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Terrain Interaction Spells
Drilling Shot
Avoiding Arc
Floating Arc
Firecrackers
Matter Eater
Explosive Projectile
Spell modifiers that change how projectiles interact with solid terrain.

A modifier that causes a projectile to try and avoid hitting terrain, veering off in a free direction most in line with its current trajectory. The modifier has a limited amount of strength, so projectiles that are too fast or shot perpendicular enough to terrain will still hit it, as well as enclosed spaces or dead ends.

Tips[]

  • Has some synergy with the Homing modifier/perk, as projectiles will a have better chance to reach what they're tracking instead of crashing into terrain.
  • Concentrated Light will always act like it has this modifier.
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