Terrain Interaction Spells |
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Spell modifiers that change how projectiles interact with solid terrain. |
A spell modifier that causes a projectile to not be stopped by terrain, instead slowly moving through it.
This modifier does not remove any of the terrain.
Tips[]
- This is extremely costly to use, with both high mana drain, cast delay and recharge time penalties which means that no matter where you put it in the spell order it will always slow down the wand.
- The recharge penalty makes this a particularly undesirable modifier for a wand's Always Cast, causing even the fastest of wands to shoot slowly.
- Synergizes well with Homing, making projectiles chase enemies no matter where they are.
- Speed Up or Accelerating Shot will mitigate the slow digging speed.
- Couple with Piercing Shot to get a projectile that doesn't ever stop until it times out.
- You may have to include an Increase Duration modifier to make sure certain shorter-lived spells actually reach their target.
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