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Blood magic is a rare late-game risk and reward spell that heavily buffs a wand at the cost of 4 health every time you cast it, and acts like a modifier.

It cannot kill the player, and will stop at 1 hp, while still working at 1 hp.

A wand with the blood magic spell emits fake blood which vanishes upon hitting the ground and makes projectiles fired effected by it have a vein-like particle effect.

Tips

  • Because this spell makes a wand shoot faster be cautious when using it as this can easily make a wand fire at rapid speeds, draining your health very quickly.
  • If used alongside perks like glass cannon and living on the edge, this spell becomes essential for a no-hit playstyle.
  • It is important to note that the -4 hp comes per cast of blood magic, not per projectile (which goes against the description), so using things like triple cast will allow you to cast this spell alongside a large number of other spells and still only cost 4 hp.
  • You can throw a wand with this spell at an enemy and can cause them to bring themselves down to 1 hp very quickly. It should be noted that enemies will not cast wands that have no projectiles so you'd want to put a spell alongside it that has 0 casts remaining, this will also make the enemy completely unable to hurt you while constantly draining their hp, a very useful situation if you want to make Hiisi healers heal you. Just make sure the enemy is capable of picking the wand up.

Trivia

  • Even though this spell lowers your health, it is not considered taking damage and will not trigger any of the revenge-type perks, or change cost with % damage reduction perks.
  • Ambrosia does not stop the health loss from blood magic.
  • Losing health from this spell does not count as getting hit and as such will still let you complete the damageless achievement.

Gallery

Blood effects

(A player using blood magic at 1 health)

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