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A few methods have been invented, initially by Kaliuresis, for using Homebringer Teleport Bolt to travel long distances. Examples can be seen below, as documented by Scoof and others.

To use them, you shoot the opposite direction from which you want to travel, and then very slightly move towards the projectiles. Do expect a bit of lag while the wand teleports you.

The "budget parallel world travel wand"[]

Uses 664 mana/shot.

Wand 0376 h.png
Shuffle
No
Spells/Cast
1
Triple Spell
Divide By 10
Divide By 4
Divide By 4
Add Trigger
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Blood Magic
Homebringer Teleport Bolt
Matter Eater
Energy Orb With A Timer
Formation - Behind Your Back
Wand Refresh

Matter Eater can be skipped at the cost of game performance in a pinch. Gold to Power can be used instead of Blood Magic in a pinch as well. Add Timer or Add Expiration Trigger Can be used instead of Add Trigger. Changing the number of Divide By spells will change how far the player travels (unsafe but potentially useful). For example, removing one of the divide by four spells would allow from traveling from the entrance on the surface down to the Vault.

Alternate parallel world travel wand[]

Note: This order is inaccurate by around 30 pixels. To fix this, replace Quadruple cast with Octuple cast, and place an Add Trigger between the two Phasing Arcs.
Wand 0376 h.png
Shuffle
no
Spells/Cast
1
Quadruple Spell
Divide By 10
Divide By 10
Divide By 2
Add Trigger
Divide By 4
Divide By 3
Add Trigger
Phasing Arc
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Blood Magic
Homebringer Teleport Bolt
Matter Eater
Spitter Bolt With Timer
Formation - Behind Your Back
Wand Refresh


Teleport to parallel world in Newgame+[]

Uses 1178 mana/shot.

Wand 0376 h.png
Shuffle
no
Spells/Cast
1
Octuple Spell
Divide By 10
Divide By 4
Divide By 4
Add Trigger
Divide By 10
Divide By 3
Add Trigger
Divide By 4
Add Trigger
Phasing Arc
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Blood Magic
Homebringer Teleport Bolt
Matter Eater
Spitter Bolt With Timer
Formation - Behind Your Back
Wand Refresh


Teleport to sky moon from spawn[]

Wand 0376 h.png
Shuffle
no
Spells/Cast
1
Quadruple Spell
Divide By 10
Divide By 4
Divide By 3
Add Trigger
Divide By 4
Divide By 4
Divide By 2
Add Trigger
Phasing Arc
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Blood Magic
Homebringer Teleport Bolt
Matter Eater
Spitter Bolt With Timer
Formation - Behind Your Back
Wand Refresh


Teleport to hell moon from spawn[]

Wand 0376 h.png
Shuffle
no
Spells/Cast
1
Quadruple Spell
Divide By 10
Divide By 10
Divide By 2
Add Trigger
Divide By 4
Divide By 3
Divide By 2
Add Trigger
Phasing Arc
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Blood Magic
Homebringer Teleport Bolt
Matter Eater
Spitter Bolt With Timer
Formation - Behind Your Back
Wand Refresh


Kaliuresis' alternative Parallel World version[]

Might help in some cases. (the Rainbow Glimmer is not required)

Wand 0376 h.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Divide By 10
Divide By 4
Divide By 4
Add Trigger
Requirement - Low Health
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Requirement - Endpoint
Blood Magic
Homebringer Teleport Bolt
Luminous Drill With Timer
Light Shot
Light Shot
Boomerang
Piercing Shot
Bubble Spark With Trigger
Rainbow Glimmer
Vacuum Field
Matter Eater
Energy Orb With A Timer
Formation - Behind Your Back
Piercing Shot
Wand Refresh


Alternative NG+ Parallel World version[]

Wand 0376 h.png
Shuffle
No
Spells/Cast
1
Octuple Spell
Divide By 10
Divide By 10
Divide By 3
Add Trigger
Divide By 3
Divide By 10
Divide By 3
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Linear Arc
Decelerating Shot
Blood Magic
Projectile Energy Shield
Homebringer Teleport Bolt
Luminous Drill With Timer
Add Expiration Trigger
Death Cross
Vacuum Field
Spitter Bolt With Timer
Formation - Behind Your Back
Wand Refresh


Kaliuresis' alternative parallel world travel wand in action

Understanding Long Distance Travel Wands[]

Casting a Homebringer Teleport Bolt on a Trigger/Timer causes the bolt to teleport the target to the location where the Homebringer Teleport Bolt was cast from.

Wand 0376 h.png
Shuffle
No
Spells/Cast
1
Energy Orb With A Timer
Formation - Behind Your Back
Homebringer Teleport Bolt
Spitter Bolt

Energy Orb travels away from the player and then when the timer expires a homebringer teleport bolt shoots backward towards the player. The Spitter Bolt in this example is just to complete the Formation.

This can be rearranged to look like:

Wand 0376 h.png
Shuffle
No
Spells/Cast
1
Double Spell
Homebringer Teleport Bolt
Energy Orb With A Timer
Formation - Behind Your Back
Wand Refresh

The benefit of this version is any modifiers added in the blank space will apply to both the first energy orb (before the refresh) as well as the wrapped homebringer teleport.

Add Trigger looks for a projectile to add a trigger to, but instead when it finds blood magic it will stop (Blood magic is a utility spell that does not create a projectile.) Modifiers cast after Add Trigger cost no mana.

Wand 0376 h.png
Shuffle
No
Spells/Cast
1
Triple Spell
Add Trigger
Blood Magic
Homebringer Teleport Bolt
Energy Orb With A Timer
Formation - Behind Your Back
Wand Refresh

Divide By spells can be used to cast Add Trigger multiple times. Add Trigger will in turn cast all the modifiers after it.

Wand 0376 h.png
Shuffle
No
Spells/Cast
1
Triple Spell
Divide By 10
Divide By 4
Divide By 4
Add Trigger
Blood Magic
Homebringer Teleport Bolt
Energy Orb With A Timer
Formation - Behind Your Back
Wand Refresh

What modifiers to use? Stacking many phasing arc modifiers will allow the projectile to teleport over long distances. Linear Arc will keep the path of travel constrained to a line. Light Shot will negate the damage from linear arc (which becomes significant with all the divide by spells).

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