(→普通天赋) Tag: Visual edit |
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天赋是玩家进入圣山后获得的强大被动能力,可以在很大程序上增强玩家的实力。 |
天赋是玩家进入圣山后获得的强大被动能力,可以在很大程序上增强玩家的实力。 |
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− | 玩家探索的每个 [[Holy Mountain|圣山]] 尽头的祭坛上都会提供一组三个 |
+ | 玩家探索的每个 [[Holy Mountain|圣山]] 尽头的祭坛上都会提供一组三个天赋。 选择一个后,其他两个天赋就会消失。 |
== 天赋刷新 == |
== 天赋刷新 == |
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# 玩家在没有获得天赋的情况下访问了两座圣山(A 和 B)。两座圣山都以 {{gold|200}} 的重投费用开始。 |
# 玩家在没有获得天赋的情况下访问了两座圣山(A 和 B)。两座圣山都以 {{gold|200}} 的重投费用开始。 |
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− | # 玩家然后在 B 中为 {{gold|200}} 重投 |
+ | # 玩家然后在 B 中为 {{gold|200}} 重投天赋(B 中的成本上升到 {{gold|400}})。 |
# 玩家然后返回 A 并能够重新投掷 {{gold|200}}(A 中的成本上升到 {{gold|800}},但 B 中的成本保持在 {{gold|400}})。 |
# 玩家然后返回 A 并能够重新投掷 {{gold|200}}(A 中的成本上升到 {{gold|800}},但 B 中的成本保持在 {{gold|400}})。 |
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Noita中的许多天赋,包括精髓,都可以通过前往[[Parallel Worlds|平行世界]]或使用刷新祭坛的方式重复堆叠。不可堆叠的天赋将在选择时从天赋池中移除。 相同类型的伤害免疫天赋也不会叠加。(例如油血,火焰免疫) |
Noita中的许多天赋,包括精髓,都可以通过前往[[Parallel Worlds|平行世界]]或使用刷新祭坛的方式重复堆叠。不可堆叠的天赋将在选择时从天赋池中移除。 相同类型的伤害免疫天赋也不会叠加。(例如油血,火焰免疫) |
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− | 叠加的效果差别很大:对于精华或电之类的 |
+ | 叠加的效果差别很大:对于精华或电之类的天赋,叠加意味着为天赋增加额外的射速。 路奇突变 和 小型护盾 等特天赋将提供额外的长度或数量。 不锈钢盔甲和 Perk Lottery 等天赋会以对数方式变得更有效,而 黄金永存 等天赋则没有叠加效果。 堆叠效果的完整列表尚未确定。 |
== 普通天赋 == |
== 普通天赋 == |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|{{Anchor|Trick Blood Money}}[[File:Perk Trick Blood Money.png]] |
|{{Anchor|Trick Blood Money}}[[File:Perk Trick Blood Money.png]] |
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+ | |技巧血金 |
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− | |[[Trick Blood Money]] |
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+ | |敌人意外死亡时会掉落血金。 |
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− | |Blood money is dropped when death is an accident. |
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|No |
|No |
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+ | |通过“特技击杀”掉落的所有金块都会根据每个金块的价值为您提供少量治疗。 金块是红宝石而不是黄金,所以很容易区分。 |
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− | |All gold nuggets dropped via "trick kills" will heal you small amounts in proportion to the value of each individual nugget. The nuggets will be ruby rather than gold, so it's quite easy to distinguish. |
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+ | 实现“特技击杀”的方法包括但不限于; 使用物理伤害杀死敌人(例如来自 [[Summon Rock|召唤石块]]、投掷 [[Emerald Tablet|翡翠石板]] 等),当敌人被烧死时,以及流过液体和金属的电流(例如来自 [ [掌控雷电]])。 物质损坏导致的死亡(如 [[Poison(Material)|毒药]])也有效。 |
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− | Methods of achieving "trick kills" include, but are not limited to; killing enemies with physics damage (like from [[Summon Rock]], thrown [[Emerald Tablet|Emerald Tablets]], etc), when enemies burn to death, as well as electric currents running through liquids and metal(such as from [[Electric Charge]]). Deaths from material damage (like [[Poison (Material)|Poison]]) will also work. |
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+ | 这个天赋不会叠加,但是技巧贪婪会叠加,并且会与技巧血金很好地协同作用,因为它会增加掉落的血块数量。 |
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− | This perk does not stack, however Trick Greed does, and will synergize well with Trick Blood Money, as it will increase the number of blood nuggets dropped. |
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+ | 这个天赋也很好地与[[Gold is Forever|黄金永恒]]Combo, |
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− | This perk also synergizes very well with |
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+ | 防止血块消失,如果需要,可以留待以后治疗。 |
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− | [[Gold is Forever]] |
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− | preventing the blood nuggets from despawning, and can be left for healing later if need be. |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|{{Anchor|Exploding Gold}}[[File:Perk exploding gold.png]] |
|{{Anchor|Exploding Gold}}[[File:Perk exploding gold.png]] |
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+ | | 爆炸黄金 |
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− | | Exploding Gold |
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+ | |金块在消失或被拾取时会爆炸。 |
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− | |Nuggets of gold explode once they expire or are picked up. |
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− | | |
+ | |No |
+ | |爆炸可以破坏地形,但不会伤害玩家。 |
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− | |The explosion can destroy terrain, but doesn't hurt the player. |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|{{Anchor|Strong Levitation}}[[File:Perk hover boost.png|frameless]] |
|{{Anchor|Strong Levitation}}[[File:Perk hover boost.png|frameless]] |
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+ | |强漂浮力 |
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− | |Strong Levitation |
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+ | | 飞行时间加倍。 |
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− | |You can fly 100% longer. |
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|Yes |
|Yes |
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+ | |你的悬浮条加倍了。 |
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− | |Your levitation bar is doubled. |
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+ | 因为它是直接变多,为了将您的悬浮条充满,您还必须在地面上等待两倍的时间。 |
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− | Because it is a direct extension, to recharge your flight to max capacity, you must also wait on the ground for twice as long. |
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+ | 每次堆叠都会使悬浮条再次加倍。 |
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− | Stacking doubles the levitation bar again with every stack. |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|{{Anchor|Faster Levitation}}[[File:Perk faster levitation.png]] |
|{{Anchor|Faster Levitation}}[[File:Perk faster levitation.png]] |
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+ | |更快漂浮 |
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− | |Faster Levitation |
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+ | |上升速度提高 75%。 |
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− | |You levitate 75% faster. |
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− | |Yes |
+ | | Yes |
+ | |堆叠可以进一步提高悬浮速度。 |
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− | |Stacking increases levitation speed further. |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|{{Anchor|Faster Movement}}[[File:Perk movement faster.png|frameless]] |
|{{Anchor|Faster Movement}}[[File:Perk movement faster.png|frameless]] |
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+ | |更快移动 |
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− | |Faster Movement |
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+ | |你的移动速度加快。 |
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− | | Your movement speed is increased. |
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|Yes |
|Yes |
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+ | | 你的移动速度大约快 40%。 堆叠可进一步提高速度。 |
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− | |You move about ~40% faster. Stacking increases speed further. |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|{{Anchor|Low Gravity}}[[File:Perk low gravity.png|frameless]] |
|{{Anchor|Low Gravity}}[[File:Perk low gravity.png|frameless]] |
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+ | |低重力 |
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− | | Low Gravity |
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+ | |所有生物,包括你在内,都具有较低的重力。 |
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− | |All creatures, you included, have lower personal gravity. |
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|Yes |
|Yes |
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+ | |''(目前已从游戏中移除)'' |
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− | |''(Currently removed from the game)'' |
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+ | 将玩家的重力降低 40%,使其更容易保持在空中,并降低您的坠落速度。 |
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− | Reduces the player's gravity by 40%, making it far easier to remain airborne, and reduces your falling speed. |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|{{Anchor|High Gravity}}[[File:Perk_high_gravity.png|frameless]] |
|{{Anchor|High Gravity}}[[File:Perk_high_gravity.png|frameless]] |
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+ | |高重力 |
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− | |High Gravity |
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+ | |所有生物,包括你在内,都具有较高的重力。 |
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− | |All creatures, you included, have higher personal gravity. |
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|Yes |
|Yes |
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+ | |''(目前已从游戏中移除)'' |
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− | |''(Currently removed from the game)'' |
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+ | 将玩家的重力增加 40%,使其更难保持在空中并增加下落速度。 |
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− | Increases the player's gravity by 40%, making it harder to remain airborne and increasing falling speed. |
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+ | 这也增加了移动时液体从您身上脱落的速度。 |
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− | This also increases the speed liquids fall off of you while moving. |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|{{Anchor|Never Skip Leg Day}}[[File:Perk strong kick.png|frameless]] |
|{{Anchor|Never Skip Leg Day}}[[File:Perk strong kick.png|frameless]] |
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+ | |坚持练腿 |
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− | |Never Skip Leg Day |
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+ | |你的踢击会造成额外的伤害和击退。 |
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− | |Your kicks deal extra damage and knockback. |
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|Yes |
|Yes |
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+ | |将踢击伤害从 1 增加到 61,并大大增加敌人的击退。 |
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− | |Increases kick damage from 1 to 61 and greatly increases enemy knockback. |
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+ | |||
− | Kicking physical objects (carts, crates, etc) will send them flying. |
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+ | 踢物理物体(手推车、板条箱等)会使它们飞起来。 |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|{{Anchor|Telekinetic Kick}}[[File:Perk Telekinetic Kick.png]] |
|{{Anchor|Telekinetic Kick}}[[File:Perk Telekinetic Kick.png]] |
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+ | |念力踢击 |
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− | |Telekinetic Kick |
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+ | |你的踢技被赋予了念力,可以操控物体 |
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− | |You gain new telekinetic powers. |
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|No |
|No |
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+ | |现在按下踢按钮会使玩家正在看的物体直接悬停在他们面前。 |
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− | |Pressing the kick button now causes objects the player is looking at to hover directly in front of them. |
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− | Pressing kick again with a held object launches it in the direction the player is looking. |
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+ | 拿着物体再次按下 kick 将它朝玩家正在看的方向发射。 |
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− | This may be used to collect gold nuggets from a distance. |
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+ | 这可用于远距离收集金块。 |
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− | Stacking this perk with Never Skip Leg day will allow you to throw objects even harder. Stacking too many will usually cause objects to "skip" past enemies, leaving them unharmed. |
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+ | 与 Never Skip Leg 日叠加此天赋将使您更加努力地投掷物体。堆叠太多通常会导致物体“跳过”敌人,让他们毫发无伤。 |
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− | You cannot perform normal kicks with Telekinesis, preventing you from kicking powders around, and no longer being able to disarm or damage enemies with direct kicks. |
