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=== The Hourglass Chamber === |
=== The Hourglass Chamber === |
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− | [[The Hourglass Chamber]] is a structure hidden above a shop in the Hiisi base, which contains a large Hourglass with a small amount of blood at its bottom, and that has a statue of something behind it. It is unknown whether the chamber was built by the Hiisi or someone else, though the Hiisi's lack of expertise in magic may indicate that they were not the chamber's builders. The Hourglass Chamber has three different functions dependent upon what is done with the Hourglass; it either causes an earthquake, turns blood into gold, or opens a portal to an eye shaped room containing 8 spells. Notably, the eye room has an odd purple spiral originating from behind the portal. |
+ | [[The Hourglass Chamber]] is a structure hidden above a shop in the Hiisi base, which contains a large Hourglass with a small amount of blood at its bottom, and that has a statue of something behind it. It is unknown whether the chamber was built by the Hiisi or someone else, though the Hiisi's lack of expertise in magic may indicate that they were not the chamber's builders. The Hourglass Chamber has three different functions dependent upon what is done with the Hourglass; it either causes an earthquake, turns blood into gold, or opens a portal to an eye shaped room containing 8 spells. Notably, the eye room has an odd purple spiral originating from behind the portal. The Blood-to-Gold transformation may imply Alchemist involvement, though this is entirely speculative. |
=== The Laboratory === |
=== The Laboratory === |
Revision as of 14:40, 21 March 2021
This page contains major spoilers surrounding the lore of the game.
Creation lore
Scattered throughout the world in Orb Rooms, the story of Noita can be translated and pieced together from a series of glyphs, which can be uncovered by pouring various substances in various orders into the various basins of water found in the aforementioned Orb Rooms.
The glowing red glyphs that are revealed are a Finnish cipher-text.
Cipher Key
The orb room glyphs can be translated using this key to map each glyph to a Finnish character.
Translation
Below is a table containing the original glyphs, the deciphered Finnish, and an English translation. (WIP)
Glyphs | Finnish | English Translation |
---|---|---|
Keskikesän kuikka lenteli suon yllä ja laskeutui suuren puun juurelle. Vesilintu muni kolme munaa. Ensimmäinen munista vierähti pesästä ja halkesi. Halkeamasta vuosi verta seitsemän päivää ja seitsemän yötä. Verestä muodostui elämä ja kuolema |
The midsummer's loon flew over a swamp | |
Valkuainen valui länteen ja siitä muodostui kylmyys ja jää. Kuoresta muodostuivat maat ja vuoret |
The egg white flowed west, forming the cold and the ice. | |
Keltuainen valui itään ja siitä muodostui lämpö ja tuli |
The yolk flowed east, becoming heat and flame. | |
Viimein munasta kuoriutui Luonto. Luonto loi lait luonnon, asetti eläimet, niityt, joet, kummut ja vuoret |
Finally, the egg hatched, and from it came Nature. | |
Yötä ja päivää vierähti kertaa. Luonto puuhasteli itsekseen. Luonto katseli tekojaan ja oli tyytyväinen luomuksiinsa. Maailmassa oli harmonia |
Day and night passed _ times[1]. Nature worked by itself. It | |
Toinen munista kuoriutui ja sieltä syntyi Taikuus. Taikuus katseli Luonnon luomuksia ja antoi niille sielun. Ei pelkästään eläimille, vaan myös aineille |
The second egg hatched, and from it Magic was born . | |
Sielun paino jalosti ja kieroutti luonnon luomuksia. Kullan jalous antoi sille hohdon. Mudan saamattomuus antoi sille pistävän hajun |
The burden of the soul refined and twisted the creations | |
Taikuus rikkoi luonnon lakeja. Luonto ja Taikuus alkoivat riidellä siitä miten maailman kuuluisi olla |
Magic broke the laws of nature. Nature and Magic begun | |
Munista viimeinen kuoriutui ja sieltä syntyi teknologia. Teknologia antoi luonnon eläimille kyvyn käyttää koneita ja laitteita |
The last egg hatched, and from it Technology was born. |
The story above is told in pictographs, in the starry cutscene presented when a player boots up the game for the very first time.
