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天赋是玩家进入圣山后获得的强大被动能力,可以在很大程度上增强玩家的实力。

玩家探索的每个 圣山 尽头的祭坛上都会提供一组三个天赋。 选择一个后,其他两个天赋就会消失。

天赋刷新[]

天赋可以用天赋刷新器刷新 - 长得像天秤的那个 - 位于圣山的出口处。使用会用天赋池中的天赋替代祭坛上的。

天赋刷新最初需要200 Gold nugget.png,随后每次使用价格都会翻倍 (200 Gold nugget.png, 400 Gold nugget.png, 800 Gold nugget.png, 以此类推)。刷新仅影响当前在祭坛上的天赋,如果已经捡过天赋,则不会产生新的天赋。刷新将从整个天赋池中提取,从而有可能获得多个同一天赋,即天赋堆叠。

刷新不会影响到之前探索过的圣山里面刷新器的价格。 比如刷新一次的价格从 200 Gold nugget.png 变成 400 Gold nugget.png, 但是之前已经存在的刷新器的价格仍是200 Gold nugget.png。 举个例子:

  1. 玩家在没有获得天赋的情况下访问了两座圣山(A 和 B)。两座圣山都以 200 Gold nugget.png 的重投费用开始。
  2. 玩家然后在 B 中为 200 Gold nugget.png 重投天赋(B 中的成本上升到 400 Gold nugget.png)。
  3. 玩家然后返回 A 并能够重新投掷 200 Gold nugget.png(A 中的成本上升到 800 Gold nugget.png,但 B 中的成本保持在 400 Gold nugget.png)。

实际金钱有各种各样的复杂性,包括只能拥有21.5亿块钱(23次重投)。但是,也有一些方法可以规避这些。

此内容包括游戏剧透或秘密,小心阅读。

天赋刷新器剧透.jpg 查看: 视频指南 by Nymphspyre on youtube.

天赋刷新器剧透.jpg 查看: 视频指南 by Nymphspyre on youtube.

天赋刷新器剧透.jpg 查看: 视频指南 by Nymphspyre on youtube.


天赋堆叠[]

Noita中的许多天赋,包括精髓,都可以通过前往平行世界或使用刷新祭坛的方式重复堆叠。不可堆叠的天赋将在选择时从天赋池中移除。 相同类型的伤害免疫天赋也不会叠加。(例如油血,火焰免疫)

叠加的效果差别很大:对于精华或电之类的天赋,叠加意味着为天赋增加额外的射速。 路奇突变 和 小型护盾 等特天赋将提供额外的长度或数量。 不锈钢盔甲和 Perk Lottery 等天赋会以对数方式变得更有效,而 黄金永存 等天赋则没有叠加效果。 堆叠效果的完整列表尚未确定。

普通天赋[]

图标 名称 描述 堆叠 备注
Perk critical hit.png
暴击率+ 提高暴击几率。 Yes 使玩家的所有法术的暴击几率提高 10%。 线性叠加,每叠加增加 10% 的暴击率。
Perk breath underwater.png
屏息静气 被淹没时不会窒息。 Yes 你游得更快,并且对液体、气体甚至被埋在雪和煤等粉末中的窒息免疫。

你仍然会受到酸和熔岩的伤害。

如果你被变形为一条小蠕虫或类似的东西并在墙内变回,你不会在墙内窒息。

这也会影响坠落速度。

堆叠一对或更多使得在液体中的运动比在陆地上更快。

互斥 冰冻领域 ,因为您将无法再在任何可以被它冻结的液体中游泳。

Perk extra money.png
贪婪 敌人被你击杀时,掉落的黄金 x2。 Yes 堆叠会使之前收集的金币数量翻倍。

例如,堆叠两次将获得 4 倍的金币,三次 8 倍,依此类推。

Perk extra money trick kill.png
技巧贪婪 造成敌人意外死亡时,掉落黄金 x4(原为 x2)。 Yes Max 5 实现“特技击杀”的方法包括但不限于: 用物理伤害杀死敌人(例如来自召唤石头,投掷翡翠石板, 等),

当敌人被烧死时,以及流过液体和金属的电流(例如来自雷电掌控)。 材料上海(如 毒药)造成的死亡也起作用。

来自环境爆炸物或爆炸性化学反应的“非射弹”爆炸(甚至是像 休眠水晶不稳定水晶 这样的一些法术,以及它们的触发变体)也可能导致技巧击杀。


以指数方式堆叠,即 2 层将提供 8x 金币,3 层将提供 16x 金币等。

Perk Money is Forever.jpg
黄金永存 黄金不在消失 No 这种天赋非常有价值,让您无需着急即可获得每一点黄金。

在金块可能堆积的长期运行中,它可能会导致性能问题。

金块仍然可以通过挖掘黑洞摧毁。

与提供 血金 的天赋很好的combo,因为你基本上会在周围有治疗性的(红色)金块,直到它们被捡起(如果那时你的健康状况良好,也可以让你推迟捡起它们)。


Perk Trick Blood Money.png
技巧血金 敌人意外死亡时会掉落血金。 No 通过“特技击杀”掉落的所有金块都会根据每个金块的价值为您提供少量治疗。 金块是红宝石而不是黄金,所以很容易区分。

实现“特技击杀”的方法包括但不限于; 使用物理伤害杀死敌人(例如来自 召唤石块、投掷 翡翠石板 等),当敌人被烧死时,以及流过液体和金属的电流(例如来自 [ [掌控雷电]])。 物质损坏导致的死亡(如 毒药)也有效。

这个天赋不会叠加,但是技巧贪婪会叠加,并且会与技巧血金很好地协同作用,因为它会增加掉落的血块数量。

这个天赋也很好地与黄金永恒Combo,

 防止血块消失,如果需要,可以留待以后治疗。
Perk exploding gold.png
爆炸黄金 金块在消失或被拾取时会爆炸。 No 爆炸可以破坏地形,但不会伤害玩家。
Perk hover boost.png
强漂浮力 飞行时间加倍。 Yes 你的悬浮条加倍了。