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+ | 你不能用心灵传动进行普通踢腿,阻止你踢周围的粉末,并且不再能够用直接踢腿解除或伤害敌人。 |
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− | Objects that are grabbed and thrown with Telekinesis will not ''directly'' be able to trigger "trick kills", which can make utilizing perks that rely on them (such as Trick Blood Money) more difficult. |
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+ | 使用 Telekinesis 抓取和扔出的物体将无法直接触发“诡计杀死”,这会使利用依赖它们的天赋(例如诡计血钱)变得更加困难。 |
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− | You may also use picked up objects to provide you with portable cover, though it may get in the way of your shots. |
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+ | 您也可以使用捡起的物体为您提供便携式掩体,尽管它可能会妨碍您的拍摄。 |
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− | This perk also synergizes with [[Perks#Lukki%20Mutation|#Lukki Mutation]] allowing player to fly by pressing up and using hovering object. |
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+ | |||
+ | 此天赋还与[[Perks#Lukki%20Mutation|#蛛腿突变]] 协同作用,允许玩家通过按下并使用悬停对象来飞行。 |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|{{Anchor|Repelling Cape}}[[File:Perk repelling cape.png|frameless]] |
|{{Anchor|Repelling Cape}}[[File:Perk repelling cape.png|frameless]] |
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+ | |驱散斗篷 |
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− | |Repelling Cape |
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+ | |(移动时)脏污褪去的速度加快。 |
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− | |Stains drop at a fast rate (when moving). |
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|Yes |
|Yes |
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Max 8 |
Max 8 |
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+ | |当您移动时,污渍消失得更快。 这也适用于药水,使它们赋予的效果更难维持。 |
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− | |Stains go away much faster while you are moving. This also applies to potions, making the effects they grant much harder to maintain. |
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+ | 与需要干净披风的额外福利相得益彰,例如 |
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− | Synergizes well with perks that require a clean cape, such as |
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− | [[Invisibility]] |
+ | [[Invisibility|隐形]] |
+ | 或者 |
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− | or |
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− | [[Stainless Armour]] |
+ | [[Stainless Armour|不锈钢盔甲]] |
. |
. |
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+ | 经常干燥会让你更容易着火。 |
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− | Being constantly dry will make you much more likely to be set on fire. |
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+ | |||
+ | 堆叠使污渍脱落得更快。 一旦您离开液体,实际上只需两个堆叠即可立即干燥污渍。 |
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− | Stacking makes stains fall off even faster. Just two stacks dries stains practically as soon as you exit the liquid. |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|{{Anchor|Exploding Corpses}}[[File:Perk exploding corpses.png|frameless]] |
|{{Anchor|Exploding Corpses}}[[File:Perk exploding corpses.png|frameless]] |
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+ | |爆尸 |
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− | |Exploding Corpses |
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+ | |敌人死亡时会爆炸。 |
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− | |Enemies explode upon death, but you gain immunity to explosive damage. |
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− | |No |
+ | | No |
+ | |爆炸通常会散落黄金、引爆陷阱并引发火灾。 |
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− | |Explosions often scatter gold, set off traps, and start fires. |
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+ | 通过摧毁至少大部分尸体,这个天赋可以减少血量和整体混乱。 |
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− | By destroying at least most of the corpse, this perk may lessen the amount of blood and overall clutter. |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|{{Anchor|Saving Grace}}[[File:Perk saving grace.png|frameless]] |
|{{Anchor|Saving Grace}}[[File:Perk saving grace.png|frameless]] |
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+ | | 死里逃生 |
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− | |Saving Grace |
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+ | | 生命值高于 1 时,将以生命值降为 1 代替死亡。 |
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− | |If you would die and have more than 1 HP, your HP is set to 1 instead. |
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|No |
|No |
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+ | |防止一次高威力攻击造成死亡,但对快速伤害无效。 |
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− | |Prevents death from a single high-power attack, but is ineffective against rapid damage. |
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+ | 不像 |
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− | Unlike the |
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− | [[Extra Life]] |
+ | [[Extra Life|额外生命]] |
+ | 天赋,死里逃生是可重复使用的,并且会在治愈超过 {{Hp|1}} 后充能。 |
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− | perk, Saving Grace is reusable, and will recharge after healing above {{Hp|1}}. |
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+ | 死里逃生不会在变形时拯救你。 |
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− | Saving Grace will not save you while polymorphed. |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|{{Anchor|Invisibility}}[[File:Perk invisibility.png|frameless]] |
|{{Anchor|Invisibility}}[[File:Perk invisibility.png|frameless]] |
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+ | |隐身 |
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− | |Invisibility |
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+ | |你隐身了。脏污、施放法术、踢击和受伤会暂时令你可见。 |
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− | |You're invisible. Stains, casting spells, kicking and taking damage removes the effect temporarily. |
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− | | |
+ | |No |
− | | |
+ | |赋予玩家无限的 [[Invisiblium|隐身]] 效果。 与 |
− | [[Repelling Cape]] |
+ | [[Repelling Cape|排斥斗篷]] |
. |
. |
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+ | 拥有两个天赋堆叠可以消除污渍被去除时隐藏的等待时间,但在您踢或使用魔杖时不会。 |
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− | Having two instances of the perk removes the wait time to go invisible when a stain is removed, but not when you kick or use a wand. |
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+ | |||
+ | 受 [[Boomerang|回旋镖]] 修饰符影响的法术在隐形时不会朝向玩家。 |
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+ | |||
+ | 在隐身时可以使用右键砸出翡翠石板来对敌人进行杀伤,注意不要踢砖。 |
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− | Spells affected by a [[Boomerang]] modifier will not arc towards the player while invisible. |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|{{Anchor|More Blood}}[[File:Perk global gore.png|frameless]] |
|{{Anchor|More Blood}}[[File:Perk global gore.png|frameless]] |
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+ | |更多血液 |
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− | |More Blood |
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+ | |鲜血淋漓! |
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− | |Blood blood blood. |
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|Yes |
|Yes |
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+ | |所有生物(包括玩家)流血更多。 |
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− | |All creatures (including the player) bleed more. |
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+ | 这包括不寻常的“血”,例如粘液(一些怪物,如 [[Turso]])或熔岩(火焰主题的敌人,如 [[Stendari]])受伤时。 |
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− | This includes unusual 'blood', such as slime (some monsters such as [[Turso]]) or lava (fire-themed enemies such as [[Stendari]]) when hurt. |
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+ | 这也会影响销毁时会释放物质的物品,例如油灯。 |
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− | This also affects items that give off material when destroyed, such as oil lamps. |
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+ | 可以很好地协同 |
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− | Can synergize well with |
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− | [[Vampirism]] |
+ | [[Vampirism|吸血术]] |
. |
. |
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+ | 堆叠会增加额外的血量。 |
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− | Stacking increases the amount of extra blood. |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|{{Anchor|All Seeing Eye}}[[File:Perk remove fog of war.png|frameless]] |
|{{Anchor|All Seeing Eye}}[[File:Perk remove fog of war.png|frameless]] |
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+ | |全知之眼 |
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− | |All-Seeing Eye |
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+ | |你能看到所有地方。 |
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− | |You can now see everywhere. |
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|No |
|No |
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+ | |消除世界上的所有黑暗,无需先看到某个区域即可显示整个屏幕。 |
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− | | Removes all darkness from the world, revealing the entire screen without needing to see an area first. |
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+ | 适用于任何地方,即使在法术全视失效的地方。 |
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− | Works everywhere, even in places the spell variant would not. |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|{{Anchor|Levitation Trail}}[[File:Perk Levitation Trail.png]] |
|{{Anchor|Levitation Trail}}[[File:Perk Levitation Trail.png]] |
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+ | |悬浮尾迹 |
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− | |Levitation Trail |
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+ | |漂浮时,你会留下一串魔法火花轨迹,伤害经过的生物。 |
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− | |Flying leaves a trail of magical sparks that harm passing creatures. |
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|Yes |
|Yes |
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+ | |类似于 [[Barrier]] 法术。 该技能产生的火花各造成 3 点伤害,并可能在空中停留约 5 秒。 |
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− | |Similar to the [[Barrier]] spell. The sparks from this perk deal 3 damage each and may linger in the air for approximately 5 seconds. |
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+ | 此天赋产生的火花不会损坏爆炸桶等物体。 |
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− | Sparks spawned by this perk do not damage objects such as explosive barrels. |
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+ | 火花是射弹,会受到归位射击的影响。 |
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− | The sparks are projectiles and are affected by Homing Shots. |
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+ | 可能的错误(需要确认):火花能够伤害友好角色或宠物,例如 Homunculus 或 Plague Rats,这将导致这些角色对玩家进行报复。 因为这些宠物对玩家的其他攻击免疫,所以这可能是一个错误。 |
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− | Possible bug (confirmation needed): the sparks are able to damage friendly characters or pets such as the Homunculus or Plague Rats, which will cause those characters to retaliate against the player. Because these pets are immune to other attacks by the player, this is probably a bug. |
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− | + | 火花可以与 [[Energy Shield|能量盾]] 法术和 |
|
− | [[Permanent Shield]] |
+ | [[Permanent Shield|永久盾牌]] |
+ | 天赋碰撞,导致他们暂时失效和充能。 |
||
− | perk, causing them to momentarily break and recharge. |
||
+ | 您不会在隐身时创建轨迹,但在轨迹发射时不能隐身。 |
||
− | You will not create a trail while invisible, however cannot become invisible while the trail is firing. If you wish to utilize the Invisibility perk, you must wait for it to activate before levitating. |
||
+ | 如果您想使用隐形天赋,则必须等待它激活才能悬浮。 |
||
+ | 使变形变得更加危险,因为它们可能会伤害您并杀死您。 |
||
− | Makes becoming polymorphed even more hazardous, as they may damage you and kill you. |
||
+ | |||
+ | 可以和玻璃大炮、自动制导天赋和月组成强力combo。 |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Vampirism}}[[File:Perk vampirism.png|frameless]] |
|{{Anchor|Vampirism}}[[File:Perk vampirism.png|frameless]] |
||
+ | |吸血术 |
||
− | |Vampirism |
||
+ | |饮用血液可恢复生命,但会失去25%最大生命值。吸血不会影响饱食度。 |
||
