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{{SpoilerPage}}
 
{{Infobox item
 
{{Infobox item
 
| name = Crystal Key
 
| name = Crystal Key
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}}
 
}}
   
The '''Crystal Key''' is a mysterious item dropped by the [[Ylialkemisti]] in the [[Ancient Laboratory]]. Depending on the player's actions, it is used to open either the [[Dark Chest]] or the [[Coral Chest]]. Multiple Dark or Coral chests can be opened by going into a [[Parallel worlds|Parallel World]] to defeat another Ylialkemisti and get another Key.
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The '''Crystal Key''' is a mysterious item dropped by the [[Ylialkemisti|High Alchemist]] miniboss in the [[Ancient Laboratory]]. Depending on the player's actions, it is used to open either the [[#Dark Chest|Dark Chest]] or the [[#Coral Chest|Coral Chest]]. Multiple Dark or Coral chests can be opened by going into a [[Parallel worlds|Parallel World]] to defeat another High Alchemist and get another Key.
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__TOC__
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== Uses ==
   
 
In its initial state, the key will be described as ''voiceless''. In this state, the key is completely useless and is unable to unlock either of the chests. The player must first give the key a ''voice'' in one of two ways in order to use it to unlock the corresponding chest. Each chest contains a selection of unlockable spells that will start appearing in future spell shops and chests once the associated chest has been opened.
== Utilizing The Key ==
 
In its starting state, the key will be described as "voiceless." In this state, the key is completely useless and is unable to unlock either of the chests. The player must first solve one of two puzzles in order for the key to be usable.
 
   
 
=== Coral Chest ===
 
=== Coral Chest ===
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In order for the Crystal Key to unlock the Coral Chest, the player must bring the Crystal Key to all four [[Music Machine|Music Machines]] of the world. The Crystal Key must be dropped or thrown on the ground near a Music Machine, and the player must kick the Music Machine to start the music. The Music Machine locations are as follows:
 
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[[File:Alchemist Secret Music Location.png|alt=|thumb|300px|The Coral Chest's resting place.]]
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In order for the Crystal Key to unlock the Coral Chest, the player must bring it to all four [[Music Machine|Music Machines]] of the world. The Key must be dropped or thrown on the ground near a Music Machine, and the player must kick the Music Machine to start the music. The Music Machine locations are as follows:
   
 
* On top of the [[Giant Tree]] next to the player's starting point.
 
* On top of the [[Giant Tree]] next to the player's starting point.
* To the left of the wooden effigy on the island of the [[Lake]].
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* In the [[Snowy Wasteland]], just before the [[Lake]], atop the pillar. (Previously it was to the left of the wooden effigy on the island of the [[Lake]].)
 
* At the bottom the pond full of fish, on the right side of the [[Forest]].
 
* At the bottom the pond full of fish, on the right side of the [[Forest]].
 
* Far to the right of the [[Pyramid]], resting on the sand.
 
* Far to the right of the [[Pyramid]], resting on the sand.
   
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Once the Crystal Key has listened to all four music boxes, it will begin humming. At this point, it can be taken to the Coral Chest in the clouds above the Pyramid, and can be thrown at the chest to unlock it. Upon being opened, the Coral Chest will emit a [[Circle of Water]] and release five unlockable [[spells]], which will be permanently unlocked for the player:
 
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For the first three music machines the key is presented, the player will receive this message:
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{{gameMessage|The key listens...|It's taking in the music.}}
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Once the Crystal Key has listened to all four music boxes, the player will receive a new message:
  +
  +
{{gameMessage|The key has taken in the full song|It's ready.}}
  +
  +
At this point, the Key can be taken to the Coral Chest in the clouds above the Pyramid. When the Key is thrown at the Coral Chest, the player receives one final message:
  +
  +
{{gameMessage|The chest opens!|But the key might have other stories to tell...}}
  +
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The chest will then emit a [[Circle of Water]] and drop the following five [[Spells]], which will be permanently unlocked for future runs.
   
 
* [[Divide By 2]]
 
* [[Divide By 2]]
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* [[Octuple Spell]]
 
* [[Octuple Spell]]
 
* [[Myriad Spell]]
 
* [[Myriad Spell]]
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If the player has previously opened the Coral Chest, a random three spells from the above list will be dropped instead of all five.
   