因为它是直接变多,为了将您的悬浮条充满,您还必须在地面上等待两倍的时间。

每次堆叠都会使悬浮条再次加倍。

Perk faster levitation.png
更快漂浮 上升速度提高 75%。 Yes 堆叠可以进一步提高悬浮速度。
Perk movement faster.png
更快移动 你的移动速度加快。 Yes 你的移动速度大约快 40%。 堆叠可进一步提高速度。
Perk low gravity.png
低重力 所有生物,包括你在内,都具有较低的重力。 Yes (目前已从游戏中移除)


将玩家的重力降低 40%,使其更容易保持在空中,并降低您的坠落速度。

Perk high gravity.png
高重力 所有生物,包括你在内,都具有较高的重力。 Yes (目前已从游戏中移除)

将玩家的重力增加 40%,使其更难保持在空中并增加下落速度。

这也增加了移动时液体从您身上脱落的速度。

Perk strong kick.png
坚持练腿 你的踢击会造成额外的伤害和击退。 Yes 将踢击伤害从 1 增加到 61,并大大增加敌人的击退。

踢物理物体(手推车、板条箱等)会使它们飞起来。

Perk Telekinetic Kick.png
念力踢击 你的踢技被赋予了念力,可以操控物体 No 现在按下踢按钮会使玩家正在看的物体直接悬停在他们面前。

拿着物体再次按下 kick 将它朝玩家正在看的方向发射。

这可用于远距离收集金块。

与 Never Skip Leg 日叠加此天赋将使您更加努力地投掷物体。堆叠太多通常会导致物体“跳过”敌人,让他们毫发无伤。

你不能用心灵传动进行普通踢腿,阻止你踢周围的粉末,并且不再能够用直接踢腿解除或伤害敌人。

使用 Telekinesis 抓取和扔出的物体将无法直接触发“诡计杀死”,这会使利用依赖它们的天赋(例如诡计血钱)变得更加困难。

您也可以使用捡起的物体为您提供便携式掩体,尽管它可能会妨碍您的拍摄。

此天赋还与#蛛腿突变 协同作用,允许玩家通过按下并使用悬停对象来飞行。

Perk repelling cape.png
驱散斗篷 (移动时)脏污褪去的速度加快。 Yes

Max 8

当您移动时,污渍消失得更快。 这也适用于药水,使它们赋予的效果更难维持。

与需要干净披风的额外天赋相得益彰,例如 隐形

 或者

不锈钢盔甲 .

经常干燥会让你更容易着火。

堆叠使污渍脱落得更快。 一旦您离开液体,实际上只需两个堆叠即可立即干燥污渍。

Perk exploding corpses.png
爆尸 敌人死亡时会爆炸。 No 爆炸通常会散落黄金、引爆陷阱并引发火灾。

通过摧毁至少大部分尸体,这个天赋可以减少血量和整体混乱。

Perk saving grace.png
死里逃生 生命值高于 1 时,将以生命值降为 1 代替死亡。 No 防止一次高威力攻击造成死亡,但对快速伤害无效。

不像 额外生命

天赋,死里逃生是可重复使用的,并且会在治愈超过
1 ♥
后充能。

死里逃生不会在变形时拯救你。

Perk invisibility.png
隐身 你隐身了。脏污、施放法术、踢击和受伤会暂时令你可见。 No 赋予玩家无限的 隐身 效果。 与

排斥斗篷 . 拥有两个天赋堆叠可以消除污渍被去除时隐藏的等待时间,但在您踢或使用魔杖时不会。

回旋镖 修饰符影响的法术在隐形时不会朝向玩家。

在隐身时可以使用右键砸出翡翠石板来对敌人进行杀伤,注意不要踢砖。

Perk global gore.png
更多血液 鲜血淋漓! Yes 所有生物(包括玩家)流血更多。

这包括不寻常的“血”,例如粘液(一些怪物,如 Turso)或熔岩(火焰主题的敌人,如 Stendari)受伤时。

这也会影响销毁时会释放物质的物品,例如油灯。

可以很好地协同 吸血术 .

堆叠会增加额外的血量。

Perk remove fog of war.png
全知之眼 你能看到所有地方。 No 消除世界上的所有黑暗,无需先看到某个区域即可显示整个屏幕。

适用于任何地方,即使在法术全视失效的地方。

Perk Levitation Trail.png
悬浮尾迹 漂浮时,你会留下一串魔法火花轨迹,伤害经过的生物。 Yes 类似于 Barrier 法术。 该技能产生的火花各造成 3 点伤害,并可能在空中停留约 5 秒。

此天赋产生的火花不会损坏爆炸桶等物体。

火花是射弹,会受到归位射击的影响。

可能的错误(需要确认):火花能够伤害友好角色或宠物,例如 Homunculus 或 Plague Rats,这将导致这些角色对玩家进行报复。 因为这些宠物对玩家的其他攻击免疫,所以这可能是一个错误。

火花可以与 能量盾 法术和 永久盾牌

 天赋碰撞,导致他们暂时失效和充能。

您不会在隐身时创建轨迹,但在轨迹发射时不能隐身。 如果您想使用隐形天赋,则必须等待它激活才能悬浮。

使变形变得更加危险,因为它们可能会伤害您并杀死您。

可以和玻璃大炮、自动制导天赋和月组成强力combo。

Perk vampirism.png
吸血术 饮用血液可恢复生命,但会失去25%最大生命值。吸血不会影响饱食度。 No 可以从世界或烧瓶中饮用血液,后者每 10% 恢复
+4 ♥
(单次饮用)。

无论是从烧瓶中饮用还是从世界中饮用,每饮用量血液的生命值都是相同的。

它与 更多血液

天赋,以及任何其他从敌人身上产生更多血液的方法。这
无限法术

吸血鬼的天赋也很棒,因为产生血液的法术(例如 Materialise )将具有无限的用途。

互斥: 冻结领域 ,因为您附近的所有血液都会冻结,将血液放入烧瓶将变得更加困难。它也与 爆炸尸体 ,因为您将无法挖掘或炸毁尸体以获得额外的血液。

移除的最大生命值是根据您当前的最大生命值计算得出的。

建议在烧瓶中装满血液并从中饮用,而不是直接倒在地上,因为这样可以防止您因不小心吃了腐烂的肉而​​生病,并且可以让您“过滤”最终饮用的东西,以防其他液体就在附近(尤其是那些让你呕吐的,比如隐形和龙涎香,这会让采血变得更加困难)