− | |You lose 25% maximum health, but can replenish health by drinking blood. Blood doesn't affect satiation level. |
||
|No |
|No |
||
+ | |可以从世界或烧瓶中饮用血液,后者每 10% 恢复 {{Hp|+4}}(单次饮用)。 |
||
− | |Blood can be drank from the world or from a flask, the latter restoring {{Hp|+4}} per 10% (a single drink). |
||
+ | 无论是从烧瓶中饮用还是从世界中饮用,每饮用量血液的生命值都是相同的。 |
||
− | Health per amount of blood drank is the same whether drank from a flask or the world. |
||
+ | 它与 |
||
− | It synergizes well with the |
||
− | [[More Blood]] |
+ | [[More Blood|更多血液]] |
+ | 振作,以及任何其他从敌人身上产生更多血液的方法。这 |
||
− | perk, and any other means of generating more blood from enemies. The |
||
− | [[Unlimited Spells]] |
+ | [[Unlimited Spells|无限法术]] |
+ | 吸血鬼的天赋也很棒,因为产生血液的法术(例如 Materialise [[Blood (Spell)|血]])将具有无限的用途。 |
||
− | perk is also great with Vampirism, since spells which produce blood (such as Materialize [[Blood (Spell)|Blood]]) will have unlimited uses. |
||
+ | 互斥: |
||
− | Anti-synergistic with |
||
− | [[Freeze Field]] |
+ | [[Freeze Field|冻结领域]] |
+ | ,因为您附近的所有血液都会冻结,将血液放入烧瓶将变得更加困难。它也与 |
||
− | , as all blood near you will freeze, and getting blood into a flask will become significantly more difficult. It also pairs poorly with |
||
− | [[Exploding Corpses]] |
+ | [[Exploding Corpses|爆炸尸体]] |
+ | ,因为您将无法挖掘或炸毁尸体以获得额外的血液。 |
||
− | , because you won't be able to dig or blow up corpses for additional blood. |
||
+ | 移除的最大生命值是根据您当前的最大生命值计算得出的。 |
||
− | Max health removed is calculated from your current total max health. |
||
+ | 建议在烧瓶中装满血液并从中饮用,而不是直接倒在地上,因为这样可以防止您因不小心吃了腐烂的肉而生病,并且可以让您“过滤”最终饮用的东西,以防其他液体就在附近(尤其是那些让你呕吐的,比如隐形和龙涎香,这会让采血变得更加困难) |
||
− | Recommended to fill a flask with blood and drink from it, rather than the ground directly as this will prevent you from becoming sick due to accidentally eating rotten meat, and will allow you to 'filter' what you end up drinking, in case other liquids are in the vicinity (especially ones that cause you to throw up like invisiblium and ambrosia, which make collecting blood harder) |
||
+ | [[Eat Your Vegetables|素食主义]] |
||
− | Anti-synergistic with |
||
+ | 血液无法增加饱食度。 |
||
− | [[Eat Your Vegetables]] |
||
− | as blood can no longer be used for that. |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Extra HP}}[[File:Perk extra hp.png|frameless]] |
|{{Anchor|Extra HP}}[[File:Perk extra hp.png|frameless]] |
||
+ | |追加生命值(一次性) |
||
− | | Extra Health (''One-off'') |
||
+ | |增加50%生命值上限。 |
||
− | |50% extra maximum health. |
||
|Yes |
|Yes |
||
+ | |奖励根据玩家获得时当前的最大生命值计算。 不影响最大生命值的任何未来变化。 |
||
− | | Bonus calculated from player's current maximum Health at time the time of acquiring. Does not affect any future changes to max health. May be stacked. |
||
+ | 可以堆叠。 |
||
+ | 如果已使用玻璃大炮,这将不起作用。 |
||
− | This will not work if Glass Cannon has been taken. |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Extra Maximum HP from Hearts}}{{anchor|Stronger Hearts}}[[File:Perk hearts more extra hp.png|frameless]] |
|{{Anchor|Extra Maximum HP from Hearts}}{{anchor|Stronger Hearts}}[[File:Perk hearts more extra hp.png|frameless]] |
||
+ | |更强大的心 |
||
− | |Stronger Hearts |
||
+ | |拾取心给予的生命值上限翻倍。 |
||
− | | Hearts bestow double the maximum HP. |
||
− | | |
+ | |Yes |
Max 9 |
Max 9 |
||
+ | |提高从 [[Extra Max Health|红心]] 和更稀有的大型 红心 拾取器中获得的 HP。 拾取时按乘法堆叠。 玩家从这些拾取物的 1 倍乘数开始({{hp|+25}} 代表额外最大生命值,{{hp|+50}} 代表大型额外最大生命值)。 |
||
− | |Increases HP gained from [[Extra Max Health]] and the rarer Large Extra Max Health pickups. Works by increasing a multiplier for these pickups. The player starts out with a 1x multiplier for these pickups ({{hp|+25}} for Extra Max Health, {{hp|+50}} for Large Extra Max Health). |
||
+ | 第一次选择此天赋时,乘数增加到 2 倍({{hp|+50}} 代表额外最大生命值,{{hp|+100}} 代表大额外最大生命值)。 后续堆栈将乘数进一步增加 0.25 倍(加法),因此需要 5 次堆栈才能实现 3 倍乘数,而需要 9 次堆栈才能实现 4 倍乘数({{hp|+100}} 用于额外最大生命值,{ {hp|+200}} 为大型额外最大生命值)。 超过 9 的额外堆栈将不起作用,即使更多是通过 mods 产生的。 |
||
− | The first time this perk is picked, the multiplier is increased to 2x ({{hp|+50}} for Extra Max Health, {{hp|+100}} for Large Extra Max Health). Subsequent stacks increase the multiplier by a further 0.25x (additive), so 5 stacks are needed to achieve a 3x multiplier, and 9 stacks are needed to achieve a 4x multiplier ({{hp|+100}} for Extra Max Health, {{hp|+200}} for Large Extra Max Health). Additional stacks beyond 9 will have no effect, even if more are spawned in with mods. |
||
+ | 如果使用了玻璃大炮,这将没有作用。 |
||
− | This will not have any benefit if Glass Cannon has been taken. |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Glass Cannon}}[[File:Perk glass cannon.png|frameless]] |
|{{Anchor|Glass Cannon}}[[File:Perk glass cannon.png|frameless]] |
||
+ | |玻璃大炮 |
||
− | |Glass Cannon |
||
+ | |你的法术伤害 x5,并获得更大的爆炸半径,但你的生命值上限将限制在 50。 |
||
− | |Your spells deal 5x damage and have larger blast ranges, but your maximum health is capped to 50. |
||
|Yes |
|Yes |
||
Max 2 |
Max 2 |
||
+ | | 玩家造成的爆炸和爆炸大 5 倍。 |
||
− | |Explosions and blasts caused by the player are 5x larger. |
||
− | + | 如果生命值低于 {{hp|50}},它将被设置为 {{hp|50}}。 |
|
+ | 最大生命值仍然可以通过以下方式降低到 {{hp|50}} 以下 |
||
− | Max health can still be reduced below {{hp|50}} via |
||
− | [[Vampirism]] |
+ | [[Vampirism|吸血术]] |
. |
. |
||
+ | 拾取生命值增加将给出以下信息:“生命值增加了 [#] ..但是某种诅咒阻止了最大生命值的增加!” |
||
− | Picking up a health increase will give the message: "Health increased by [#] ..but some sort of curse blocked the increase of maximum health!" |
||
+ | 玩家的最大 HP 仍然可以使用圣山健康再生拾取器来增加,但重新应用此天赋会将您的最大 HP 重置为 {{hp|50}}。 获得最大生命值升级不会将生命值重置为 {{hp|50}}。 |
||
− | The player's maximum HP can still be increased using the Holy Mountain Health Regeneration pickups, but re-applying this perk will reset your max HP to {{hp|50}}. Picking up Maximum Health upgrades will not reset the health to {{hp|50}}. |
||
+ | 你只能拥有两份玻璃大炮,之后的任何额外堆叠都将无效。 |
||
− | You can only have two copies of Glass Cannon, any additional stacks after that will have no effect. |
||
+ | 玻璃大炮与振作[[Living on the Edge|刀尖舔血]]堆叠时有一种奇特的互动 |
||
− | Glass Cannon has a peculiar interaction with the perk |
||
+ | (请参阅此处的详细信息)。 |
||
− | [[Living on the Edge]] |
||
− | when stacked (see details there). |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Living on the Edge}}[[File:Perk Living on the Edge.png]] |
|{{Anchor|Living on the Edge}}[[File:Perk Living on the Edge.png]] |
||
+ | |刀尖舔血 |
||
− | |Living on the Edge |
||
+ | | 生命值少于 25 或最大生命值的 25% 时,法术造成 3 倍伤害。 |
||
− | |When under 25% HP, your spells deal 3x damage. |
||
− | |Yes |
+ | |Yes Max 3 |
+ | |您最多可以将此天赋叠加 3 次。 这个天赋将使最后的伤害乘数乘以三,最终平方(x9)甚至立方(x81)。 |
||
− | |You can stack this perk up to three times. This perk will multiply the last damage multiplier by three, ending up squaring (x9) or even cubing it (x81). |
||
+ | 玻璃大炮则只能额外堆叠一次。 拥有此天赋时,伤害可以再次成倍增加,但只能增加一次。 |
||
− | Glass Cannon can stack itself once. When having this perk, the damage can be multiplied once more, but only once. |
||
+ | 两者都计算伤害的确切方法很复杂,但最有效的组合是先拥有两个玻璃大炮天赋,然后添加此天赋,因为玻璃大炮天赋将使此天赋的任何先前实例无效 只要生命值低于 {{hp|25}},就有可能使输出变得更高。 |
||
− | The exact way the damage gets calculated while having both is complicated, however the most effective combination would be having two Glass Cannon perks first and ''then'' adding this perk, as the Glass Cannon perk will nullify any previous instance of this one as long as health is below {{hp|25}}, potentially making the output worse. |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Extra Life}}[[File:Perk respawn.png|frameless]] |
|{{Anchor|Extra Life}}[[File:Perk respawn.png|frameless]] |
||
+ | | 额外生命 |
||
− | | Extra Life |
||
+ | |死亡时,你将以 100 生命值重生。只能生效一次。 |
||
− | | Upon death you respawn with 100 health. |
||
|Yes |
|Yes |
||
− | | |
+ | | 死亡后,您的生命值将设置为 {{hp|100}} 一次。 |
+ | 你不会在安全的地方“重生”。 |
||
− | You do not 'respawn' somewhere safe. |
||
+ | 变形时你不会从死亡中拯救出来。 |
||
− | You will not be saved from death while polymorphed. |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Worm Attractor}}[[File:Perk worm attractor.png|frameless]] |
|{{Anchor|Worm Attractor}}[[File:Perk worm attractor.png|frameless]] |
||
+ | |蠕虫吸引 |
||
− | |Worm Attractor |
||
+ | |蠕虫认为你魅力非凡。 |
||
− | |Worms of the world come to you. |
||
|Yes |
|Yes |
||
+ | | 使蠕虫被吸引到玩家的一般区域。 |
||
− | |Causes worms to be attracted towards the player's general area. |
||
+ | 似乎增加了 [[Jättimato]] 和其他蠕虫的发生率。 似乎还增加了在 [[Kalmamato|艺之神殿]] 中生成的 [[Kalmamato]] 的数量。 |
||
− | Seems to increase rate of [[Jättimato]] and other worms. Also seems to increase the number of [[Kalmamato]] that spawn in the [[Temple of the Art]]. |
||
+ | 这个特权可以让[[Worm Blood|蠕虫血]]更容易。 它与 |
||
− | This perk can make getting [[Worm Blood]] much easier. It synergizes with |
||
+ | [[Melee Immunity|近战免疫]]非常好,让您可以使用蠕虫挖掘极其耐用的材料,例如寺庙砖砌,而不会产生直接伤害的风险。 然而,造成诅咒伤害的可怕死亡蠕虫(游戏中的[[Kalmamato]])仍然是一个威胁。 |
||
− | [[Melee Immunity]] |
||
− | quite well, allowing you to use the worms to dig through extremely durable materials like temple brickwork without risk of direct harm. However, the ghastly Death Worms ([[Kalmamato]] in-game), which deal curse damage, will still be a threat. |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Worm Detractor}}[[File:Perk worm detractor.png|frameless]] |
|{{Anchor|Worm Detractor}}[[File:Perk worm detractor.png|frameless]] |
||
+ | | 蠕虫排斥 |
||
− | |Worm Detractor |
||
+ | | 蠕虫远远避开你。 |
||
− | |Worms of the world run from you. |
||
|? |
|? |
||
| |
| |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Enemy Radar}}[[File:Perk enemy detector.png|frameless|84x84px]] |
|{{Anchor|Enemy Radar}}[[File:Perk enemy detector.png|frameless|84x84px]] |
||
+ | |探敌雷达 |
||
− | |Enemy Radar |
||
+ | |你能感应到附近的敌人。 |
||
− | |Detects nearby enemies. |
||
− | | |
+ | |No |
+ | | 你周围会出现红色圆圈,指示附近敌人的距离和方向。 |
||
− | |Red circles will appear around you, indicating the distance and direction to nearby enemies. |
||
+ | 标记越大,敌人越近。 |
||
− | The larger a marker is, the closer the enemy. |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Wand Radar}}[[File:Perk wand radar.png|frameless|84x84px]] |
|{{Anchor|Wand Radar}}[[File:Perk wand radar.png|frameless|84x84px]] |
||
|Wand Radar |
|Wand Radar |
||
− | |Detects nearby wands. |
+ | | Detects nearby wands. |
|No |
|No |
||
|Green circles will appear around you, indicating the distance and direction to nearby wands. |
|Green circles will appear around you, indicating the distance and direction to nearby wands. |
||
Line 399: | Line 405: | ||
|Toxic Immunity |
|Toxic Immunity |
||
|You take no damage from toxic sludge and other toxic things. |
|You take no damage from toxic sludge and other toxic things. |
||
− | |No |
+ | | No |
|Prevents the Toxic Sludge stain, causing [[Toxic Sludge]] to remove stains instead. |
|Prevents the Toxic Sludge stain, causing [[Toxic Sludge]] to remove stains instead. |
||
Also prevents damage from Toxic Gas, Toxic Ice, Toxic Rock, and Toxic Gold. |
Also prevents damage from Toxic Gas, Toxic Ice, Toxic Rock, and Toxic Gold. |
||
Line 413: | Line 419: | ||
|{{Anchor|Melee Immunity}}[[File:Perk protection melee.png|frameless]] |
|{{Anchor|Melee Immunity}}[[File:Perk protection melee.png|frameless]] |
||
|Melee Immunity |
|Melee Immunity |
||
− | | |
+ | |You take no damage from close-range enemy attacks. |
− | | |
+ | |No |
− | |Can cause many enemies to become completely harmless to the player. |
+ | | Can cause many enemies to become completely harmless to the player. |
This includes 'tentacle-type' attacks such as the [[Jättikonna|Jättikonna's]] tongue and the [[Turso|Turso's]] tentacle. |
This includes 'tentacle-type' attacks such as the [[Jättikonna|Jättikonna's]] tongue and the [[Turso|Turso's]] tentacle. |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
Line 443: | Line 449: | ||
|Stainless Armour |
|Stainless Armour |
||
|You take 50% less damage as long as you have no active stain status effect. |
|You take 50% less damage as long as you have no active stain status effect. |
||
− | | |
+ | |Yes |
− | | |
+ | |Synergizes well with |
[[Repelling Cape]] |
[[Repelling Cape]] |
||
and |
and |
||
Line 452: | Line 458: | ||
|{{Anchor|Edit Wands Everywhere}}{{anchor|Tinker with Wands Everywhere}}[[File:Perk edit wands everywhere.png|frameless]] |
|{{Anchor|Edit Wands Everywhere}}{{anchor|Tinker with Wands Everywhere}}[[File:Perk edit wands everywhere.png|frameless]] |
||
|Tinker with Wands Everywhere |
|Tinker with Wands Everywhere |
||
− | | |
+ | |A divine blessing allows you to tinker with wands everywhere. |
