Spells that conjure a small amount of material with a short arcing trajectory. Explosive Projectile can be applied to deal large amounts of damage, which is treated as accidental damage, although it can hurt the player as well.
A spell that conjures a single drop of Blood from thin air.
Tips[]
A decent source of blood, possibly good for Alchemy or the Vampirism perk, but as blood is rather plentifully available from enemies anyway it is of limited value.
Can provide some healing with Vampirism, but players are likely better off investing in a chainsaw wand.
The amount of blood contained in the full 250 charges can heal for almost 60 health through Vampirism, if it is cast into a narrow channel to reduce waste.
Has powerful reduction modifiers for Cast Delay and Recharge time, useful for making wands fire faster, similar to using a Chainsaw if it weren't for the charge limit.
Sets the 'bloody' status on enemies hit by multicasted projectiles, even if they do not actually get stained by the produced blood, and even if blood has been shifted to a different material. In combination with Critical On Bloody Enemies, this guarantees criticals.
Trivia[]
It is the only drop-conjuring spell with a limited number of charges, although it is affected by the Unlimited Spells perk so it is possible to obtain limitless amounts of blood with this spell.