素食主义 血液无法增加饱食度。

Perk extra hp.png
追加生命值(一次性) 增加50%生命值上限。 Yes 奖励根据玩家获得时当前的最大生命值计算。 不影响最大生命值的任何未来变化。

可以堆叠。

如果已使用玻璃大炮,这将不起作用。

Perk hearts more extra hp.png
更强大的心 拾取心给予的生命值上限翻倍。 Yes

Max 9

提高从 红心 和更稀有的大型 红心 拾取器中获得的 HP。 拾取时按乘法堆叠。 玩家从这些拾取物的 1 倍乘数开始(
+25 ♥
代表额外最大生命值,
+50 ♥
代表大型额外最大生命值)。 第一次选择此天赋时,乘数增加到 2 倍(
+50 ♥
代表额外最大生命值,
+100 ♥
代表大额外最大生命值)。 后续堆栈将乘数进一步增加 0.25 倍(加法),因此需要 5 次堆栈才能实现 3 倍乘数,而需要 9 次堆栈才能实现 4 倍乘数(
+100 ♥
用于额外最大生命值,{ {hp|+200}} 为大型额外最大生命值)。 超过 9 的额外堆栈将不起作用,即使更多是通过 mods 产生的。

如果使用了玻璃大炮,这将没有作用。

Perk glass cannon.png
玻璃大炮 你的法术伤害 x5,并获得更大的爆炸半径,但你的生命值上限将限制在 50。 Yes

Max 2

玩家造成的爆炸和爆炸大 5 倍。 如果生命值低于
50 ♥
,它将被设置为
50 ♥
。 最大生命值仍然可以通过以下方式降低到
50 ♥
以下

吸血术 .

拾取生命值增加将给出以下信息:“生命值增加了 [#] ..但是某种诅咒阻止了最大生命值的增加!”

玩家的最大 HP 仍然可以使用圣山健康再生拾取器来增加,但重新应用此天赋会将您的最大 HP 重置为
50 ♥
。 获得最大生命值升级不会将生命值重置为
50 ♥

你只能拥有两份玻璃大炮,之后的任何额外堆叠都将无效。

玻璃大炮与天赋刀尖舔血堆叠时有一种奇特的互动

 (请参阅此处的详细信息)。
Perk Living on the Edge.png
刀尖舔血 生命值少于 25 或最大生命值的 25% 时,法术造成 3 倍伤害。 Yes Max 3 您最多可以将此天赋叠加 3 次。 这个天赋将使最后的伤害乘数乘以三,最终平方(x9)甚至立方(x81)。

玻璃大炮则只能额外堆叠一次。 拥有此天赋时,伤害可以再次成倍增加,但只能增加一次。

两者都计算伤害的确切方法很复杂,但最有效的组合是先拥有两个玻璃大炮天赋,然后添加此天赋,因为玻璃大炮天赋将使此天赋的任何先前实例无效 只要生命值低于
25 ♥
,就有可能使输出变得更高。
Perk respawn.png
额外生命 死亡时,你将以 100 生命值重生。只能生效一次。 Yes 死亡后,您的生命值将设置为
100 ♥
一次。

你不会在安全的地方“重生”。

变形时你不会从死亡中拯救出来。

Perk worm attractor.png
蠕虫吸引 蠕虫认为你魅力非凡。 Yes 使蠕虫被吸引到玩家的一般区域。

似乎增加了 Jättimato 和其他蠕虫的发生率。 似乎还增加了在 艺之神殿 中生成的 Kalmamato 的数量。

这个天赋可以让蠕虫血更容易。 它与 近战免疫非常好,让您可以使用蠕虫挖掘极其耐用的材料,例如寺庙砖砌,而不会产生直接伤害的风险。 然而,造成诅咒伤害的可怕死亡蠕虫(游戏中的Kalmamato)仍然是一个威胁。

Perk worm detractor.png
蠕虫排斥 蠕虫远远避开你。 ?
Perk enemy detector.png
探敌雷达 你能感应到附近的敌人。 No 你周围会出现红色圆圈,指示附近敌人的距离和方向。

标记越大,敌人越近。

Perk wand radar.png
探杖雷达 你能感应到附近的魔杖。 No 您周围会出现绿色圆圈,指示与附近魔杖的距离和方向。

标记越大,魔杖越近。

Perk protection fire.png
火焰免疫 火焰不会对你造成伤害。 No 你不能再被点燃。 不能防止熔岩、炽热爆炸和像 火魔 那样的直接火焰攻击造成的伤害。
Perk protection radioactivity.png
毒性免疫 毒性淤泥、毒性岩石和毒性气体均不会对你造成伤害。 No 防止有毒污泥污渍,使 有毒污泥 去除污渍。

还可以防止有毒气体、毒冰、毒石和毒金造成的伤害。

不能防止 、冷冻酸、紫毒 或毒渍造成的伤害。

Perk protection explosion.png
爆炸免疫 爆炸不会对你造成直接伤害。 No 玩家仍然会受到某些爆炸产生的有害物质的影响,包括火、有毒污泥、酸、电和/或冷冻蒸汽。
Perk protection melee.png
近战免疫 敌人的近距离攻击不会对你造成伤害。 No 可以使许多敌人对玩家完全无害。

这包括“触手型”攻击,例如 巨型蟾蜍 的舌头和 触手怪 的触手。

Perk protection electricity.png
雷电免疫 电击不会对你造成伤害。 No 这个天赋可能比

掌控雷电

 天赋更好,后者能够激活陷阱并触发爆炸物。

请注意,许多基于电的法术也会造成爆炸性伤害,因此该天赋不足以免疫 闪电弹 和类似法术。

Perk teleportitis.png
受伤传送 受到伤害减少 20%。每次受到伤害时,传送自身。 No 任何数量的伤害(包括火焰或有毒污泥等持续伤害效果)都会使玩家随机传送到随机的屏幕外位置。 这包括格挡伤害,甚至治疗射弹造成的治疗伤害。