|No |
|No |
||
− | |Enables the editing of wands outside of [[Holy Mountain|Holy Mountains]]. |
+ | | Enables the editing of wands outside of [[Holy Mountain|Holy Mountains]]. |
Allows you to strip away the spells from any wand you find, as well as replace spells with depleted charges with fresh counterparts on a whim. |
Allows you to strip away the spells from any wand you find, as well as replace spells with depleted charges with fresh counterparts on a whim. |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|No Wand Tinkering}}[[File:Perk no wand editing.png]] |
|{{Anchor|No Wand Tinkering}}[[File:Perk no wand editing.png]] |
||
− | |No Wand Tinkering |
+ | | No Wand Tinkering |
|Wands cannot be tinkered with, but enemies may drop blood money. |
|Wands cannot be tinkered with, but enemies may drop blood money. |
||
|No |
|No |
||
Line 475: | Line 481: | ||
|Wand Experimenter |
|Wand Experimenter |
||
|Firing newly found and unmodified wands heals you. |
|Firing newly found and unmodified wands heals you. |
||
− | |Yes |
+ | | Yes |
|This perk heals {{hp|+69}} per wand over the course of 7 casts with each cast halving the HP healed per use ({{hp|+30}}, {{hp|+15}}, {{hp|+9}}, {{hp|+6}}, {{hp|+4}}, {{hp|+3}}, {{hp|+2}}). |
|This perk heals {{hp|+69}} per wand over the course of 7 casts with each cast halving the HP healed per use ({{hp|+30}}, {{hp|+15}}, {{hp|+9}}, {{hp|+6}}, {{hp|+4}}, {{hp|+3}}, {{hp|+2}}). |
||
Line 484: | Line 490: | ||
|Bomb-like spells can be placed in the ITEMS space in inventory and thrown without a wand. |
|Bomb-like spells can be placed in the ITEMS space in inventory and thrown without a wand. |
||
|No |
|No |
||
− | | |
+ | |The [[TNT]], [[Bomb]], [[Glitter Bomb]], [[Propane Tank]] and [[Holy Bomb]] spells may now occupy item slots. |
Spells can still only be moved around the inventory in [[Holy Mountain]], except with |
Spells can still only be moved around the inventory in [[Holy Mountain]], except with |
||
[[Tinker with Wands Everywhere]] |
[[Tinker with Wands Everywhere]] |
||
Line 491: | Line 497: | ||
|{{Anchor|Homing Shots}}[[File:Perk projectile homing.png|frameless]] |
|{{Anchor|Homing Shots}}[[File:Perk projectile homing.png|frameless]] |
||
|Homing Shots |
|Homing Shots |
||
− | |All your spells home towards enemies very slightly. |
+ | | All your spells home towards enemies very slightly. |
|No |
|No |
||
|Static projectiles such as [[Death Cross]], [[Slime Mist]] and the sparks of |
|Static projectiles such as [[Death Cross]], [[Slime Mist]] and the sparks of |
||
Line 511: | Line 517: | ||
|Unlimited Spells |
|Unlimited Spells |
||
|Most spells are now unlimited. |
|Most spells are now unlimited. |
||
− | |No |
+ | | No |
|Does not work for: [[Black Hole]] (+ Death Trigger), [[Heal Projectile]], [[Circle of Vigour]], [[Matter Eater]], [[Mana To Damage|Mana to Damage]], [[Worm Launcher]], [[Giga Black Hole]], [[Giga Holy Bomb]], [[Touch of|Touch of Gold]], [[Spells To Nukes]], [[Spells To Black Holes]], [[Spells To Death Crosses]], [[Spells To Magic Missiles]], [[Matosade]], [[Meteorisade]], [[Summon Taikasauva]], and [[The End of Everything]]. |
|Does not work for: [[Black Hole]] (+ Death Trigger), [[Heal Projectile]], [[Circle of Vigour]], [[Matter Eater]], [[Mana To Damage|Mana to Damage]], [[Worm Launcher]], [[Giga Black Hole]], [[Giga Holy Bomb]], [[Touch of|Touch of Gold]], [[Spells To Nukes]], [[Spells To Black Holes]], [[Spells To Death Crosses]], [[Spells To Magic Missiles]], [[Matosade]], [[Meteorisade]], [[Summon Taikasauva]], and [[The End of Everything]]. |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
Line 517: | Line 523: | ||
|Freeze Field |
|Freeze Field |
||
|Freezes liquids around you. |
|Freezes liquids around you. |
||
− | | |
+ | |No |
|Extinguishes fires, and freezes most liquids near you, but will not freeze liquids that do not have a frozen material counterpart (like oil or magic potions). |
|Extinguishes fires, and freezes most liquids near you, but will not freeze liquids that do not have a frozen material counterpart (like oil or magic potions). |
||
Also gives immunity to fire damage, even to some direct fire attacks like those from a [[Pikkutulikärpänen]]. Additionally makes the player virtually immune to [[Lava]] and [[Poison (Material)|Poison]], as those normally extremely dangerous liquids are harmless when frozen. |
Also gives immunity to fire damage, even to some direct fire attacks like those from a [[Pikkutulikärpänen]]. Additionally makes the player virtually immune to [[Lava]] and [[Poison (Material)|Poison]], as those normally extremely dangerous liquids are harmless when frozen. |
||
Line 560: | Line 566: | ||
|Slime Blood |
|Slime Blood |
||
|You bleed slime, but slime no longer slows you down and you have higher projectile resistance. |
|You bleed slime, but slime no longer slows you down and you have higher projectile resistance. |
||
− | |Yes |
+ | | Yes |
|Confers 25% projectile resistance, applied directly to the player's current damage multipliers. This effect can stack, and also stacks with other sources of projectile resistance. |
|Confers 25% projectile resistance, applied directly to the player's current damage multipliers. This effect can stack, and also stacks with other sources of projectile resistance. |
||
Also increases how much the player bleeds (more stacks will further increase the amount bled). |
Also increases how much the player bleeds (more stacks will further increase the amount bled). |
||
Line 571: | Line 577: | ||
|Oil Blood |
|Oil Blood |
||
|You bleed fast-burning oil, but are immune to fire. |
|You bleed fast-burning oil, but are immune to fire. |
||
− | |No |
+ | | No |
|One of three perks which can grant immunity to fire (the others being |
|One of three perks which can grant immunity to fire (the others being |
||
[[Fire Immunity]] |
[[Fire Immunity]] |
||
Line 587: | Line 593: | ||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Permanent Shield}}[[File:Perk shield.png|frameless]] |
|{{Anchor|Permanent Shield}}[[File:Perk shield.png|frameless]] |
||
− | | |
+ | |Permanent Shield |
− | | |
+ | |You gain a small, permanent shield. |
− | | |
+ | |Yes |
Max 5 |
Max 5 |
||
|A small shield will make smaller projectiles bounce off and break after a certain amount of damage. The shield will reappear shortly after breaking. |
|A small shield will make smaller projectiles bounce off and break after a certain amount of damage. The shield will reappear shortly after breaking. |
||
Line 616: | Line 622: | ||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Revenge Tentacle}}[[File:Perk revenge tentacle.png|frameless]] |
|{{Anchor|Revenge Tentacle}}[[File:Perk revenge tentacle.png|frameless]] |
||
− | | |
+ | |Revenge Tentacle |
|You summon a monstrous tentacle upon taking damage, and gain 25% resistance against projectiles. |
|You summon a monstrous tentacle upon taking damage, and gain 25% resistance against projectiles. |
||
|Yes |
|Yes |
||
Line 626: | Line 632: | ||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Revenge Bullets}}[[File:Perk revenge bullets.png|frameless]] |
|{{Anchor|Revenge Bullets}}[[File:Perk revenge bullets.png|frameless]] |
||
− | | |
+ | |Revenge Bullets |
− | | |
+ | |You return projectiles back to enemies upon taking damage, and gain 20% resistance against projectiles & explosions. |
|Yes |
|Yes |
||
|The perk has a 'cooldown' of 10 frames, or 1/6th of a second, during which it will not trigger. |
|The perk has a 'cooldown' of 10 frames, or 1/6th of a second, during which it will not trigger. |
||
Line 638: | Line 644: | ||
|{{Anchor|Lukki Mutation}}[[File:Perk attack foot.png|frameless]] |
|{{Anchor|Lukki Mutation}}[[File:Perk attack foot.png|frameless]] |
||
|Lukki Mutation |
|Lukki Mutation |
||
− | |You grow curious additional limbs that fight for you. |
+ | | You grow curious additional limbs that fight for you. |
|Yes |
|Yes |
||
Max 3 |
Max 3 |
||
Line 653: | Line 659: | ||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Plague Rats}}[[File:Perk plague rats.png|frameless]] |
|{{Anchor|Plague Rats}}[[File:Perk plague rats.png|frameless]] |
||
− | | |
+ | |Plague Rats |
|Enemies that die near you spawn hungry rats to serve your bidding. |
|Enemies that die near you spawn hungry rats to serve your bidding. |
||
|Yes |
|Yes |
||
Line 687: | Line 693: | ||
|{{Anchor|Projectile Repulsion Field}}[[File:Perk projectile repulsion.png|frameless]] |
|{{Anchor|Projectile Repulsion Field}}[[File:Perk projectile repulsion.png|frameless]] |
||
|Projectile Repulsion Field |
|Projectile Repulsion Field |
||
− | | |
+ | |Most projectiles are repulsed by your presence, but you take slightly more projectile damage. |
|Yes |
|Yes |
||
|You take 26% more damage from projectiles. |
|You take 26% more damage from projectiles. |
||
Line 706: | Line 712: | ||
|Projectile Repulsion Sector |
|Projectile Repulsion Sector |
||
|Projectiles that fly into a small sector in front of you get blown away. |
|Projectiles that fly into a small sector in front of you get blown away. |
||
− | |Yes |
+ | | Yes |
|Behaves as a much stronger version of the |
|Behaves as a much stronger version of the |
||
[[Projectile Repulsion Field]] |
[[Projectile Repulsion Field]] |
||
Line 725: | Line 731: | ||
|{{Anchor|Phasing}}[[File:Perk Phasing.png|frameless]] |
|{{Anchor|Phasing}}[[File:Perk Phasing.png|frameless]] |
||
|Phasing |
|Phasing |
||
− | |Projectiles seemingly phase through you. |
+ | | Projectiles seemingly phase through you. |
|Yes |
|Yes |
||
|Every frame that a projectile in a small radius around you moves slower than a basic [[Spark Bolt]], there is a 50% chance for that projectile to teleport behind you instead of hitting you. |
|Every frame that a projectile in a small radius around you moves slower than a basic [[Spark Bolt]], there is a 50% chance for that projectile to teleport behind you instead of hitting you. |
||
Line 751: | Line 757: | ||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Homunculus}}[[File:Perk homunculus.png|frameless]] |
|{{Anchor|Homunculus}}[[File:Perk homunculus.png|frameless]] |
||
− | |Homunculus |
+ | | Homunculus |
|Every time you leave a Holy Mountain, a helpful homunculus is summoned. |
|Every time you leave a Holy Mountain, a helpful homunculus is summoned. |
||
− | | |
+ | |Yes |
|A homunculus will spawn whenever you leave a Holy Mountain for the first time. Triggering the collapse is not necessary and it doesn't matter if you leave towards the bottom or top. |
|A homunculus will spawn whenever you leave a Holy Mountain for the first time. Triggering the collapse is not necessary and it doesn't matter if you leave towards the bottom or top. |
||
There is no limit to how many homunculi can follow the player at any time. The homunculus attacks with one of 4 different types of projectiles. |
There is no limit to how many homunculi can follow the player at any time. The homunculus attacks with one of 4 different types of projectiles. |
||
Line 779: | Line 785: | ||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Attract Gold}}[[File:Perk attract items.png|frameless]] |
|{{Anchor|Attract Gold}}[[File:Perk attract items.png|frameless]] |
||
− | | |
+ | |Attract Gold |
− | |Gold nuggets gravitate towards you. |
+ | | Gold nuggets gravitate towards you. |
− | |Yes |
+ | | Yes |
Max 6 |
Max 6 |
||
|Attracts gold nuggets towards the player and increases in strength the closer it is to the player. |
|Attracts gold nuggets towards the player and increases in strength the closer it is to the player. |
||
Line 790: | Line 796: | ||
|{{Anchor|Extra Enemy Knockback}}[[File:Perk extra knockback.png|frameless]] |
|{{Anchor|Extra Enemy Knockback}}[[File:Perk extra knockback.png|frameless]] |
||
|Extra Knockback on Spells |
|Extra Knockback on Spells |
||
− | |Your spells knock enemies back more. |
+ | | Your spells knock enemies back more. |
|Yes |
|Yes |
||
|This perk is likely to cause any enemy to flinch, at the expense of flinging them far away. Useful for fighting melee enemies. |
|This perk is likely to cause any enemy to flinch, at the expense of flinging them far away. Useful for fighting melee enemies. |
||
Line 809: | Line 815: | ||
|{{Anchor|Low Recoil}}[[File:Perk low recoil.png|frameless]] |
