Spell modifiers that change how projectiles interact with solid terrain.
A modifier that causes a projectile to try and avoid hitting terrain, veering off in a free direction most in line with its current trajectory. The modifier has a limited amount of strength, so projectiles that are too fast or shot perpendicular enough to terrain will still hit it, as well as enclosed spaces or dead ends.
Tips[]
Has some synergy with the Homing modifier/perk, as projectiles will a have better chance to reach what they're tracking instead of crashing into terrain.