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Ball Lightning is a an electrical projectile spell that launches 3 small electrical spheres that burst after a short distance. Each sphere travels a short distance forward and starts slowing down until coming to a complete stop, then explodes. The spheres are instantly stopped when hitting terrain, though this doesn't make them explode sooner.

Ball Lightning inherently has piercing, but unlike projectiles made to pierce via the Piercing Shot spell, will not hurt you in transit. The explosion effect at the end of its lifetime can still damage you, however.

Tips[]

  • The short range limits the usefulness of the spell, but this can be alleviated with the use of a Trigger spell or Long-Distance Cast to launch the bolts at a distance.
  • Similar to Lightning Bolt, it's easy to harm yourself when using this spell; be careful when casting it near liquids or metals without the electric immunity Perk, especially when using it without triggers or other methods of increasing its range.
  • The triple-projectile nature of the spell means that it synergizes well with all modifiers, as each is applied to the bolts separately.
  • Multicasting several Ball lightning spells doesn't add to their total spread, unlike how Triplicate Bolt behaves. This is because it doesn't actually add to the spread, only has high innate spread
  • A homing modifier can significantly increase the damage dealt by the projectiles, due to their innate piercing allowing them to deal damage to enemies every frame. Short-range Homing is especially useful for this.
  • Remove Explosion modifier can't remove its explosion,maybe a bug.

See Also[]

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