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(lots of gold is found here)
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Tag: Visual edit
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{{BiomeNav
{{Stub}}
 
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| NW =
The [[coal]] pits are a further series of mineshafts and caverns extending through solid coal veins
 
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| N = [[Mines]]
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| NE =
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| W = [[Fungal Caverns]]
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| C =
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| E =
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| SW =
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| S = [[Snowy Depths]]
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| SE =
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}}
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The Coal Pits is the second biome on the main path. It comprises a series of caverns extending through coal veins and rock, with occasional piles of coal and gunpowder and abandoned mining equipment.
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The theme that plays within the Coal Pits is Liekkiö.
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[[File:Coal Pits Entrance.png|thumb|right|400px|A typical entrance to Coal Pits]]
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== Layout ==
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This biome consists mostly of thick sections of coal veins and rock with wide open passages, with wooden beams blocking off certain areas or providing platforms to stand on. The long tunnels are frequently dead ends which necessitates lots of backtracking to progress further, unless lots of explosives are used. [[Gold]] deposits litter the terrain which can be dug out with suitable spells ([[Chainsaw]], [[Digging Bolt]], [[Energy Orb]], etc). Note that coal vein is much easier to dig through than grey rock. Deep pools of [[water]] and pools of [[Toxic Sludge]] are also abundant. Because the biome has no "safety room" present in later biomes, it is possible for pools of Toxic Sludge to generate directly under the Holy Mountain entrance.
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The area is also littered with [[Rigid Body|rigid body]] minecarts, toxic explosive barrels and loose rocks. It also has toxic sludge tanks hanging from the ceiling, sea mines and platforms supported by chains, often with rocks and explosives on them.
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== Points of Interest ==
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* Biome shops are a rare spawn in this biome. They consist of a short platform with 5 randomly selected spells for sale, similar to the equivalent in [[Holy Mountain|Holy Mountains]].
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* Vats of [[gunpowder]] are a very frequent occurrence. Igniting them may provide access to new passages or wands located beneath them through the terrain destruction that ensues.
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* Mining machinery can occasionally be spotted, serving no functional purpose but being a fun distraction with their spinning wooden wheels.
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* There is a small chance of a [[Meditation Chamber|strange little cube]] spawning somewhere in this biome, decorated with runes that can be translated to '''MEDITATE'''.
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== Enemies ==
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The Coal pits feature several new creatures as well as other types of Hiisi, including:
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*[[Rotta|Rats]]
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*[[Lepakko|Bats]]
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*[[Suurlepakko|Large bats]]
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*[[Pikkutulikärpänen|Small fireflies]]
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*[[Haulikkohiisi|Shotgun hiisi]]
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*[[Tappurahiisi|Miner hiisi]]
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== Connected Areas ==
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Leaving the zone via the portals at the bottom will take you to the [[Snowy Depths]].
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An area of [[Fungal Caverns]] can be found to the west of the Coal Pits, featuring significantly more powerful wands than are found on the level, as well as many flasks, but also significantly deadlier enemies.
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== Puzzles ==
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=== Capsule Puzzle ===
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A metal capsule-shaped structure will sometimes appear, with a small pool of [[Water]] in the bottom. Emblazoned on the inside of the capsule is the alchemical symbol of Water, the downward-pointed triangle, and an image of a cloud is etched into the ceiling of the capsule.
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{{spoiler | warning = Solution | content = Evaporating the water the capsule contains into a sufficient quantity of [[Steam]] or creating enough [[Smoke]] inside the capsule will reward you with the [[Kiekurakeppi]], a unique [[Wand]].}}
   
Lots of gold is found here
 
 
[[Category:Biomes]]
 
[[Category:Biomes]]

Revision as of 07:46, 14 June 2021

The Coal Pits is the second biome on the main path. It comprises a series of caverns extending through coal veins and rock, with occasional piles of coal and gunpowder and abandoned mining equipment.

The theme that plays within the Coal Pits is Liekkiö.

Coal Pits Entrance

A typical entrance to Coal Pits

Layout

This biome consists mostly of thick sections of coal veins and rock with wide open passages, with wooden beams blocking off certain areas or providing platforms to stand on. The long tunnels are frequently dead ends which necessitates lots of backtracking to progress further, unless lots of explosives are used. Gold deposits litter the terrain which can be dug out with suitable spells (Chainsaw, Digging Bolt, Energy Orb, etc). Note that coal vein is much easier to dig through than grey rock. Deep pools of water and pools of Toxic Sludge are also abundant. Because the biome has no "safety room" present in later biomes, it is possible for pools of Toxic Sludge to generate directly under the Holy Mountain entrance.

The area is also littered with rigid body minecarts, toxic explosive barrels and loose rocks. It also has toxic sludge tanks hanging from the ceiling, sea mines and platforms supported by chains, often with rocks and explosives on them.

Points of Interest

  • Biome shops are a rare spawn in this biome. They consist of a short platform with 5 randomly selected spells for sale, similar to the equivalent in Holy Mountains.
  • Vats of gunpowder are a very frequent occurrence. Igniting them may provide access to new passages or wands located beneath them through the terrain destruction that ensues.
  • Mining machinery can occasionally be spotted, serving no functional purpose but being a fun distraction with their spinning wooden wheels.
  • There is a small chance of a strange little cube spawning somewhere in this biome, decorated with runes that can be translated to MEDITATE.

Enemies

The Coal pits feature several new creatures as well as other types of Hiisi, including:


Connected Areas

Leaving the zone via the portals at the bottom will take you to the Snowy Depths.

An area of Fungal Caverns can be found to the west of the Coal Pits, featuring significantly more powerful wands than are found on the level, as well as many flasks, but also significantly deadlier enemies.

Puzzles

Capsule Puzzle

A metal capsule-shaped structure will sometimes appear, with a small pool of Water in the bottom. Emblazoned on the inside of the capsule is the alchemical symbol of Water, the downward-pointed triangle, and an image of a cloud is etched into the ceiling of the capsule.

Solution

Evaporating the water the capsule contains into a sufficient quantity of Steam or creating enough Smoke inside the capsule will reward you with the Kiekurakeppi, a unique Wand.

Evaporating the water the capsule contains into a sufficient quantity of Steam or creating enough Smoke inside the capsule will reward you with the Kiekurakeppi, a unique Wand.

Evaporating the water the capsule contains into a sufficient quantity of Steam or creating enough Smoke inside the capsule will reward you with the Kiekurakeppi, a unique Wand.