Circle Of Magic Spells |
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Static projectile spells that conjure a small field of magic with varying properties. |
A spell that summons forth a field of healing magic, restoring HP for a short time. The field will linger for 260 frames (4.3 seconds), but the target will only be healed for 150 frames (2.5 seconds). The amount of healing scales with your max HP, healing the target for 10% hp/s.
It has 2 charges, and is not affected by the Unlimited Spells perk.
Tips[]
- Players who can bypass the charge limit on this spell, and have a suitably large HP pool, will enjoy near-invulnerability to normal damage. Effects like Polymorphine or becoming frozen may still pose a lethal threat, however.
- Lifetime modifiers like Increase Lifetime or Nolla do not change how long the healing effect lasts, however the player can still continue to apply the healing effect to themselves if they or the circle move around a bit.
- The Concentrated Spells and Boomerang Spells perk will cause this spell to harm you. However, only the initial cast is affected by this. The percentage-based life regenerating effect will continue to heal the player.
- On seed 288293073, in first holy mountain there is a wand for sale with Circle of Vigour always cast, meaning it will always cast and never run out of charges (similar wands are available in seed 1572228306 in the holy mountain at the bottom of the Snowy Depths, seed 1513248584 at the second holy mountain, seed 444741093 in the third holy mountain wand shop, seed 1989158802 at the second holy mountain, seed 1153456927 at the bottom of the Mines, and seed 1912887646 near the top of coal mines near fungal caverns). Seed 1405720746 spawns this spell in the second holy mountain as well.
See Also[]
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