A group of spells that modify damage output by absorbing other things.
Increases spell damage based on multiple factors related to nearby creatures.
For each valid enemy (able to be marked by Essence to Power and in range), add either (0.25 x Enemy Health) OR a flat 12.5 to a variable
Projectile damage (and explosive damage) is then increased by 0.25x the aforementioned total value, capped at 3000.
Explosion radius is additionally increased by the logarithm of 0.22 times the aforementioned variable.
Notes[]
If the creature has no max HP, or there is an error getting its max HP, then the max HP is treated as 2.5.
There is a short cooldown on enemies marked by Essence to Power.
This may give misleading results when tested on Holy Mountain statues, as statues have 30000 HP, resulting in an additional 1875 damage.
This behavior can also be exploited by carrying around a statue with Telekinetic Kick to buff Essence to Power.
With a piercing projectile, Essence to Power will be able to kill any enemy with less than 48000 HP in 16 frames given that they do not have projectile resistance.