|{{Anchor|Low Recoil}}[[File:Perk low recoil.png|frameless]] |
||
|Low Recoil |
|Low Recoil |
||
− | |Recoil caused by your spells is greatly reduced, but your spells fly slightly slower. |
+ | | Recoil caused by your spells is greatly reduced, but your spells fly slightly slower. |
|No |
|No |
||
|Decreases projectile speed by 20%. |
|Decreases projectile speed by 20%. |
||
Line 824: | Line 830: | ||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Fast Projectiles}}[[File:Perk fast projectiles.png]] |
|{{Anchor|Fast Projectiles}}[[File:Perk fast projectiles.png]] |
||
− | | |
+ | |Faster Projectiles |
|Your projectile spells fly faster than before. |
|Your projectile spells fly faster than before. |
||
|No |
|No |
||
Line 831: | Line 837: | ||
|{{Anchor|Permanent Extra Spells}}{{Anchor|Always Cast}}[[File:Perk_always_cast.png]] |
|{{Anchor|Permanent Extra Spells}}{{Anchor|Always Cast}}[[File:Perk_always_cast.png]] |
||
|[[Always Cast Perk|Always Cast (One-off)]] |
|[[Always Cast Perk|Always Cast (One-off)]] |
||
− | |Adds a random spell as "Always Cast" to the equipped wand. |
+ | | Adds a random spell as "Always Cast" to the equipped wand. |
|Yes |
|Yes |
||
− | | |
+ | |A wand can have a maximum of 4 Always Cast slots. |
Taking this perk is always a gamble, as many spells can be detrimental as an Always Cast. It is most likely to give you a spell categorized as a Projectile Modifier, with a lower chance of a Projectile or Static Projectile. There is a rare 1/200 chance of a Utility spell being selected. |
Taking this perk is always a gamble, as many spells can be detrimental as an Always Cast. It is most likely to give you a spell categorized as a Projectile Modifier, with a lower chance of a Projectile or Static Projectile. There is a rare 1/200 chance of a Utility spell being selected. |
||
Line 853: | Line 859: | ||
|No More Shuffle |
|No More Shuffle |
||
|From now on there are no more shuffling wands. The wands you carry with you turn into non-shufflers too. |
|From now on there are no more shuffling wands. The wands you carry with you turn into non-shufflers too. |
||
− | | |
+ | |No |
− | |All carried wands have [[Wands#Shuffle|shuffle]] set to 'no'. |
+ | | All carried wands have [[Wands#Shuffle|shuffle]] set to 'no'. |
All future wands generated will be non-shuffle. Wands that ''would'' have been shufflers still have their superior stats. |
All future wands generated will be non-shuffle. Wands that ''would'' have been shufflers still have their superior stats. |
||
Line 890: | Line 896: | ||
|All four (4) wands you're currently carrying gain 1-3 additional spell slots (to a maximum of 25). |
|All four (4) wands you're currently carrying gain 1-3 additional spell slots (to a maximum of 25). |
||
|Yes |
|Yes |
||
− | |Adds 1-3 spell slots to every wand you're carrying, up to a max of 25. |
+ | | Adds 1-3 spell slots to every wand you're carrying, up to a max of 25. |
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Extra Perk}}[[File:Perk extra perk.png|frameless]] |
|{{Anchor|Extra Perk}}[[File:Perk extra perk.png|frameless]] |
||
− | |Extra Perk |
+ | | Extra Perk |
|From now on, you will find an extra perk in every Holy Mountain. |
|From now on, you will find an extra perk in every Holy Mountain. |
||
|Yes |
|Yes |
||
Line 904: | Line 910: | ||
|{{Anchor|Perk Lottery}}[[File:Perk perks lottery.png|frameless]] |
|{{Anchor|Perk Lottery}}[[File:Perk perks lottery.png|frameless]] |
||
|Perk Lottery |
|Perk Lottery |
||
− | | |
+ | |When you pick a perk, there's a 50% chance the others won't disappear. |
|Yes |
|Yes |
||
Max 6 |
Max 6 |
||
− | | |
+ | |Can also trigger when Perk Lottery itself is first picked. |
The effect can be stacked if multiple instances are picked up via perk re-rolling. |
The effect can be stacked if multiple instances are picked up via perk re-rolling. |
||
Line 913: | Line 919: | ||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Extra shop item}}[[File:Perk_extra_shop_item.png|frameless]] |
|{{Anchor|Extra shop item}}[[File:Perk_extra_shop_item.png|frameless]] |
||
− | |Extra Item in Holy Mountain |
+ | | Extra Item in Holy Mountain |
− | | |
+ | |Additional item in every shop you haven't visited. |
| Yes |
| Yes |
||
Max 5 |
Max 5 |
||
− | | |
+ | |Wand shops will contain one extra wand, and spell shops will contain two extra spells. |
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|More Hatred}}[[File:Perk genome more hatred.png|frameless]] |
|{{Anchor|More Hatred}}[[File:Perk genome more hatred.png|frameless]] |
||
− | |More Hatred |
+ | | More Hatred |
|Creatures in the world are more aggressive towards each other. |
|Creatures in the world are more aggressive towards each other. |
||
− | |Yes |
+ | | Yes |
− | | |
+ | |Causes enemies not of the same group (e.g. [[Hurtta]] and [[Haulikkohiisi]]) to attack each other on sight. |
With three stacks, enemies will attack each other regardless of [[Factions|affiliation]]. |
With three stacks, enemies will attack each other regardless of [[Factions|affiliation]]. |
||
Line 948: | Line 954: | ||
|You make peace with your gods. |
|You make peace with your gods. |
||
|No |
|No |
||
− | |Applies a permanent charm effect to all [[Stevari]] and also prevents the gods from being angered by defiling the Holy Mountain. |
+ | | Applies a permanent charm effect to all [[Stevari]] and also prevents the gods from being angered by defiling the Holy Mountain. |
However, since you cannot anger the gods, you will not be able to summon Stevari in future Holy Mountains. |
However, since you cannot anger the gods, you will not be able to summon Stevari in future Holy Mountains. |
||
Line 965: | Line 971: | ||
|Your wand arm emits a beam to help with aiming! |
|Your wand arm emits a beam to help with aiming! |
||
|Yes |
|Yes |
||
− | | |
+ | |Your wands emit an orange laser sight, similar to that of a [[Snipuhiisi]]. |
Has a hidden effect that reduces spread by 20 degrees and increases projectile speed by 40%. |
Has a hidden effect that reduces spread by 20 degrees and increases projectile speed by 40%. |
||
Line 976: | Line 982: | ||
|You constantly fire a devastating plasma beam, but you fire spells much slower. |
|You constantly fire a devastating plasma beam, but you fire spells much slower. |
||
|Yes |
|Yes |
||
− | |While holding a wand, you emit a constant stream of plasma, similar to a miniature version of the plasma beam emitters that are normally found in [[The Vault]]. |
+ | | While holding a wand, you emit a constant stream of plasma, similar to a miniature version of the plasma beam emitters that are normally found in [[The Vault]]. |
You will not emit a beam while holding an item. The beam can dig through materials with a durability of 11 or less. |
You will not emit a beam while holding an item. The beam can dig through materials with a durability of 11 or less. |
||
This can be useful for getting rid of pools of dangerous liquids, namely [[Polymorphine]], although the process can be rather tedious. The rate of destruction can be increased with more stacks. |
This can be useful for getting rid of pools of dangerous liquids, namely [[Polymorphine]], although the process can be rather tedious. The rate of destruction can be increased with more stacks. |
||
Line 995: | Line 1,001: | ||
|{{Anchor|Contact Damage}}[[File:Perk contact damage.png|frameless]] |
|{{Anchor|Contact Damage}}[[File:Perk contact damage.png|frameless]] |
||
|Contact Damage |
|Contact Damage |
||
− | |Enemies near you take damage; the damage is higher the lower your health gets. |
+ | | Enemies near you take damage; the damage is higher the lower your health gets. |
|No |
|No |
||
| |
| |
||
Line 1,001: | Line 1,007: | ||
|{{Anchor|Cordyceps}}[[File:Perk cordyceps.png|frameless]] |
|{{Anchor|Cordyceps}}[[File:Perk cordyceps.png|frameless]] |
||
|Cordyceps |
|Cordyceps |
||
− | | |
+ | |Fungal creatures spawn from the corpses of enemies killed by you. |
− | | |
+ | |No |
|Fungal creatures explode on death, which can potentially damage a player without |
|Fungal creatures explode on death, which can potentially damage a player without |
||
[[Explosion Immunity]] |
[[Explosion Immunity]] |
||
Line 1,022: | Line 1,028: | ||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Eat Your Vegetables}}[[File:Perk mystery eggplant.png |frameless]] |
|{{Anchor|Eat Your Vegetables}}[[File:Perk mystery eggplant.png |frameless]] |
||
− | | |
+ | |Eat Your Vegetables |
|You gain more damage the more [[Satiation|satiated]] you are, but you start losing health if your stomach is empty. |
|You gain more damage the more [[Satiation|satiated]] you are, but you start losing health if your stomach is empty. |
||
|No |
|No |
||
Line 1,045: | Line 1,051: | ||
|Slime near you spontaneously turns into fungal creatures. |
|Slime near you spontaneously turns into fungal creatures. |
||
|No |
|No |
||
− | | |
+ | |Collecting |
[[Cordyceps]] |
[[Cordyceps]] |
||
, |
, |
||
Line 1,081: | Line 1,087: | ||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Healthy Exploration}}[[File:Perk adventurer.png|frameless]] |
|{{Anchor|Healthy Exploration}}[[File:Perk adventurer.png|frameless]] |
||
− | |Healthy Exploration |
+ | | Healthy Exploration |
|Every time you visit a new area, you regain 60 health. |
|Every time you visit a new area, you regain 60 health. |
||
− | |No |
+ | | No |
| |
| |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
Line 1,095: | Line 1,101: | ||
|{{Anchor|Item Radar}}[[File:Perk radar item.png|frameless]] |
|{{Anchor|Item Radar}}[[File:Perk radar item.png|frameless]] |
||
|Item Radar |
|Item Radar |
||
− | |You can sense nearby items. |
+ | | You can sense nearby items. |
|No |
|No |
||
| |
| |
||
Line 1,106: | Line 1,112: | ||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Mournful Spirit}}[[File:Perk death ghost.png|frameless]] |
|{{Anchor|Mournful Spirit}}[[File:Perk death ghost.png|frameless]] |
||
− | | |
+ | |Mournful Spirit |
|Dying creatures leave behind a spirit that deals damage in a small area. |
|Dying creatures leave behind a spirit that deals damage in a small area. |
||
− | |No |
+ | | No |
| |
| |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
Line 1,114: | Line 1,120: | ||
|Rage-fueled Levitation |
|Rage-fueled Levitation |
||
|Killing an enemy makes you replenish some of your levitation power. |
|Killing an enemy makes you replenish some of your levitation power. |
||
− | |No |
+ | | No |
| |
| |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor|Revenge Rats}}[[File:Perk revenge rats.png|frameless]] |
|{{Anchor|Revenge Rats}}[[File:Perk revenge rats.png|frameless]] |
||
|Revenge Rats |
|Revenge Rats |
||
− | | |
+ | |When you take damage, there's a chance that you'll spawn a helpful rat minion. |
|No |
|No |
||
|Collecting |
|Collecting |
||
Line 1,171: | Line 1,177: | ||
|+ |
|+ |
||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
− | ! |
+ | !Icon |
!Name |
!Name |
||
!Message |
!Message |
||
Line 1,211: | Line 1,217: | ||
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
||
|{{Anchor}}[[File:Perk moon radar.png|frameless]] |
|{{Anchor}}[[File:Perk moon radar.png|frameless]] |
||
− | | |
+ | |Moon Radar |
|You can sense lunar energy. |
|You can sense lunar energy. |
||
|No |
|No |
||
− | |A single white circle will appear around the player, which will always face towards the [[Moon]]. |
+ | | A single white circle will appear around the player, which will always face towards the [[Moon]]. |
This perk only appears inside the [[???]] east of the [[Overgrown Cavern]]. |
This perk only appears inside the [[???]] east of the [[Overgrown Cavern]]. |
||
|} |
|} |
Revision as of 12:35, 26 June 2021
天赋是玩家进入圣山后获得的强大被动能力,可以在很大程序上增强玩家的实力。
玩家探索的每个 圣山 尽头的祭坛上都会提供一组三个天赋。 选择一个后,其他两个天赋就会消失。
天赋刷新
天赋可以用天赋刷新器刷新 - 长得像天秤的那个 - 位于圣山的出口处。使用会用天赋池中的天赋替代祭坛上的。
天赋刷新最初需要200 ,随后每次使用价格都会翻倍 (200 , 400 , 800 , 以此类推)。刷新仅影响当前在祭坛上的天赋,如果已经捡过天赋,则不会产生新的天赋。刷新将从整个天赋池中提取,从而有可能获得多个同一天赋,即天赋堆叠。
刷新不会影响到之前探索过的圣山里面刷新器的价格。 比如刷新一次的价格从 200 变成 400 , 但是之前已经存在的刷新器的价格仍是200 。 举个例子:
- 玩家在没有获得天赋的情况下访问了两座圣山(A 和 B)。两座圣山都以 200 的重投费用开始。
- 玩家然后在 B 中为 200 重投天赋(B 中的成本上升到 400 )。
- 玩家然后返回 A 并能够重新投掷 200 (A 中的成本上升到 800 ,但 B 中的成本保持在 400 )。
实际金钱有各种各样的复杂性,包括只能拥有21.5亿块钱(23次重投)。但是,也有一些方法可以规避这些。
此内容包括游戏剧透或秘密,小心阅读。
查看: 视频指南 by Nymphspyre on youtube.
查看: 视频指南 by Nymphspyre on youtube.
查看: 视频指南 by Nymphspyre on youtube.
