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For the spells, see the list at bottom.

Blood is a liquid Material. Clothes covered in blood protect you from fire, as well as give you an increased chance of dealing Critical Hits (+5% chance to each projectile).

If the player possesses the Vampirism perk, they can drink blood to regain health, restoring 20 health for a full flask's worth.

Pouring blood on lava will create volcanic rock, which is slightly more durable than regular rock and will not melt when in contact with lava.


There are many sources in the game which produces blood.

  • The player, by default, emits a fading variant of blood when harmed (see #Blood (Fading) below). This does not give Vampirism benefits if drunk, and very quickly evaporates on contact with air.
  • Many creatures emit blood when injured or killed. Different spells cause different levels of bleeding. This is mostly based on the damage type, where "Slice" is the most effective in producing blood.
    • The More Blood perk increases the amount of emissions given off by all creature injuries, including the player.
    • Destroyed corpses may produce much more blood, especially if Chainsaw is used to destroy them which can even result in large lakes of it.
    • Certain corpses will not, such as most fire based enemies, whose corpses are made of Volcanic Rock.
  • When selecting a perk at the Holy Mountain, the altar will produce small amounts of blood unless the player has not killed any enemies on the level before (indirect kills do not count). If no enemies were killed, it will give off water instead.
  • There are several spells available that can be used to produce blood, either directly or through transmutation.


Components Result(s)
Blood + Poison Slime

Blood (Fading)[]

There is a variant of blood (labeled blood_fading in the files) that looks and acts like blood but will evaporate when in contact with air. It is bled mainly by the player themselves, as well as a few other enemies.

See Also[]