to allow them to target enemies automatically, and follow the player autonomously. Modifiers like Drilling Shot and Piercing Shot are also often desirable, so the projectile remains alive even after attacking enemies.

Successfully creating an infinite-lifetime spell for the first time in a session will trigger the game message The gods are very impressed with you

Mechanics

On paper, the mechanics of how infinite lifetime spells work is quite simple. Internally, Noita handles projectile lifetimes in terms of the number of frames a projectile lasts. Typically Noita runs at about 60fps, so a projectile with a typical lifetime of 1 second is defined internally as lasting for 60 frames. If a projectile has a lifetime in frames of exactly -1, then it is treated as having infinite lifetime. Reducing the lifetime further instead treats the lifetime similarly to a projectile with a 0-frame lifetime; it will exist for a single frame and then expire.

This is sometimes complicated by the fact that certain spells don't have a fixed lifetime value, but vary slightly. This can mean even with perfect preparation, only a small percentage of casts will result in an infinite lifetime projectile.

Limitations

Some spells or modifiers have maximum lifetime restrictions, notably the field-based spells like Circle of Thunder, Circle of Stillness, and so on. These will cause the spell to terminate forcibly after a specific timeframe, regardless of the projectile's own lifetime modifiers. Some examples of modifiers that impose maximum durations include Matter Eater, Copy Trail, and any of the Larpa modifiers.

Lifetime Modifiers

The below table lists all the modifiers known to affect projectile lifetimes, and the value in frames they modify the lifetime by. Very often, several modifiers combined will be needed in order to achieve a -1 lifetime value.

Lifetime Up Lifetime Down
Modifier Lifetime Modifier Lifetime
Spell lifetime
Increase Duration +75
Spell lifetime down
Reduce Lifetime -42
Spell pingpong path
Ping-Pong Path +25
Spell orbit shot
Orbiting Arc +25
Spell chain shot
Chain Spell -30
Spell spiraling shot
Spiral Arc[1] +50
Spell phasing arc
Phasing Arc +80

When using the divide by Spells to multiply lifetime modifiers, it's important to note that they will cast the following modifier their set number of times, and then the following modifier will be cast as well. For example, a Divide By 2 applied to a Reduce Lifetime will have the effect of 3 Reduce Lifetime modifiers.

Guide by Nymphspyre and Chrawnus

Infini-Wisp Chart

Chart infographic
- by Chrawnus and Nymphspyre

How To Make Infini-Wisps In Noita! - Nymphspyre (2020-06-21)
Parasite Wisps! - Nymphspyre (2020-10-01)
Divide to Infinite! Making Infini-Wisps Easy! - Nymphspyre (2021-01-21)

Cheat Sheet

The following table details the spells that can achieve infinite lifetime, along with the minimum necessary modifiers, and their chance of achieving infinite lifetime on any given cast.

For projectiles with variable lifetimes, the base lifetime is shown alongside the minimum and maximum lifetimes. The chance of creating an infinite spell is directly correlated to how widely varied the projectile's lifetime can be.