天赋堆叠
Noita中的许多天赋,包括精髓,都可以通过前往平行世界或使用刷新祭坛的方式重复堆叠。不可堆叠的天赋将在选择时从天赋池中移除。 相同类型的伤害免疫天赋也不会叠加。(例如油血,火焰免疫)
叠加的效果差别很大:对于精华或电之类的天赋,叠加意味着为天赋增加额外的射速。 路奇突变 和 小型护盾 等特天赋将提供额外的长度或数量。 不锈钢盔甲和 Perk Lottery 等天赋会以对数方式变得更有效,而 黄金永存 等天赋则没有叠加效果。 堆叠效果的完整列表尚未确定。
普通天赋
图标 | 名称 | 描述 | 堆叠 | 备注 |
---|---|---|---|---|
暴击率+ | 提高暴击几率。 | Yes | 使玩家的所有法术的暴击几率提高 10%。 线性叠加,每叠加增加 10% 的暴击率。 | |
屏息静气 | 被淹没时不会窒息。 | Yes | 你游得更快,并且对液体、气体甚至被埋在雪和煤等粉末中的窒息免疫。
你仍然会受到酸和熔岩的伤害。 如果你被变形为一条小蠕虫或类似的东西并在墙内变回,你不会在墙内窒息。 这也会影响坠落速度。 堆叠一对或更多使得在液体中的运动比在陆地上更快。 互斥 冰冻领域 ,因为您将无法再在任何可以被它冻结的液体中游泳。 | |
贪婪 | 敌人被你击杀时,掉落的黄金 x2。 | Yes | 堆叠会使之前收集的金币数量翻倍。
例如,堆叠两次将获得 4 倍的金币,三次 8 倍,依此类推。 | |
技巧贪婪 | 造成敌人意外死亡时,掉落黄金 x4(原为 x2)。 | Yes Max 5 | 实现“特技击杀”的方法包括但不限于: 用物理伤害杀死敌人(例如来自召唤石头,投掷翡翠石板, 等),
当敌人被烧死时,以及流过液体和金属的电流(例如来自雷电掌控)。 材料上海(如 毒药)造成的死亡也起作用。 来自环境爆炸物或爆炸性化学反应的“非射弹”爆炸(甚至是像 休眠水晶 和 不稳定水晶 这样的一些法术,以及它们的触发变体)也可能导致技巧击杀。
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黄金永存 | 黄金不在消失 | No | 这种天赋非常有价值,让您无需着急即可获得每一点黄金。
在金块可能堆积的长期运行中,它可能会导致性能问题。 与提供 血金 的天赋很好的combo,因为你基本上会在周围有治疗性的(红色)金块,直到它们被捡起(如果那时你的健康状况良好,也可以让你推迟捡起它们)。
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技巧血金 | 敌人意外死亡时会掉落血金。 | No | 通过“特技击杀”掉落的所有金块都会根据每个金块的价值为您提供少量治疗。 金块是红宝石而不是黄金,所以很容易区分。
实现“特技击杀”的方法包括但不限于; 使用物理伤害杀死敌人(例如来自 召唤石块、投掷 翡翠石板 等),当敌人被烧死时,以及流过液体和金属的电流(例如来自 [ [掌控雷电]])。 物质损坏导致的死亡(如 毒药)也有效。 这个天赋不会叠加,但是技巧贪婪会叠加,并且会与技巧血金很好地协同作用,因为它会增加掉落的血块数量。 这个天赋也很好地与黄金永恒Combo, 防止血块消失,如果需要,可以留待以后治疗。 | |
爆炸黄金 | 金块在消失或被拾取时会爆炸。 | No | 爆炸可以破坏地形,但不会伤害玩家。 | |
强漂浮力 | 飞行时间加倍。 | Yes | 你的悬浮条加倍了。
因为它是直接变多,为了将您的悬浮条充满,您还必须在地面上等待两倍的时间。 每次堆叠都会使悬浮条再次加倍。 | |
更快漂浮 | 上升速度提高 75%。 | Yes | 堆叠可以进一步提高悬浮速度。 | |
更快移动 | 你的移动速度加快。 | Yes | 你的移动速度大约快 40%。 堆叠可进一步提高速度。 | |
低重力 | 所有生物,包括你在内,都具有较低的重力。 | Yes | (目前已从游戏中移除)
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高重力 | 所有生物,包括你在内,都具有较高的重力。 | Yes | (目前已从游戏中移除)
将玩家的重力增加 40%,使其更难保持在空中并增加下落速度。 这也增加了移动时液体从您身上脱落的速度。 | |
坚持练腿 | 你的踢击会造成额外的伤害和击退。 | Yes | 将踢击伤害从 1 增加到 61,并大大增加敌人的击退。
踢物理物体(手推车、板条箱等)会使它们飞起来。 | |
念力踢击 | 你的踢技被赋予了念力,可以操控物体 | No | 现在按下踢按钮会使玩家正在看的物体直接悬停在他们面前。
拿着物体再次按下 kick 将它朝玩家正在看的方向发射。 这可用于远距离收集金块。 与 Never Skip Leg 日叠加此天赋将使您更加努力地投掷物体。堆叠太多通常会导致物体“跳过”敌人,让他们毫发无伤。 你不能用心灵传动进行普通踢腿,阻止你踢周围的粉末,并且不再能够用直接踢腿解除或伤害敌人。 使用 Telekinesis 抓取和扔出的物体将无法直接触发“诡计杀死”,这会使利用依赖它们的天赋(例如诡计血钱)变得更加困难。 您也可以使用捡起的物体为您提供便携式掩体,尽管它可能会妨碍您的拍摄。 此天赋还与#蛛腿突变 协同作用,允许玩家通过按下并使用悬停对象来飞行。 | |
驱散斗篷 | (移动时)脏污褪去的速度加快。 | Yes
Max 8 |
当您移动时,污渍消失得更快。 这也适用于药水,使它们赋予的效果更难维持。
与需要干净披风的额外福利相得益彰,例如 隐形 或者 不锈钢盔甲 . 经常干燥会让你更容易着火。 堆叠使污渍脱落得更快。 一旦您离开液体,实际上只需两个堆叠即可立即干燥污渍。 | |
爆尸 | 敌人死亡时会爆炸。 | No | 爆炸通常会散落黄金、引爆陷阱并引发火灾。
通过摧毁至少大部分尸体,这个天赋可以减少血量和整体混乱。 | |
死里逃生 | 生命值高于 1 时,将以生命值降为 1 代替死亡。 | No | 防止一次高威力攻击造成死亡,但对快速伤害无效。
不像 额外生命 天赋,死里逃生是可重复使用的,并且会在治愈超过1 ♥ 后充能。
死里逃生不会在变形时拯救你。 | |
隐身 | 你隐身了。脏污、施放法术、踢击和受伤会暂时令你可见。 | No | 赋予玩家无限的 隐身 效果。 与
排斥斗篷 . 拥有两个天赋堆叠可以消除污渍被去除时隐藏的等待时间,但在您踢或使用魔杖时不会。 受 回旋镖 修饰符影响的法术在隐形时不会朝向玩家。 在隐身时可以使用右键砸出翡翠石板来对敌人进行杀伤,注意不要踢砖。 | |
更多血液 | 鲜血淋漓! | Yes | 所有生物(包括玩家)流血更多。
这包括不寻常的“血”,例如粘液(一些怪物,如 Turso)或熔岩(火焰主题的敌人,如 Stendari)受伤时。 这也会影响销毁时会释放物质的物品,例如油灯。 可以很好地协同 吸血术 . 堆叠会增加额外的血量。 | |
全知之眼 | 你能看到所有地方。 | No | 消除世界上的所有黑暗,无需先看到某个区域即可显示整个屏幕。
适用于任何地方,即使在法术全视失效的地方。 | |
悬浮尾迹 | 漂浮时,你会留下一串魔法火花轨迹,伤害经过的生物。 | Yes | 类似于 Barrier 法术。 该技能产生的火花各造成 3 点伤害,并可能在空中停留约 5 秒。
此天赋产生的火花不会损坏爆炸桶等物体。 火花是射弹,会受到归位射击的影响。 可能的错误(需要确认):火花能够伤害友好角色或宠物,例如 Homunculus 或 Plague Rats,这将导致这些角色对玩家进行报复。 因为这些宠物对玩家的其他攻击免疫,所以这可能是一个错误。 天赋碰撞,导致他们暂时失效和充能。 您不会在隐身时创建轨迹,但在轨迹发射时不能隐身。 如果您想使用隐形天赋,则必须等待它激活才能悬浮。 使变形变得更加危险,因为它们可能会伤害您并杀死您。 可以和玻璃大炮、自动制导天赋和月组成强力combo。 | |
吸血术 | 饮用血液可恢复生命,但会失去25%最大生命值。吸血不会影响饱食度。 | No | 可以从世界或烧瓶中饮用血液,后者每 10% 恢复 +4 ♥ (单次饮用)。
无论是从烧瓶中饮用还是从世界中饮用,每饮用量血液的生命值都是相同的。 它与 更多血液 振作,以及任何其他从敌人身上产生更多血液的方法。这 无限法术 吸血鬼的天赋也很棒,因为产生血液的法术(例如 Materialise 血)将具有无限的用途。 互斥: 冻结领域 ,因为您附近的所有血液都会冻结,将血液放入烧瓶将变得更加困难。它也与 爆炸尸体 ,因为您将无法挖掘或炸毁尸体以获得额外的血液。 移除的最大生命值是根据您当前的最大生命值计算得出的。 建议在烧瓶中装满血液并从中饮用,而不是直接倒在地上,因为这样可以防止您因不小心吃了腐烂的肉而生病,并且可以让您“过滤”最终饮用的东西,以防其他液体就在附近(尤其是那些让你呕吐的,比如隐形和龙涎香,这会让采血变得更加困难) 素食主义 血液无法增加饱食度。 | |
追加生命值(一次性) | 增加50%生命值上限。 | Yes | 奖励根据玩家获得时当前的最大生命值计算。 不影响最大生命值的任何未来变化。
可以堆叠。 如果已使用玻璃大炮,这将不起作用。 | |
更强大的心 | 拾取心给予的生命值上限翻倍。 | Yes
Max 9 |
提高从 红心 和更稀有的大型 红心 拾取器中获得的 HP。 拾取时按乘法堆叠。 玩家从这些拾取物的 1 倍乘数开始( +25 ♥ 代表额外最大生命值,+50 ♥ 代表大型额外最大生命值)。
第一次选择此天赋时,乘数增加到 2 倍(+50 ♥ 代表额外最大生命值,+100 ♥ 代表大额外最大生命值)。 后续堆栈将乘数进一步增加 0.25 倍(加法),因此需要 5 次堆栈才能实现 3 倍乘数,而需要 9 次堆栈才能实现 4 倍乘数(+100 ♥ 用于额外最大生命值,{ {hp|+200}} 为大型额外最大生命值)。 超过 9 的额外堆栈将不起作用,即使更多是通过 mods 产生的。
如果使用了玻璃大炮,这将没有作用。 | |
玻璃大炮 | 你的法术伤害 x5,并获得更大的爆炸半径,但你的生命值上限将限制在 50。 | Yes
Max 2 |
玩家造成的爆炸和爆炸大 5 倍。
如果生命值低于 50 ♥ ,它将被设置为 50 ♥ 。
最大生命值仍然可以通过以下方式降低到 50 ♥ 以下
吸血术 . 拾取生命值增加将给出以下信息:“生命值增加了 [#] ..但是某种诅咒阻止了最大生命值的增加!” 玩家的最大 HP 仍然可以使用圣山健康再生拾取器来增加,但重新应用此天赋会将您的最大 HP 重置为50 ♥ 。 获得最大生命值升级不会将生命值重置为 50 ♥ 。
你只能拥有两份玻璃大炮,之后的任何额外堆叠都将无效。 玻璃大炮与振作刀尖舔血堆叠时有一种奇特的互动 (请参阅此处的详细信息)。 | |
刀尖舔血 | 生命值少于 25 或最大生命值的 25% 时,法术造成 3 倍伤害。 | Yes Max 3 | 您最多可以将此天赋叠加 3 次。 这个天赋将使最后的伤害乘数乘以三,最终平方(x9)甚至立方(x81)。
玻璃大炮则只能额外堆叠一次。 拥有此天赋时,伤害可以再次成倍增加,但只能增加一次。 两者都计算伤害的确切方法很复杂,但最有效的组合是先拥有两个玻璃大炮天赋,然后添加此天赋,因为玻璃大炮天赋将使此天赋的任何先前实例无效 只要生命值低于25 ♥ ,就有可能使输出变得更高。
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额外生命 | 死亡时,你将以 100 生命值重生。只能生效一次。 | Yes | 死亡后,您的生命值将设置为 100 ♥ 一次。
你不会在安全的地方“重生”。 变形时你不会从死亡中拯救出来。 | |
蠕虫吸引 | 蠕虫认为你魅力非凡。 | Yes | 使蠕虫被吸引到玩家的一般区域。
似乎增加了 Jättimato 和其他蠕虫的发生率。 似乎还增加了在 艺之神殿 中生成的 Kalmamato 的数量。 这个特权可以让蠕虫血更容易。 它与 近战免疫非常好,让您可以使用蠕虫挖掘极其耐用的材料,例如寺庙砖砌,而不会产生直接伤害的风险。 然而,造成诅咒伤害的可怕死亡蠕虫(游戏中的Kalmamato)仍然是一个威胁。 | |
蠕虫排斥 | 蠕虫远远避开你。 | ? | ||
探敌雷达 | 你能感应到附近的敌人。 | No | 你周围会出现红色圆圈,指示附近敌人的距离和方向。
标记越大,敌人越近。 | |
Wand Radar | Detects nearby wands. | No | Green circles will appear around you, indicating the distance and direction to nearby wands.
The larger a marker is, the closer the wand. | |
Fire Immunity | You take no damage from fire. | No | You can no longer be set on fire. Does not prevent damage from lava, fiery explosions, and direct fire attacks like those from Stendari. | |
Toxic Immunity | You take no damage from toxic sludge and other toxic things. | No | Prevents the Toxic Sludge stain, causing Toxic Sludge to remove stains instead.
Also prevents damage from Toxic Gas, Toxic Ice, Toxic Rock, and Toxic Gold. Does not prevent damage from Acid, Frozen Acid, Poison, and/or poison stains. | |
Explosion Immunity | You take no direct damage from explosions. | No | Player is still affected by harmful material generated by certain explosions, including fire, toxic sludge, acid, electricity, and/or freezing vapour. | |
Melee Immunity | You take no damage from close-range enemy attacks. | No | Can cause many enemies to become completely harmless to the player.
This includes 'tentacle-type' attacks such as the Jättikonna's tongue and the Turso's tentacle. | |
Electricity Immunity | You take no damage from electric shocks. | No | This perk may be preferable over the
perk, which is capable of activating traps and triggering explosives. Note that many electricity-based spells also deal explosive damage, and so this perk is not sufficient to grant immunity to Lightning Bolt and similar spells. | |
Teleportitis | Damage is reduced by 20%. Every time you take damage, you teleport away. | No | Any amount of damage (including damage-over-time effects like fire or toxic sludge) will make player randomly teleport to a random off-screen location. This includes blocked damage, and even healing damage from healing projectiles.
Can teleport into harmful material, such as lava or acid. | |
Teleportitis Dodge | You teleport a short distance away when an enemy projectile is near. | No | ||
Stainless Armour | You take 50% less damage as long as you have no active stain status effect. | Yes | Synergizes well with
and Freeze Field . Stacking halves damage every time. | |
Tinker with Wands Everywhere | A divine blessing allows you to tinker with wands everywhere. | No | Enables the editing of wands outside of Holy Mountains.