可以传送到有害物质中,例如熔岩或酸。 建议没事别捡。

Perk teleportitis dodge.png
传送闪避 当附近有敌方投射物时,你会被短距离传送。 No 建议没事别捡。
Perk stainless armour.png
光洁铠甲 没有受到脏污效果影响时,受到伤害减少 50%。 Yes

排斥斗篷

冻结领域 . 每次堆叠都会使伤害减半,乘法叠加,

Perk edit wands everywhere.png
随时修改魔杖 神圣祝福令你能够随地修改魔杖。 No 允许编辑圣山之外的魔杖。

允许你从你找到的任何魔杖上剥离法术,以及随心所欲地用新的对应物替换耗尽电荷的法术。

Perk no wand editing.png
无法修改魔杖 魔杖无法修改,但敌人会掉落血金。 No 使敌人有 6% 的几率掉落血钱而不是普通的金币。

删除魔杖编辑以换取敌人有时会掉落血钱(捡起时会治疗少量)几乎在任何情况下都是糟糕的游戏体验......

...因为如果没有魔杖编辑,您将不得不完全依赖您在获得天赋之前构建的魔杖,或游戏中随机生成的魔杖。

如果玩家同时拥有此天赋和 [[Tinker with Wands Everywher|随时修改魔杖]

 天赋起来,玩家可以像往常一样在圣山中编辑魔杖,但不能在圣山之外。

拥有一个/两个天赋的倍数似乎不会改变这种互动。

Perk Wand Experimenter.png
魔杖实验家 使用新近找到和未经修改的魔杖可为你带来治疗。 Yes 此天赋在 7 次施法过程中为每根魔杖治疗
+69 ♥
,每次施法将每次使用所治疗的 HP 减半 (
+30 ♥
,
+15 ♥
,
+9 ♥
+6 ♥
+4 ♥
+3 ♥
+2 ♥
)。

即使新的和未经编辑的魔杖上没有法术,或者有一个类似于 火把 没有消耗或施法效果的法术,这个天赋仍然有效。

Perk ability actions materialized.png
炸弹物品化 类似炸弹的法术可放置于物品栏中,如同投掷物品一般使用。 No [TNT]]、BombGlitter BombPropane TankHoly Bomb 法术现在可以占用物品栏位。

法术仍然只能在 圣山 的物品栏中移动,除了 随时编辑天赋。

Perk projectile homing.png
追踪法术 你所有法术都会轻微追踪敌人。 No 静态投射物,例如 Death CrossSlime Mist

悬浮轨迹

 会可靠地跟随目标,而像 魔法箭 这样的快速射弹只会略微弯曲。
Perk projectile homing shooter.png
回旋法术 你的几乎所有法术都会飞回你身边。你获得更高的投射物抗性。 No 小心使用具有此天赋的炸药。 长效法术,例如休眠水晶,可以无限地跟随你。

相反,像 火花弹 这样的高速法术可能会因为对你的吸引力而以奇怪的方式向上或向下弯曲。

这个天赋可能会影响你的瞄准,所以不建议新手玩家使用这个天赋。

天赋为法术增加 15 投射物伤害,这可以被多重施法滥用(如果你多重施放 2 个法术,两者都会获得 30 额外伤害)。

Perk Unlimited Spells.png
无限法术 大部分法术不再有使用次数限制。 No 不适用于:黑洞(包括定时黑洞)、治疗弹丸治疗之环物质吞噬者法力变力量 , 蠕虫发射器, 巨大黑洞, 神圣炸弹, 黄金之触, 核弹置换术, 黑洞置换术死亡十字置换术魔法飞弹置换术蠕虫雨陨石雨召唤魔杖灵万物之终结
Perk freeze field.png
冰冻领域 冻结你附近的液体。 No 扑灭火焰,并冻结你附近的大部分液体,但不会冻结没有冻结物质对应物的液体(如油或魔法药水)。

还可以免疫火焰伤害,即使是一些直接的火焰攻击,比如来自 萤火虫 的那些攻击。此外使玩家几乎对 熔岩毒药 免疫,因为这些通常极其危险的液体在冷冻时是无害的。

更多血液 ,经常导致玩家在战斗中陷入自己的冰冻血液中。还移除了收集可冻结液体的能力。

光洁铠甲 ,因为能够沾染您的液体较少,甚至可以防止您自己的血液沾染您(但是您可能会卡在冷冻的血液中,特别是如果您有 黏液血液 )。如果你有 [【Oil Blood|油血】] ,您可以防止卡在冰中,因为油不会冻结,但这与 光洁铠甲互斥 .

Perk gas fire.png
气体自燃 你附近的气体会自动点燃。 No 将点燃您周围适当半径内的任何气体。

如果您还没有毒性免疫,这将提供对 有毒气体 的保护。 由于其独特的防御冰冻蒸气的能力而特别有用。 此天赋还将消除在气体云中窒息的风险,而无需 屏气凝息 .

虽然您通常不会直接因气体点火而着火,但传送到气体云中可能会导致您着火。 玩家还应该警惕因点燃环境中的少量常见气体(例如 烟雾蒸汽)而可能引发的火灾。

请注意,尽管 云 对于非物理实体而言是静态和固体,但实际上是一种气体,因此使用此天赋导航 云景 可能很困难。

Perk dissolve powders.png
粉末消融 砂粒以及其他柔软粉末状材料会在你附近快速消融。 No 玩家周围的小半径会立即摧毁煤炭、火药、沙子、雪、骨尘等东西。

有关更多详细信息,请参阅 材料 页面。

这在使用 化地为砂 法术时特别有用。

Perk slime blood.png
粘稠血液 你受伤时会流出黏液,但黏液不再减缓你的速度,同时你获得更高的投射物抗性。 Yes 赋予 25% 的投射物抗性,直接应用于玩家当前的伤害乘数。 该效果可以叠加,也可以与其他投射物抗性来源叠加。

