This content includes possible glitch. Tread carefully.
Extra modifiers is a special effect that usually given by perk such as Concentrated Spells. When the wands is evaluating and a projectile-type action is read, all extra modifiers will be inserted into the action query then apply to the cast state. This means that when multi-casting several projectile spell, extra modifiers will apply times equal to the number of spells. If the modifier boosts damage, the total added damage will be multiplied by the number of projectiles!
List of extra modifiers[]
source | name | effect |
---|---|---|
critical plus | critical_hit_boost | critical_chance + 5% |
critical_plus_small | critical_chance + 40% | |
powerful_shot | damage_explosion_add + 5
damage_projectile_add + 30 speed_multiplier * 2.5 lifetime + 20f | |
food_clock | effect : food_clock | |
hungry ghost | damage_plus_small | damage_projectile_add + 7
damage_projectile_add * 1.25 |
damage_projectile_boost | ||
game_effect_freeze | ||
knockback | extra_knockback | knockback_force + 6 |
lower spread | lower_spread | spread_degrees - 25
damage_explosion_add + 10 damage_projectile_add + 30 fire_rate_wait + 2f recoil_knockback + 10 |
laser_aim | spread_degrees - 20 | |
low_recoil | speed_multiplier * 0.8 | |
bounce | bounces + 3
lifetime_add + 60f | |
projectile_homing_shooter | effect : projectile_homing_shooter | |
projectile_homing_shooter_wizard | effect : projectile_homing_shooter | |
projectile_alcohol_trail | trail_material + alcohol
trail_material_amount + 5 | |
fizzle | effect : fizzle | |
explosive_projectile | explosion_radius + 15.0
damage_explosion_add + 20 damage_projectile_add + 10 fire_rate_wait + 40f speed_multiplier * 0.75 recoil_knockback + 30 | |
projectile_fire_trail | trail_material + fire
trail_material_amount + 5 | |
projectile_acid_trail | trail_material + acid
trail_material_amount + 5 | |
projectile_oil_trail | trail_material + oil
trail_material_amount + 5 | |
projectile_water_trail | trail_material + water
trail_material_amount + 5 | |
projectile_gunpowder_trail | trail_material + gunpowder_unstable
trail_material_amount + 5 | |
projectile_poison_trail | trail_material + poison
trail_material_amount + 5 | |
projectile_lava_trail | trail_material + lava
trail_material_amount + 5 | |
gravity | gravity + 600 | |
antigravity | gravity - 600 | |
duplicate projectile | duplicate_projectile | copy your hand |
high_spread | spread_degrees + 30 | |
extreme_spread | spread_degrees + 80 | |
fast_projectiles | speed_multiplier * 1.75 | |
slow_firing | fire_rate_wait + 5f
current_reload_time + 5f |
Guide to infinite damage[]
Hungry ghost has an unique effect that multiplies projectile damage added. With several stacks of the damage buff, the damage grows exponentially. Since it's only *1.25, but with the mechanic of extra modifiers, 25-cast projectile spells and 10 stacks, the exponential damage increase is equal to 1.25^(25*10), that is more than 1*10^24.
There are several ways to trigger it. When combating with Kolmisilmä, its barrage is enough to gain stacks. Secondly, giving enemy a wand works. The most stable method is using Magic Guard and Prickly Spore Pod,Giga Death Cross, Bubbly Bounce, Spiral Shot, or Larpa Bounce can trigger it as well.
A specific wand using this mechanic.
Alternative build with less lag. 0 mana and 0 recharge & delay.
You may obtain more than 5 hungry ghost by entering many holy mountain searching for the perk or using Nullifying Altar, then pick them up.