For more information regarding accessing the glyphs which tell the story above, see this video.
Explanation
In short, the glyphs tell the story of the creation of Noita's world, and the birth of the gods of Nature, Magic, and Technology. The midsummer's loon (possibly some sort of creator bird) laid three eggs. The first egg fell out of the nest the three eggs where lain in, and cracked. This egg then bled for 7 days and nights, and from this life and death were formed.
The white of the egg flowed out to the west, forming the Snowy Wasteland, along with the earth and the mountains. Next, the yolk of the egg flowed out to the east, creating the Desert and bringing heat and fire to the world. The egg then hatched, and the god of Nature was born. Nature then created the laws of nature, the plants and animals, and 'set' the earth, mountains, rivers, etc. in place. An unknown amount of time passed as the god of Nature worked. The god of Nature is noted as being satisfied with its creations, and that there was harmony in the world.
The second egg then hatched, and the god of Magic was born. When the god of Magic looked upon the god of Nature's creations, it decided to give them a soul; it is unknown whether this was done out of admiration for the god of Nature's work, dissatisfaction with the god of Nature's work, or some other reason. The god of Magic gave a soul to both the plants and animals, and to the materials as well, which was possibly the source of the Alchemy system. Some materials were made better by being given a soul, such as gold, while some were made worse, such as mud. This action seemingly upset the god of Nature, and is possibly what is referred to by the god of Magic 'breaking the laws of nature'. The two gods then began to argue over how the world should be.
Finally, the third egg hatched, and the god of Technology was born, who then gave the animals of Nature the ability to use machines and devices. It is unknown whether this upset any of the other gods.
Connections with Finnish mythology
The Loon mentioned in the first glyph, as well as the world and various primordial forces being formed from the cracking or hatching of three eggs, are almost certainly allusions to the Kalevala, in which the world is formed when a Pochard makes a nest on the knee of the sky goddess Ilmatar, who is laying on her back on an endless ocean. Ilmatar shakes her leg, causing three eggs to fall into the ocean and break, forming the world. A similar event forms the world in the folklore on which the Kalevala is based, with some significant differences. Nature has some similar characteristics to Sampsa Pellervoinen, another figure in the Kalevala, who "sows" all vegetation and even the very landscape, though he isn't responsible for the creation of animals.
Locations and Landmarks
Along with the Orb Rooms, there are several other locations of note within Noita's world.
The Holy Mountains
It is unknown who built the Holy Mountains, and there is no clear group that likely built them. Defiling the Holy Mountains angers 'The Gods' as opposed to a single god, so it is unlikely that a single faction built the Holy Mountains, as no specific faction seems to be devoted to multiple gods, perhaps save for the Alchemists. However, there is no further evidence past this that may indicate that the Alchemists may have built the Holy Mountains, and as such it is unlikely.
Notably, there are several Teleportatium filled eye-like structures embedded in the Holy Mountains, the Teleportatium in them allowing the portals into the Holy Mountains to function. It is unknown what level of expertise with magical liquids is needed to be able to create stable, lasting portals like this using Teleportatium, but due to their rarity(appearing only two other times in the game; once in a rare broken eye-like structure in the Snowy Depths and once in The Hourglass Chamber in the Hiisi Base), it can be inferred that they require an at least decent amount of skill to create.
The Meditation Cube and The Meditation Chamber
The Meditation Cube is a rare structure which can occasionally spawn in the Coal Pits. Standing on the cube for a period of time will cause a portal to the Meditation Chamber to spawn.
The Meditation Chamber appears to be the interior of the Meditation Cube, based upon the glyphs that appear on both being identical (though reversed in the Meditation Chamber, to line up with it being on the interior). The cube and chamber notably greatly differ in their size relative to Minä; which along with them seemingly being the same structure, and the lack of destroyed terrain upon exiting the chamber largely ruling out the cube expanding when the portal is entered, implies that the character is somehow shrunk down when entering the portal into the cube, though how this is achieved is unknown.