还增加了玩家流血的数量(更多的堆叠将进一步增加流血的数量)。

获得此天赋后 油血

 将覆盖玩家流血的材料,使他们流黏液而不是油,但玩家仍会保留增加的血量乘数(与黏液血的值叠加)和火焰免疫。
Perk oil blood.png
油性血液 你受伤时会流出易燃的油。 No 可以给予火灾免疫的三个天赋之一(其他是

Fire Immunity火免

冻结领域 ),当您还没有其他任何一个时,它会非常有用。

这种天赋“不会”使您免受油的滑溜影响,这可能会令人讨厌。

还增加了玩家流血的数量(更多的堆栈将进一步增加流血的数量)。

获得此天赋后 史莱姆血

 会覆盖玩家流血的材料,使他们流血而不是史莱姆,但玩家仍会保留增加的血量乘数(将与油血提供的值叠加)和弹丸抗性。
Perk shield.png
永久护盾 你获得一面永久性的小护盾。 Yes

Max 5

这个小护盾可以弹开较小的投射物,并在承受一定的的伤害后破裂。破裂不久后,护盾会重新出现。

可以同时使用能量盾增强防护能力。投射物会从护盾上弹开有可能击中敌人或爆炸物。

由于太小,它可能不能抵挡过快或者过大的投射物。

护盾可以被 悬浮轨迹所破坏。

天赋,即使玩家并不想这样。

可通过叠加此天赋获得多层护盾。护盾会被逐层击破,故可拥有多层的防护能力。

盾牌可以干扰一些法术的配置,例如: infiniwisps

Perk revenge explosion.png
以爆制暴 受到伤害时,你释放出魔法爆炸,同时你得到25%爆炸抗性。 Yes 这个天赋在受到任意伤害后都会触发。

这个爆炸可以引爆其他爆炸物并引发火灾,但它本身不会点燃玩家。

爆炸可以摧毁许多伤害源,包括冰冷蒸汽和其他有害气体,将它们转燃烧。爆炸也可以摧毁地震后留下的石块,岩浆,一些敌人的投射物等。

赋予玩家25%爆炸抗性,直接应用于伤害计算(非线性,相乘),这个效果本身可以叠加,也可以与其它的爆炸抗性叠加。

Perk revenge tentacle.png
复仇触手 受到伤害时,你召唤一条可怖的触手,并获得25%投射物抗性。 Yes 一条触手从玩家身上冒出来攻击伤害来源。

这也包括任何被动伤害来源,这会导致触手随机挥舞。

赋予玩家25%投射物抗性,直接应用于伤害计算(非线性,相乘),这个效果本身可以叠加,也可以与其他的投射物抗性叠加。

Perk revenge bullets.png
Revenge Bullets You return projectiles back to enemies upon taking damage, and gain 20% resistance against projectiles & explosions. Yes The perk has a 'cooldown' of 10 frames, or 1/6th of a second, during which it will not trigger.

The return projectile is not guaranteed to hit, but will be aimed at the enemy which fired the shot (if it is still alive).

The speed of the return projectile is random, typically somewhere around the speed of a Spark Bolt, and the damage of the return projectile is double the damage of the received shot.

Confers 20% projectile and explosion resistance, applied directly to the player's current damage multipliers. This effect can stack, and also stacks with other sources of projectile or explosion resistance.

Perk attack foot.png
Lukki Mutation You grow curious additional limbs that fight for you. Yes

Max 3

Slightly increases movement speed and gives the player unlimited flight, but the player can only fly while at least one limb is touching a solid surface. Good for claustrophobic areas but severely limits your vertical mobility in large open spaces.

The player will gain a burst of speed when surfacing from a liquid , and this can be used to reach higher surfaces. The Faster Levitation perk can similarly increase the vertical reach of the player.

This perk can be stacked multiple times. Stacking increases length of the legs as well as movement speed gained from the perk.

This perk also synergizes with Telekinetic Kick

allowing player to fly by pressing up and using hovering object.
Perk plague rats.png
Plague Rats Enemies that die near you spawn hungry rats to serve your bidding. Yes

Max 5

Rats no longer attempt to harm you, except after friendly fire, due to Berserkium or possibly with the

More Hatred

perk.

Plague Rats are much stronger than regular rats but disappear after a while. Good for combating and distracting groups of ground based opponents.

Damage and HP of Plague Rats scales with their Y coordinate, meaning they will be stronger the deeper you are below the mountain.

Additional stacks will cause more rats to spawn with each enemy death.

Collecting Plague Rats , Revenge Rats , and Spontaneous Generation

will cause the player sprite to grow a rat tail.
Perk remove worm and lukki digging.png
Remove Worm & Lukki Digging Worms and lukkis no longer destroy ground while burrowing. No Primarily used to prevent the gods from being angered by Worms and Lukki from destroying the brickwork around the Holy Mountain sanctuaries.

Will also prevent them from destroying items like Emerald Tablets, Chaos Dice, etc.

A major downside to this perk is that you can no longer use Worm/Lukki tunnels as a means of returning to previous areas, and polymorphing into a worm will likely result in getting stuck in the terrain (and suffocating if you don't have Breathless ).

Perk projectile repulsion.png
Projectile Repulsion Field Most projectiles are repulsed by your presence, but you take slightly more projectile damage. Yes You take 26% more damage from projectiles.

Projectile spells you cast fly faster / further as they are repelled from the field, such as Black Holes now going 3x+ the distance.

However, this also causes a very slight variation in their flight pattern from your body, i.e. you'll point straight and it will go slightly up or down.

Perk projectile slow field.png
Projectile Slower Projectiles near you slow down. Yes Every stack will cause projectiles to decelerate quicker, including the player's.

This can be countered by Projectile Repulsion Field 's projectile acceleration, and even synergizes with Projectile Repulsion Field for increased projectile protection.

Perk projectile repulsion sector.png
Projectile Repulsion Sector Projectiles that fly into a small sector in front of you get blown away. Yes Behaves as a much stronger version of the

Projectile Repulsion Field . Goes outward in a cone formation with a repulsion zone behind the barrier, which throws enemy projectiles off course.