Allows you to strip away the spells from any wand you find, as well as replace spells with depleted charges with fresh counterparts on a whim. | |
No Wand Tinkering | Wands cannot be tinkered with, but enemies may drop blood money. | No | Gives a 6% chance for an enemy to drop blood money instead of normal gold.
Removing wand editing in exchange for enemies sometimes dropping blood money (which heals a small amount when picked up) is a bad play in almost any situation... ...because without wand editing, you will have to rely entirely on a wand you built before receiving the perk, or randomly generated wands found in the game. If the player has both this perk and the Tinker with Wands Everywhere perk, the player can edit wands in the Holy Mountain as normal, but not outside of it. Having multiples of either/both perks does not seem to change this interaction. | |
Wand Experimenter | Firing newly found and unmodified wands heals you. | Yes | This perk heals +69 ♥ per wand over the course of 7 casts with each cast halving the HP healed per use (+30 ♥ , +15 ♥ , +9 ♥ , +6 ♥ , +4 ♥ , +3 ♥ , +2 ♥ ).
The perk still works even if the new and unedited wand has no spells on it, or has a spell similar to Torch that has no cost or cast effect. | |
Bombs Materialized | Bomb-like spells can be placed in the ITEMS space in inventory and thrown without a wand. | No | The TNT, Bomb, Glitter Bomb, Propane Tank and Holy Bomb spells may now occupy item slots.
Spells can still only be moved around the inventory in Holy Mountain, except with Tinker with Wands Everywhere perk. | |
Homing Shots | All your spells home towards enemies very slightly. | No | Static projectiles such as Death Cross, Slime Mist and the sparks of
will reliably follow targets, while fast projectiles like Magic Arrow will only curve slightly. | |
Boomerang Spells | Your spells arc towards you, but gain extra speed and deal extra damage. | No | Be wary of using explosives with this perk. Long-lasting spells, such as Dormant Crystal, can follow you around indefinitely.
Conversely, high-velocity spells like Spark Bolt may curve up or down in an odd manner due to their attraction to you. This quirk can throw off your aim, so this perk is not recommended for novice players. The perk adds 15 projectile damage to spells, this can be abused by multicasting spell (if you multicast 2 spells, both gain 30 extra damage). | |
Unlimited Spells | Most spells are now unlimited. | No | Does not work for: Black Hole (+ Death Trigger), Heal Projectile, Circle of Vigour, Matter Eater, Mana to Damage, Worm Launcher, Giga Black Hole, Giga Holy Bomb, Touch of Gold, Spells To Nukes, Spells To Black Holes, Spells To Death Crosses, Spells To Magic Missiles, Matosade, Meteorisade, Summon Taikasauva, and The End of Everything. | |
Freeze Field | Freezes liquids around you. | No | Extinguishes fires, and freezes most liquids near you, but will not freeze liquids that do not have a frozen material counterpart (like oil or magic potions).
Also gives immunity to fire damage, even to some direct fire attacks like those from a Pikkutulikärpänen. Additionally makes the player virtually immune to Lava and Poison, as those normally extremely dangerous liquids are harmless when frozen. Synergizes poorly with More Blood , frequently causing the player to become trapped in their own frozen blood mid-battle. Also removes the ability to gather freezable liquids. Synergizes well with Stainless Armour , as fewer liquids will be able to stain you, even preventing your own blood from getting on you (however you may get stuck in your frozen blood, especially if you have Slime Blood ). If you have Oil Blood , you can prevent getting stuck in ice, as oil will not freeze, however this is anti-synergistic with Stainless Armour . | |
Gas Fire | Gases near you ignite automatically. | No | Will ignite any gas in a decent radius around you.
If you don't yet have Toxic Immunity, this will provide protection against Toxic Gas. Exceptionally useful for its unique ability to protect against Freezing Vapours. This perk will also nullify the risk of suffocating in gas clouds without Breathless . While you are normally not likely to catch on fire as a direct result of the gas ignitions, teleporting into gas clouds will likely cause you to catch fire. The player should also be wary of fires which may start as a result of igniting small amounts of common gases in the environment, such as Smoke or Steam. Note that Cloud, although static and solid to non-physics bodies, is actually a gas, so navigating the Cloudscape with this perk may be difficult. | |
Dissolve Powders | Sand and other soft, powdery materials dissolve quickly in your presence. | No | A small radius around the player will instantly destroy things like coal, gunpowder, sand, snow, bone dust, and more.
See the Materials page for more details. This is especially useful when utilizing the Ground To Sand spell. | |
Slime Blood | You bleed slime, but slime no longer slows you down and you have higher projectile resistance. | Yes | Confers 25% projectile resistance, applied directly to the player's current damage multipliers. This effect can stack, and also stacks with other sources of projectile resistance.
Also increases how much the player bleeds (more stacks will further increase the amount bled). Taking this perk after Oil Blood will overwrite the material bled by the player, causing them to bleed slime instead of oil, but the player will still retain the increased blood multiplier (which will stack with the one given by Slime Blood) and the fire immunity. | |
Oil Blood | You bleed fast-burning oil, but are immune to fire. | No | One of three perks which can grant immunity to fire (the others being
and Freeze Field ), making it very useful when you don't already have either of the others. This perk will not make you immune to the slippery effects of oil, which can be a nuisance. Also increases how much the player bleeds (more stacks will further increase the amount bled). Taking this perk after Slime Blood will overwrite the material bled by the player, causing them to bleed oil instead of slime, but the player will still retain the increased blood multiplier (which will stack with the one given by Oil Blood) and the projectile resistance. | |
Permanent Shield | You gain a small, permanent shield. | Yes
Max 5 |
A small shield will make smaller projectiles bounce off and break after a certain amount of damage. The shield will reappear shortly after breaking.
Stacks with other shield spells for increased protection. Damaging projectiles bounce off of shields, potentially hitting enemies or explosives. Due to its smaller size, the shield may not always protect you from very high-velocity or large-hitbox projectiles. The shield is damaged by Levitation Trail sparks, even though the player is not. Stacking the perk will result in more layers of shield which must be broken individually, giving several layers of resistance to projectile damage. The shield can interfere with some spell configurations, e.g. infiniwisps. | |
Revenge Explosion | You release a magical explosion upon taking damage, and gain 25% resistance against explosions. | Yes | The perk will trigger on any amount of damage.
Your explosion can activate other explosives and create fires, but will not itself set the player on fire. The explosion destroys many sources of damage, including Freezing Vapour and other harmful gases, making it a useful alternative to Gas Fire. It can also eliminate Earthquake material, Lava, Acid, some enemy projectiles, etc. Confers 25% explosion resistance, applied directly to the player's current damage multipliers. This effect can stack, and also stacks with other sources of explosion resistance. | |
Revenge Tentacle | You summon a monstrous tentacle upon taking damage, and gain 25% resistance against projectiles. | Yes | Causes a tentacle to emerge from the player and hit anything that damages the player.
This also includes taking damage from various passive sources of damage, like lava or damage-over-time effects, causing the tentacle to sometimes flail randomly. Confers 25% projectile resistance, applied directly to the player's current damage multipliers. This effect can stack, and also stacks with other sources of projectile resistance. | |
Revenge Bullets | You return projectiles back to enemies upon taking damage, and gain 20% resistance against projectiles & explosions. | Yes | The perk has a 'cooldown' of 10 frames, or 1/6th of a second, during which it will not trigger.
The return projectile is not guaranteed to hit, but will be aimed at the enemy which fired the shot (if it is still alive). The speed of the return projectile is random, typically somewhere around the speed of a Spark Bolt, and the damage of the return projectile is double the damage of the received shot. Confers 20% projectile and explosion resistance, applied directly to the player's current damage multipliers. This effect can stack, and also stacks with other sources of projectile or explosion resistance. | |
Lukki Mutation | You grow curious additional limbs that fight for you. | Yes
Max 3 |
Slightly increases movement speed and gives the player unlimited flight, but the player can only fly while at least one limb is touching a solid surface. Good for claustrophobic areas but severely limits your vertical mobility in large open spaces.
The player will gain a burst of speed when surfacing from a liquid , and this can be used to reach higher surfaces. The Faster Levitation perk can similarly increase the vertical reach of the player. This perk can be stacked multiple times. Stacking increases length of the legs as well as movement speed gained from the perk. This perk also synergizes with Telekinetic Kick allowing player to fly by pressing up and using hovering object. | |
Plague Rats | Enemies that die near you spawn hungry rats to serve your bidding. | Yes
Max 5 |
Rats no longer attempt to harm you, except after friendly fire, due to Berserkium or possibly with the
More Hatred perk. Plague Rats are much stronger than regular rats but disappear after a while. Good for combating and distracting groups of ground based opponents. Damage and HP of Plague Rats scales with their Y coordinate, meaning they will be stronger the deeper you are below the mountain. Additional stacks will cause more rats to spawn with each enemy death. Collecting Plague Rats , Revenge Rats , and Spontaneous Generation will cause the player sprite to grow a rat tail. | |
Remove Worm & Lukki Digging | Worms and lukkis no longer destroy ground while burrowing. | No | Primarily used to prevent the gods from being angered by Worms and Lukki from destroying the brickwork around the Holy Mountain sanctuaries.
Will also prevent them from destroying items like Emerald Tablets, Chaos Dice, etc. A major downside to this perk is that you can no longer use Worm/Lukki tunnels as a means of returning to previous areas, and polymorphing into a worm will likely result in getting stuck in the terrain (and suffocating if you don't have Breathless ). | |
Projectile Repulsion Field | Most projectiles are repulsed by your presence, but you take slightly more projectile damage. | Yes | You take 26% more damage from projectiles.
Projectile spells you cast fly faster / further as they are repelled from the field, such as Black Holes now going 3x+ the distance. However, this also causes a very slight variation in their flight pattern from your body, i.e. you'll point straight and it will go slightly up or down. | |
Projectile Slower | Projectiles near you slow down. | Yes | Every stack will cause projectiles to decelerate quicker, including the player's.
This can be countered by Projectile Repulsion Field 's projectile acceleration, and even synergizes with Projectile Repulsion Field for increased projectile protection. | |
Projectile Repulsion Sector | Projectiles that fly into a small sector in front of you get blown away. | Yes | Behaves as a much stronger version of the
Projectile Repulsion Field . Goes outward in a cone formation with a repulsion zone behind the barrier, which throws enemy projectiles off course. Repulsion sector gets stronger with each perk stack. The player's projectiles will also be affect as they pass the edge of the sector. | |
Projectile Eater | Projectiles that fly into a small sector behind you disappear. | No | Stacking has no effect and all projectiles, including the player's, will be consumed by the field.
Does not appear to affect static projectiles. | |
Phasing | Projectiles seemingly phase through you. | Yes | Every frame that a projectile in a small radius around you moves slower than a basic Spark Bolt, there is a 50% chance for that projectile to teleport behind you instead of hitting you.
Slower projectiles will be more likely to phase. Does not protect you from your own spells. Applies to healing projectiles from Hiisi Healers, making them much less effective at healing you when charmed. Synergizes with Projectile Repulsion Field and Projectile Slower , because the field will slow down projectile speeds, giving more opportunities for phasing.
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Angry Ghost | An angry spirit comes to your aid, copying nearby spells and projectiles | Yes | Spawns a red ghost that follows you around. This ghost will copy and shoot projectiles shot by you, enemies, and traps.
Projectiles fired in this manner do not appear to harm you, although their explosions still can. Additionally, Healing Bolt can heal you if fired by the ghost into water or with Piercing Shot. The ghost will copy some normally limited spells, such as Black Hole, and will fire using the cast-delay of the currently held wand. Both of these traits can be used to great effect. | |
Homunculus | Every time you leave a Holy Mountain, a helpful homunculus is summoned. | Yes | A homunculus will spawn whenever you leave a Holy Mountain for the first time. Triggering the collapse is not necessary and it doesn't matter if you leave towards the bottom or top.
There is no limit to how many homunculi can follow the player at any time. The homunculus attacks with one of 4 different types of projectiles. Stacking the perk gives Homunculi extra damage, and increases the maximum count of Homunculi you can have. They will attack any non-player creatures and will teleport to the player if they are separated. They will drown themselves in liquids even if it would be possible to swim to safety. They can damage the player. Given their tendency to teleport close to the player they are a hazard for players with little health or close to dangerous environment. | |
Electricity | You're immune to electric damage but metal and liquids electrify around you constantly. Look out! | No | Electrified metals and liquids can cause combustion and activation of explosives. Also makes collecting flasks in liquids much harder.
Synergizes well with perks relying on "trick kills" (such as Trick Blood Money ), as enemies killed by the electric current will be considered as such. Has an anti-synergy with Teleportitis , as even though the damage from the electric current is blocked, it may still activate Teleportitis, and makes it even harder to control. | |
Attract Gold | Gold nuggets gravitate towards you. | Yes
Max 6 |
Attracts gold nuggets towards the player and increases in strength the closer it is to the player.
Additional stacks increase the attraction strength and the attraction range. Does not apply to gold powder. | |
Extra Knockback on Spells | Your spells knock enemies back more. | Yes | This perk is likely to cause any enemy to flinch, at the expense of flinging them far away. Useful for fighting melee enemies.