 
=== Dark Chest ===
 
=== Dark Chest ===
In order for the Crystal Key to unlock the Dark Chest, the player must play two songs to the Crystal Key while it is on the ground, one song with the [[Kantele]] and one song with the [[Huilu]]. The player does not need to have the entire song equipped in either instrument, and can play the songs one at a time by swapping notes in and out of the instruments.
 
   
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[[File:Alchemist Secret Location.png|alt=|thumb|300px|The Dark Chest's resting place.]]
==== Kantele ====
 
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{{Wand
 
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There is a hint book for this, named the [[Books#Alchemist's Notebook|Alchemist's Notebook]], in the [[Overgrown Cavern]].
| capacity = 8
 
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In order for the Crystal Key to unlock the Dark Chest, the player must play two magical songs to the Crystal Key while it is on the ground, one song with the [[Kantele]] and one song with the [[Huilu]]. The note spells are the important thing; the instrument wands themselves are not required. It's not necessary to have the entire songs equipped on a wand at once; the songs can be played one note at a time or a few notes at a time by swapping notes in and out of the instruments.
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{|
 
! Kantele
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! Huilu
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|-
 
| {{Wand
 
| wandPic = Kantele (Wand).png
 
| capacity = 5
 
| spell1 = Kantele - Note G
 
| spell1 = Kantele - Note G
| spell2 = Kantele - Note D#
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| spell2 = Kantele - Note D+
 
| spell3 = Kantele - Note G
 
| spell3 = Kantele - Note G
 
| spell4 = Kantele - Note E
 
| spell4 = Kantele - Note E
| spell5 = Kantele - Note A
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| spell5 = Kantele - Note A }}
 
| {{Wand
| spell6 = Kantele - Note D#
 
| spell7 = Kantele - Note G
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| wandPic = Huilu (Wand).png
| spell8 = Kantele - Note D
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| capacity = 5
}}
 
 
==== Huilu ====
 
{{Wand
 
| capacity = 8
 
 
| spell1 = Ocarina - Note E
 
| spell1 = Ocarina - Note E
 
| spell2 = Ocarina - Note C
 
| spell2 = Ocarina - Note C
 
| spell3 = Ocarina - Note B
 
| spell3 = Ocarina - Note B
| spell4 = Ocarina - Note G#
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| spell4 = Ocarina - Note G+
| spell5 = Ocarina - Note F
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| spell5 = Ocarina - Note F }}
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|}
| spell6 = Ocarina - Note A2
 
| spell7 = Ocarina - Note A
 
| spell8 = Ocarina - Note D
 
}}
 
   
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The order the songs are played do not matter. Once the first song is played, the player receives the message:
Once both of the songs are played to the Crystal Key, it will be described as "whispering secrets," and can now be brought to the Dark Chest in [[The Work (Hell)]] to unlock it. Upon being opened, the Dark Chest will emit a [[Circle of Blood]] and reward the player with seven unlockable spells, as well as dropping a random selection of 3 of them. Unlike the spells found in the Coral Chest, these spells cannot be found on naturally-generated wands even after unlocking the chest.
 
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{{gameMessage|The key begins to hum!|Something is still missing...}}
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Once both of the songs are played to the Crystal Key, the player receives the message:
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  +
{{gameMessage|The key begins to whisper!|"I can give you so much in exchange for..."}}
  +
  +
The key can now be brought to the Dark Chest in [[The Work (Hell)]]. When the Key is thrown towards the chest, the player receives the message:
  +
  +
{{gameMessage|The glass key speaks!|The chest listens}}
  +
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The Dark Chest will emit a large circle of Blood and the player is rewarded with the following spells, which will be permanently unlocked for future runs.
   
 
* [[Spells To Nukes]]
 
* [[Spells To Nukes]]
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* [[Copy Trail]]
 
* [[Copy Trail]]
   
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If the player has previously unlocked the Dark Chest, a random three spells from the above list will be dropped instead of all seven.
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Along with the spells, the chest will also spawn a [[Books|book]], reading:
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  +
{{Book
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| title = Book of the Jewel
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| image = Item book.png
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| content = ''"In my dream I saw a great Diamond...''<br />
  +
''It invited me within, offering me Grand Treasures.''<br />
  +
''This it said to me:''<br />
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'''If you wish to follow the Path I show you here, you must bring me one of these Two:''<br />
  +
''A terrible Curse of Avarice, or the most Singular being in this realm.'''<br />
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''I do not fully undestand these words, but I still see the Diamond in my mind's eye..."''
 