Repulsion sector gets stronger with each perk stack.

The player's projectiles will also be affect as they pass the edge of the sector.

Perk projectile eater sector.png
Projectile Eater Projectiles that fly into a small sector behind you disappear. No Stacking has no effect and all projectiles, including the player's, will be consumed by the field.

Does not appear to affect static projectiles.

Perk Phasing.png
Phasing Projectiles seemingly phase through you. Yes Every frame that a projectile in a small radius around you moves slower than a basic Spark Bolt, there is a 50% chance for that projectile to teleport behind you instead of hitting you.

Slower projectiles will be more likely to phase. Does not protect you from your own spells.

Applies to healing projectiles from Hiisi Healers, making them much less effective at healing you when charmed.

Synergizes with Projectile Repulsion Field

and 

Projectile Slower , because the field will slow down projectile speeds, giving more opportunities for phasing.


(Hidden stat): Also increases damage taken by projectiles and explosives by 33%.

Perk Angry ghost.png
Angry Ghost An angry spirit comes to your aid, copying nearby spells and projectiles Yes Spawns a red ghost that follows you around. This ghost will copy and shoot projectiles shot by you, enemies, and traps.

Projectiles fired in this manner do not appear to harm you, although their explosions still can. Additionally, Healing Bolt can heal you if fired by the ghost into water or with Piercing Shot.

The ghost will copy some normally limited spells, such as Black Hole, and will fire using the cast-delay of the currently held wand. Both of these traits can be used to great effect.

Perk homunculus.png
Homunculus Every time you leave a Holy Mountain, a helpful homunculus is summoned. Yes A homunculus will spawn whenever you leave a Holy Mountain for the first time. Triggering the collapse is not necessary and it doesn't matter if you leave towards the bottom or top.

There is no limit to how many homunculi can follow the player at any time. The homunculus attacks with one of 4 different types of projectiles.

Stacking the perk gives Homunculi extra damage, and increases the maximum count of Homunculi you can have.

They will attack any non-player creatures and will teleport to the player if they are separated.

They will drown themselves in liquids even if it would be possible to swim to safety.

They can damage the player. Given their tendency to teleport close to the player they are a hazard for players with little health or close to dangerous environment.

Perk electricity.png
Electricity You're immune to electric damage but metal and liquids electrify around you constantly. Look out! No Electrified metals and liquids can cause combustion and activation of explosives. Also makes collecting flasks in liquids much harder.

Synergizes well with perks relying on "trick kills" (such as Trick Blood Money ), as enemies killed by the electric current will be considered as such.

Has an anti-synergy with Teleportitis , as even though the damage from the electric current is blocked, it may still activate Teleportitis, and makes it even harder to control.

Perk attract items.png
Attract Gold Gold nuggets gravitate towards you. Yes

Max 6

Attracts gold nuggets towards the player and increases in strength the closer it is to the player.

Additional stacks increase the attraction strength and the attraction range.

Does not apply to gold powder.

Perk extra knockback.png
Extra Knockback on Spells Your spells knock enemies back more. Yes This perk is likely to cause any enemy to flinch, at the expense of flinging them far away. Useful for fighting melee enemies.

When using weak, but fast spells like Bouncing Burst, you may find yourself disadvantaged by the fact that your aim is thrown off by the enemy's recoiling.

Perk lower spread.png
Concentrated Spells Your spells have lower spread and extra damage, but have increased cast delay. Yes Reduces spread by 25 degrees and increases projectile speed by 20%.

In addition to the direct benefit of more accurate spells, the added recoil can be used as a crude jetpack or jump extender by firing opposite of where you wish to go.

Might slow digging operations, as you will be pushed back from whatever you're digging without careful spell arrangement. Chainsaw wands in particular become a jetpack.

Has a hidden effect which increases damage by 13 points and cast delay by 2 frames (0.03333333 of a second) to each individual projectile or static projectile spell.

Perk low recoil.png
Low Recoil Recoil caused by your spells is greatly reduced, but your spells fly slightly slower. No Decreases projectile speed by 20%.
Perk bounce.png
Bouncing Spells Almost all your spells bounce around. No This perk will cause spells like Energy Orb and Magic Missile to no longer immediately detonate on impact with terrain.

As a result, their digging potential becomes greatly hampered.

Increases spell lifetime by 60 frames (1 second) and makes them bounce 3 more times.

Perk fast projectiles.png
Faster Projectiles Your projectile spells fly faster than before. No Increases projectile speed by 75%.
Perk always cast.png
Always Cast (One-off) Adds a random spell as "Always Cast" to the equipped wand. Yes A wand can have a maximum of 4 Always Cast slots.

Taking this perk is always a gamble, as many spells can be detrimental as an Always Cast. It is most likely to give you a spell categorized as a Projectile Modifier, with a lower chance of a Projectile or Static Projectile. There is a rare 1/200 chance of a Utility spell being selected.

It will never give you a spell that is categorized as Multicast, Material, or Other. All spells not explicitly stated below will be Tier 6.

This perk is particularly likely to give you Damage Plus, Critical Plus, Homing, Speed Up, Acid Trail, or Slithering Path.

Perk extra mana.png
High Mana, Low Capacity (One-off) Your one (1) currently held wand loses half its capacity, but gains more mana. Yes Increases max mana of the wand between 100-600, up to 20000.

Randomly increases the mana charge speed by 100-300, or multiplies it by 2x to 3.5x, whichever is less. Caps at 20000.

Halves the wand's capacity, rounding down. The exception is if a wand would be left with zero capacity.

Perk No More Shuffle.png
No More Shuffle From now on there are no more shuffling wands. The wands you carry with you turn into non-shufflers too. No All carried wands have shuffle set to 'no'.

All future wands generated will be non-shuffle. Wands that would have been shufflers still have their superior stats.

Does not affect wands that have already generated if they are outside of the loaded area when the perk is picked up. Will also not affect wands that have already been picked up and left on the floor.

