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The world of Noita is filled with a rich variety of creatures, most of whom are naturally hostile to any wandering Minä, as well as to each other. Learning how to cope with each of them is fundamental to survival.

Monsters[]

Ghosts[]

Slimes[]

Spiders[]

Hiisi[]

The Hiisi are a diverse type of humanoid enemies that reside within the mountain, and have a variety of different weapons and machinery at their disposal.

Robots[]

Dangerous machines, resistant to most damage types, except explosions, electricity and Concentrated Mana. They mostly guard The Vault, but can occasionally also be seen in Fungal Caverns.

Healers[]

Healers are comprised of a variety of Hiisi and robots, and generally will heal or provide buffs for any allies nearby. They consider most other non-player factions their allies. All members of this faction have a minimum aggressiveness of at least 90, preventing them from being pacified by any fewer than four More Love perks.

Mages[]

Alchemists[]

A mysterious group of mostly undead alchemists that have their home in the ancient laboratory, some of which appear throughout the mountain.

Elementals[]

Masters[]

Adept and diverse spellcasters that specialize in all kinds of magic.

Creeps[]

Worms[]

All worms move through terrain, larger ones destroying a larger variety of terrain as they do. All of its blue varieties can rarely spawn anywhere within the mountain.

Passive Animals[]

A group of helpless creatures that spawn in certain locations (such as the Lake), or as a result of a polymorph or spell.

Bosses & Boss Minions[]


Trivia[]

  • Enemies all belong to various Factions which relates to how friendly they are to each other.
  • In Finnish, the word 'Hiisi' denotes a graveward or (more commonly in modern Finnish) spirit, that protects burial-mounds, much as the Hiisi of Noita seek to prevent the player from descending the game's mountain. Hiisi can also mean goblin or troll (though trolls may also be called peikko).
  • Most humanoid enemies will pick up wands that they walk past. If an enemy that is holding a wand in this way is kicked, the wand will fly out of its hands.
    • This can be exploited by giving the enemy a useless wand that hurts the user, or a wand that heals you (healing bolt without boomerang otherwise it will hit the user/enemy)

Resources[]


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