Essence To Power

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Increases spell damage based on multiple factors related to nearby creatures.

- For each valid enemy (able to be marked by Essence to Power and in range), add either (0.25 x Enemy Health) OR a flat 0.5 to a variable

- Projectile damage (and explosive damage) is then increased by 0.25x the aforementioned total value, capped at 120.

- Explosion radius is additionally increased by the logarithm of 5.5 times the aforementioned variable.


Notes:

- if the creature has no max HP, or there is an error getting it's max HP, then the max HP is treated as 0.1.

- There is a short cooldown on enemies marked by Essence to Power