Perk no more knockback.png
No More Knockback Enemies can't knock you back. No Also prevents you from being knocked out of the air when hit.
Perk projectile duplication.png
Projectile Duplication Your projectile spells have a chance to duplicate, but you're more vulnerable to projectile damage Yes You have a 50% chance to shoot a projectile spell twice, but you take 25% more damage from projectiles.

Applies to every projectile individually (i.e. a triple multicast of a spell can fire between 3-6 projectiles)

All projectile modifiers apply, including cast and recharge delay, but not mana drain.

Triggers are sometimes ignored, with spells intended to be cast following a trigger or trigger-like effect (e.g. Delayed Spellcast) being cast from the player directly. Avoid picking up this perk if you are using dangerous spells that need to be cast at a distance.

Stacking applies exponentially, the perk applies to the result of all previous stacks. For example, having 3 stacks and a single projectile can result in 1 to 8 (2^3) projectiles.

Perk faster wands.png
Faster Wands (One-off) All four (4) wands you're currently carrying gain a bonus to their cast delay & reload time. Yes Reduces the reload time and cast delay of all held wands by 20% + 5 frames (rounded towards zero) and increases their mana charge speed by 30.

Caps at -0.35s for reload time and cast delay. Can exceed the 20000 mana charge speed limit from High Mana, Low Capacity.

Perk extra slots.png
Extra Wand Capacity (One-off) All four (4) wands you're currently carrying gain 1-3 additional spell slots (to a maximum of 25). Yes Adds 1-3 spell slots to every wand you're carrying, up to a max of 25.
Perk extra perk.png
Extra Perk From now on, you will find an extra perk in every Holy Mountain. Yes

Max 5

Stacking creates additional perk slots. Note that if you previously visited another holy mountain, it will not gain another perk.

Synergizes well with Perk Lottery , and re-rolling perks.

Perk perks lottery.png
Perk Lottery When you pick a perk, there's a 50% chance the others won't disappear. Yes

Max 6

Can also trigger when Perk Lottery itself is first picked.

The effect can be stacked if multiple instances are picked up via perk re-rolling.

If the effect triggers, re-rolling perks will only re-roll the amount of perks remaining on the altar.

Perk extra shop item.png
Extra Item in Holy Mountain Additional item in every shop you haven't visited. Yes

Max 5

Wand shops will contain one extra wand, and spell shops will contain two extra spells.
Perk genome more hatred.png
More Hatred Creatures in the world are more aggressive towards each other. Yes Causes enemies not of the same group (e.g. Hurtta and Haulikkohiisi) to attack each other on sight.

With three stacks, enemies will attack each other regardless of affiliation.

This perk may result in unpredictable and chaotic behavior from groups of enemies as they constantly attack each other, often breaking flasks of potentially hazardous or otherwise valuable magical liquids in the process.

Synergizes with Gold is Forever , preventing gold being lost by off-screen deaths.

Can cause allies to turn on you.

Perk genome more love.png
More Love Creatures in the world are more friendly to each other. Yes Reduces infighting, such as making most enemies passive to Rats.

Useful for reducing unfavorable situations that result from infighting, such as flasks getting broken, nukes being fired, etc.


Increases "Relation" by 25 per stack (see the More Love and Factions pages for more information).

Perk peace with gods.png
Peace with Gods You make peace with your gods. No Applies a permanent charm effect to all Stevari and also prevents the gods from being angered by defiling the Holy Mountain.

However, since you cannot anger the gods, you will not be able to summon Stevari in future Holy Mountains.

This means that aside from any that have already spawned before picking this perk up, the only Stevari you will encounter are from very rare natural spawns in certain areas, or created by The End of Everything.

This also means that you will not be able to use Stevari as a reliable source of gold.

Perk kills to mana.png
Kills to Mana Every time an enemy near you dies, you release mana-recharging liquid. No Does not actually produce any permanent liquid. Instead, each enemy death provides the player with a short duration buff that acts similarly to being stained by Concentrated Mana. Multiple kills will provide separate instances of the buff, potentially stacking up to very high levels of mana regen for a short period.
Perk laser aim.png
Pinpointer Your wand arm emits a beam to help with aiming! Yes Your wands emit an orange laser sight, similar to that of a Snipuhiisi.

Has a hidden effect that reduces spread by 20 degrees and increases projectile speed by 40%.

This effect is applied per projectile, so casting multiple at once will have an increased effect.

May be used to cause Black Holes to cover extensive distances by multi-casting a Black Hole with other projectiles.

Perk personal laser.png
Personal Plasma Beam You constantly fire a devastating plasma beam, but you fire spells much slower. Yes While holding a wand, you emit a constant stream of plasma, similar to a miniature version of the plasma beam emitters that are normally found in The Vault.

You will not emit a beam while holding an item. The beam can dig through materials with a durability of 11 or less. This can be useful for getting rid of pools of dangerous liquids, namely Polymorphine, although the process can be rather tedious. The rate of destruction can be increased with more stacks.

The beam will easily break flasks and may set off explosives, so exercise caution. Some spells (such as Acid Ball and Bomb) may be detonated by the beam if it touches them.

It also deals damage to enemies in its path (rate of damage still needs to be measured).

Perk risky critical.png
Close Call You gain additional chance to deal critical hits as long as there are enemies near you. Yes

Max 3

A Toxic Slime within range, but the Large Bat is outside the range.

If there are any enemies within a very short range (radius=40), you get +20% critical chance applied to each shot. So if you have a 4-cast wand and you shoot 4 spark bolts, each spark bolt gets +80% crit. When enemies are within range, red particles will surround your body.

Perk contact damage.png
Contact Damage Enemies near you take damage; the damage is higher the lower your health gets. No
Perk cordyceps.png
Cordyceps Fungal creatures spawn from the corpses of enemies killed by you. No Fungal creatures explode on death, which can potentially damage a player without

Explosion Immunity .

Kills from exploding fungal creatures count as accidental deaths, synergizing well with Trick Greed

and 

Trick Blood Money .

Collecting Cordyceps , Fungal Colony , and Fungal Disease

will cause the player sprite's head to turn into a mushroom.
Perk mystery eggplant.png
Eat Your Vegetables You gain more damage the more satiated you are, but you start losing health if your stomach is empty. No Also spawns a potion of Hearty Porridge, which when consumed applies the healing buff effect for a percentage-based heal.