Spell Lifetime
(min)
Lifetime
(max)
Lifetime Spell lifetime down Spell lifetime Spell chain shot Spell pingpong path / Spell orbit shot Chance
Spell swarm fly Summon Fly Swarm 650 850 750 16 0.5%
Spell swarm firebug Summon Firebug Swarm 750 950 850 18 0.5%
Spell swarm wasp Summon Wasp Swarm 1000 1200 1100 24 0.5%
Spell friend fly Summon Friendly Fly 1700 1900 1800 41 0.5%
Spell pollen Pollen 650 850 750 16 0.5%
Spell ball lightning Ball Lightning 10 50 30 1 2.44%
Spell spitter purple Giant Spitter Bolt 22 47 35 1 5%
Spell spitter green Large Spitter Bolt 18 42 30 1 5%
Spell spitter Spitter Bolt 18 32 25 1 6.66%
Spell laser Concentrated Light 23 37 30 1 6.66%
Spell heavy bullet Magic Bolt 23 37 30 1 6.66%
Spell air bullet Burst of Air 33 47 40 1 6.66%
Spell teleport projectile closer Homebringer Teleport Bolt 33 47 40 1 6.66%
Spell light bullet Spark Bolt 33 47 40 1 6.66%
Spell Swapper projectile Swapper 33 47 40 1 6.66%
Spell teleport projectile Teleport Bolt 33 47 40 1 6.66%
Spell slow bullet Energy Orb 43 57 50 1 1 1 6.66%
Spell fireworks Fireworks! 23 37 30 3 1 1 2 6.66%
Spell firebomb Firebomb 63 77 70 1 1 6.66%
Spell missile Summon Missile 93 107 100 1 2 6.66%
Spell heal bullet Healing Bolt 53 67 60 2 6.66%
Spell glowing bolt Pinpoint of Light 83 97 90 2 6.66%
Spell bubbleshot Bubble Spark 93 107 100 1 2 6.66%
Spell spore pod Prickly Spore Pod 93 107 100 1 2 6.66%
Spell black hole Black Hole 113 127 120 2 1 6.66%
Spell buckshot Triplicate Bolt 113 127 120 2 1 6.66%
Spell teleport projectile static Return 233 247 240 5 1 6.66%
Spell rocket tier 3 / Spell rocket tier 2 / Spell rocket Magic Missile 353 367 360 7 2 6.66%
Spell nuke Nuke 353 367 360 7 2 6.66%
Spell grenade tier 3 / Spell grenade tier 2 / Spell grenade Firebolt 493 507 500 12 6.66%
Spell black hole big Giga Black Hole 493 507 500 12 6.66%
Spell infestation Infestation 593 607 600 13 2 6.66%
Spell arrow Arrow 743 757 750 17 1 6.66%
Spell rubber ball Bouncing Burst 743 757 750 17 1 6.66%
Spell bouncy orb Energy Sphere 743 757 750 17 1 6.66%
Spell disc bullet Disc Projectile 743 757 750 17 1 6.66%
Spell disc bullet big Giga Disc Projectile 293 307 300 7 6.66%
Spell omega disc bullet Summon Omega Sawblade 493 507 500 12 6.66%
Spell grenade large Dropper Bolt 493 507 500 12 6.66%
Spell purple explosion field Glittering Field 600 13 1 6 2 100%
Spell mist alcohol Mist of Spirits 100 3 1 100%
Spell mist blood Blood Mist 500 13 1 1 100%
Spell mist radioactive Toxic Mist 500 13 1 1 100%
Spell mist slime Slime Mist 500 13 1 1 100%
Spell darkflame Path of Dark Flame 100 3 1 100%
Spell spiral shot Spiral Shot 100 3 1 100%
Spell thunderball Thunder Charge 100 3 1 100%
Spell cursed orb Cursed Sphere 120 3 1 4 2 100%
Spell bomb holy Holy Bomb 170 3 1 4 100%
Spell bomb Bomb 180 3 1 6 2 100%
Spell meteor Meteor 200 3 1 5 100%
Spell crumbling earth Earthquake 30 3 1 1 2 100%
Spell megalaser Intense Concentrated Light 32 4 3 3 100%
Spell dynamite Dynamite 50 3 1 100%
Spell glitter bomb Glitter Bomb 50 3 1 100%
Spell death cross big Giga Death Cross 50 3 1 100%
Spell death cross Death Cross 68 2 1 2 100%
Spell fireball Fireball 60 3 1 2 2 100%
Spell pebble Summon Rock Spirit 60 3 1 2 2 100%
Spell tentacle Tentacle 60 3 1 2 2 100%
Spell flamethrower Flamethrower 80 3 1 1 100%
Spell delayed spell Delayed Spellcast 100 3 1 100%
Spell luminous drill Luminous Drill 2 4 3 2 100%
Spell freezing gaze Freezing Gaze 25 3 1 1 100%
Spell teleport projectile short Small Teleport Bolt 8 2 1 100%
Spell super teleport cast Warp Cast 5 3 2 1 100%
Spell big magic shield / Spell magic shield Magic Guard 5 3 2 1 100%
Spell long distance cast Long-Distance Cast 4 1 1 100%
Spell wall square / Spell wall vertical / Spell wall horizontal Barrier 3 2 2 4 2 100%
Spell kantele a Kantele / Spell ocarina a Huilu Note Spells 2 4 3 2 100%
Spell fire blast Explosion of Brimstone 0 3 1 2 100%
Spell alcohol blast Explosion of Spirits 0 3 1 2 100%
Spell poison blast Explosion of Poison 0 3 1 2 100%
Spell thunder blast Explosion of Thunder 0 2 2 4 2 100%
Spell explosion light Magical Explosion 0 3 1 2 100%
Spell explosion Explosion 0 3 1 2 100%
Spell chainsaw Chainsaw 1 1 1 2 1 100%
Spell soil Chunk of Soil 1 1 1 2 1 100%
Spell digger Digging Bolt 2 4 3 2 100%
Spell powerdigger Digging Blast 2 4 3 2 100%
Spell bomb cart Bomb Cart 420 13 1 2 100%
Spell x ray All-Seeing Eye 1000 23 2 1 100%
Spell lance Glowing Lance 300 8 1 3 2 100%
Spell temporary platform Summon Platform 300 8 1 3 2 100%
Spell temporary wall Summon Wall 300 8 1 3 2 100%
Spell acidshot Acid Ball 330 8 1 4 2 100%
Spell slimeball Slimeball 330 8 1 4 2 100%

Notes

  1. Spiral arc is equivalent to any 2 Ping-Pong Path or Orbiting Arc, but is generally not preferred as an option due to how strongly it affects a projectile's path, often making it difficult to be a reliable infinite projectile.