Avoiding Arc

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Terrain Interaction Spells
Explosive Projectile
Matter Eater
Avoiding Arc
Drilling Shot
Firecrackers
Floating Arc
Spell modifiers that change how projectiles interact with solid terrain.

A modifier that causes a projectile to try and avoid hitting terrain, veering off in a free direction most in line with its current trajectory. The modifier has a limited amount of strength, so projectiles that are too fast or shot perpendicular enough to terrain will still hit it, as well as enclosed spaces or dead ends.

Tips[edit | edit source]

  • Has some synergy with the Homing modifier/perk, as projectiles will a have better chance to reach what they're tracking instead of crashing into terrain.
  • Concentrated Light will always act like it has this modifier.