To increase satiation (without getting poisoned) you can consume: Blood, Worm Blood, Meat, Hearty Porridge, or Pea Soup.

Has diminishing returns after you pass high enough satiation.

Synergizes with Iron Stomach andStainless Armour

Perk extra potion capacity.png
Extra Potion Capacity Potions can contain 80% more liquid, and potions you find will have that much to start with. Yes

Max 3

(Currently removed from the game)
Perk mold.png
Fungal Colony Slime near you spontaneously turns into fungal creatures. No Collecting

Cordyceps , Fungal Colony , and Fungal Disease

will cause the player sprite's head to turn into a mushroom.
Perk fungal disease.png
Fungal Disease When near danger, you sprout fungal growths. Yes

Max 3

While within a short distance of an enemy, you emit bursts of spore pods at a rapid rate, similar to Prickly Spore Pod. In some circumstances these will grow into Blue or Weird Fungus after landing.

Collecting Cordyceps , Fungal Colony , and Fungal Disease

will cause the player sprite's head to turn into a mushroom.
Perk gamble.png
Gamble You gain two random perks. Yes Perks produced by Gamble are automatically given to the player.
Perk gas blood.png
Gas Blood You bleed flammable gas instead of blood. No Grants toxic immunity, and lowers your personal gravity a little bit.

Gas Blood is the only blood type perk that does not stain the player, making it synergize very well with Stainless Armor

Perk adventurer.png
Healthy Exploration Every time you visit a new area, you regain 60 health. No
Perk hungry ghost.png
Hungry Ghost Summons a happy minion who'll eat enemy projectile every now and then. Yes

Max 5

Gives the "Damage Boost" buff for 4 seconds when a projectile is eaten.
Perk radar item.png
Item Radar You can sense nearby items. No
Perk lukki minion.png
Lukki Minion Summons a lukki minion to your help. No Summons a purple small lukki that follows you around. When on top of an enemy, the foe will take 30 melee damage per second in bursts of 5 damage every 1/6th of a second.
Perk death ghost.png
Mournful Spirit Dying creatures leave behind a spirit that deals damage in a small area. No
Perk angry levitation.png
Rage-fueled Levitation Killing an enemy makes you replenish some of your levitation power. No
Perk revenge rats.png
Revenge Rats When you take damage, there's a chance that you'll spawn a helpful rat minion. No Collecting

Plague Rats , Revenge Rats , and Spontaneous Generation

will cause the player sprite to grow a rat tail.
Perk vomit rats.png
Spontaneous Generation Vomit near you evolves into helpful rat minions No Collecting

Plague Rats , Revenge Rats , and Spontaneous Generation

will cause the player sprite to grow a rat tail.
Perk mega beam stone.png
Summon Sädekivi You gain an artefact that allows you to call the celestial rage. Yes Spawns a Sädekivi
Perk iron stomach.png
Iron Stomach You no longer suffer from negative effects of eating. No You can eat materials without damage (e.g. lava and poison), and increase satiation without exploding.

Synergizes with Eat Your Vegetables .

Anti-synergy with Vampirism , but only from flasks.

Drinking beserkium won't aggravate enemies.

Since flummoxium's ingestion effect is considered the same effect as its stain effect and is also considered a "negative effect", the stain effect won't affect you either.

特殊天赋[]

以下这些天赋特殊在它们是无法在神圣之山中找到的,它们被藏在游戏地图中的其他地方。

图标 名称 描述 堆叠 备注
Perk leggy feet.png
怪腿突变 你长出一些样貌诡异的肢体,它们会为你战斗 Yes 掉落自怪腿宝箱怪。(宫崎英矮的恶意)

和蛛腿突变天赋有着基本相同的效果,特殊点在于怪腿突变长出的是和人类类似的腿而不是蜘蛛腿;而且它们并不能将你固定在一处固定地点,在空中时反而需要你阶段性地悬浮。

TransparentEternalWealth.png
贪婪诅咒! 你得到3倍的黄金,以残酷的诅咒为代价! ? 你得到更多的黄金,和一个诅咒。

即,使敌人掉落的黄金数量变成原有的三倍,但是周期性的使你周围的所有材质和液体变成贪婪诅咒岩石贪婪诅咒液体,它们会在你接触到的时候伤害到你。

粉末类的,如煤或者火药,则会变成贪婪诅咒液体

这个天赋会在神圣之山中生成一个贪婪诅咒水晶,打破它则会完全消除诅咒的效果。 水晶在获得天赋之前就到访过的神圣之山内不会生成;已被诅咒的材质也无法被还原。

这个天赋会在你捡起位于神树第一个树干旁的圣堂里的永恒财富时获得。

蛛腿突变天赋和怪腿突变天赋由于可以让你从一定意义上无限制地滞空,即让你尽可能少地接触到诅咒材质,与本天赋甚至有着一些微妙的搭配效果。

Perk map.png
空间感知 静止不动一会儿,你就可以感知到你和神圣之山的相对位置。 No 如果你站立不动差不多两秒钟,一个白色的地图则会出现。

地图上红色的点代表了你的所在位置;三角代表的是雪山的位置(如果玩家在平行世界的话,头上则会出现一个数字);7个大一点的圆环代表的是6个神圣之山实验室的位置;小一点的圆环代表的是精粹陶笛珊瑚、黑暗宝箱的位置;方框代表的是空之祭坛的位置;绿色的点则代表了朋友房间的位置。

详见示范图

这个天赋掉落自三眼之瞳

Perk moon radar.png
月亮雷达 你可以感知到月球能量。 No 一个白色的圆环出现在玩家周围,它会永远朝着月亮的方向。

本天赋只会出现在繁茂洞穴西边的???里。

精粹[]

Main article: Essences

精粹是极其特殊的天赋,不在正常的天赋选择列表中,它们是地图上特定位置的固定产物。玩家在寻找和处理精粹时可能会面临相当程度的危险。

Media in category "ZH translation/Perks"

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