}}
 
[[Category:Secrets]]
 
[[Category:Secrets]]
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[[Category:Items]]

Revision as of 07:02, 25 July 2021

This page or section includes possible gameplay spoilers or secrets. Tread carefully.

The Crystal Key is a mysterious item dropped by the High Alchemist miniboss in the Ancient Laboratory. Depending on the player's actions, it is used to open either the Dark Chest or the Coral Chest. Multiple Dark or Coral chests can be opened by going into a Parallel World to defeat another High Alchemist and get another Key.

Uses

In its initial state, the key will be described as voiceless. In this state, the key is completely useless and is unable to unlock either of the chests. The player must first give the key a voice in one of two ways in order to use it to unlock the corresponding chest. Each chest contains a selection of unlockable spells that will start appearing in future spell shops and chests once the associated chest has been opened.

Coral Chest

Alchemist Secret Music Location

The Coral Chest's resting place.

In order for the Crystal Key to unlock the Coral Chest, the player must bring it to all four Music Machines of the world. The Key must be dropped or thrown on the ground near a Music Machine, and the player must kick the Music Machine to start the music. The Music Machine locations are as follows:

  • On top of the Giant Tree next to the player's starting point.
  • In the Snowy Wasteland, just before the Lake, atop the pillar. (Previously it was to the left of the wooden effigy on the island of the Lake.)
  • At the bottom the pond full of fish, on the right side of the Forest.
  • Far to the right of the Pyramid, resting on the sand.


For the first three music machines the key is presented, the player will receive this message:

The key listens...It's taking in the music.

Once the Crystal Key has listened to all four music boxes, the player will receive a new message:

The key has taken in the full songIt's ready.

At this point, the Key can be taken to the Coral Chest in the clouds above the Pyramid. When the Key is thrown at the Coral Chest, the player receives one final message:

The chest opens!But the key might have other stories to tell...

The chest will then emit a Circle of Water and drop the following five Spells, which will be permanently unlocked for future runs.

If the player has previously opened the Coral Chest, a random three spells from the above list will be dropped instead of all five.

Dark Chest

Alchemist Secret Location

The Dark Chest's resting place.

There is a hint book for this, named the Alchemist's Notebook, in the Overgrown Cavern.

In order for the Crystal Key to unlock the Dark Chest, the player must play two magical songs to the Crystal Key while it is on the ground, one song with the Kantele and one song with the Huilu. The note spells are the important thing; the instrument wands themselves are not required. It's not necessary to have the entire songs equipped on a wand at once; the songs can be played one note at a time or a few notes at a time by swapping notes in and out of the instruments.

Kantele Huilu
Kantele (Wand)
Shuffle
No
Spells/Cast
1
Kantele - Note G
Kantele - Note D+
Kantele - Note G
Kantele - Note E
Kantele - Note A
Huilu (Wand)
Shuffle
No
Spells/Cast
1
Ocarina - Note E
Ocarina - Note C
Ocarina - Note B
Ocarina - Note G+
Ocarina - Note F

The order the songs are played do not matter. Once the first song is played, the player receives the message:

The key begins to hum!Something is still missing...

Once both of the songs are played to the Crystal Key, the player receives the message:

The key begins to whisper!"I can give you so much in exchange for..."

The key can now be brought to the Dark Chest in The Work (Hell). When the Key is thrown towards the chest, the player receives the message:

The glass key speaks!The chest listens

The Dark Chest will emit a large circle of Blood and the player is rewarded with the following spells, which will be permanently unlocked for future runs.

If the player has previously unlocked the Dark Chest, a random three spells from the above list will be dropped instead of all seven.

Along with the spells, the chest will also spawn a book, reading:


Book of the Jewel

Item book

"In my dream I saw a great Diamond...
It invited me within, offering me Grand Treasures.
This it said to me:
'If you wish to follow the Path I show you here, you must bring me one of these Two:
A terrible Curse of Avarice, or the most Singular being in this realm.'
I do not fully undestand these words, but I still see the Diamond in my mind's eye..."