Notably, an odd outline of a prism appears around the portal on the inside of the chamber. It is possible, though not confirmed, that this prism outline may somehow be connected to the shrinking effect, as it is seen nowhere else in the game. The player also gains the ability to tinker with wands while they are in the chamber for the first time, so the prism could also be linked to this. Alternatively, it could also be purely aesthetic.
Buried Eye
The Buried Eye is a rare structure that can occasionally span in the Snowy Depths. It is identical to the eye structures embedded in Holy Mountains, however, its top has been broken open, and it lacks the Teleportatium customary to the eye structures.
Filling the eye with Teleportatium or Unstable Teleportatium will generate a portal to a closed off snowy cave, housing two wands and a portal to return to the Snowy Depths. It is unknown by who or for what purpose this specific eye was originally made, due to its differing portal destination from the Holy Mountain eyes.
The Robotic Egg
The Robotic Egg is possibly the egg from which the god of Technology hatched. The egg is accessed by using a portal that is summoned via a spell which is dropped after three special Munkki enemy encounters in the Snowy Depths. The location at which the portal spell must be used is then found in the Underground Jungle, determined by the locations of four Munkki statues. The cryptic nature of the statues alongside the spell being possessed by special Munkki enemies may indicate that The Robotic Egg may be considered a location of pilgrimage by the Munkki.
The End of Everything spell is also found within The Robotic Egg, though it is unknown if there is a lore reason for this, or if it is purely for gameplay purposes. The Robotic Egg being submerged in lava may have something to do with the presence of the spell, though this is also unknown, and again, may be purely for gameplay purposes.
Hiisi Base
Seemingly the Hiisi's main base of command in the mountain. The Hourglass Chamber is hidden here, though whether it was built by the Hiisi or by another party is unknown. Whether or not this is the Hiisi's main base as a whole is unknown.
The Hourglass Chamber
The Hourglass Chamber is a structure hidden above a shop in the Hiisi base, which contains a large Hourglass with a small amount of blood at its bottom, and that has a statue of something behind it. It is unknown whether the chamber was built by the Hiisi or someone else, though the Hiisi's lack of expertise in magic may indicate that they were not the chamber's builders. The Hourglass Chamber has three different functions dependent upon what is done with the Hourglass; it either causes an earthquake, turns blood into gold, or opens a portal to an eye shaped room containing 8 spells. Notably, the eye room has an odd purple spiral originating from behind the portal. The Blood-to-Gold transformation may imply Alchemist involvement, though this is entirely speculative.
The Laboratory
The Laboratory is the area in which Kolmisilmä is fought, the location at which the portal to The Work (End) opens upon Kolmisilmä's death, and is the resting place of the Sampo. Oddly, the area does not appear to resemble a typical laboratory, and the reason why it is named The Laboratory is unknown.
Entities
Minä
Minä is the player character, and very little is known about their origin, affiliations, etc. Most of the game's creatures are hostile towards them on sight, though whether this is due to some sort of faction affiliation, a sort of territorial reason, or for some other cause is unknown.
Possibly noteworthy details
Minä's garb bears a resemblance to that of the alchemist faction, being of highly similar shape and color. It is however unknown if they have any sort of affiliation or connection to the alchemists.
Minä is also the only entity in the game world seen to actively carry wands on their person. While many other entities are capable of carrying wands, and many are capable of casting some spells without wands, Minä is the only one to actively carry wands.
Kolmisilmä
Kolmisilmä's origin is unknown. It does seem to have some sort of connection with the gods, due to its unique interactions with the Moon and Dark Moon when it has been transformed using the Refreshing Gourd, and its guarding of the Sampo.
Sources
- ↑ One of the developers, Arvi, commented on this being an error where he forgot to add glyphs for numbers.