To Power Spells |
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A group of spells that modify damage output by absorbing other things. |
Increases spell damage based on multiple factors related to nearby creatures.
- For each valid enemy (able to be marked by Essence to Power and in range), add either (0.25 x Enemy Health) OR a flat 0.5 to a variable
- Projectile damage (and explosive damage) is then increased by 0.25x the aforementioned total value, capped at 120.
- Explosion radius is additionally increased by the logarithm of 5.5 times the aforementioned variable.
Notes:
- if the creature has no max HP, or there is an error getting its max HP, then the max HP is treated as 0.1.
- There is a short cooldown on enemies marked by Essence to Power
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