When using weak, but fast spells like Bouncing Burst, you may find yourself disadvantaged by the fact that your aim is thrown off by the enemy's recoiling. | |
Concentrated Spells | Your spells have lower spread and extra damage, but have increased cast delay. | Yes | Reduces spread by 25 degrees and increases projectile speed by 20%.
In addition to the direct benefit of more accurate spells, the added recoil can be used as a crude jetpack or jump extender by firing opposite of where you wish to go. Might slow digging operations, as you will be pushed back from whatever you're digging without careful spell arrangement. Chainsaw wands in particular become a jetpack. Has a hidden effect which increases damage by 13 points and cast delay by 2 frames (0.03333333 of a second) to each individual projectile or static projectile spell. | |
Low Recoil | Recoil caused by your spells is greatly reduced, but your spells fly slightly slower. | No | Decreases projectile speed by 20%. | |
Bouncing Spells | Almost all your spells bounce around. | No | This perk will cause spells like Energy Orb and Magic Missile to no longer immediately detonate on impact with terrain.
As a result, their digging potential becomes greatly hampered. Increases spell lifetime by 60 frames (1 second) and makes them bounce 3 more times. | |
Faster Projectiles | Your projectile spells fly faster than before. | No | Increases projectile speed by 75%. | |
Always Cast (One-off) | Adds a random spell as "Always Cast" to the equipped wand. | Yes | A wand can have a maximum of 4 Always Cast slots.
Taking this perk is always a gamble, as many spells can be detrimental as an Always Cast. It is most likely to give you a spell categorized as a Projectile Modifier, with a lower chance of a Projectile or Static Projectile. There is a rare 1/200 chance of a Utility spell being selected. It will never give you a spell that is categorized as Multicast, Material, or Other. All spells not explicitly stated below will be Tier 6. This perk is particularly likely to give you Damage Plus, Critical Plus, Homing, Speed Up, Acid Trail, or Slithering Path. | |
High Mana, Low Capacity (One-off) | Your one (1) currently held wand loses half its capacity, but gains more mana. | Yes | Increases max mana of the wand between 100-600, up to 20000.
Randomly increases the mana charge speed by 100-300, or multiplies it by 2x to 3.5x, whichever is less. Caps at 20000. Halves the wand's capacity, rounding down. The exception is if a wand would be left with zero capacity. | |
No More Shuffle | From now on there are no more shuffling wands. The wands you carry with you turn into non-shufflers too. | No | All carried wands have shuffle set to 'no'.
All future wands generated will be non-shuffle. Wands that would have been shufflers still have their superior stats. Does not affect wands that have already generated if they are outside of the loaded area when the perk is picked up. Will also not affect wands that have already been picked up and left on the floor. | |
No More Knockback | Enemies can't knock you back. | No | Also prevents you from being knocked out of the air when hit. | |
Projectile Duplication | Your projectile spells have a chance to duplicate, but you're more vulnerable to projectile damage | Yes | You have a 50% chance to shoot a projectile spell twice, but you take 25% more damage from projectiles.
Applies to every projectile individually (i.e. a triple multicast of a spell can fire between 3-6 projectiles) All projectile modifiers apply, including cast and recharge delay, but not mana drain. Triggers are sometimes ignored, with spells intended to be cast following a trigger or trigger-like effect (e.g. Delayed Spellcast) being cast from the player directly. Avoid picking up this perk if you are using dangerous spells that need to be cast at a distance. Stacking applies exponentially, the perk applies to the result of all previous stacks. For example, having 3 stacks and a single projectile can result in 1 to 8 (2^3) projectiles. | |
Faster Wands (One-off) | All four (4) wands you're currently carrying gain a bonus to their cast delay & reload time. | Yes | Reduces the reload time and cast delay of all held wands by 20% + 5 frames (rounded towards zero) and increases their mana charge speed by 30.
Caps at -0.35s for reload time and cast delay. Can exceed the 20000 mana charge speed limit from High Mana, Low Capacity. | |
Extra Wand Capacity (One-off) | All four (4) wands you're currently carrying gain 1-3 additional spell slots (to a maximum of 25). | Yes | Adds 1-3 spell slots to every wand you're carrying, up to a max of 25. | |
Extra Perk | From now on, you will find an extra perk in every Holy Mountain. | Yes
Max 5 |
Stacking creates additional perk slots. Note that if you previously visited another holy mountain, it will not gain another perk.
Synergizes well with Perk Lottery , and re-rolling perks. | |
Perk Lottery | When you pick a perk, there's a 50% chance the others won't disappear. | Yes
Max 6 |
Can also trigger when Perk Lottery itself is first picked.
The effect can be stacked if multiple instances are picked up via perk re-rolling. If the effect triggers, re-rolling perks will only re-roll the amount of perks remaining on the altar. | |
Extra Item in Holy Mountain | Additional item in every shop you haven't visited. | Yes
Max 5 |
Wand shops will contain one extra wand, and spell shops will contain two extra spells. | |
More Hatred | Creatures in the world are more aggressive towards each other. | Yes | Causes enemies not of the same group (e.g. Hurtta and Haulikkohiisi) to attack each other on sight.
With three stacks, enemies will attack each other regardless of affiliation. This perk may result in unpredictable and chaotic behavior from groups of enemies as they constantly attack each other, often breaking flasks of potentially hazardous or otherwise valuable magical liquids in the process. Synergizes with Gold is Forever , preventing gold being lost by off-screen deaths. Can cause allies to turn on you. | |
More Love | Creatures in the world are more friendly to each other. | Yes | Reduces infighting, such as making most enemies passive to Rats.
Useful for reducing unfavorable situations that result from infighting, such as flasks getting broken, nukes being fired, etc.
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Peace with Gods | You make peace with your gods. | No | Applies a permanent charm effect to all Stevari and also prevents the gods from being angered by defiling the Holy Mountain.
However, since you cannot anger the gods, you will not be able to summon Stevari in future Holy Mountains. This means that aside from any that have already spawned before picking this perk up, the only Stevari you will encounter are from very rare natural spawns in certain areas, or created by The End of Everything. This also means that you will not be able to use Stevari as a reliable source of gold. | |
Kills to Mana | Every time an enemy near you dies, you release mana-recharging liquid. | No | Does not actually produce any permanent liquid. Instead, each enemy death provides the player with a short duration buff that acts similarly to being stained by Concentrated Mana. Multiple kills will provide separate instances of the buff, potentially stacking up to very high levels of mana regen for a short period. | |
Pinpointer | Your wand arm emits a beam to help with aiming! | Yes | Your wands emit an orange laser sight, similar to that of a Snipuhiisi.
Has a hidden effect that reduces spread by 20 degrees and increases projectile speed by 40%. This effect is applied per projectile, so casting multiple at once will have an increased effect. May be used to cause Black Holes to cover extensive distances by multi-casting a Black Hole with other projectiles. | |
Personal Plasma Beam | You constantly fire a devastating plasma beam, but you fire spells much slower. | Yes | While holding a wand, you emit a constant stream of plasma, similar to a miniature version of the plasma beam emitters that are normally found in The Vault.
You will not emit a beam while holding an item. The beam can dig through materials with a durability of 11 or less. This can be useful for getting rid of pools of dangerous liquids, namely Polymorphine, although the process can be rather tedious. The rate of destruction can be increased with more stacks. The beam will easily break flasks and may set off explosives, so exercise caution. Some spells (such as Acid Ball and Bomb) may be detonated by the beam if it touches them. It also deals damage to enemies in its path (rate of damage still needs to be measured). | |
Close Call | You gain additional chance to deal critical hits as long as there are enemies near you. | Yes
Max 3 |
If there are any enemies within a very short range (radius=40), you get +20% critical chance applied to each shot. So if you have a 4-cast wand and you shoot 4 spark bolts, each spark bolt gets +80% crit. When enemies are within range, red particles will surround your body. | |
Contact Damage | Enemies near you take damage; the damage is higher the lower your health gets. | No | ||
Cordyceps | Fungal creatures spawn from the corpses of enemies killed by you. | No | Fungal creatures explode on death, which can potentially damage a player without
Kills from exploding fungal creatures count as accidental deaths, synergizing well with Trick Greed and Collecting Cordyceps , Fungal Colony , and Fungal Disease will cause the player sprite's head to turn into a mushroom. | |
Eat Your Vegetables | You gain more damage the more satiated you are, but you start losing health if your stomach is empty. | No | Also spawns a potion of Hearty Porridge, which when consumed applies the healing buff effect for a percentage-based heal.
To increase satiation (without getting poisoned) you can consume: Blood, Worm Blood, Meat, Hearty Porridge, or Pea Soup. Has diminishing returns after you pass high enough satiation. Synergizes with Iron Stomach andStainless Armour | |
Extra Potion Capacity | Potions can contain 80% more liquid, and potions you find will have that much to start with. | Yes
Max 3 |
(Currently removed from the game) | |
Fungal Colony | Slime near you spontaneously turns into fungal creatures. | No | Collecting
Cordyceps , Fungal Colony , and Fungal Disease will cause the player sprite's head to turn into a mushroom. | |
Fungal Disease | When near danger, you sprout fungal growths. | Yes
Max 3 |
While within a short distance of an enemy, you emit bursts of spore pods at a rapid rate, similar to Prickly Spore Pod. In some circumstances these will grow into Blue or Weird Fungus after landing.
Collecting Cordyceps , Fungal Colony , and Fungal Disease will cause the player sprite's head to turn into a mushroom. | |
Gamble | You gain two random perks. | Yes | Perks produced by Gamble are automatically given to the player. | |
Gas Blood | You bleed flammable gas instead of blood. | No | Grants toxic immunity, and lowers your personal gravity a little bit.
Gas Blood is the only blood type perk that does not stain the player, making it synergize very well with Stainless Armor | |
Healthy Exploration | Every time you visit a new area, you regain 60 health. | No | ||
Hungry Ghost | Summons a happy minion who'll eat enemy projectile every now and then. | Yes
Max 5 |
Gives the "Damage Boost" buff for 4 seconds when a projectile is eaten. | |
Item Radar | You can sense nearby items. | No | ||
Lukki Minion | Summons a lukki minion to your help. | No | Summons a purple small lukki that follows you around. When on top of an enemy, the foe will take 30 melee damage per second in bursts of 5 damage every 1/6th of a second. | |
Mournful Spirit | Dying creatures leave behind a spirit that deals damage in a small area. | No | ||
Rage-fueled Levitation | Killing an enemy makes you replenish some of your levitation power. | No | ||
Revenge Rats | When you take damage, there's a chance that you'll spawn a helpful rat minion. | No | Collecting
Plague Rats , Revenge Rats , and Spontaneous Generation will cause the player sprite to grow a rat tail. | |
Spontaneous Generation | Vomit near you evolves into helpful rat minions | No | Collecting
Plague Rats , Revenge Rats , and Spontaneous Generation will cause the player sprite to grow a rat tail. | |
Summon Sädekivi | You gain an artefact that allows you to call the celestial rage. | Yes | Spawns a Sädekivi | |
Iron Stomach | You no longer suffer from negative effects of eating. | No | You can eat materials without damage (e.g. lava and poison), and increase satiation without exploding.
Synergizes with Eat Your Vegetables . Anti-synergy with Vampirism , but only from flasks. Drinking beserkium won't aggravate enemies. Since flummoxium's ingestion effect is considered the same effect as its stain effect and is also considered a "negative effect", the stain effect won't affect you either. |
Special Perks
These perks are special in that they cannot be found in Holy Mountains, because they are hidden elsewhere.
Icon | Name | Message | Stacks | Notes |
---|---|---|---|---|
Leggy Mutation | You grow disturbing looking limbs that fight for you. | Yes | Dropped by Leggy Mimics (Matkija)
Almost the same effects as Lukki, featuring human-like legs instead of spider legs. Does not hold you in place, instead requires you to constantly levitate. | |
Curse of Greed! | You gain 3x gold, but are terribly cursed! | ? | You gain more gold, but a curse will haunt you.
Triples the amount of gold that is dropped from enemies, but periodically turns every material or liquid into Greedcursed Rock and Greedcursed Liquid respectively, which damage the player on contact. Powders, such as coal or gunpowder, will become Greedcursed Liquid. Spawns a Greed-cursed Crystal inside the Holy Mountain which, when broken, removes the curse completely. Shops visited prior to acquiring the perk will not spawn them. Materials that have already been cursed will not revert to their original state. Received by picking up the Eternal Wealth in the shrine next to the first branch of the Giant Tree Has some synergy with Lukki Mutation / Leggy Mutation as the unlimited flight means you may come into contact with it less often. | |
Spatial Awareness | If you stop for a moment, you can sense your location relative to the Mountain. | No | If you stand still for about 2 seconds, a white map will appear.
The red dot represents your current location; the triangle is the Mountain (with a number above if the user is in a PW); the 7 larger circles are the 6 Holy Mountains + Laboratory; the smaller circles are the Essences, the Huilu, the Coral & Dark chests; the square is the Nullifying Alter; the green dot is the Friends' room. This perk is dropped by Kolmisilmän silmä. | |
Moon Radar | You can sense lunar energy. | No | A single white circle will appear around the player, which will always face towards the Moon.
This perk only appears inside the ??? east of the Overgrown Cavern. |
Essences
The Essences are special perks that are not in the normal perk rotation, and instead only spawn in specific locations on the map. Seeking and handling Essences can be quite dangerous.
Media in category "ZH translation/Perks"
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